fix: static fps 60
This commit is contained in:
@@ -1,16 +1,12 @@
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
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import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
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// --- MODEL KOTA ---
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// --- MODEL KOTA (bez zmian) ---
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interface DetailedKittyProps {
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interface DetailedKittyProps { isGameOver: boolean; }
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isGameOver: boolean;
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}
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const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
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const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
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const stripeColor = '#ec4899';
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const stripeColor = '#ec4899';
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const earColor = '#fbcfe8';
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const earColor = '#fbcfe8';
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return (
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return (
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<div className="relative w-20 h-14">
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<div className="relative w-20 h-14">
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<div className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]" style={{ backgroundColor: mainColor }} />
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<div className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]" style={{ backgroundColor: mainColor }} />
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@@ -36,13 +32,16 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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);
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);
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};
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};
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// --- KONFIGURACJA ---
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// --- KONFIGURACJA STABILNA ---
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const GAP_SIZE = 170;
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const FPS_LIMIT = 60;
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const FRAME_MIN_TIME = 1000 / FPS_LIMIT; // ok. 16.67ms
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const GAP_SIZE = 180;
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const PIPE_WIDTH = 70;
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const PIPE_WIDTH = 70;
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const PIPE_SPEED = 250; // px/s
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const PIPE_SPEED = 180;
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const PIPE_SPAWN_RATE = 1.5; // sekundy
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const PIPE_SPAWN_RATE = 2.0;
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const GRAVITY = 1600; // px/s^2
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const GRAVITY = 1200;
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const FLAP_STRENGTH = -450; // px/s
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const FLAP_STRENGTH = -380;
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const CANVAS_HEIGHT = 450;
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const CANVAS_HEIGHT = 450;
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export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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@@ -64,17 +63,17 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const scoreRef = useRef(0);
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const scoreRef = useRef(0);
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const requestRef = useRef<number>(0);
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const requestRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const lastFrameTimestampRef = useRef<number>(0); // Do pilnowania FPS
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const spawnTimerRef = useRef<number>(0);
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const spawnTimerRef = useRef<number>(0);
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const endGame = useCallback(() => {
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const endGame = useCallback(() => {
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setGameOver(true);
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setGameOver(true);
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setIsPlaying(false);
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setIsPlaying(false);
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const currentHS = parseInt(localStorage.getItem('flappyKittyHighScore') || '0', 10);
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if (scoreRef.current > highScore) {
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if (scoreRef.current > currentHS) {
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setHighScore(scoreRef.current);
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setHighScore(scoreRef.current);
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localStorage.setItem('flappyKittyHighScore', scoreRef.current.toString());
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localStorage.setItem('flappyKittyHighScore', scoreRef.current.toString());
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}
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}
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}, []);
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}, [highScore]);
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const startGame = useCallback(() => {
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const startGame = useCallback(() => {
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setIsPlaying(true);
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setIsPlaying(true);
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@@ -86,29 +85,40 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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pipesRef.current = [];
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pipesRef.current = [];
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spawnTimerRef.current = 0;
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spawnTimerRef.current = 0;
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lastTimeRef.current = performance.now();
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lastTimeRef.current = performance.now();
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lastFrameTimestampRef.current = performance.now();
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setDisplayKittyY(150);
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setDisplayKittyY(150);
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setDisplayPipes([]);
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setDisplayPipes([]);
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}, []);
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}, []);
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const flap = useCallback(() => {
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const flap = useCallback(() => {
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if (isPlaying && !gameOver) {
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if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH;
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velocityRef.current = FLAP_STRENGTH;
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}
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}, [isPlaying, gameOver]);
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}, [isPlaying, gameOver]);
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useEffect(() => {
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useEffect(() => {
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const update = (currentTime: number) => {
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const update = (currentTime: number) => {
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if (gameOver || !isPlaying) return;
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if (gameOver || !isPlaying) return;
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// --- MECHANIZM FPS CAP ---
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const elapsedSinceLastFrame = currentTime - lastFrameTimestampRef.current;
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// Jeśli klatka przyszła za szybko (np. na monitorze 144Hz), pomijamy update
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if (elapsedSinceLastFrame < FRAME_MIN_TIME) {
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requestRef.current = requestAnimationFrame(update);
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return;
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}
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// Obliczamy dt na podstawie rzeczywistego czasu, który upłynął
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const dt = (currentTime - lastTimeRef.current) / 1000;
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const dt = (currentTime - lastTimeRef.current) / 1000;
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lastTimeRef.current = currentTime;
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lastTimeRef.current = currentTime;
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lastFrameTimestampRef.current = currentTime; // Aktualizujemy znacznik klatki
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const frameTime = Math.min(dt, 0.1);
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const frameTime = Math.min(dt, 0.1);
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velocityRef.current += GRAVITY * frameTime;
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velocityRef.current += GRAVITY * frameTime;
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kittyYRef.current += velocityRef.current * frameTime;
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kittyYRef.current += velocityRef.current * frameTime;
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setRotation(Math.min(Math.max(velocityRef.current * 0.15, -20), 90));
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setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 70));
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if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -20) {
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if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -40) {
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endGame();
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endGame();
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return;
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return;
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}
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}
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@@ -121,26 +131,20 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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}
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}
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const updatedPipes = [];
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const updatedPipes = [];
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// POPRAWKA: użycie 'const p' zamiast 'let p'
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for (const p of pipesRef.current) {
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for (const p of pipesRef.current) {
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p.x -= PIPE_SPEED * frameTime;
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p.x -= PIPE_SPEED * frameTime;
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if (p.x < 100 && p.x + PIPE_WIDTH > 50) {
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if (p.x < 100 && p.x + PIPE_WIDTH > 50) {
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if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
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if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
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endGame();
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endGame();
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return;
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return;
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}
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}
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}
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}
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if (p.x < 50 && !p.passed) {
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if (p.x < 50 && !p.passed) {
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p.passed = true;
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p.passed = true;
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scoreRef.current += 1;
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scoreRef.current += 1;
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setScore(scoreRef.current);
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setScore(scoreRef.current);
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}
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}
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if (p.x > -PIPE_WIDTH) updatedPipes.push(p);
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if (p.x > -PIPE_WIDTH) {
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updatedPipes.push(p);
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}
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}
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}
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pipesRef.current = updatedPipes;
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pipesRef.current = updatedPipes;
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@@ -176,7 +180,6 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer select-none"
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className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer select-none"
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onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
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onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
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>
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>
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{/* DEKORACJE - 'Sparkles' jest teraz używane i zaimportowane */}
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<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
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<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
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<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
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<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
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@@ -185,7 +188,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
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<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
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</div>
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</div>
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<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.1s ease-out' }}>
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<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.1s linear' }}>
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<DetailedKitty isGameOver={gameOver} />
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<DetailedKitty isGameOver={gameOver} />
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</div>
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</div>
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@@ -15,7 +15,6 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
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return (
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return (
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<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
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<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
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{/* OGON */}
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<div
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<div
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className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
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className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
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style={{
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style={{
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@@ -23,14 +22,10 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
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animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
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animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
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}}
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}}
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/>
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/>
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{/* TUŁÓW */}
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<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
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<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
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<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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</div>
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</div>
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{/* GŁOWA */}
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<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
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<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
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<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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@@ -38,20 +33,14 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
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<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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</div>
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</div>
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<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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</div>
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</div>
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<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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</div>
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</div>
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<div className="absolute top-7 -left-2 w-3 h-[1px] bg-slate-300 rotate-[10deg] opacity-40" />
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<div className="absolute top-9 -left-2 w-3 h-[1px] bg-slate-300 rotate-[-10deg] opacity-40" />
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<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
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<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
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</div>
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</div>
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{/* ŁAPKI */}
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<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
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<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
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style={{
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style={{
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backgroundColor: mainColor,
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backgroundColor: mainColor,
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@@ -87,19 +76,23 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const isNight = Math.floor(score / 10) % 2 === 1;
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const isNight = Math.floor(score / 10) % 2 === 1;
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// Referencje do fizyki i czasu
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// --- REF DO FPS I FIZYKI ---
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const kittyYRef = useRef(0);
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const kittyYRef = useRef(0);
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const obstacleXRef = useRef(650);
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const obstacleXRef = useRef(650);
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const velocityRef = useRef(0);
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const velocityRef = useRef(0);
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const scoreRef = useRef(0);
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const scoreRef = useRef(0);
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const requestRef = useRef<number>(0);
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const requestRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const lastFrameTimestampRef = useRef<number>(0);
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// STAŁE KONFIGURACYJNE (Wartości na sekundę)
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// --- STAŁE ---
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const GRAVITY = 1800; // px/s^2
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const TARGET_FPS = 60;
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const JUMP_FORCE = -550; // Moc skoku
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const FRAME_MIN_TIME = 1000 / TARGET_FPS; // ok. 16.67ms
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const INITIAL_SPEED = 350; // px/s
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const SPEED_INCREMENT = 15; // Przyspieszenie za każdy punkt
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const GRAVITY = 1800;
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const JUMP_FORCE = -550;
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const INITIAL_SPEED = 350;
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const SPEED_INCREMENT = 15;
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const GROUND_Y = 0;
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const GROUND_Y = 0;
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const endGame = useCallback(() => {
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const endGame = useCallback(() => {
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@@ -121,6 +114,7 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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obstacleXRef.current = 650;
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obstacleXRef.current = 650;
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velocityRef.current = 0;
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velocityRef.current = 0;
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lastTimeRef.current = performance.now();
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lastTimeRef.current = performance.now();
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lastFrameTimestampRef.current = performance.now();
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setDisplayKittyY(0);
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setDisplayKittyY(0);
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setDisplayObstacleX(650);
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setDisplayObstacleX(650);
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}, []);
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}, []);
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@@ -135,10 +129,19 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const update = (time: number) => {
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const update = (time: number) => {
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if (gameOver || !isPlaying) return;
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if (gameOver || !isPlaying) return;
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// --- MECHANIZM FPS CAP ---
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const elapsedSinceLastFrame = time - lastFrameTimestampRef.current;
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if (elapsedSinceLastFrame < FRAME_MIN_TIME) {
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requestRef.current = requestAnimationFrame(update);
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return;
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}
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// Delta time (dt) w sekundach
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// Delta time (dt) w sekundach
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const dt = (time - lastTimeRef.current) / 1000;
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const dt = (time - lastTimeRef.current) / 1000;
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lastTimeRef.current = time;
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lastTimeRef.current = time;
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const frameTime = Math.min(dt, 0.1); // Limit klatki
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lastFrameTimestampRef.current = time; // Aktualizujemy czas klatki
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const frameTime = Math.min(dt, 0.1);
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||||||
|
|
||||||
// Fizyka kota
|
// Fizyka kota
|
||||||
velocityRef.current += GRAVITY * frameTime;
|
velocityRef.current += GRAVITY * frameTime;
|
||||||
@@ -198,7 +201,6 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
|
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
|
||||||
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
|
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
|
||||||
>
|
>
|
||||||
{/* Niebo (Używamy Moon i Sun) */}
|
|
||||||
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
|
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
|
||||||
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
|
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
|
||||||
</div>
|
</div>
|
||||||
@@ -206,7 +208,6 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
|
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Wyniki (Używamy Trophy) */}
|
|
||||||
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
|
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
|
||||||
<div className="text-3xl tracking-tighter">Score: {score}</div>
|
<div className="text-3xl tracking-tighter">Score: {score}</div>
|
||||||
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
|
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
|
||||||
@@ -214,12 +215,10 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* KOTEK */}
|
|
||||||
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
|
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
|
||||||
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
|
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* PRZESZKODA */}
|
|
||||||
<div
|
<div
|
||||||
className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
|
className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
|
||||||
${isNight ? 'bg-indigo-900 border-indigo-400' : 'bg-pink-200 border-pink-400'}`}
|
${isNight ? 'bg-indigo-900 border-indigo-400' : 'bg-pink-200 border-pink-400'}`}
|
||||||
@@ -228,13 +227,11 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
|
<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Ziemia */}
|
|
||||||
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
|
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
|
||||||
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
|
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
|
||||||
{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
|
{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Ekrany informacyjne (Używamy Sparkles) */}
|
|
||||||
{!isPlaying && !gameOver && (
|
{!isPlaying && !gameOver && (
|
||||||
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
|
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
|
||||||
<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
|
<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
|
||||||
@@ -257,6 +254,7 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
<p className="mt-4 text-slate-400 text-sm font-medium">Space / Click to Jump</p>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user