fix: speed calculated based by user monitor hz

This commit is contained in:
Pc
2025-12-30 20:41:01 +01:00
parent 933c34a67e
commit b423cb8f1f
2 changed files with 94 additions and 99 deletions

View File

@@ -1,7 +1,7 @@
import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
// --- MODEL KOTA (bez zmian) ---
// --- MODEL KOTA ---
interface DetailedKittyProps { isGameOver: boolean; }
const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
@@ -32,16 +32,13 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
);
};
// --- KONFIGURACJA STABILNA ---
const FPS_LIMIT = 60;
const FRAME_MIN_TIME = 1000 / FPS_LIMIT; // ok. 16.67ms
// --- KONFIGURACJA NIEZALEŻNA OD FPS (Wartości na sekundę) ---
const GAP_SIZE = 180;
const PIPE_WIDTH = 70;
const PIPE_SPEED = 180;
const PIPE_SPAWN_RATE = 2.0;
const GRAVITY = 1200;
const FLAP_STRENGTH = -380;
const PIPE_SPEED = 200; // px/s
const PIPE_SPAWN_RATE = 1.8; // sekundy
const GRAVITY = 1400; // px/s^2
const FLAP_STRENGTH = -420; // px/s
const CANVAS_HEIGHT = 450;
export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
@@ -63,17 +60,17 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const scoreRef = useRef(0);
const requestRef = useRef<number>(0);
const lastTimeRef = useRef<number>(0);
const lastFrameTimestampRef = useRef<number>(0); // Do pilnowania FPS
const spawnTimerRef = useRef<number>(0);
const endGame = useCallback(() => {
setGameOver(true);
setIsPlaying(false);
if (scoreRef.current > highScore) {
const currentHS = parseInt(localStorage.getItem('flappyKittyHighScore') || '0', 10);
if (scoreRef.current > currentHS) {
setHighScore(scoreRef.current);
localStorage.setItem('flappyKittyHighScore', scoreRef.current.toString());
}
}, [highScore]);
}, []);
const startGame = useCallback(() => {
setIsPlaying(true);
@@ -84,10 +81,10 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
velocityRef.current = 0;
pipesRef.current = [];
spawnTimerRef.current = 0;
lastTimeRef.current = performance.now();
lastFrameTimestampRef.current = performance.now();
lastTimeRef.current = performance.now(); // Inicjalizacja czasu
setDisplayKittyY(150);
setDisplayPipes([]);
setRotation(0);
}, []);
const flap = useCallback(() => {
@@ -98,31 +95,28 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const update = (currentTime: number) => {
if (gameOver || !isPlaying) return;
// --- MECHANIZM FPS CAP ---
const elapsedSinceLastFrame = currentTime - lastFrameTimestampRef.current;
// Jeśli klatka przyszła za szybko (np. na monitorze 144Hz), pomijamy update
if (elapsedSinceLastFrame < FRAME_MIN_TIME) {
requestRef.current = requestAnimationFrame(update);
return;
}
// Obliczamy dt na podstawie rzeczywistego czasu, który upłynął
// --- DYNAMICZNY DELTA TIME ---
// Obliczamy ile sekund upłynęło od ostatniej klatki (np. 0.0069s dla 144Hz)
const dt = (currentTime - lastTimeRef.current) / 1000;
lastTimeRef.current = currentTime;
lastFrameTimestampRef.current = currentTime; // Aktualizujemy znacznik klatki
// Zabezpieczenie przed ogromnym skokiem fizyki przy lagu
const frameTime = Math.min(dt, 0.1);
// Fizyka grawitacji
velocityRef.current += GRAVITY * frameTime;
kittyYRef.current += velocityRef.current * frameTime;
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 70));
if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -40) {
// Płynna rotacja zależna od prędkości pionowej
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 80));
// Kolizja z sufitem/ziemią
if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -50) {
endGame();
return;
}
// Spawn rur
spawnTimerRef.current += frameTime;
if (spawnTimerRef.current >= PIPE_SPAWN_RATE) {
const topHeight = Math.random() * (220 - 70) + 70;
@@ -130,26 +124,34 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
spawnTimerRef.current = 0;
}
// Ruch rur i kolizje
const updatedPipes = [];
for (const p of pipesRef.current) {
p.x -= PIPE_SPEED * frameTime;
if (p.x < 100 && p.x + PIPE_WIDTH > 50) {
// Hitbox (z małym marginesem dla kota)
if (p.x < 100 && p.x + PIPE_WIDTH > 55) {
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
endGame();
return;
}
}
// Punktacja
if (p.x < 50 && !p.passed) {
p.passed = true;
scoreRef.current += 1;
setScore(scoreRef.current);
}
if (p.x > -PIPE_WIDTH) updatedPipes.push(p);
}
pipesRef.current = updatedPipes;
// Update stanów do renderowania
setDisplayKittyY(kittyYRef.current);
setDisplayPipes([...pipesRef.current]);
requestRef.current = requestAnimationFrame(update);
};
@@ -171,13 +173,13 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
}, [isPlaying, gameOver, startGame, flap]);
return (
<div className="flex flex-col items-center justify-center min-h-[75vh] p-4 font-sans">
<div className="flex flex-col items-center justify-center min-h-[75vh] p-4 font-sans select-none">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<ArrowLeft size={20} /> Back to Menu
</button>
<div
className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer select-none"
className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer"
onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
>
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
@@ -188,7 +190,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
</div>
<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.1s linear' }}>
<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
<DetailedKitty isGameOver={gameOver} />
</div>
@@ -216,6 +218,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
</div>
)}
</div>
<p className="mt-4 text-slate-400 text-sm font-bold uppercase tracking-widest">Physics: {lastTimeRef.current ? "Frame-Independent" : "Detecting..."}</p>
</div>
);
};