fix: speed calculated based by user monitor hz
This commit is contained in:
@@ -1,7 +1,7 @@
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
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// --- ZAAWANSOWANY MODEL KOTA (DetailedKitty) ---
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// --- MODEL KOTA (Animacje CSS zostają, bo są czasowe, nie klatkowe) ---
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interface DetailedKittyProps {
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isJumping: boolean;
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isNight: boolean;
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@@ -15,13 +15,8 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
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return (
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<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
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<div
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className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
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style={{
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backgroundColor: mainColor,
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animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
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}}
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/>
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<div className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
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style={{ backgroundColor: mainColor, animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none' }} />
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<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
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<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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@@ -41,27 +36,20 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
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</div>
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<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
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</div>
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{/* Łapki */}
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<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
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style={{
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backgroundColor: mainColor,
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animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
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transform: isJumping ? 'rotate(45deg)' : 'none'
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}}>
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style={{ backgroundColor: mainColor, animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none', transform: isJumping ? 'rotate(45deg)' : 'none' }}>
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<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
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</div>
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<div className="absolute bottom-[-10px] right-5 w-3 h-6 rounded-full origin-top"
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style={{
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backgroundColor: mainColor,
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animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none',
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transform: isJumping ? 'rotate(-45deg)' : 'none'
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}}>
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style={{ backgroundColor: mainColor, animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none', transform: isJumping ? 'rotate(-45deg)' : 'none' }}>
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<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
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</div>
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</div>
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);
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};
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// --- GŁÓWNY KOMPONENT GRY ---
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// --- GŁÓWNY KOMPONENT Z DYNAMICZNYM DELTA TIME ---
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export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const [isPlaying, setIsPlaying] = useState(false);
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const [gameOver, setGameOver] = useState(false);
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@@ -76,23 +64,19 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const isNight = Math.floor(score / 10) % 2 === 1;
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// --- REF DO FPS I FIZYKI ---
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// Referencje fizyczne
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const kittyYRef = useRef(0);
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const obstacleXRef = useRef(650);
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const velocityRef = useRef(0);
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const scoreRef = useRef(0);
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const requestRef = useRef<number>(0);
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const lastTimeRef = useRef<number>(0);
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const lastFrameTimestampRef = useRef<number>(0);
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// --- STAŁE ---
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const TARGET_FPS = 60;
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const FRAME_MIN_TIME = 1000 / TARGET_FPS; // ok. 16.67ms
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const GRAVITY = 1800;
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const JUMP_FORCE = -550;
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const INITIAL_SPEED = 350;
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const SPEED_INCREMENT = 15;
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// STAŁE KONFIGURACYJNE (Wartości na sekundę - niezależne od Hz)
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const GRAVITY = 1800; // Kot spadnie o 1800px w ciągu sekundy (jeśli nie ma prędkości początkowej)
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const JUMP_FORCE = -550; // Prędkość startowa skoku
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const INITIAL_SPEED = 380; // Prędkość przeszkody w px/s
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const SPEED_INCREMENT = 12; // Przyspieszenie px/s na każdy punkt
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const GROUND_Y = 0;
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const endGame = useCallback(() => {
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@@ -111,12 +95,12 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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setScore(0);
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scoreRef.current = 0;
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kittyYRef.current = 0;
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obstacleXRef.current = 650;
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obstacleXRef.current = 700;
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velocityRef.current = 0;
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// Kluczowe: inicjalizacja czasu startu
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lastTimeRef.current = performance.now();
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lastFrameTimestampRef.current = performance.now();
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setDisplayKittyY(0);
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setDisplayObstacleX(650);
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setDisplayObstacleX(700);
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}, []);
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const jump = useCallback(() => {
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@@ -126,24 +110,18 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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}, [gameOver, isPlaying]);
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useEffect(() => {
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const update = (time: number) => {
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const update = (currentTime: number) => {
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if (gameOver || !isPlaying) return;
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// --- MECHANIZM FPS CAP ---
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const elapsedSinceLastFrame = time - lastFrameTimestampRef.current;
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if (elapsedSinceLastFrame < FRAME_MIN_TIME) {
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requestRef.current = requestAnimationFrame(update);
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return;
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}
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// Delta time (dt) w sekundach
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const dt = (time - lastTimeRef.current) / 1000;
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lastTimeRef.current = time;
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lastFrameTimestampRef.current = time; // Aktualizujemy czas klatki
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// --- OBLICZANIE DELTA TIME (Dynamiczna szybkość) ---
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// dt to czas w sekundach, jaki upłynął od ostatniej klatki (np. 0.016 dla 60Hz, 0.007 dla 144Hz)
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const dt = (currentTime - lastTimeRef.current) / 1000;
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lastTimeRef.current = currentTime;
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// Zabezpieczenie przed "skokiem" (np. gdy użytkownik zmieni kartę w przeglądarce)
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const frameTime = Math.min(dt, 0.1);
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// Fizyka kota
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// Fizyka kota (jednostki * czas)
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velocityRef.current += GRAVITY * frameTime;
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kittyYRef.current -= velocityRef.current * frameTime;
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@@ -152,24 +130,27 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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velocityRef.current = 0;
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}
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// Ruch przeszkody
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// Ruch przeszkody (prędkość * czas)
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const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT);
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obstacleXRef.current -= currentSpeed * frameTime;
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if (obstacleXRef.current < -60) {
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obstacleXRef.current = 700;
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// Reset przeszkody
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if (obstacleXRef.current < -80) {
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obstacleXRef.current = 750;
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scoreRef.current += 1;
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setScore(scoreRef.current);
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}
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// Kolizja
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if (obstacleXRef.current < 110 && obstacleXRef.current > 30 && kittyYRef.current < 45) {
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// Kolizja (strefa trafienia dopasowana do czasu)
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if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) {
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endGame();
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return;
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}
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// Renderowanie wizualne
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setDisplayKittyY(kittyYRef.current);
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setDisplayObstacleX(obstacleXRef.current);
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requestRef.current = requestAnimationFrame(update);
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};
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@@ -191,16 +172,17 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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}, [isPlaying, gameOver, startGame, jump]);
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return (
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<div className="flex flex-col items-center justify-center min-h-[70vh] p-4 font-sans">
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<div className="flex flex-col items-center justify-center min-h-[70vh] p-4 font-sans select-none">
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<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
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<ArrowLeft size={20} /> Back to Home
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<ArrowLeft size={20} /> Back
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</button>
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<div
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className={`relative w-full max-w-[650px] h-[320px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer select-none
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className={`relative w-full max-w-[650px] h-[340px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer
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${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
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onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
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>
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{/* Niebo */}
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<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
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<Moon className="text-indigo-200 fill-indigo-100" size={48} />
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</div>
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@@ -208,6 +190,7 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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<Sun className="text-yellow-400 fill-yellow-200" size={48} />
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</div>
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{/* UI Score */}
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<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
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<div className="text-3xl tracking-tighter">Score: {score}</div>
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<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
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@@ -215,46 +198,55 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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</div>
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</div>
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{/* KOTEK */}
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<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
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<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
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</div>
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{/* PRZESZKODA */}
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<div
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className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
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${isNight ? 'bg-indigo-900 border-indigo-400' : 'bg-pink-200 border-pink-400'}`}
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className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
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${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
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style={{ left: `${displayObstacleX}px` }}
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>
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<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
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<div className={`w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} rotate-45`} />
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<div className={`absolute w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} -rotate-45`} />
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</div>
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{/* Ziemia */}
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<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
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${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
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{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
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${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
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{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
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</div>
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{/* Ekrany start/stop */}
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{!isPlaying && !gameOver && (
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<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
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<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
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<Sparkles className="text-yellow-400 mb-2 animate-bounce" size={40} />
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<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-lg">
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START GAME
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<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
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<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
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<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
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<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors">
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START
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</button>
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<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Click or Space</p>
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</div>
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</div>
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)}
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{gameOver && (
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<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 transition-colors duration-1000
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<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
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${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
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<h3 className={`text-5xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Meow! 😿</h3>
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<p className={`font-bold mb-8 text-2xl ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</p>
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<button className="bg-pink-500 text-white border-4 border-white px-12 py-4 rounded-2xl font-black text-xl hover:scale-105 transition-all shadow-xl">
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<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
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<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
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<button className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95">
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TRY AGAIN
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</button>
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</div>
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)}
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</div>
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<p className="mt-4 text-slate-400 text-sm font-medium">Space / Click to Jump</p>
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<div className="mt-6 flex gap-6 text-slate-300 font-bold uppercase text-xs tracking-[0.2em]">
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<span>Speed: {Math.round(INITIAL_SPEED + score * SPEED_INCREMENT)} px/s</span>
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<span>Physics: Delta-Time Based</span>
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</div>
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</div>
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);
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};
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