feat: sign in sign up with all views

This commit is contained in:
Pc
2025-12-30 18:32:13 +01:00
parent a30a6168ba
commit bca5fc03a8
31 changed files with 5568 additions and 0 deletions

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#root {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
transition: filter 300ms;
}
.logo:hover {
filter: drop-shadow(0 0 2em #646cffaa);
}
.logo.react:hover {
filter: drop-shadow(0 0 2em #61dafbaa);
}
@keyframes logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@media (prefers-reduced-motion: no-preference) {
a:nth-of-type(2) .logo {
animation: logo-spin infinite 20s linear;
}
}
.card {
padding: 2em;
}
.read-the-docs {
color: #888;
}

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import { useState } from 'react';
import { Navbar } from './components/Navbar';
import { Generator } from './components/Generator';
import { LoginView } from './components/LoginView';
import { HistoryView } from './components/HistoryView';
import { KittyGame } from './components/KittyGame';
import { FlappyCat } from './components/FlappyCat';
import { useAuth } from './hooks/useAuth';
// Eksportujemy typ, aby inne pliki mogły go użyć
export type View = 'home' | 'login' | 'history' | 'jump-game' | 'flappy-game';
function App() {
const [url, setUrl] = useState('');
const [view, setView] = useState<View>('home');
const { isAuthenticated, logout } = useAuth();
const renderView = () => {
switch (view) {
case 'login':
return <LoginView onBack={() => setView('home')} onSuccess={() => setView('home')} />;
case 'history':
return <HistoryView onBack={() => setView('home')} />;
case 'jump-game':
return <KittyGame onBack={() => setView('home')} />;
case 'flappy-game':
return <FlappyCat onBack={() => setView('home')} />;
default:
return <Generator url={url} setUrl={setUrl} onGenerate={() => alert('Meow!')} />;
}
};
return (
<div className="min-h-screen bg-[#fff5f8] text-slate-700 font-sans">
<Navbar
onNavigate={(v: View) => setView(v)}
isAuthenticated={isAuthenticated}
onLogout={logout}
/>
<main>{renderView()}</main>
</div>
);
}
export default App;

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import axios from 'axios';
import { sha512 } from 'js-sha512';
// Interfejs zgodny z Twoją dokumentacją [cite: 74-79]
export interface AuthResponse {
status: "ok";
name: string;
role: "user" | "admin";
token: string;
}
export const loginUser = async (name: string, pass: string): Promise<AuthResponse> => {
// Wysyłamy POST zgodnie ze specyfikacją dokumentacji [cite: 68]
const response = await axios.post('https://twoj-backend.pl/api/v1/user/signIn', {
name: name,
password: sha512(pass) // Wymagane SHA-512 [cite: 71]
});
// Jeśli sukces, zapisujemy token JWT [cite: 78]
if (response.data.status === "ok") {
localStorage.setItem('token', response.data.token);
}
return response.data;
};

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import React from 'react';
interface DetailedKittyProps {
isJumping: boolean;
isNight: boolean;
isGameOver: boolean;
}
export const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGameOver }) => {
const mainColor = isGameOver ? (isNight ? '#475569' : '#cbd5e1') : (isNight ? '#f8fafc' : '#f472b6');
const stripeColor = isNight ? '#cbd5e1' : '#ec4899';
const earColor = isNight ? '#334155' : '#fbcfe8';
return (
<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
{/* OGON (Merdający) */}
<div
className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
style={{
backgroundColor: mainColor,
animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
}}
/>
{/* TUŁÓW */}
<div className="absolute inset-0 rounded-[2rem] overflow-hidden" style={{ backgroundColor: mainColor }}>
{/* Paski na grzbiecie */}
<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
<div className="absolute top-0 left-3/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
</div>
{/* GŁOWA */}
<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
{/* Uszy z wnętrzem */}
<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
{/* Oczy z błyskiem */}
<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-400' : 'bg-slate-900'}`}>
{!isGameOver && <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-400' : 'bg-slate-900'}`}>
{!isGameOver && <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
{/* Wąsy */}
<div className="absolute top-7 -left-3 w-4 h-[1px] bg-slate-300 rotate-[10deg] opacity-50" />
<div className="absolute top-9 -left-3 w-4 h-[1px] bg-slate-300 rotate-[-5deg] opacity-50" />
<div className="absolute top-7 -right-3 w-4 h-[1px] bg-slate-300 rotate-[-10deg] opacity-50" />
<div className="absolute top-9 -right-3 w-4 h-[1px] bg-slate-300 rotate-[5deg] opacity-50" />
{/* Nosek i Pyszczek */}
<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
</div>
{/* ŁAPKI (Zintegrowane z animacją biegu) */}
{/* Przednia lewa */}
<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" /> {/* Skarpetka */}
</div>
{/* Przednia prawa */}
<div className="absolute bottom-[-10px] left-8 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
{/* Tylna lewa */}
<div className="absolute bottom-[-10px] right-4 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(-45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
</div>
);
};

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import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
import { DetailedKitty } from './DetailedKitty';
const GAP_SIZE = 170; // Przerwa między drapakami
const PIPE_WIDTH = 70;
const PIPE_SPAWN_RATE = 1500; // Nowy drapak co 1.5 sekundy
export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0);
const [highScore, setHighScore] = useState<number>(() => {
const saved = localStorage.getItem('flappyKittyHighScore');
return saved ? parseInt(saved, 10) : 0;
});
// Stany pozycji do renderowania
const [displayKittyY, setDisplayKittyY] = useState(150);
const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]);
const [rotation, setRotation] = useState(0);
// Referencje do fizyki (obliczenia poza Reactem dla płynności)
const kittyYRef = useRef(150);
const velocityRef = useRef(0);
const pipesRef = useRef<{ x: number; topHeight: number; id: number }[]>([]);
const scoreRef = useRef(0);
const requestRef = useRef<number>(0);
const GRAVITY = 0.35;
const JUMP_STRENGTH = -7;
const startGame = useCallback(() => {
setIsPlaying(true);
setGameOver(false);
setScore(0);
scoreRef.current = 0;
kittyYRef.current = 150;
velocityRef.current = 0;
pipesRef.current = [];
setDisplayKittyY(150);
setDisplayPipes([]);
}, []);
const flap = useCallback(() => {
if (isPlaying && !gameOver) {
velocityRef.current = JUMP_STRENGTH;
}
}, [isPlaying, gameOver]);
useEffect(() => {
const update = () => {
if (gameOver || !isPlaying) return;
// 1. Fizyka lotu
velocityRef.current += GRAVITY;
kittyYRef.current += velocityRef.current;
// Obrót kota zależnie od prędkości
setRotation(Math.min(Math.max(velocityRef.current * 4, -20), 90));
// 2. Kolizja z sufitem i podłogą
if (kittyYRef.current > 380 || kittyYRef.current < -50) {
endGame();
return;
}
// 3. Ruch drapaków (rur)
pipesRef.current = pipesRef.current
.map(p => ({ ...p, x: p.x - 4 })) // Prędkość rur
.filter(p => p.x > -100);
// 4. Wykrywanie kolizji z drapakami
pipesRef.current.forEach(p => {
// Kot jest na stałej pozycji X (ok. 50-100px)
if (p.x < 110 && p.x + PIPE_WIDTH > 40) {
// Sprawdzanie czy kot uderzył w górny lub dolny drapak
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 40) {
endGame();
}
}
// Dodawanie punktów
if (p.x < 40 && !p.hasOwnProperty('passed')) {
(p as any).passed = true;
scoreRef.current += 1;
setScore(scoreRef.current);
}
});
// 5. Synchronizacja z widokiem
setDisplayKittyY(kittyYRef.current);
setDisplayPipes([...pipesRef.current]);
requestRef.current = requestAnimationFrame(update);
};
const endGame = () => {
setGameOver(true);
setIsPlaying(false);
const currentHS = parseInt(localStorage.getItem('flappyKittyHighScore') || '0', 10);
if (scoreRef.current > currentHS) {
setHighScore(scoreRef.current);
localStorage.setItem('flappyKittyHighScore', scoreRef.current.toString());
}
};
if (isPlaying && !gameOver) {
requestRef.current = requestAnimationFrame(update);
}
return () => cancelAnimationFrame(requestRef.current);
}, [isPlaying, gameOver]);
// Generator nowych drapaków
useEffect(() => {
if (!isPlaying || gameOver) return;
const interval = setInterval(() => {
const topHeight = Math.random() * (220 - 50) + 50;
pipesRef.current.push({ x: 650, topHeight, id: Date.now() });
}, PIPE_SPAWN_RATE);
return () => clearInterval(interval);
}, [isPlaying, gameOver]);
// Obsługa klawiszy
useEffect(() => {
const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') {
e.preventDefault();
if (!isPlaying || gameOver) startGame(); else flap();
}
};
window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey);
}, [isPlaying, gameOver, startGame, flap]);
return (
<div className="flex flex-col items-center justify-center min-h-[75vh] p-4">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<ArrowLeft size={20} /> Back to Menu
</button>
{/* OKNO GRY */}
<div
className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer select-none"
onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
>
{/* Dekoracje tła */}
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
{/* Punkty */}
<div className="absolute top-6 right-8 text-right z-30 font-black">
<div className="text-pink-500 text-4xl drop-shadow-sm">Score: {score}</div>
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
</div>
{/* KOTEK */}
<div
className="absolute left-10 z-20 transition-transform duration-75"
style={{
top: `${displayKittyY}px`,
transform: `rotate(${rotation}deg)`
}}
>
<DetailedKitty isJumping={true} isNight={false} isGameOver={gameOver} />
</div>
{/* DRAPAKI (Rury) */}
{displayPipes.map(p => (
<React.Fragment key={p.id}>
{/* Górny Drapak */}
<div
className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl shadow-sm"
style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }}
>
<div className="absolute bottom-4 w-full h-2 bg-white/20" />
<div className="absolute bottom-8 w-full h-2 bg-white/20" />
</div>
{/* Dolny Drapak */}
<div
className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl shadow-sm"
style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: 450 - (p.topHeight + GAP_SIZE) }}
>
<div className="absolute top-4 w-full h-2 bg-white/20" />
<div className="absolute top-8 w-full h-2 bg-white/20" />
</div>
</React.Fragment>
))}
{/* Ekran Startowy */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100 max-w-xs w-full">
<p className="text-3xl font-black text-pink-500 mb-6 tracking-tighter">Flappy Cat 🎈</p>
<button className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce shadow-lg shadow-pink-200 text-xl">
MEOW TO FLY
</button>
<p className="text-pink-300 text-xs mt-4 font-bold uppercase">Click or Space</p>
</div>
</div>
)}
{/* Ekran Koniec Gry */}
{gameOver && (
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40">
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl hover:scale-110 transition-all active:scale-95">
TRY AGAIN
</button>
</div>
)}
</div>
</div>
);
};

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import React from 'react';
import { PawPrint, Heart, Sparkles, Cat } from 'lucide-react';
interface GeneratorProps {
url: string;
setUrl: (val: string) => void;
onGenerate: () => void;
}
export const Generator: React.FC<GeneratorProps> = ({ url, setUrl, onGenerate }) => (
<div className="max-w-[800px] mx-auto pt-16 px-4 flex flex-col items-center">
<header className="text-center mb-12">
<h1 className="text-7xl font-black text-pink-500 mb-2 tracking-tighter flex items-center gap-4">
KittyURL <PawPrint size={50} fill="currentColor" />
</h1>
<p className="text-pink-300 text-xl font-medium">Shorten your links with a purr!</p>
</header>
<div className="w-full bg-white rounded-[3rem] shadow-2xl shadow-pink-200/50 p-10 border-4 border-white relative overflow-hidden">
<div className="mb-6">
<label className="block text-xs font-black uppercase tracking-widest text-pink-300 mb-3 ml-2">Long URL to shorten</label>
<div className="relative">
<input
type="url"
placeholder="https://example.com/very-long-url"
className="w-full p-5 bg-pink-50/30 border-2 border-pink-100 rounded-2xl outline-none focus:border-pink-400 focus:bg-white transition-all text-lg shadow-inner"
value={url}
onChange={(e) => setUrl(e.target.value)}
/>
<Heart className="absolute right-5 top-1/2 -translate-y-1/2 text-pink-200" size={24} />
</div>
</div>
<button
onClick={onGenerate}
className="w-full bg-pink-500 hover:bg-pink-600 text-white font-black py-5 rounded-[1.5rem] transition-all shadow-xl shadow-pink-100 active:scale-[0.98] text-xl flex items-center justify-center gap-3 cursor-pointer"
>
Generate Kitty Link <Sparkles size={24} />
</button>
</div>
<div className="w-full mt-16 text-center">
<div className="bg-pink-100/50 rounded-[2.5rem] border-4 border-dashed border-pink-200 p-12">
<Cat size={60} className="mx-auto text-pink-200 mb-4" />
<p className="text-pink-300 font-bold">No links generated yet. Feed me a URL! 🐾</p>
</div>
</div>
</div>
);

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import { PawPrint, ExternalLink } from 'lucide-react';
export const HistoryView = ({ onBack }: { onBack: () => void }) => (
<div className="max-w-4xl mx-auto p-6 pt-10">
<button onClick={onBack} className="mb-8 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-transform">
<PawPrint size={20} /> Back to KittyURL
</button>
<div className="bg-white/80 backdrop-blur-md rounded-[2.5rem] p-8 shadow-xl border-2 border-pink-50">
<h2 className="text-3xl font-black text-slate-800 mb-8">Recent Paws 🐾</h2>
<div className="overflow-hidden rounded-2xl border border-pink-100">
<table className="w-full text-left bg-white">
<thead className="bg-pink-50 text-pink-600">
<tr>
<th className="px-6 py-4 font-bold uppercase text-xs">Long URL</th>
<th className="px-6 py-4 font-bold uppercase text-xs">Kitty URL</th>
</tr>
</thead>
<tbody className="divide-y divide-pink-50">
<tr className="hover:bg-pink-50/50 transition-colors">
<td className="px-6 py-4 text-slate-400 truncate max-w-[200px]">https://very-long-link.com/cats</td>
<td className="px-6 py-4 font-bold text-pink-500 flex items-center gap-2">kitty.url/meow <ExternalLink size={14} /></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
);

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import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
// --- ZAAWANSOWANY MODEL KOTA (DetailedKitty) ---
interface DetailedKittyProps {
isJumping: boolean;
isNight: boolean;
isGameOver: boolean;
}
const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGameOver }) => {
const mainColor = isGameOver ? (isNight ? '#475569' : '#cbd5e1') : (isNight ? '#f8fafc' : '#f472b6');
const stripeColor = isNight ? '#cbd5e1' : '#ec4899';
const earColor = isNight ? '#334155' : '#fbcfe8';
return (
<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
{/* OGON */}
<div
className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
style={{
backgroundColor: mainColor,
animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
}}
/>
{/* TUŁÓW */}
<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
{/* Paski dekoracyjne */}
<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
</div>
{/* GŁOWA */}
<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
{/* Uszy */}
<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
{/* Oczy */}
<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
{/* Wąsy */}
<div className="absolute top-7 -left-2 w-3 h-[1px] bg-slate-300 rotate-[10deg] opacity-40" />
<div className="absolute top-9 -left-2 w-3 h-[1px] bg-slate-300 rotate-[-10deg] opacity-40" />
<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
</div>
{/* ŁAPKI (Animowane) */}
<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
<div className="absolute bottom-[-10px] right-5 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(-45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
</div>
);
};
// --- GŁÓWNY KOMPONENT GRY ---
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0);
const [highScore, setHighScore] = useState<number>(() => {
const saved = localStorage.getItem('kittyHighScore');
return saved ? parseInt(saved, 10) : 0;
});
const [displayKittyY, setDisplayKittyY] = useState(0);
const [displayObstacleX, setDisplayObstacleX] = useState(600);
const isNight = Math.floor(score / 10) % 2 === 1;
const kittyYRef = useRef(0);
const obstacleXRef = useRef(600);
const velocityRef = useRef(0);
const scoreRef = useRef(0);
const requestRef = useRef<number>(0);
const GRAVITY = 0.6;
const JUMP_STRENGTH = -11;
const GROUND_Y = 0;
const endGame = useCallback(() => {
setGameOver(true);
setIsPlaying(false);
const currentHighScore = parseInt(localStorage.getItem('kittyHighScore') || '0', 10);
if (scoreRef.current > currentHighScore) {
setHighScore(scoreRef.current);
localStorage.setItem('kittyHighScore', scoreRef.current.toString());
}
}, []);
const startGame = useCallback(() => {
setIsPlaying(true);
setGameOver(false);
setScore(0);
scoreRef.current = 0;
kittyYRef.current = 0;
obstacleXRef.current = 600;
velocityRef.current = 0;
setDisplayKittyY(0);
setDisplayObstacleX(600);
}, []);
const jump = useCallback(() => {
if (kittyYRef.current <= GROUND_Y && !gameOver && isPlaying) {
velocityRef.current = JUMP_STRENGTH;
}
}, [gameOver, isPlaying]);
useEffect(() => {
const update = () => {
if (gameOver || !isPlaying) return;
velocityRef.current += GRAVITY;
kittyYRef.current -= velocityRef.current;
if (kittyYRef.current <= GROUND_Y) {
kittyYRef.current = GROUND_Y;
velocityRef.current = 0;
}
obstacleXRef.current -= 5 + (scoreRef.current * 0.2);
if (obstacleXRef.current < -50) {
obstacleXRef.current = 650;
scoreRef.current += 1;
setScore(scoreRef.current);
}
// DOSTOSOWANA KOLIZJA: Uwzględnia większy model kota
if (obstacleXRef.current < 110 && obstacleXRef.current > 30 && kittyYRef.current < 45) {
endGame();
return;
}
setDisplayKittyY(kittyYRef.current);
setDisplayObstacleX(obstacleXRef.current);
requestRef.current = requestAnimationFrame(update);
};
if (isPlaying && !gameOver) {
requestRef.current = requestAnimationFrame(update);
}
return () => cancelAnimationFrame(requestRef.current);
}, [isPlaying, gameOver, endGame]);
useEffect(() => {
const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') {
e.preventDefault();
if (!isPlaying || gameOver) startGame(); else jump();
}
};
window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey);
}, [isPlaying, gameOver, startGame, jump]);
return (
<div className="flex flex-col items-center justify-center min-h-[70vh] p-4">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<ArrowLeft size={20} /> Back to Home
</button>
<div
className={`relative w-full max-w-[650px] h-[320px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer select-none
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
>
{/* Niebo */}
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
</div>
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
<Sun className="text-yellow-400 fill-yellow-200 animate-spin-slow" size={48} />
</div>
{/* Wyniki */}
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
<div className="text-3xl tracking-tighter">Score: {score}</div>
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
<Trophy size={14} /> High: {highScore}
</div>
</div>
{/* KOTEK */}
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
</div>
{/* PRZESZKODA (Kłębek wełny) */}
<div
className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-lg shadow-indigo-500/30' : 'bg-pink-200 border-pink-400'}`}
style={{ left: `${displayObstacleX}px` }}
>
<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
</div>
{/* Ziemia */}
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
</div>
{/* Ekrany informacyjne */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
<Sparkles className="text-yellow-400 mb-2 animate-bounce" size={40} />
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-lg hover:scale-105 transition-all">
START GAME
</button>
</div>
</div>
)}
{gameOver && (
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 transition-colors duration-1000
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
<h3 className={`text-5xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Meow! 😿</h3>
<p className={`font-bold mb-8 text-2xl ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</p>
<button className="bg-pink-500 text-white border-4 border-white px-12 py-4 rounded-2xl font-black text-xl hover:bg-pink-600 transition-all shadow-xl">
TRY AGAIN
</button>
</div>
)}
</div>
</div>
);
};

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import { useState, type FormEvent } from 'react'; // Używamy type FormEvent
import { Cat, ArrowLeft, Loader2, AlertCircle } from 'lucide-react';
import { useAuth } from '../hooks/useAuth';
interface LoginViewProps {
onBack: () => void;
onSuccess: () => void;
}
export const LoginView = ({ onBack, onSuccess }: LoginViewProps) => {
const [isSignUp, setIsSignUp] = useState(false);
const [name, setName] = useState('');
const [password, setPassword] = useState('');
const { signIn, signUp, loading, error, isAuthenticated } = useAuth();
const handleSubmit = async (e: FormEvent) => { // Zmieniono na FormEvent
e.preventDefault();
const result = isSignUp
? await signUp(name, password)
: await signIn(name, password);
if (result) {
onSuccess();
}
};
return (
<div className="flex flex-col items-center justify-center min-h-[80vh] px-4">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl border-4 border-pink-100 w-full max-w-md relative">
<div className="absolute -top-10 left-1/2 -translate-x-1/2 bg-pink-400 p-4 rounded-full shadow-lg text-white">
<Cat size={40} />
</div>
<h2 className="text-3xl font-black text-pink-500 text-center mb-8 mt-4">
{isSignUp ? 'Create Kitty Account' : 'Kitty Login'}
</h2>
{error && (
<div className="mb-6 p-4 bg-red-50 border-2 border-red-100 rounded-2xl text-red-500 text-sm font-bold flex items-center gap-2">
<AlertCircle size={18} /> {error}
</div>
)}
{isAuthenticated && (
<div className="mb-6 p-4 bg-green-50 border-2 border-green-100 rounded-2xl text-green-600 text-sm font-bold text-center">
Success! Meow! 🐾
</div>
)}
<form onSubmit={handleSubmit} className="space-y-4">
<input
type="text"
placeholder="Username or Email"
className="w-full p-4 bg-pink-50 border-2 border-pink-100 rounded-2xl outline-none focus:border-pink-300 transition-all"
value={name}
onChange={(e) => setName(e.target.value)}
required
/>
<input
type="password"
placeholder="Secret Password"
className="w-full p-4 bg-pink-50 border-2 border-pink-100 rounded-2xl outline-none focus:border-pink-300 transition-all"
value={password}
onChange={(e) => setPassword(e.target.value)}
required
/>
<button
type="submit"
disabled={loading}
className="w-full bg-pink-500 hover:bg-pink-600 disabled:bg-pink-300 text-white py-4 rounded-2xl font-bold shadow-lg transition-all active:scale-95 flex items-center justify-center gap-2"
>
{loading ? <Loader2 className="animate-spin" /> : (isSignUp ? 'Register Now' : 'Meow In!')}
</button>
</form>
<div className="mt-6 text-center">
<button
onClick={() => setIsSignUp(!isSignUp)}
className="text-pink-400 text-sm font-bold hover:underline"
>
{isSignUp ? 'Already have an account? Log in' : 'New here? Create an account'}
</button>
</div>
<button onClick={onBack} className="w-full mt-4 text-pink-200 text-xs font-bold flex items-center justify-center gap-2">
<ArrowLeft size={14} /> Back to home
</button>
</div>
</div>
);
};

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import { History as HistoryIcon, LogIn, LogOut, Gamepad2, Wind } from 'lucide-react';
// Używamy 'import type' dla zadowolenia verbatimModuleSyntax
import type { View } from '../App';
interface NavbarProps {
onNavigate: (view: View) => void;
isAuthenticated: boolean;
onLogout: () => void;
}
export const Navbar = ({ onNavigate, isAuthenticated, onLogout }: NavbarProps) => (
<nav className="max-w-5xl mx-auto py-6 px-6 flex justify-end gap-3">
{/* Przycisk Jump Game */}
<button
onClick={() => onNavigate('jump-game')}
className="flex items-center gap-2 px-4 py-2 bg-pink-100 hover:bg-pink-200 rounded-full font-bold text-pink-600 transition-all active:scale-95"
>
<Gamepad2 size={18} /> Jump
</button>
{/* Przycisk Flappy Cat */}
<button
onClick={() => onNavigate('flappy-game')}
className="flex items-center gap-2 px-4 py-2 bg-blue-100 hover:bg-blue-200 rounded-full font-bold text-blue-600 transition-all active:scale-95"
>
<Wind size={18} /> Flappy
</button>
{/* Przycisk History */}
<button
onClick={() => onNavigate('history')}
className="flex items-center gap-2 px-4 py-2 bg-white rounded-full font-bold text-pink-500 border border-pink-100 transition-all active:scale-95"
>
<HistoryIcon size={18} /> History
</button>
{/* Dynamiczny przycisk Logowania / Wylogowania */}
{isAuthenticated ? (
<button
onClick={() => {
onLogout();
onNavigate('home');
}}
className="flex items-center gap-2 px-4 py-2 bg-pink-50 hover:bg-pink-100 rounded-full font-bold text-pink-500 border-2 border-pink-200 transition-all active:scale-95"
>
<LogOut size={18} /> Logout
</button>
) : (
<button
onClick={() => onNavigate('login')}
className="flex items-center gap-2 px-4 py-2 bg-pink-500 hover:bg-pink-600 rounded-full font-bold text-white shadow-lg shadow-pink-200 transition-all active:scale-95"
>
<LogIn size={18} /> Sign In
</button>
)}
</nav>
);

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// src/context/AuthContext.ts
import { createContext } from 'react';
import type { AuthContextType } from '../types/auth';
// Eksportujemy tylko "pusty" kontekst
export const AuthContext = createContext<AuthContextType | undefined>(undefined);

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// src/context/AuthProvider.tsx
import { useState, useCallback, type ReactNode } from 'react';
import { AuthContext } from './AuthContext'; // Importujemy stałą z pliku obok
import { sha512 } from '../utils/crypto';
import type { AuthResponse } from '../types/auth';
export function AuthProvider({ children }: { children: ReactNode }) {
const [token, setToken] = useState<string | null>(sessionStorage.getItem('ktty_token'));
const [loading, setLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
const authRequest = useCallback(async (endpoint: 'signUp' | 'signIn', name: string, pass: string) => {
setLoading(true);
setError(null);
try {
const hashedPassword = await sha512(pass);
const response = await fetch(`/api/v1/user/${endpoint}`, {
method: 'POST',
headers: {
'accept': 'application/json',
'Content-Type': 'application/json',
},
body: JSON.stringify({ name, password: hashedPassword, ttl: 86400 }),
});
const data: AuthResponse = await response.json();
if (!response.ok) throw new Error(data.error || data.message || `Error ${response.status}`);
if (data.token) {
sessionStorage.setItem('ktty_token', data.token);
setToken(data.token); // To aktualizuje stan w całej aplikacji natychmiast!
}
return data;
} catch (err: unknown) {
setError(err instanceof Error ? err.message : 'Unknown error');
return null;
} finally {
setLoading(false);
}
}, []);
const logout = useCallback(() => {
sessionStorage.removeItem('ktty_token');
setToken(null);
}, []);
return (
<AuthContext.Provider value={{
isAuthenticated: !!token,
token,
loading,
error,
signIn: (n, p) => authRequest('signIn', n, p),
signUp: (n, p) => authRequest('signUp', n, p),
logout
}}>
{children}
</AuthContext.Provider>
);
}

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// src/hooks/useAuth.ts
import { useContext } from 'react';
import { AuthContext } from '../context/AuthContext';
export const useAuth = () => {
const context = useContext(AuthContext);
if (!context) {
throw new Error('useAuth must be used within an AuthProvider');
}
return context;
};

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@import "tailwindcss";
/* Jeśli powyższy import nie działa (używasz Tailwind v3), użyj tych trzech linii: */
/* @tailwind base; @tailwind components; @tailwind utilities; */
:root {
background-color: #fff5f8;
}
body {
margin: 0;
font-family: 'Inter', system-ui, -apple-system, sans-serif;
}
#root {
width: 100%;
}
/* Animacja chodzenia - przednie i tylne łapki poruszają się naprzemiennie */
@keyframes kitty-walk {
0%, 100% {
transform: rotate(-20deg);
}
50% {
transform: rotate(20deg);
}
}
@keyframes kitty-walk-alt {
0%, 100% {
transform: rotate(20deg);
}
50% {
transform: rotate(-20deg);
}
}
/* Merdanie ogonkiem */
@keyframes tail-wag {
0%, 100% {
transform: rotate(0deg);
}
50% {
transform: rotate(15deg);
}
}
/* Delikatne pulsowanie ciała (oddychanie) */
@keyframes kitty-breathe {
0%, 100% {
transform: scaleY(1);
}
50% {
transform: scaleY(1.05);
}
}
/* Animacja łapek podczas skoku (podkurczanie) */
.legs-jump {
transform: rotate(45deg) translateY(-5px) !important;
}
/* Animacja oddychania tułowia */
@keyframes kitty-breathe {
0%, 100% { transform: scaleY(1); }
50% { transform: scaleY(1.03); }
}
/* Animacja chodzenia łapek - naprzemienna */
@keyframes kitty-walk {
0%, 100% { transform: rotate(-25deg); }
50% { transform: rotate(25deg); }
}
@keyframes kitty-walk-alt {
0%, 100% { transform: rotate(25deg); }
50% { transform: rotate(-25deg); }
}
/* Merdanie ogonkiem */
@keyframes tail-wag {
0%, 100% { transform: rotate(0deg); }
50% { transform: rotate(20deg); }
}
@keyframes kitty-walk {
0%, 100% { transform: rotate(-30deg) translateY(0); }
50% { transform: rotate(30deg) translateY(-2px); }
}
@keyframes kitty-walk-alt {
0%, 100% { transform: rotate(30deg) translateY(-2px); }
50% { transform: rotate(-30deg) translateY(0); }
}
@keyframes tail-wag {
0%, 100% { transform: rotate(-20deg); }
50% { transform: rotate(10deg); }
}
@keyframes kitty-breathe {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.02); }
}
.animate-spin-slow {
animation: animate-spin-slow 8s linear infinite;
}

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// src/main.tsx
import React from 'react';
import ReactDOM from 'react-dom/client';
import App from './App';
// ZMIANA: Importujemy z AuthProvider, a nie z AuthContext
import { AuthProvider } from './context/AuthProvider';
import './index.css';
ReactDOM.createRoot(document.getElementById('root')!).render(
<React.StrictMode>
<AuthProvider>
<App />
</AuthProvider>
</React.StrictMode>
);

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// src/types/auth.ts
export interface AuthResponse {
token?: string;
message?: string;
error?: string;
status?: string;
}
export interface AuthContextType {
isAuthenticated: boolean;
token: string | null;
loading: boolean;
error: string | null;
signIn: (name: string, pass: string) => Promise<AuthResponse | null>;
signUp: (name: string, pass: string) => Promise<AuthResponse | null>;
logout: () => void;
}

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// src/utils/authUtils.ts
export interface AuthResponse {
token?: string;
message?: string;
error?: string;
}
/**
* Bezpieczne haszowanie SHA-512
*/
export async function sha512(message: string): Promise<string> {
const msgUint8 = new TextEncoder().encode(message);
const hashBuffer = await crypto.subtle.digest('SHA-512', msgUint8);
const hashArray = Array.from(new Uint8Array(hashBuffer));
return hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
}

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// src/utils/crypto.ts
export async function sha512(message: string): Promise<string> {
const msgUint8 = new TextEncoder().encode(message);
const hashBuffer = await crypto.subtle.digest('SHA-512', msgUint8);
const hashArray = Array.from(new Uint8Array(hashBuffer));
return hashArray.map(b => b.toString(16).padStart(2, '0')).join('');
}