feat: sign in sign up with all views
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251
kittyurl-frontend/src/components/KittyGame.tsx
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251
kittyurl-frontend/src/components/KittyGame.tsx
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
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// --- ZAAWANSOWANY MODEL KOTA (DetailedKitty) ---
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interface DetailedKittyProps {
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isJumping: boolean;
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isNight: boolean;
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isGameOver: boolean;
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}
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const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGameOver }) => {
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const mainColor = isGameOver ? (isNight ? '#475569' : '#cbd5e1') : (isNight ? '#f8fafc' : '#f472b6');
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const stripeColor = isNight ? '#cbd5e1' : '#ec4899';
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const earColor = isNight ? '#334155' : '#fbcfe8';
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return (
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<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
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{/* OGON */}
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<div
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className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
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style={{
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backgroundColor: mainColor,
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animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
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}}
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/>
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{/* TUŁÓW */}
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<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
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{/* Paski dekoracyjne */}
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<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
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</div>
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{/* GŁOWA */}
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<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
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{/* Uszy */}
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<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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</div>
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<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
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<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
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</div>
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{/* Oczy */}
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<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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</div>
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<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
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{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
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</div>
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{/* Wąsy */}
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<div className="absolute top-7 -left-2 w-3 h-[1px] bg-slate-300 rotate-[10deg] opacity-40" />
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<div className="absolute top-9 -left-2 w-3 h-[1px] bg-slate-300 rotate-[-10deg] opacity-40" />
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<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
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</div>
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{/* ŁAPKI (Animowane) */}
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<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
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style={{
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backgroundColor: mainColor,
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animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
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transform: isJumping ? 'rotate(45deg)' : 'none'
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}}>
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<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
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</div>
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<div className="absolute bottom-[-10px] right-5 w-3 h-6 rounded-full origin-top"
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style={{
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backgroundColor: mainColor,
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animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none',
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transform: isJumping ? 'rotate(-45deg)' : 'none'
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}}>
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<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
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</div>
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</div>
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);
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};
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// --- GŁÓWNY KOMPONENT GRY ---
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export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
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const [isPlaying, setIsPlaying] = useState(false);
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const [gameOver, setGameOver] = useState(false);
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const [score, setScore] = useState(0);
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const [highScore, setHighScore] = useState<number>(() => {
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const saved = localStorage.getItem('kittyHighScore');
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return saved ? parseInt(saved, 10) : 0;
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});
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const [displayKittyY, setDisplayKittyY] = useState(0);
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const [displayObstacleX, setDisplayObstacleX] = useState(600);
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const isNight = Math.floor(score / 10) % 2 === 1;
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const kittyYRef = useRef(0);
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const obstacleXRef = useRef(600);
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const velocityRef = useRef(0);
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const scoreRef = useRef(0);
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const requestRef = useRef<number>(0);
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const GRAVITY = 0.6;
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const JUMP_STRENGTH = -11;
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const GROUND_Y = 0;
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const endGame = useCallback(() => {
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setGameOver(true);
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setIsPlaying(false);
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const currentHighScore = parseInt(localStorage.getItem('kittyHighScore') || '0', 10);
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if (scoreRef.current > currentHighScore) {
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setHighScore(scoreRef.current);
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localStorage.setItem('kittyHighScore', scoreRef.current.toString());
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}
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}, []);
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const startGame = useCallback(() => {
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setIsPlaying(true);
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setGameOver(false);
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setScore(0);
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scoreRef.current = 0;
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kittyYRef.current = 0;
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obstacleXRef.current = 600;
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velocityRef.current = 0;
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setDisplayKittyY(0);
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setDisplayObstacleX(600);
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}, []);
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const jump = useCallback(() => {
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if (kittyYRef.current <= GROUND_Y && !gameOver && isPlaying) {
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velocityRef.current = JUMP_STRENGTH;
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}
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}, [gameOver, isPlaying]);
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useEffect(() => {
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const update = () => {
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if (gameOver || !isPlaying) return;
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velocityRef.current += GRAVITY;
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kittyYRef.current -= velocityRef.current;
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if (kittyYRef.current <= GROUND_Y) {
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kittyYRef.current = GROUND_Y;
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velocityRef.current = 0;
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}
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obstacleXRef.current -= 5 + (scoreRef.current * 0.2);
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if (obstacleXRef.current < -50) {
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obstacleXRef.current = 650;
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scoreRef.current += 1;
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setScore(scoreRef.current);
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}
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// DOSTOSOWANA KOLIZJA: Uwzględnia większy model kota
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if (obstacleXRef.current < 110 && obstacleXRef.current > 30 && kittyYRef.current < 45) {
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endGame();
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return;
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}
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setDisplayKittyY(kittyYRef.current);
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setDisplayObstacleX(obstacleXRef.current);
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requestRef.current = requestAnimationFrame(update);
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};
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if (isPlaying && !gameOver) {
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requestRef.current = requestAnimationFrame(update);
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}
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return () => cancelAnimationFrame(requestRef.current);
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}, [isPlaying, gameOver, endGame]);
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useEffect(() => {
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const handleKey = (e: KeyboardEvent) => {
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if (e.code === 'Space') {
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e.preventDefault();
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if (!isPlaying || gameOver) startGame(); else jump();
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}
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};
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window.addEventListener('keydown', handleKey);
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return () => window.removeEventListener('keydown', handleKey);
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}, [isPlaying, gameOver, startGame, jump]);
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return (
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<div className="flex flex-col items-center justify-center min-h-[70vh] p-4">
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<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
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<ArrowLeft size={20} /> Back to Home
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</button>
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<div
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className={`relative w-full max-w-[650px] h-[320px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer select-none
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${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
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onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
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>
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{/* Niebo */}
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<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
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<Moon className="text-indigo-200 fill-indigo-100" size={48} />
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</div>
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<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
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<Sun className="text-yellow-400 fill-yellow-200 animate-spin-slow" size={48} />
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</div>
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{/* Wyniki */}
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<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
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<div className="text-3xl tracking-tighter">Score: {score}</div>
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<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
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<Trophy size={14} /> High: {highScore}
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</div>
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</div>
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{/* KOTEK */}
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<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
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<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
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</div>
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{/* PRZESZKODA (Kłębek wełny) */}
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<div
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className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
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${isNight ? 'bg-indigo-900 border-indigo-400 shadow-lg shadow-indigo-500/30' : 'bg-pink-200 border-pink-400'}`}
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style={{ left: `${displayObstacleX}px` }}
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>
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<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
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</div>
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{/* Ziemia */}
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<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
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${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
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{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
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</div>
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{/* Ekrany informacyjne */}
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{!isPlaying && !gameOver && (
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<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
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<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
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<Sparkles className="text-yellow-400 mb-2 animate-bounce" size={40} />
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<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-lg hover:scale-105 transition-all">
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START GAME
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</button>
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</div>
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</div>
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)}
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{gameOver && (
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<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 transition-colors duration-1000
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${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
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<h3 className={`text-5xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Meow! 😿</h3>
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<p className={`font-bold mb-8 text-2xl ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</p>
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<button className="bg-pink-500 text-white border-4 border-white px-12 py-4 rounded-2xl font-black text-xl hover:bg-pink-600 transition-all shadow-xl">
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TRY AGAIN
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</button>
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</div>
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)}
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</div>
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</div>
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);
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};
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