feat: sign in sign up with all views

This commit is contained in:
Pc
2025-12-30 18:32:13 +01:00
parent a30a6168ba
commit bca5fc03a8
31 changed files with 5568 additions and 0 deletions

View File

@@ -0,0 +1,251 @@
import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
// --- ZAAWANSOWANY MODEL KOTA (DetailedKitty) ---
interface DetailedKittyProps {
isJumping: boolean;
isNight: boolean;
isGameOver: boolean;
}
const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGameOver }) => {
const mainColor = isGameOver ? (isNight ? '#475569' : '#cbd5e1') : (isNight ? '#f8fafc' : '#f472b6');
const stripeColor = isNight ? '#cbd5e1' : '#ec4899';
const earColor = isNight ? '#334155' : '#fbcfe8';
return (
<div className={`relative w-20 h-14 transition-all duration-200 ${isJumping ? '-rotate-6 scale-110' : ''}`}>
{/* OGON */}
<div
className="absolute -left-4 top-4 w-8 h-3 rounded-full origin-right rotate-[-20deg]"
style={{
backgroundColor: mainColor,
animation: !isGameOver ? 'tail-wag 0.8s ease-in-out infinite' : 'none'
}}
/>
{/* TUŁÓW */}
<div className="absolute inset-0 rounded-[2rem] overflow-hidden shadow-sm" style={{ backgroundColor: mainColor }}>
{/* Paski dekoracyjne */}
<div className="absolute top-0 left-1/4 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
<div className="absolute top-0 left-1/2 w-2 h-4 rounded-full opacity-30" style={{ backgroundColor: stripeColor }} />
</div>
{/* GŁOWA */}
<div className="absolute -right-4 -top-6 w-14 h-13 rounded-full shadow-sm" style={{ backgroundColor: mainColor }}>
{/* Uszy */}
<div className="absolute -top-2 left-1 w-5 h-6 rounded-t-full rotate-[-15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
<div className="absolute -top-2 right-1 w-5 h-6 rounded-t-full rotate-[15deg]" style={{ backgroundColor: mainColor }}>
<div className="absolute inset-1 rounded-t-full" style={{ backgroundColor: earColor }} />
</div>
{/* Oczy */}
<div className={`absolute top-5 left-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
<div className={`absolute top-5 right-3 w-2.5 h-2.5 rounded-full ${isGameOver ? 'bg-slate-500 text-[10px] flex items-center justify-center' : 'bg-slate-900'}`}>
{isGameOver ? 'x' : <div className="absolute top-0.5 left-0.5 w-1 h-1 bg-white rounded-full opacity-70" />}
</div>
{/* Wąsy */}
<div className="absolute top-7 -left-2 w-3 h-[1px] bg-slate-300 rotate-[10deg] opacity-40" />
<div className="absolute top-9 -left-2 w-3 h-[1px] bg-slate-300 rotate-[-10deg] opacity-40" />
<div className="absolute top-8 left-1/2 -translate-x-1/2 w-2 h-1.5 bg-pink-400 rounded-full" />
</div>
{/* ŁAPKI (Animowane) */}
<div className="absolute bottom-[-10px] left-4 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
<div className="absolute bottom-[-10px] right-5 w-3 h-6 rounded-full origin-top"
style={{
backgroundColor: mainColor,
animation: !isJumping && !isGameOver ? 'kitty-walk-alt 0.2s infinite' : 'none',
transform: isJumping ? 'rotate(-45deg)' : 'none'
}}>
<div className="absolute bottom-0 w-full h-2 bg-white rounded-full opacity-60" />
</div>
</div>
);
};
// --- GŁÓWNY KOMPONENT GRY ---
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0);
const [highScore, setHighScore] = useState<number>(() => {
const saved = localStorage.getItem('kittyHighScore');
return saved ? parseInt(saved, 10) : 0;
});
const [displayKittyY, setDisplayKittyY] = useState(0);
const [displayObstacleX, setDisplayObstacleX] = useState(600);
const isNight = Math.floor(score / 10) % 2 === 1;
const kittyYRef = useRef(0);
const obstacleXRef = useRef(600);
const velocityRef = useRef(0);
const scoreRef = useRef(0);
const requestRef = useRef<number>(0);
const GRAVITY = 0.6;
const JUMP_STRENGTH = -11;
const GROUND_Y = 0;
const endGame = useCallback(() => {
setGameOver(true);
setIsPlaying(false);
const currentHighScore = parseInt(localStorage.getItem('kittyHighScore') || '0', 10);
if (scoreRef.current > currentHighScore) {
setHighScore(scoreRef.current);
localStorage.setItem('kittyHighScore', scoreRef.current.toString());
}
}, []);
const startGame = useCallback(() => {
setIsPlaying(true);
setGameOver(false);
setScore(0);
scoreRef.current = 0;
kittyYRef.current = 0;
obstacleXRef.current = 600;
velocityRef.current = 0;
setDisplayKittyY(0);
setDisplayObstacleX(600);
}, []);
const jump = useCallback(() => {
if (kittyYRef.current <= GROUND_Y && !gameOver && isPlaying) {
velocityRef.current = JUMP_STRENGTH;
}
}, [gameOver, isPlaying]);
useEffect(() => {
const update = () => {
if (gameOver || !isPlaying) return;
velocityRef.current += GRAVITY;
kittyYRef.current -= velocityRef.current;
if (kittyYRef.current <= GROUND_Y) {
kittyYRef.current = GROUND_Y;
velocityRef.current = 0;
}
obstacleXRef.current -= 5 + (scoreRef.current * 0.2);
if (obstacleXRef.current < -50) {
obstacleXRef.current = 650;
scoreRef.current += 1;
setScore(scoreRef.current);
}
// DOSTOSOWANA KOLIZJA: Uwzględnia większy model kota
if (obstacleXRef.current < 110 && obstacleXRef.current > 30 && kittyYRef.current < 45) {
endGame();
return;
}
setDisplayKittyY(kittyYRef.current);
setDisplayObstacleX(obstacleXRef.current);
requestRef.current = requestAnimationFrame(update);
};
if (isPlaying && !gameOver) {
requestRef.current = requestAnimationFrame(update);
}
return () => cancelAnimationFrame(requestRef.current);
}, [isPlaying, gameOver, endGame]);
useEffect(() => {
const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') {
e.preventDefault();
if (!isPlaying || gameOver) startGame(); else jump();
}
};
window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey);
}, [isPlaying, gameOver, startGame, jump]);
return (
<div className="flex flex-col items-center justify-center min-h-[70vh] p-4">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<ArrowLeft size={20} /> Back to Home
</button>
<div
className={`relative w-full max-w-[650px] h-[320px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer select-none
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
>
{/* Niebo */}
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
</div>
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
<Sun className="text-yellow-400 fill-yellow-200 animate-spin-slow" size={48} />
</div>
{/* Wyniki */}
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
<div className="text-3xl tracking-tighter">Score: {score}</div>
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
<Trophy size={14} /> High: {highScore}
</div>
</div>
{/* KOTEK */}
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
</div>
{/* PRZESZKODA (Kłębek wełny) */}
<div
className={`absolute bottom-12 w-12 h-12 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-lg shadow-indigo-500/30' : 'bg-pink-200 border-pink-400'}`}
style={{ left: `${displayObstacleX}px` }}
>
<div className={`w-8 h-1 border-t-2 rotate-45 ${isNight ? 'border-indigo-300' : 'border-pink-400'}`}></div>
</div>
{/* Ziemia */}
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-900' : 'bg-pink-50 border-pink-100 text-pink-200'}`}>
{[...Array(9)].map((_, i) => <span key={i} className="text-2xl">🐾</span>)}
</div>
{/* Ekrany informacyjne */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl flex flex-col items-center border-4 border-pink-100">
<Sparkles className="text-yellow-400 mb-2 animate-bounce" size={40} />
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-lg hover:scale-105 transition-all">
START GAME
</button>
</div>
</div>
)}
{gameOver && (
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 transition-colors duration-1000
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
<h3 className={`text-5xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Meow! 😿</h3>
<p className={`font-bold mb-8 text-2xl ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</p>
<button className="bg-pink-500 text-white border-4 border-white px-12 py-4 rounded-2xl font-black text-xl hover:bg-pink-600 transition-all shadow-xl">
TRY AGAIN
</button>
</div>
)}
</div>
</div>
);
};