4 Commits

Author SHA1 Message Date
Pc
4468148acb feat: games are no working on moblie devices 2026-01-06 16:31:45 +01:00
Pc
4d5f5d9605 fix: typo fix in image path 2025-12-31 17:58:34 +01:00
Pc
fbac1f34c4 feat: opengraph icons 2025-12-31 17:41:26 +01:00
Pc
de9486bece feat: responsive desing
feat: load api from .env
2025-12-31 13:28:27 +01:00
10 changed files with 471 additions and 253 deletions

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@@ -4,3 +4,4 @@ USE_SUBDOMAINS=true # Whether backend allows for use of subdomains in
DEBUG=false DEBUG=false
# Frontend specific # Frontend specific
<miejsce na twoje zmienne> <miejsce na twoje zmienne>
VITE_API_TARGET=kitkat.example.com # Target backend for API requests.

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@@ -1,14 +1,22 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" /> <link rel="icon" type="image/svg+xml" href="/src/assets/kitty.png" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>kittyurl - shorten URLs with ease</title> <title>kittyurl - shorten URLs with ease</title>
<meta property="og:title" content="kittyurl shortener" /> <meta property="og:title" content="kittyurl shortener" />
<meta property="og:type" content="website" /> <meta property="og:type" content="website" />
<meta property="og:description" content="Your go-to place for short and memorable URLs." /> <meta property="og:description" content="Your go-to place for short and memorable URLs." />
</head> <meta property="og:image" content="/src/assets/Ket.png" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="kittyurl shortener" />
<meta name="twitter:description" content="Your go-to place for short and memorable URLs." />
<meta name="twitter:image" content="/src/assets/ket.png" />
</head>
<body> <body>
<div id="root"></div> <div id="root"></div>
<script type="module" src="/src/main.tsx"></script> <script type="module" src="/src/main.tsx"></script>

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@@ -1,7 +1,7 @@
import React, { useState, useEffect, useRef, useCallback } from 'react'; import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles } from 'lucide-react'; import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
// --- MODEL KOTA --- // --- MODEL KOTA (Wizualizacja) ---
interface DetailedKittyProps { isGameOver: boolean; } interface DetailedKittyProps { isGameOver: boolean; }
const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => { const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
const mainColor = isGameOver ? '#cbd5e1' : '#f472b6'; const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
@@ -32,16 +32,20 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
); );
}; };
// --- KONFIGURACJA NIEZALEŻNA OD FPS (Wartości na sekundę) --- // --- KONFIGURACJA GRY ---
const GAP_SIZE = 180; const GAP_SIZE = 170; // Przerwa między rurami
const PIPE_WIDTH = 70; const PIPE_WIDTH = 70;
const PIPE_SPEED = 200; // px/s const PIPE_SPEED = 220; // px/s
const PIPE_SPAWN_RATE = 1.8; // sekundy const PIPE_SPAWN_RATE = 1.6; // co ile sekund rura
const GRAVITY = 1400; // px/s^2 const GRAVITY = 1400; // siła grawitacji
const FLAP_STRENGTH = -420; // px/s const FLAP_STRENGTH = -420; // siła skoku
const CANVAS_HEIGHT = 450;
// Logiczne wymiary gry (fizyka działa na tych wartościach, a ekran je tylko skaluje)
const GAME_HEIGHT = 450;
const GAME_WIDTH = 600;
export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => { export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
// --- STANY ---
const [isPlaying, setIsPlaying] = useState(false); const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false); const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0); const [score, setScore] = useState(0);
@@ -50,10 +54,13 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
return saved ? parseInt(saved, 10) : 0; return saved ? parseInt(saved, 10) : 0;
}); });
// Stany do renderowania
const [displayKittyY, setDisplayKittyY] = useState(150); const [displayKittyY, setDisplayKittyY] = useState(150);
const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]); const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]);
const [rotation, setRotation] = useState(0); const [rotation, setRotation] = useState(0);
const [scale, setScale] = useState(1); // Skala RWD
// --- REFS (FIZYKA) ---
const kittyYRef = useRef(150); const kittyYRef = useRef(150);
const velocityRef = useRef(0); const velocityRef = useRef(0);
const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]); const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]);
@@ -62,6 +69,26 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const lastTimeRef = useRef<number>(0); const lastTimeRef = useRef<number>(0);
const spawnTimerRef = useRef<number>(0); const spawnTimerRef = useRef<number>(0);
// --- RWD: Obliczanie skali ---
useEffect(() => {
const handleResize = () => {
const availableWidth = window.innerWidth - 32; // margines boczny
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
const scaleX = availableWidth / GAME_WIDTH;
const scaleY = availableHeight / GAME_HEIGHT;
// Dopasuj do ekranu, ale nie powiększaj powyżej 100% (żeby nie tracić jakości)
const newScale = Math.min(scaleX, scaleY, 1);
setScale(newScale);
};
window.addEventListener('resize', handleResize);
handleResize(); // Init
return () => window.removeEventListener('resize', handleResize);
}, []);
// --- LOGIKA GRY ---
const endGame = useCallback(() => { const endGame = useCallback(() => {
setGameOver(true); setGameOver(true);
setIsPlaying(false); setIsPlaying(false);
@@ -81,7 +108,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
velocityRef.current = 0; velocityRef.current = 0;
pipesRef.current = []; pipesRef.current = [];
spawnTimerRef.current = 0; spawnTimerRef.current = 0;
lastTimeRef.current = performance.now(); // Inicjalizacja czasu lastTimeRef.current = performance.now();
setDisplayKittyY(150); setDisplayKittyY(150);
setDisplayPipes([]); setDisplayPipes([]);
setRotation(0); setRotation(0);
@@ -91,64 +118,87 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH; if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH;
}, [isPlaying, gameOver]); }, [isPlaying, gameOver]);
// --- OBSŁUGA INPUTU (NAPRAWIONA) ---
const handleAction = useCallback((e?: React.SyntheticEvent) => {
// WAŻNE: Nie używamy e.preventDefault() tutaj, bo to powoduje błąd w Chrome.
// Zamiast tego CSS 'touch-action: none' blokuje scrollowanie.
if (e) {
e.stopPropagation();
}
if (!isPlaying || gameOver) {
startGame();
} else {
flap();
}
}, [isPlaying, gameOver, startGame, flap]);
// --- PĘTLA GRY ---
useEffect(() => { useEffect(() => {
const update = (currentTime: number) => { const update = (currentTime: number) => {
if (gameOver || !isPlaying) return; if (gameOver || !isPlaying) return;
// --- DYNAMICZNY DELTA TIME --- // Delta time w sekundach
// Obliczamy ile sekund upłynęło od ostatniej klatki (np. 0.0069s dla 144Hz)
const dt = (currentTime - lastTimeRef.current) / 1000; const dt = (currentTime - lastTimeRef.current) / 1000;
lastTimeRef.current = currentTime; lastTimeRef.current = currentTime;
const frameTime = Math.min(dt, 0.1); // Limit laga
// Zabezpieczenie przed ogromnym skokiem fizyki przy lagu // 1. Fizyka grawitacji
const frameTime = Math.min(dt, 0.1);
// Fizyka grawitacji
velocityRef.current += GRAVITY * frameTime; velocityRef.current += GRAVITY * frameTime;
kittyYRef.current += velocityRef.current * frameTime; kittyYRef.current += velocityRef.current * frameTime;
// Płynna rotacja zależna od prędkości pionowej // Rotacja
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 80)); setRotation(Math.min(Math.max(velocityRef.current * 0.12, -25), 90));
// Kolizja z sufitem/ziemią // Kolizja z sufitem/podłogą
if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -50) { if (kittyYRef.current > GAME_HEIGHT - 40 || kittyYRef.current < -50) {
endGame(); endGame();
return; return;
} }
// Spawn rur // 2. Generowanie rur
spawnTimerRef.current += frameTime; spawnTimerRef.current += frameTime;
if (spawnTimerRef.current >= PIPE_SPAWN_RATE) { if (spawnTimerRef.current >= PIPE_SPAWN_RATE) {
const topHeight = Math.random() * (220 - 70) + 70; const minPipe = 60;
pipesRef.current.push({ x: 650, topHeight, id: Date.now() }); const maxPipe = GAME_HEIGHT - GAP_SIZE - minPipe;
const topHeight = Math.random() * (maxPipe - minPipe) + minPipe;
pipesRef.current.push({ x: GAME_WIDTH + 50, topHeight, id: Date.now() });
spawnTimerRef.current = 0; spawnTimerRef.current = 0;
} }
// Ruch rur i kolizje // 3. Ruch rur i kolizje
const updatedPipes = []; const updatedPipes = [];
for (const p of pipesRef.current) { for (const p of pipesRef.current) {
p.x -= PIPE_SPEED * frameTime; p.x -= PIPE_SPEED * frameTime;
// Hitbox (z małym marginesem dla kota) // Hitbox rury (marginesy dla łatwiejszej gry)
if (p.x < 100 && p.x + PIPE_WIDTH > 55) { const hitXLeft = p.x + 5;
const hitXRight = p.x + PIPE_WIDTH - 5;
// Sprawdzenie czy kot jest w poziomie rury
if (hitXLeft < 100 && hitXRight > 55) {
// Sprawdzenie czy kot uderzył w górę lub dół
// (dodajemy marginesy bezpieczeństwa)
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) { if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
endGame(); endGame();
return; return;
} }
} }
// Punktacja // Naliczanie punktów
if (p.x < 50 && !p.passed) { if (p.x < 50 && !p.passed) {
p.passed = true; p.passed = true;
scoreRef.current += 1; scoreRef.current += 1;
setScore(scoreRef.current); setScore(scoreRef.current);
} }
if (p.x > -PIPE_WIDTH) updatedPipes.push(p); // Usuwanie starych rur
if (p.x > -PIPE_WIDTH - 50) updatedPipes.push(p);
} }
pipesRef.current = updatedPipes; pipesRef.current = updatedPipes;
// Update stanów do renderowania // 4. Renderowanie
setDisplayKittyY(kittyYRef.current); setDisplayKittyY(kittyYRef.current);
setDisplayPipes([...pipesRef.current]); setDisplayPipes([...pipesRef.current]);
@@ -161,66 +211,108 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
return () => cancelAnimationFrame(requestRef.current); return () => cancelAnimationFrame(requestRef.current);
}, [isPlaying, gameOver, endGame]); }, [isPlaying, gameOver, endGame]);
// Obsługa Spacji
useEffect(() => { useEffect(() => {
const handleKey = (e: KeyboardEvent) => { const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') { if (e.code === 'Space') {
e.preventDefault(); e.preventDefault(); // Tu można bezpiecznie użyć preventDefault dla klawiatury
if (!isPlaying || gameOver) startGame(); else flap(); handleAction();
} }
}; };
window.addEventListener('keydown', handleKey); window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey); return () => window.removeEventListener('keydown', handleKey);
}, [isPlaying, gameOver, startGame, flap]); }, [handleAction]);
return ( return (
<div className="flex flex-col items-center justify-center min-h-[75vh] p-4 font-sans select-none"> <div className="flex flex-col items-center justify-start pt-4 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<button
onClick={onBack}
className="z-50 mb-4 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none px-4 py-2 bg-white/50 rounded-full cursor-pointer"
>
<ArrowLeft size={20} /> Back to Menu <ArrowLeft size={20} /> Back to Menu
</button> </button>
{/* WRAPPER SKALUJĄCY GRĘ */}
<div <div
className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer" style={{
onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }} width: GAME_WIDTH,
height: GAME_HEIGHT,
transform: `scale(${scale})`,
transformOrigin: 'top center',
touchAction: 'none' // KLUCZOWE DLA MOBILE: blokuje gesty przeglądarki
}}
className="relative shrink-0"
> >
<div
className="relative w-full h-full bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer"
// KLUCZOWE: Używamy onPointerDown zamiast onTouchStart/onMouseDown
onPointerDown={handleAction}
>
{/* TŁO / DEKORACJE */}
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div> <div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div> <div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
<div className="absolute top-6 right-8 text-right z-30 font-black"> {/* CHMURY (Ozdoba) */}
<div className="text-pink-500 text-4xl">Score: {score}</div> <div className="absolute bottom-10 left-10 w-24 h-8 bg-white/40 rounded-full" />
<div className="absolute top-20 left-1/2 w-32 h-10 bg-white/40 rounded-full" />
{/* HUD */}
<div className="absolute top-6 right-8 text-right z-30 font-black pointer-events-none">
<div className="text-pink-500 text-4xl drop-shadow-sm">Score: {score}</div>
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div> <div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
</div> </div>
<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}> {/* GRACZ (KOT) */}
<div className="absolute left-10 z-20 pointer-events-none" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
<DetailedKitty isGameOver={gameOver} /> <DetailedKitty isGameOver={gameOver} />
</div> </div>
{/* RURY */}
{displayPipes.map(p => ( {displayPipes.map(p => (
<React.Fragment key={p.id}> <React.Fragment key={p.id}>
<div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl" style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} /> {/* Górna rura */}
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl" style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: CANVAS_HEIGHT - (p.topHeight + GAP_SIZE) }} /> <div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl pointer-events-none"
style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} />
{/* Dolna rura */}
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl pointer-events-none"
style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: GAME_HEIGHT - (p.topHeight + GAP_SIZE) }} />
</React.Fragment> </React.Fragment>
))} ))}
{/* EKRAN STARTOWY */}
{!isPlaying && !gameOver && ( {!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40"> <div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100"> <div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100 mx-4 pointer-events-none">
<p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p> <p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p>
<button className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg">START</button> <p className="text-slate-400 mb-4 text-sm font-bold uppercase tracking-widest">Tap to Jump</p>
<div className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg inline-block">START</div>
</div> </div>
</div> </div>
)} )}
{/* GAME OVER */}
{gameOver && ( {gameOver && (
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center"> <div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center">
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3> <h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p> <p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl">TRY AGAIN</button> <button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl hover:bg-pink-600 transition-colors pointer-events-auto"
onPointerDown={(e) => {
e.stopPropagation(); // Żeby kliknięcie w guzik nie podbiło kota w tle
startGame();
}}
>
TRY AGAIN
</button>
</div> </div>
)} )}
</div> </div>
<p className="mt-4 text-slate-400 text-sm font-bold uppercase tracking-widest"> </div>
Physics: {isPlaying ? "Frame-Independent" : "Ready"}
</p> <div className="mt-4 text-xs text-slate-400 sm:hidden">
Tap anywhere to jump
</div>
</div> </div>
); );
}; };

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@@ -8,41 +8,52 @@ interface GeneratorProps {
} }
export const Generator: React.FC<GeneratorProps> = ({ url, setUrl, onGenerate }) => ( export const Generator: React.FC<GeneratorProps> = ({ url, setUrl, onGenerate }) => (
<div className="max-w-[800px] mx-auto pt-16 px-4 flex flex-col items-center"> <div className="max-w-[800px] mx-auto pt-10 sm:pt-16 px-4 flex flex-col items-center">
<header className="text-center mb-12"> {/* Header - Skalowanie tekstu i ikony */}
<h1 className="text-7xl font-black text-pink-500 mb-2 tracking-tighter flex items-center gap-4"> <header className="text-center mb-8 sm:mb-12">
KittyURL <PawPrint size={50} fill="currentColor" /> <h1 className="text-4xl sm:text-7xl font-black text-pink-500 mb-2 tracking-tighter flex items-center justify-center gap-2 sm:gap-4">
KittyURL <PawPrint className="w-8 h-8 sm:w-12 sm:h-12" fill="currentColor" />
</h1> </h1>
<p className="text-pink-300 text-xl font-medium">Shorten your links with a purr!</p> <p className="text-pink-300 text-lg sm:text-xl font-medium px-4">
Shorten your links with a purr!
</p>
</header> </header>
<div className="w-full bg-white rounded-[3rem] shadow-2xl shadow-pink-200/50 p-10 border-4 border-white relative overflow-hidden"> {/* Główna karta - mniejsze paddingi i zaokrąglenia na mobile */}
<div className="w-full bg-white rounded-[2rem] sm:rounded-[3rem] shadow-2xl shadow-pink-200/50 p-6 sm:p-10 border-4 border-white relative overflow-hidden">
<div className="mb-6"> <div className="mb-6">
<label className="block text-xs font-black uppercase tracking-widest text-pink-300 mb-3 ml-2">Long URL to shorten</label> <label className="block text-[10px] sm:text-xs font-black uppercase tracking-widest text-pink-300 mb-3 ml-2">
Long URL to shorten
</label>
<div className="relative"> <div className="relative">
<input <input
type="url" type="url"
placeholder="https://example.com/very-long-url" placeholder="https://example.com/very-long-url"
className="w-full p-5 bg-pink-50/30 border-2 border-pink-100 rounded-2xl outline-none focus:border-pink-400 focus:bg-white transition-all text-lg shadow-inner" className="w-full p-4 sm:p-5 bg-pink-50/30 border-2 border-pink-100 rounded-xl sm:rounded-2xl outline-none focus:border-pink-400 focus:bg-white transition-all text-base sm:text-lg shadow-inner pr-12"
value={url} value={url}
onChange={(e) => setUrl(e.target.value)} onChange={(e) => setUrl(e.target.value)}
/> />
<Heart className="absolute right-5 top-1/2 -translate-y-1/2 text-pink-200" size={24} /> <Heart className="absolute right-4 top-1/2 -translate-y-1/2 text-pink-200 w-5 h-5 sm:w-6 sm:h-6" />
</div> </div>
</div> </div>
<button <button
onClick={onGenerate} onClick={onGenerate}
className="w-full bg-pink-500 hover:bg-pink-600 text-white font-black py-5 rounded-[1.5rem] transition-all shadow-xl shadow-pink-100 active:scale-[0.98] text-xl flex items-center justify-center gap-3 cursor-pointer" className="w-full bg-pink-500 hover:bg-pink-600 text-white font-black py-4 sm:py-5 rounded-xl sm:rounded-[1.5rem] transition-all shadow-xl shadow-pink-100 active:scale-[0.98] text-lg sm:text-xl flex items-center justify-center gap-3 cursor-pointer"
> >
Generate Kitty Link <Sparkles size={24} /> <span className="hidden xs:inline">Generate Kitty Link</span>
<span className="xs:hidden">Generate</span>
<Sparkles className="w-5 h-5 sm:w-6 sm:h-6" />
</button> </button>
</div> </div>
<div className="w-full mt-16 text-center"> {/* Sekcja "No links yet" - Skalowanie paddingu i ikony */}
<div className="bg-pink-100/50 rounded-[2.5rem] border-4 border-dashed border-pink-200 p-12"> <div className="w-full mt-10 sm:mt-16 text-center">
<Cat size={60} className="mx-auto text-pink-200 mb-4" /> <div className="bg-pink-100/50 rounded-[2rem] sm:rounded-[2.5rem] border-4 border-dashed border-pink-200 p-8 sm:p-12">
<p className="text-pink-300 font-bold">No links generated yet. Feed me a URL! 🐾</p> <Cat className="mx-auto text-pink-200 mb-4 w-12 h-12 sm:w-16 sm:h-16" />
<p className="text-pink-300 font-bold text-sm sm:text-base px-2">
No links generated yet. Feed me a URL! 🐾
</p>
</div> </div>
</div> </div>
</div> </div>

View File

@@ -1,15 +1,23 @@
import { PawPrint, ExternalLink } from 'lucide-react';
import { PawPrint, ExternalLink } from 'lucide-react';
export const HistoryView = ({ onBack }: { onBack: () => void }) => ( export const HistoryView = ({ onBack }: { onBack: () => void }) => (
<div className="max-w-4xl mx-auto p-6 pt-10"> <div className="max-w-4xl mx-auto px-4 py-6 sm:p-6 sm:pt-10">
<button onClick={onBack} className="mb-8 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-transform"> {/* Przycisk powrotu - mniejszy margines na mobile */}
<PawPrint size={20} /> Back to KittyURL <button
onClick={onBack}
className="mb-6 sm:mb-8 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-transform text-sm sm:text-base"
>
<PawPrint size={18} /> Back to KittyURL
</button> </button>
<div className="bg-white/80 backdrop-blur-md rounded-[2.5rem] p-8 shadow-xl border-2 border-pink-50">
<h2 className="text-3xl font-black text-slate-800 mb-8">Recent Paws 🐾</h2> <div className="bg-white/80 backdrop-blur-md rounded-[2rem] sm:rounded-[2.5rem] p-5 sm:p-8 shadow-xl border-2 border-pink-50">
<h2 className="text-2xl sm:text-3xl font-black text-slate-800 mb-6 sm:mb-8 flex items-center gap-2">
Recent Paws <span className="text-xl sm:text-2xl">🐾</span>
</h2>
<div className="overflow-hidden rounded-2xl border border-pink-100"> <div className="overflow-hidden rounded-2xl border border-pink-100">
<table className="w-full text-left bg-white"> {/* Widok Tabeli (widoczny od ekranów 'sm') */}
<table className="w-full text-left bg-white hidden sm:table">
<thead className="bg-pink-50 text-pink-600"> <thead className="bg-pink-50 text-pink-600">
<tr> <tr>
<th className="px-6 py-4 font-bold uppercase text-xs">Long URL</th> <th className="px-6 py-4 font-bold uppercase text-xs">Long URL</th>
@@ -18,11 +26,34 @@ export const HistoryView = ({ onBack }: { onBack: () => void }) => (
</thead> </thead>
<tbody className="divide-y divide-pink-50"> <tbody className="divide-y divide-pink-50">
<tr className="hover:bg-pink-50/50 transition-colors"> <tr className="hover:bg-pink-50/50 transition-colors">
<td className="px-6 py-4 text-slate-400 truncate max-w-[200px]">https://very-long-link.com/cats</td> <td className="px-6 py-4 text-slate-400 truncate max-w-[300px]">
<td className="px-6 py-4 font-bold text-pink-500 flex items-center gap-2">kitty.url/meow <ExternalLink size={14} /></td> https://very-long-link.com/cats/are/the/best/animals/in/the/world
</td>
<td className="px-6 py-4">
<a href="#" className="font-bold text-pink-500 flex items-center gap-2 hover:underline">
kitty.url/meow <ExternalLink size={14} />
</a>
</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
{/* Widok Mobilny (Lista kart zamiast tabeli - widoczny tylko na małych ekranach) */}
<div className="sm:hidden divide-y divide-pink-50 bg-white">
<div className="p-4 space-y-2">
<div className="text-[10px] font-bold text-pink-400 uppercase tracking-wider">Long URL</div>
<div className="text-slate-500 text-sm truncate">
https://very-long-link.com/cats/are/the/best/animals/in/the/world
</div>
<div className="pt-2">
<div className="text-[10px] font-bold text-pink-400 uppercase tracking-wider mb-1">Kitty URL</div>
<a href="#" className="font-bold text-pink-500 flex items-center gap-1 text-sm">
kitty.url/meow <ExternalLink size={14} />
</a>
</div>
</div>
{/* Tutaj możesz mapować kolejne wpisy historii tak samo jak wyżej */}
</div>
</div> </div>
</div> </div>
</div> </div>

View File

@@ -1,7 +1,7 @@
import React, { useState, useEffect, useRef, useCallback } from 'react'; import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react'; import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
// --- MODEL KOTA (Animacje CSS zostają, bo są czasowe, nie klatkowe) --- // --- MODEL KOTA (Bez zmian) ---
interface DetailedKittyProps { interface DetailedKittyProps {
isJumping: boolean; isJumping: boolean;
isNight: boolean; isNight: boolean;
@@ -49,8 +49,13 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
); );
}; };
// --- GŁÓWNY KOMPONENT Z DYNAMICZNYM DELTA TIME --- // --- STAŁE WYMIARY LOGICZNE ---
const GAME_WIDTH = 650;
const GAME_HEIGHT = 340;
// --- GŁÓWNY KOMPONENT ---
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => { export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
// Stany gry
const [isPlaying, setIsPlaying] = useState(false); const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false); const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0); const [score, setScore] = useState(0);
@@ -60,25 +65,46 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
}); });
const [displayKittyY, setDisplayKittyY] = useState(0); const [displayKittyY, setDisplayKittyY] = useState(0);
const [displayObstacleX, setDisplayObstacleX] = useState(650); const [displayObstacleX, setDisplayObstacleX] = useState(GAME_WIDTH);
// RWD State: Skala
const [scale, setScale] = useState(1);
const isNight = Math.floor(score / 10) % 2 === 1; const isNight = Math.floor(score / 10) % 2 === 1;
// Referencje fizyczne // Referencje fizyczne
const kittyYRef = useRef(0); const kittyYRef = useRef(0);
const obstacleXRef = useRef(650); const obstacleXRef = useRef(GAME_WIDTH);
const velocityRef = useRef(0); const velocityRef = useRef(0);
const scoreRef = useRef(0); const scoreRef = useRef(0);
const requestRef = useRef<number>(0); const requestRef = useRef<number>(0);
const lastTimeRef = useRef<number>(0); const lastTimeRef = useRef<number>(0);
// STAŁE KONFIGURACYJNE (Wartości na sekundę - niezależne od Hz) // STAŁE KONFIGURACYJNE
const GRAVITY = 1800; // Kot spadnie o 1800px w ciągu sekundy (jeśli nie ma prędkości początkowej) const GRAVITY = 1800;
const JUMP_FORCE = -550; // Prędkość startowa skoku const JUMP_FORCE = -550;
const INITIAL_SPEED = 380; // Prędkość przeszkody w px/s const INITIAL_SPEED = 380;
const SPEED_INCREMENT = 12; // Przyspieszenie px/s na każdy punkt const SPEED_INCREMENT = 12;
const GROUND_Y = 0; const GROUND_Y = 0;
// --- RWD LOGIC ---
useEffect(() => {
const handleResize = () => {
const availableWidth = window.innerWidth - 32; // marginesy boczne
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
const scaleX = availableWidth / GAME_WIDTH;
const scaleY = availableHeight / GAME_HEIGHT;
// Skalujemy w dół jeśli ekran jest mały, ale max 1 (nie powiększamy na dużych ekranach)
setScale(Math.min(scaleX, scaleY, 1));
};
window.addEventListener('resize', handleResize);
handleResize();
return () => window.removeEventListener('resize', handleResize);
}, []);
const endGame = useCallback(() => { const endGame = useCallback(() => {
setGameOver(true); setGameOver(true);
setIsPlaying(false); setIsPlaying(false);
@@ -95,12 +121,11 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
setScore(0); setScore(0);
scoreRef.current = 0; scoreRef.current = 0;
kittyYRef.current = 0; kittyYRef.current = 0;
obstacleXRef.current = 700; obstacleXRef.current = GAME_WIDTH + 50;
velocityRef.current = 0; velocityRef.current = 0;
// Kluczowe: inicjalizacja czasu startu
lastTimeRef.current = performance.now(); lastTimeRef.current = performance.now();
setDisplayKittyY(0); setDisplayKittyY(0);
setDisplayObstacleX(700); setDisplayObstacleX(GAME_WIDTH + 50);
}, []); }, []);
const jump = useCallback(() => { const jump = useCallback(() => {
@@ -109,19 +134,23 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
} }
}, [gameOver, isPlaying]); }, [gameOver, isPlaying]);
// --- OBSŁUGA WEJŚCIA (Touch & Mouse) ---
const handleAction = useCallback((e?: React.SyntheticEvent) => {
// Nie używamy e.preventDefault() tutaj, bo CSS touch-action załatwia sprawę
if (e) e.stopPropagation();
if (!isPlaying || gameOver) startGame(); else jump();
}, [isPlaying, gameOver, startGame, jump]);
useEffect(() => { useEffect(() => {
const update = (currentTime: number) => { const update = (currentTime: number) => {
if (gameOver || !isPlaying) return; if (gameOver || !isPlaying) return;
// --- OBLICZANIE DELTA TIME (Dynamiczna szybkość) ---
// dt to czas w sekundach, jaki upłynął od ostatniej klatki (np. 0.016 dla 60Hz, 0.007 dla 144Hz)
const dt = (currentTime - lastTimeRef.current) / 1000; const dt = (currentTime - lastTimeRef.current) / 1000;
lastTimeRef.current = currentTime; lastTimeRef.current = currentTime;
// Zabezpieczenie przed "skokiem" (np. gdy użytkownik zmieni kartę w przeglądarce)
const frameTime = Math.min(dt, 0.1); const frameTime = Math.min(dt, 0.1);
// Fizyka kota (jednostki * czas) // Fizyka
velocityRef.current += GRAVITY * frameTime; velocityRef.current += GRAVITY * frameTime;
kittyYRef.current -= velocityRef.current * frameTime; kittyYRef.current -= velocityRef.current * frameTime;
@@ -130,24 +159,22 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
velocityRef.current = 0; velocityRef.current = 0;
} }
// Ruch przeszkody (prędkość * czas) // Przeszkoda
const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT); const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT);
obstacleXRef.current -= currentSpeed * frameTime; obstacleXRef.current -= currentSpeed * frameTime;
// Reset przeszkody
if (obstacleXRef.current < -80) { if (obstacleXRef.current < -80) {
obstacleXRef.current = 750; obstacleXRef.current = GAME_WIDTH + 50;
scoreRef.current += 1; scoreRef.current += 1;
setScore(scoreRef.current); setScore(scoreRef.current);
} }
// Kolizja (strefa trafienia dopasowana do czasu) // Kolizja
if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) { if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) {
endGame(); endGame();
return; return;
} }
// Renderowanie wizualne
setDisplayKittyY(kittyYRef.current); setDisplayKittyY(kittyYRef.current);
setDisplayObstacleX(obstacleXRef.current); setDisplayObstacleX(obstacleXRef.current);
@@ -164,23 +191,39 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const handleKey = (e: KeyboardEvent) => { const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') { if (e.code === 'Space') {
e.preventDefault(); e.preventDefault();
if (!isPlaying || gameOver) startGame(); else jump(); handleAction();
} }
}; };
window.addEventListener('keydown', handleKey); window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey); return () => window.removeEventListener('keydown', handleKey);
}, [isPlaying, gameOver, startGame, jump]); }, [handleAction]);
return ( return (
<div className="flex flex-col items-center justify-center min-h-[70vh] p-4 font-sans select-none"> <div className="flex flex-col items-center justify-start pt-8 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<button
onClick={onBack}
className="z-50 mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none bg-white/50 px-4 py-2 rounded-full cursor-pointer"
>
<ArrowLeft size={20} /> Back <ArrowLeft size={20} /> Back
</button> </button>
{/* KONTENER SKALOWANIA */}
<div <div
className={`relative w-full max-w-[650px] h-[340px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer style={{
width: GAME_WIDTH,
height: GAME_HEIGHT,
transform: `scale(${scale})`,
transformOrigin: 'top center',
touchAction: 'none' // Zapobiega scrollowaniu na mobile
}}
className="relative shrink-0"
>
<div
className={`relative w-full h-full rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`} ${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }} // Używamy onPointerDown zamiast onClick/onTouchStart
onPointerDown={handleAction}
> >
{/* Niebo */} {/* Niebo */}
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}> <div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
@@ -199,13 +242,13 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
</div> </div>
{/* KOTEK */} {/* KOTEK */}
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}> <div className="absolute left-10 pointer-events-none" style={{ bottom: `${displayKittyY + 48}px` }}>
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} /> <DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
</div> </div>
{/* PRZESZKODA */} {/* PRZESZKODA */}
<div <div
className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000 className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000 pointer-events-none
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`} ${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
style={{ left: `${displayObstacleX}px` }} style={{ left: `${displayObstacleX}px` }}
> >
@@ -214,38 +257,44 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
</div> </div>
{/* Ziemia */} {/* Ziemia */}
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around <div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around pointer-events-none
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}> ${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)} {[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
</div> </div>
{/* Ekrany start/stop */} {/* EKRAN STARTOWY */}
{!isPlaying && !gameOver && ( {!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20"> <div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform"> <div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} /> <Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors"> <button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors pointer-events-none">
START START
</button> </button>
<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Click or Space</p> <p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Tap or Space</p>
</div> </div>
</div> </div>
)} )}
{/* GAME OVER */}
{gameOver && ( {gameOver && (
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000 <div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}> ${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3> <h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div> <div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
<button className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95"> <button
className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95 pointer-events-auto"
onPointerDown={(e) => { e.stopPropagation(); startGame(); }}
>
TRY AGAIN TRY AGAIN
</button> </button>
</div> </div>
)} )}
</div> </div>
<div className="mt-6 flex gap-6 text-slate-300 font-bold uppercase text-xs tracking-[0.2em]"> </div>
<span>Speed: {Math.round(INITIAL_SPEED + score * SPEED_INCREMENT)} px/s</span>
<span>Physics: Delta-Time Based</span> {/* Informacja dla mobile */}
<div className="mt-4 text-xs text-slate-400 sm:hidden">
Tap anywhere to jump
</div> </div>
</div> </div>
); );

View File

@@ -1,5 +1,4 @@
import { History as HistoryIcon, LogIn, LogOut, Gamepad2, Wind } from 'lucide-react'; import { History as HistoryIcon, LogIn, LogOut, Gamepad2, Wind, Cat } from 'lucide-react';
// Używamy 'import type' dla zadowolenia verbatimModuleSyntax
import type { View } from '../App'; import type { View } from '../App';
interface NavbarProps { interface NavbarProps {
@@ -9,49 +8,66 @@ interface NavbarProps {
} }
export const Navbar = ({ onNavigate, isAuthenticated, onLogout }: NavbarProps) => ( export const Navbar = ({ onNavigate, isAuthenticated, onLogout }: NavbarProps) => (
<nav className="max-w-5xl mx-auto py-6 px-6 flex justify-end gap-3"> <nav className="max-w-5xl mx-auto py-4 px-4 flex items-center justify-between gap-4">
{/* LEWA STRONA: Przycisk Home w stylu Kitty */}
<button
onClick={() => onNavigate('home')}
className="flex items-center gap-2 px-4 py-2 bg-pink-500 hover:bg-pink-600 rounded-full font-black text-white transition-all active:scale-95 shadow-lg shadow-pink-200"
>
<Cat size={20} fill="currentColor" />
<span className="text-lg tracking-tighter">KittyURL</span>
</button>
{/* PRAWA STRONA: Pozostałe przyciski zgrupowane w divie */}
<div className="flex flex-wrap justify-end gap-2 sm:gap-3">
{/* Przycisk Jump Game */} {/* Przycisk Jump Game */}
<button <button
onClick={() => onNavigate('jump-game')} onClick={() => onNavigate('jump-game')}
className="flex items-center gap-2 px-4 py-2 bg-pink-100 hover:bg-pink-200 rounded-full font-bold text-pink-600 transition-all active:scale-95" className="flex items-center gap-2 px-3 py-2 sm:px-4 bg-pink-100 hover:bg-pink-200 rounded-full font-bold text-pink-600 transition-all active:scale-95 text-sm sm:text-base"
> >
<Gamepad2 size={18} /> Jump <Gamepad2 size={18} />
<span className="hidden md:inline">Jump</span>
</button> </button>
{/* Przycisk Flappy Cat */} {/* Przycisk Flappy Cat */}
<button <button
onClick={() => onNavigate('flappy-game')} onClick={() => onNavigate('flappy-game')}
className="flex items-center gap-2 px-4 py-2 bg-blue-100 hover:bg-blue-200 rounded-full font-bold text-blue-600 transition-all active:scale-95" className="flex items-center gap-2 px-3 py-2 sm:px-4 bg-blue-100 hover:bg-blue-200 rounded-full font-bold text-blue-600 transition-all active:scale-95 text-sm sm:text-base"
> >
<Wind size={18} /> Flappy <Wind size={18} />
<span className="hidden md:inline">Flappy</span>
</button> </button>
{/* Przycisk History */} {/* Przycisk History */}
<button <button
onClick={() => onNavigate('history')} onClick={() => onNavigate('history')}
className="flex items-center gap-2 px-4 py-2 bg-white rounded-full font-bold text-pink-500 border border-pink-100 transition-all active:scale-95" className="flex items-center gap-2 px-3 py-2 sm:px-4 bg-white rounded-full font-bold text-pink-500 border border-pink-100 transition-all active:scale-95 text-sm sm:text-base"
> >
<HistoryIcon size={18} /> History <HistoryIcon size={18} />
<span className="hidden md:inline">History</span>
</button> </button>
{/* Dynamiczny przycisk Logowania / Wylogowania */} {/* Logowanie / Wylogowanie */}
{isAuthenticated ? ( {isAuthenticated ? (
<button <button
onClick={() => { onClick={() => {
onLogout(); onLogout();
onNavigate('home'); onNavigate('home');
}} }}
className="flex items-center gap-2 px-4 py-2 bg-pink-50 hover:bg-pink-100 rounded-full font-bold text-pink-500 border-2 border-pink-200 transition-all active:scale-95" className="flex items-center gap-2 px-3 py-2 sm:px-4 bg-pink-50 hover:bg-pink-100 rounded-full font-bold text-pink-500 border-2 border-pink-200 transition-all active:scale-95 text-sm sm:text-base"
> >
<LogOut size={18} /> Logout <LogOut size={18} />
<span className="hidden md:inline">Logout</span>
</button> </button>
) : ( ) : (
<button <button
onClick={() => onNavigate('login')} onClick={() => onNavigate('login')}
className="flex items-center gap-2 px-4 py-2 bg-pink-500 hover:bg-pink-600 rounded-full font-bold text-white shadow-lg shadow-pink-200 transition-all active:scale-95" className="flex items-center gap-2 px-4 py-2 bg-pink-500 hover:bg-pink-600 rounded-full font-bold text-white transition-all active:scale-95 text-sm sm:text-base shadow-lg shadow-pink-200"
> >
<LogIn size={18} /> Sign In <LogIn size={18} />
<span className="hidden sm:inline">Sign In</span>
</button> </button>
)} )}
</div>
</nav> </nav>
); );

View File

@@ -1,8 +1,19 @@
import { defineConfig } from 'vite' import { defineConfig, loadEnv } from 'vite'
import react from '@vitejs/plugin-react' import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite' import tailwindcss from '@tailwindcss/vite'
import path from 'path' // Importuj moduł path
export default defineConfig({ export default defineConfig(({ mode }) => {
// Ustawiamy ścieżkę do folderu, w którym faktycznie znajduje się plik .env
// path.resolve(__dirname, '..') oznacza: "wyjdź jeden poziom wyżej względem tego pliku"
const envDirectory = path.resolve(__dirname, '..');
// Ładujemy env z określonej lokalizacji
const env = loadEnv(mode, envDirectory, '');
const apiTarget = env.VITE_API_TARGET;
return {
plugins: [ plugins: [
react(), react(),
tailwindcss(), tailwindcss(),
@@ -11,23 +22,22 @@ export default defineConfig({
port: 6568, port: 6568,
proxy: { proxy: {
'/api': { '/api': {
target: 'https://ktty.is', target: apiTarget,
changeOrigin: true, changeOrigin: true,
secure: false, secure: false,
// Dodatkowe nagłówki pomagają oszukać zabezpieczenia serwera (np. Cloudflare)
headers: { headers: {
'Origin': 'https://ktty.is', 'Origin': apiTarget,
'Referer': 'https://ktty.is/' 'Referer': `${apiTarget}/`
}, },
configure: (proxy) => { configure: (proxy) => {
proxy.on('error', (err) => { proxy.on('error', (err) => {
console.log('[Proxy Error]:', err.message); console.log('[Proxy Error]:', err.message);
}); });
proxy.on('proxyReq', (_, req) => { proxy.on('proxyReq', (_, req) => {
console.log(`[Proxy] Wysyłam do zdalnego serwera: ${req.method} ${req.url}`); console.log(`[Proxy] Wysyłam do: ${apiTarget}${req.url}`);
}); });
proxy.on('proxyRes', (proxyRes, req) => { proxy.on('proxyRes', (proxyRes, req) => {
console.log(`[Proxy] Odpowiedź z ktty.is: ${proxyRes.statusCode} ${req.url}`); console.log(`[Proxy] Odpowiedź: ${proxyRes.statusCode} ${req.url}`);
}); });
}, },
} }
@@ -35,6 +45,6 @@ export default defineConfig({
}, },
preview: { preview: {
port: 6568, port: 6568,
}, },
}
}) })