17 Commits

Author SHA1 Message Date
Pc
2dbed7cc7e fix: typo fix 2026-01-06 16:40:33 +01:00
Pc
99a164f088 feat: added random, word, custom generated links 2026-01-06 16:04:47 +01:00
Pc
ad76294d73 test: cookie test
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2026-01-06 14:54:04 +01:00
Pc
5dd751600c test:v2
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2026-01-04 16:15:08 +01:00
Pc
13909c46f6 test: testing
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2026-01-04 14:36:29 +01:00
Pc
3c1d66ba48 fix: subdomain fix
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2026-01-04 14:07:16 +01:00
Pc
c765c92f89 feat: added cookies to use subdomains
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2026-01-04 13:56:00 +01:00
Pc
dae3479680 fix: not adding subdomain address to fetch api
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2026-01-04 13:43:04 +01:00
Pc
549da339e4 fix: login in works in subdomain
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2026-01-04 13:33:15 +01:00
Pc
4fa55b4caf test: subdomaind api
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2026-01-03 19:00:48 +01:00
Pc
fc0ee5a4d6 fix: typo fix
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2026-01-03 18:43:12 +01:00
Pc
1d1379c776 feat: domain redirection
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2026-01-03 18:31:52 +01:00
Pc
95f449a3d2 fix: vite config allowedhost read from .env
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2026-01-03 15:54:50 +01:00
Pc
ceeb2cccaf fix: typo fix
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2025-12-31 18:13:16 +01:00
c85aa78a76 Merge pull request 'fix: typo fix in image path' (#5) from RWD into master
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Reviewed-on: #5
2025-12-31 17:58:57 +01:00
1822a46e9f Merge pull request 'feat: opengraph icons' (#4) from RWD into master
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Reviewed-on: #4
2025-12-31 17:44:29 +01:00
0e2633b331 Merge pull request 'feat: responsive desing' (#3) from RWD into master
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Reviewed-on: #3
2025-12-31 16:28:27 +01:00
13 changed files with 672 additions and 436 deletions

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@@ -1,7 +1,7 @@
# Site info PUBLIC_URL=https://example.com
PUBLIC_URL=https://example.com # Publicly accessible website root, used for rewrites. Note there is no trailing slash in the URL. USE_SUBDOMAINS=true
USE_SUBDOMAINS=true # Whether backend allows for use of subdomains in URL generation.
DEBUG=false DEBUG=false
# Frontend specific # Frontend specific
<miejsce na twoje zmienne> VITE_API_TARGET=https://pies.com
VITE_API_TARGET=kitkat.example.com # Target backend for API requests. VITE_ALLOWED_HOST=pies.com # for sub domens add . before host address

View File

@@ -13,7 +13,7 @@
<meta name="twitter:card" content="summary_large_image" /> <meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="kittyurl shortener" /> <meta name="twitter:title" content="kittyurl shortener" />
<meta name="twitter:description" content="Your go-to place for short and memorable URLs." /> <meta name="twitter:description" content="Your go-to place for short and memorable URLs." />
<meta name="twitter:image" content="/src/assets/ket.png" /> <meta name="twitter:image" content="/src/assets/Ket.png" />
</head> </head>

View File

@@ -10,6 +10,7 @@
"dependencies": { "dependencies": {
"@tailwindcss/vite": "^4.1.18", "@tailwindcss/vite": "^4.1.18",
"axios": "^1.13.2", "axios": "^1.13.2",
"js-cookie": "^3.0.5",
"js-sha512": "^0.9.0", "js-sha512": "^0.9.0",
"lucide-react": "^0.562.0", "lucide-react": "^0.562.0",
"react": "^19.2.0", "react": "^19.2.0",
@@ -18,6 +19,7 @@
}, },
"devDependencies": { "devDependencies": {
"@eslint/js": "^9.39.1", "@eslint/js": "^9.39.1",
"@types/js-cookie": "^3.0.6",
"@types/node": "^24.10.1", "@types/node": "^24.10.1",
"@types/react": "^19.2.5", "@types/react": "^19.2.5",
"@types/react-dom": "^19.2.3", "@types/react-dom": "^19.2.3",
@@ -1588,6 +1590,13 @@
"integrity": "sha512-dWHzHa2WqEXI/O1E9OjrocMTKJl2mSrEolh1Iomrv6U+JuNwaHXsXx9bLu5gG7BUWFIN0skIQJQ/L1rIex4X6w==", "integrity": "sha512-dWHzHa2WqEXI/O1E9OjrocMTKJl2mSrEolh1Iomrv6U+JuNwaHXsXx9bLu5gG7BUWFIN0skIQJQ/L1rIex4X6w==",
"license": "MIT" "license": "MIT"
}, },
"node_modules/@types/js-cookie": {
"version": "3.0.6",
"resolved": "https://registry.npmjs.org/@types/js-cookie/-/js-cookie-3.0.6.tgz",
"integrity": "sha512-wkw9yd1kEXOPnvEeEV1Go1MmxtBJL0RR79aOTAApecWFVu7w0NNXNqhcWgvw2YgZDYadliXkl14pa3WXw5jlCQ==",
"dev": true,
"license": "MIT"
},
"node_modules/@types/json-schema": { "node_modules/@types/json-schema": {
"version": "7.0.15", "version": "7.0.15",
"resolved": "https://registry.npmjs.org/@types/json-schema/-/json-schema-7.0.15.tgz", "resolved": "https://registry.npmjs.org/@types/json-schema/-/json-schema-7.0.15.tgz",
@@ -3007,6 +3016,15 @@
"jiti": "lib/jiti-cli.mjs" "jiti": "lib/jiti-cli.mjs"
} }
}, },
"node_modules/js-cookie": {
"version": "3.0.5",
"resolved": "https://registry.npmjs.org/js-cookie/-/js-cookie-3.0.5.tgz",
"integrity": "sha512-cEiJEAEoIbWfCZYKWhVwFuvPX1gETRYPw6LlaTKoxD3s2AkXzkCjnp6h0V77ozyqj0jakteJ4YqDJT830+lVGw==",
"license": "MIT",
"engines": {
"node": ">=14"
}
},
"node_modules/js-sha512": { "node_modules/js-sha512": {
"version": "0.9.0", "version": "0.9.0",
"resolved": "https://registry.npmjs.org/js-sha512/-/js-sha512-0.9.0.tgz", "resolved": "https://registry.npmjs.org/js-sha512/-/js-sha512-0.9.0.tgz",

View File

@@ -13,6 +13,7 @@
"dependencies": { "dependencies": {
"@tailwindcss/vite": "^4.1.18", "@tailwindcss/vite": "^4.1.18",
"axios": "^1.13.2", "axios": "^1.13.2",
"js-cookie": "^3.0.5",
"js-sha512": "^0.9.0", "js-sha512": "^0.9.0",
"lucide-react": "^0.562.0", "lucide-react": "^0.562.0",
"react": "^19.2.0", "react": "^19.2.0",
@@ -21,6 +22,7 @@
}, },
"devDependencies": { "devDependencies": {
"@eslint/js": "^9.39.1", "@eslint/js": "^9.39.1",
"@types/js-cookie": "^3.0.6",
"@types/node": "^24.10.1", "@types/node": "^24.10.1",
"@types/react": "^19.2.5", "@types/react": "^19.2.5",
"@types/react-dom": "^19.2.3", "@types/react-dom": "^19.2.3",

View File

@@ -7,19 +7,43 @@ import { KittyGame } from './components/KittyGame';
import { FlappyCat } from './components/FlappyCat'; import { FlappyCat } from './components/FlappyCat';
import { useAuth } from './hooks/useAuth'; import { useAuth } from './hooks/useAuth';
// Eksportujemy typ, aby inne pliki mogły go użyć
export type View = 'home' | 'login' | 'history' | 'jump-game' | 'flappy-game'; export type View = 'home' | 'login' | 'history' | 'jump-game' | 'flappy-game';
const getSubdomain = () => {
const hostname = window.location.hostname;
const parts = hostname.split('.');
if (parts.length <= 2) return null;
return parts[0];
};
function App() { function App() {
const [url, setUrl] = useState(''); const [url, setUrl] = useState('');
const [view, setView] = useState<View>('home'); const [view, setView] = useState<View>('home');
const { isAuthenticated, logout } = useAuth(); const { isAuthenticated, logout } = useAuth();
const subdomain = getSubdomain();
/**
* STAN POCHODNY (Derived State)
* Rozwiązuje błąd "cascading renders". Jeśli użytkownik jest na subdomenie
* i nie jest zalogowany, automatycznie renderujemy widok logowania,
* ale nie nadpisujemy stanu 'view' w nieskończoność.
*/
const activeView = (subdomain && !isAuthenticated) ? 'login' : view;
const renderView = () => { const renderView = () => {
switch (view) { switch (activeView) {
case 'login': case 'login':
return <LoginView onBack={() => setView('home')} onSuccess={() => setView('home')} />; return (
<LoginView
onBack={() => setView('home')}
onSuccess={() => setView('home')}
/>
);
case 'history': case 'history':
// Strażnik dostępu dla widoku historii
if (!isAuthenticated) {
return <LoginView onBack={() => setView('home')} onSuccess={() => setView('home')} />;
}
return <HistoryView onBack={() => setView('home')} />; return <HistoryView onBack={() => setView('home')} />;
case 'jump-game': case 'jump-game':
return <KittyGame onBack={() => setView('home')} />; return <KittyGame onBack={() => setView('home')} />;
@@ -37,7 +61,12 @@ function App() {
isAuthenticated={isAuthenticated} isAuthenticated={isAuthenticated}
onLogout={logout} onLogout={logout}
/> />
<main>{renderView()}</main> <main>
{/* Jeśli użytkownik jest zalogowany (SSO), activeView od razu
pokaże Generator, zamiast LoginView.
*/}
{renderView()}
</main>
</div> </div>
); );
} }

View File

@@ -1,25 +0,0 @@
import axios from 'axios';
import { sha512 } from 'js-sha512';
// Interfejs zgodny z Twoją dokumentacją [cite: 74-79]
export interface AuthResponse {
status: "ok";
name: string;
role: "user" | "admin";
token: string;
}
export const loginUser = async (name: string, pass: string): Promise<AuthResponse> => {
// Wysyłamy POST zgodnie ze specyfikacją dokumentacji [cite: 68]
const response = await axios.post('https://twoj-backend.pl/api/v1/user/signIn', {
name: name,
password: sha512(pass) // Wymagane SHA-512 [cite: 71]
});
// Jeśli sukces, zapisujemy token JWT [cite: 78]
if (response.data.status === "ok") {
localStorage.setItem('token', response.data.token);
}
return response.data;
};

View File

@@ -1,7 +1,7 @@
import React, { useState, useEffect, useRef, useCallback } from 'react'; import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles } from 'lucide-react'; import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
// --- MODEL KOTA (Wizualizacja) --- // --- MODEL KOTA ---
interface DetailedKittyProps { isGameOver: boolean; } interface DetailedKittyProps { isGameOver: boolean; }
const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => { const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
const mainColor = isGameOver ? '#cbd5e1' : '#f472b6'; const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
@@ -32,20 +32,16 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
); );
}; };
// --- KONFIGURACJA GRY --- // --- KONFIGURACJA NIEZALEŻNA OD FPS (Wartości na sekundę) ---
const GAP_SIZE = 170; // Przerwa między rurami const GAP_SIZE = 180;
const PIPE_WIDTH = 70; const PIPE_WIDTH = 70;
const PIPE_SPEED = 220; // px/s const PIPE_SPEED = 200; // px/s
const PIPE_SPAWN_RATE = 1.6; // co ile sekund rura const PIPE_SPAWN_RATE = 1.8; // sekundy
const GRAVITY = 1400; // siła grawitacji const GRAVITY = 1400; // px/s^2
const FLAP_STRENGTH = -420; // siła skoku const FLAP_STRENGTH = -420; // px/s
const CANVAS_HEIGHT = 450;
// Logiczne wymiary gry (fizyka działa na tych wartościach, a ekran je tylko skaluje)
const GAME_HEIGHT = 450;
const GAME_WIDTH = 600;
export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => { export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
// --- STANY ---
const [isPlaying, setIsPlaying] = useState(false); const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false); const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0); const [score, setScore] = useState(0);
@@ -54,13 +50,10 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
return saved ? parseInt(saved, 10) : 0; return saved ? parseInt(saved, 10) : 0;
}); });
// Stany do renderowania
const [displayKittyY, setDisplayKittyY] = useState(150); const [displayKittyY, setDisplayKittyY] = useState(150);
const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]); const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]);
const [rotation, setRotation] = useState(0); const [rotation, setRotation] = useState(0);
const [scale, setScale] = useState(1); // Skala RWD
// --- REFS (FIZYKA) ---
const kittyYRef = useRef(150); const kittyYRef = useRef(150);
const velocityRef = useRef(0); const velocityRef = useRef(0);
const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]); const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]);
@@ -69,26 +62,6 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const lastTimeRef = useRef<number>(0); const lastTimeRef = useRef<number>(0);
const spawnTimerRef = useRef<number>(0); const spawnTimerRef = useRef<number>(0);
// --- RWD: Obliczanie skali ---
useEffect(() => {
const handleResize = () => {
const availableWidth = window.innerWidth - 32; // margines boczny
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
const scaleX = availableWidth / GAME_WIDTH;
const scaleY = availableHeight / GAME_HEIGHT;
// Dopasuj do ekranu, ale nie powiększaj powyżej 100% (żeby nie tracić jakości)
const newScale = Math.min(scaleX, scaleY, 1);
setScale(newScale);
};
window.addEventListener('resize', handleResize);
handleResize(); // Init
return () => window.removeEventListener('resize', handleResize);
}, []);
// --- LOGIKA GRY ---
const endGame = useCallback(() => { const endGame = useCallback(() => {
setGameOver(true); setGameOver(true);
setIsPlaying(false); setIsPlaying(false);
@@ -108,7 +81,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
velocityRef.current = 0; velocityRef.current = 0;
pipesRef.current = []; pipesRef.current = [];
spawnTimerRef.current = 0; spawnTimerRef.current = 0;
lastTimeRef.current = performance.now(); lastTimeRef.current = performance.now(); // Inicjalizacja czasu
setDisplayKittyY(150); setDisplayKittyY(150);
setDisplayPipes([]); setDisplayPipes([]);
setRotation(0); setRotation(0);
@@ -118,87 +91,64 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH; if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH;
}, [isPlaying, gameOver]); }, [isPlaying, gameOver]);
// --- OBSŁUGA INPUTU (NAPRAWIONA) ---
const handleAction = useCallback((e?: React.SyntheticEvent) => {
// WAŻNE: Nie używamy e.preventDefault() tutaj, bo to powoduje błąd w Chrome.
// Zamiast tego CSS 'touch-action: none' blokuje scrollowanie.
if (e) {
e.stopPropagation();
}
if (!isPlaying || gameOver) {
startGame();
} else {
flap();
}
}, [isPlaying, gameOver, startGame, flap]);
// --- PĘTLA GRY ---
useEffect(() => { useEffect(() => {
const update = (currentTime: number) => { const update = (currentTime: number) => {
if (gameOver || !isPlaying) return; if (gameOver || !isPlaying) return;
// Delta time w sekundach // --- DYNAMICZNY DELTA TIME ---
// Obliczamy ile sekund upłynęło od ostatniej klatki (np. 0.0069s dla 144Hz)
const dt = (currentTime - lastTimeRef.current) / 1000; const dt = (currentTime - lastTimeRef.current) / 1000;
lastTimeRef.current = currentTime; lastTimeRef.current = currentTime;
const frameTime = Math.min(dt, 0.1); // Limit laga
// 1. Fizyka grawitacji // Zabezpieczenie przed ogromnym skokiem fizyki przy lagu
const frameTime = Math.min(dt, 0.1);
// Fizyka grawitacji
velocityRef.current += GRAVITY * frameTime; velocityRef.current += GRAVITY * frameTime;
kittyYRef.current += velocityRef.current * frameTime; kittyYRef.current += velocityRef.current * frameTime;
// Rotacja // Płynna rotacja zależna od prędkości pionowej
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -25), 90)); setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 80));
// Kolizja z sufitem/podłogą // Kolizja z sufitem/ziemią
if (kittyYRef.current > GAME_HEIGHT - 40 || kittyYRef.current < -50) { if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -50) {
endGame(); endGame();
return; return;
} }
// 2. Generowanie rur // Spawn rur
spawnTimerRef.current += frameTime; spawnTimerRef.current += frameTime;
if (spawnTimerRef.current >= PIPE_SPAWN_RATE) { if (spawnTimerRef.current >= PIPE_SPAWN_RATE) {
const minPipe = 60; const topHeight = Math.random() * (220 - 70) + 70;
const maxPipe = GAME_HEIGHT - GAP_SIZE - minPipe; pipesRef.current.push({ x: 650, topHeight, id: Date.now() });
const topHeight = Math.random() * (maxPipe - minPipe) + minPipe;
pipesRef.current.push({ x: GAME_WIDTH + 50, topHeight, id: Date.now() });
spawnTimerRef.current = 0; spawnTimerRef.current = 0;
} }
// 3. Ruch rur i kolizje // Ruch rur i kolizje
const updatedPipes = []; const updatedPipes = [];
for (const p of pipesRef.current) { for (const p of pipesRef.current) {
p.x -= PIPE_SPEED * frameTime; p.x -= PIPE_SPEED * frameTime;
// Hitbox rury (marginesy dla łatwiejszej gry) // Hitbox (z małym marginesem dla kota)
const hitXLeft = p.x + 5; if (p.x < 100 && p.x + PIPE_WIDTH > 55) {
const hitXRight = p.x + PIPE_WIDTH - 5;
// Sprawdzenie czy kot jest w poziomie rury
if (hitXLeft < 100 && hitXRight > 55) {
// Sprawdzenie czy kot uderzył w górę lub dół
// (dodajemy marginesy bezpieczeństwa)
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) { if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
endGame(); endGame();
return; return;
} }
} }
// Naliczanie punktów // Punktacja
if (p.x < 50 && !p.passed) { if (p.x < 50 && !p.passed) {
p.passed = true; p.passed = true;
scoreRef.current += 1; scoreRef.current += 1;
setScore(scoreRef.current); setScore(scoreRef.current);
} }
// Usuwanie starych rur if (p.x > -PIPE_WIDTH) updatedPipes.push(p);
if (p.x > -PIPE_WIDTH - 50) updatedPipes.push(p);
} }
pipesRef.current = updatedPipes; pipesRef.current = updatedPipes;
// 4. Renderowanie // Update stanów do renderowania
setDisplayKittyY(kittyYRef.current); setDisplayKittyY(kittyYRef.current);
setDisplayPipes([...pipesRef.current]); setDisplayPipes([...pipesRef.current]);
@@ -211,108 +161,64 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
return () => cancelAnimationFrame(requestRef.current); return () => cancelAnimationFrame(requestRef.current);
}, [isPlaying, gameOver, endGame]); }, [isPlaying, gameOver, endGame]);
// Obsługa Spacji
useEffect(() => { useEffect(() => {
const handleKey = (e: KeyboardEvent) => { const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') { if (e.code === 'Space') {
e.preventDefault(); // Tu można bezpiecznie użyć preventDefault dla klawiatury e.preventDefault();
handleAction(); if (!isPlaying || gameOver) startGame(); else flap();
} }
}; };
window.addEventListener('keydown', handleKey); window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey); return () => window.removeEventListener('keydown', handleKey);
}, [handleAction]); }, [isPlaying, gameOver, startGame, flap]);
return ( return (
<div className="flex flex-col items-center justify-start pt-4 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden"> <div className="flex flex-col items-center justify-center min-h-[75vh] p-4 font-sans select-none">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<button
onClick={onBack}
className="z-50 mb-4 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none px-4 py-2 bg-white/50 rounded-full cursor-pointer"
>
<ArrowLeft size={20} /> Back to Menu <ArrowLeft size={20} /> Back to Menu
</button> </button>
{/* WRAPPER SKALUJĄCY GRĘ */}
<div <div
style={{ className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer"
width: GAME_WIDTH, onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
height: GAME_HEIGHT,
transform: `scale(${scale})`,
transformOrigin: 'top center',
touchAction: 'none' // KLUCZOWE DLA MOBILE: blokuje gesty przeglądarki
}}
className="relative shrink-0"
> >
<div <div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
className="relative w-full h-full bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer" <div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
// KLUCZOWE: Używamy onPointerDown zamiast onTouchStart/onMouseDown
onPointerDown={handleAction}
>
{/* TŁO / DEKORACJE */}
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
{/* CHMURY (Ozdoba) */} <div className="absolute top-6 right-8 text-right z-30 font-black">
<div className="absolute bottom-10 left-10 w-24 h-8 bg-white/40 rounded-full" /> <div className="text-pink-500 text-4xl">Score: {score}</div>
<div className="absolute top-20 left-1/2 w-32 h-10 bg-white/40 rounded-full" /> <div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
{/* HUD */}
<div className="absolute top-6 right-8 text-right z-30 font-black pointer-events-none">
<div className="text-pink-500 text-4xl drop-shadow-sm">Score: {score}</div>
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
</div>
{/* GRACZ (KOT) */}
<div className="absolute left-10 z-20 pointer-events-none" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
<DetailedKitty isGameOver={gameOver} />
</div>
{/* RURY */}
{displayPipes.map(p => (
<React.Fragment key={p.id}>
{/* Górna rura */}
<div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl pointer-events-none"
style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} />
{/* Dolna rura */}
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl pointer-events-none"
style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: GAME_HEIGHT - (p.topHeight + GAP_SIZE) }} />
</React.Fragment>
))}
{/* EKRAN STARTOWY */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100 mx-4 pointer-events-none">
<p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p>
<p className="text-slate-400 mb-4 text-sm font-bold uppercase tracking-widest">Tap to Jump</p>
<div className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg inline-block">START</div>
</div>
</div>
)}
{/* GAME OVER */}
{gameOver && (
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center">
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl hover:bg-pink-600 transition-colors pointer-events-auto"
onPointerDown={(e) => {
e.stopPropagation(); // Żeby kliknięcie w guzik nie podbiło kota w tle
startGame();
}}
>
TRY AGAIN
</button>
</div>
)}
</div> </div>
<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
<DetailedKitty isGameOver={gameOver} />
</div>
{displayPipes.map(p => (
<React.Fragment key={p.id}>
<div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl" style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} />
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl" style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: CANVAS_HEIGHT - (p.topHeight + GAP_SIZE) }} />
</React.Fragment>
))}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100">
<p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p>
<button className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg">START</button>
</div>
</div>
)}
{gameOver && (
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center">
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl">TRY AGAIN</button>
</div>
)}
</div> </div>
<div className="mt-4 text-xs text-slate-400 sm:hidden">
Tap anywhere to jump
</div>
</div> </div>
); );
}; };

View File

@@ -1,60 +1,394 @@
import React from 'react'; import React, { useState, useEffect } from 'react';
import { PawPrint, Heart, Sparkles, Cat } from 'lucide-react'; import {
PawPrint, Heart, Sparkles, Cat, Hash,
Globe, BookOpen, Shield, Calendar,
Settings2, AlertCircle, X, Save, RefreshCw, Copy, Check, ExternalLink, User as UserIcon
} from 'lucide-react';
interface GeneratorProps { // Pobieramy adres API
url: string; const API_BASE = import.meta.env.VITE_API_TARGET;
setUrl: (val: string) => void;
onGenerate: () => void; // Nazwa klucza w localStorage, gdzie trzymasz token
const TOKEN_KEY = 'jwt_token';
type CaseType = 'upper' | 'lower' | 'mixed';
interface GeneratorSettings {
length: number;
alphanum: boolean;
case: CaseType;
withSubdomain: boolean;
} }
export const Generator: React.FC<GeneratorProps> = ({ url, setUrl, onGenerate }) => ( interface LinkFormData {
<div className="max-w-[800px] mx-auto pt-10 sm:pt-16 px-4 flex flex-col items-center"> remoteUrl: string;
{/* Header - Skalowanie tekstu i ikony */} uri: string;
<header className="text-center mb-8 sm:mb-12"> subdomain: string;
<h1 className="text-4xl sm:text-7xl font-black text-pink-500 mb-2 tracking-tighter flex items-center justify-center gap-2 sm:gap-4"> privacy: boolean;
KittyURL <PawPrint className="w-8 h-8 sm:w-12 sm:h-12" fill="currentColor" /> expiryDate: string;
</h1> }
<p className="text-pink-300 text-lg sm:text-xl font-medium px-4">
Shorten your links with a purr!
</p>
</header>
{/* Główna karta - mniejsze paddingi i zaokrąglenia na mobile */} interface LinkPayload {
<div className="w-full bg-white rounded-[2rem] sm:rounded-[3rem] shadow-2xl shadow-pink-200/50 p-6 sm:p-10 border-4 border-white relative overflow-hidden"> remoteUrl: string;
<div className="mb-6"> uri: string;
<label className="block text-[10px] sm:text-xs font-black uppercase tracking-widest text-pink-300 mb-3 ml-2"> subdomain?: string;
Long URL to shorten privacy: boolean;
</label> expiryDate: number;
<div className="relative"> userId?: string;
<input }
type="url"
placeholder="https://example.com/very-long-url" interface User {
className="w-full p-4 sm:p-5 bg-pink-50/30 border-2 border-pink-100 rounded-xl sm:rounded-2xl outline-none focus:border-pink-400 focus:bg-white transition-all text-base sm:text-lg shadow-inner pr-12" id: string;
value={url} username: string;
onChange={(e) => setUrl(e.target.value)} email?: string;
/> }
<Heart className="absolute right-4 top-1/2 -translate-y-1/2 text-pink-200 w-5 h-5 sm:w-6 sm:h-6" />
export const Generator: React.FC = () => {
const [user, setUser] = useState<User | null>(null);
// Stan formularza głównego
const [formData, setFormData] = useState<LinkFormData>({
remoteUrl: '',
uri: '',
subdomain: '',
privacy: true,
expiryDate: new Date(Date.now() + 7 * 24 * 60 * 60 * 1000).toISOString().split('T')[0]
});
// Stan ustawień generatora (GET)
const [genSettings, setGenSettings] = useState<GeneratorSettings>({
length: 6,
alphanum: true,
case: 'mixed',
withSubdomain: false
});
// Stany UI
const [loading, setLoading] = useState(false);
const [generatingUri, setGeneratingUri] = useState(false);
const [errorMsg, setErrorMsg] = useState<string | null>(null);
const [result, setResult] = useState<string | null>(null);
const [copied, setCopied] = useState(false);
// Helper do pobierania nagłówków z tokenem
const getAuthHeaders = () => {
const token = localStorage.getItem(TOKEN_KEY);
return {
'Content-Type': 'application/json',
...(token ? { 'Authorization': `Bearer ${token}` } : {})
};
};
// 1. Sprawdzenie sesji użytkownika przy starcie (używając JWT)
// 1. Sprawdzenie sesji użytkownika przy starcie
useEffect(() => {
const checkUser = async () => {
const token = localStorage.getItem(TOKEN_KEY);
// Jeśli brak tokena, przerywamy (tryb gościa)
if (!token) return;
try {
const res = await fetch(`${API_BASE}/api/v1/user/account`, {
headers: getAuthHeaders()
});
if (res.ok) {
const data = await res.json();
// Naprawa "Logged in as undefined":
// API może zwracać 'name', 'username' lub tylko 'email'
setUser({
id: data.id || data._id || data.userId,
username: data.username || data.name || data.email || "User",
email: data.email
});
} else {
// Jeśli token jest nieważny (401), czyścimy go
console.log("Session expired. Logging out.");
localStorage.removeItem(TOKEN_KEY);
setUser(null);
}
} catch {
// POPRAWKA: Usunęliśmy '(err)', teraz jest samo 'catch'
// Dzięki temu linter nie krzyczy o nieużywaną zmienną
console.log("API unreachable");
}
};
checkUser();
}, []);
// 2. Generowanie URI (GET) - tutaj auth zazwyczaj nie jest wymagany, ale można dodać
const handleGenerateUri = async (type: 'random' | 'wordlist') => {
setGeneratingUri(true);
setErrorMsg(null);
try {
let endpoint = '';
const params = new URLSearchParams();
params.append('withSubdomain', genSettings.withSubdomain.toString());
if (type === 'random') {
endpoint = '/api/v1/link/short';
params.append('length', genSettings.length.toString());
params.append('alphanum', genSettings.alphanum.toString());
if (genSettings.case !== 'mixed') {
params.append('case', genSettings.case);
}
} else {
endpoint = '/api/v1/link/fromWordlist';
}
// GET zazwyczaj jest publiczny, więc nie musimy dodawać Bearera,
// ale jeśli API tego wymaga, dodaj: headers: getAuthHeaders()
const response = await fetch(`${API_BASE}${endpoint}?${params.toString()}`);
const data = await response.json();
if (!response.ok) throw new Error(data.error || 'Generation failed');
const generatedUri = data.uri || data.shortUrl || data.link || "";
setFormData(prev => ({ ...prev, uri: generatedUri }));
} catch (err: unknown) {
if (err instanceof Error) setErrorMsg(err.message);
} finally {
setGeneratingUri(false);
}
};
// 3. Zapis do bazy (POST) - WYMAGA AUTH (JWT)
const handleSubmitToDb = async () => {
if (!formData.remoteUrl) {
setErrorMsg("Meow! I need a destination URL first! 🐾");
return;
}
if (!formData.uri) {
setErrorMsg("Please generate or write a short URI code!");
return;
}
setLoading(true);
setErrorMsg(null);
setResult(null);
try {
const payload: LinkPayload = {
remoteUrl: formData.remoteUrl,
uri: formData.uri,
subdomain: formData.subdomain || undefined,
privacy: formData.privacy,
expiryDate: new Date(formData.expiryDate).getTime()
};
if (user && user.id) {
payload.userId = user.id;
}
const response = await fetch(`${API_BASE}/api/v1/link/new`, {
method: 'POST',
headers: getAuthHeaders(), // Tu wstrzykujemy JWT
body: JSON.stringify(payload)
});
const data = await response.json();
if (!response.ok) {
throw new Error(data.error || `Database error ${response.status}`);
}
const finalLink = data.url || `${API_BASE.replace('api.', '')}/${formData.uri}`;
setResult(finalLink);
} catch (err: unknown) {
if (err instanceof Error) setErrorMsg(err.message);
else setErrorMsg("Something went wrong saving to DB!");
} finally {
setLoading(false);
}
};
const copyToClipboard = (text: string) => {
navigator.clipboard.writeText(text);
setCopied(true);
setTimeout(() => setCopied(false), 2000);
};
return (
<div className="max-w-[800px] mx-auto pt-10 px-4 flex flex-col items-center pb-20">
{/* Header */}
<header className="text-center mb-8 relative w-full flex flex-col items-center">
<div className={`mb-4 px-4 py-2 rounded-full text-xs font-bold flex items-center gap-2 transition-colors ${user ? 'bg-pink-100 text-pink-600' : 'bg-gray-100 text-gray-400'}`}>
<UserIcon size={14} />
{user ? `Logged in as ${user.username}` : 'Guest Mode (Anonymous)'}
</div> </div>
<h1 className="text-4xl sm:text-6xl font-black text-pink-500 mb-2 tracking-tighter flex items-center justify-center gap-2">
KittyURL <PawPrint className="w-8 h-8 sm:w-10 sm:h-10" fill="currentColor" />
</h1>
<p className="text-pink-300 font-medium">Shorten your links with a purr!</p>
</header>
{/* Error Display */}
{errorMsg && (
<div className="w-full mb-6 animate-in fade-in slide-in-from-top-2">
<div className="bg-red-50 border-2 border-red-200 p-4 rounded-2xl flex items-center gap-3 text-red-600 shadow-lg">
<AlertCircle size={20} />
<span className="font-bold text-sm flex-1">{errorMsg}</span>
<button onClick={() => setErrorMsg(null)}><X size={20} className="hover:scale-110 transition-transform" /></button>
</div>
</div>
)}
{/* Success Result Card */}
{result && (
<div className="w-full mb-8 animate-in zoom-in-95 duration-500">
<div className="bg-gradient-to-r from-green-400 to-emerald-500 p-1 rounded-[2.5rem] shadow-2xl shadow-green-200">
<div className="bg-white rounded-[2.3rem] p-6 flex flex-col sm:flex-row items-center gap-4">
<div className="bg-green-100 p-3 rounded-full"><Check className="text-green-600 w-6 h-6" /></div>
<div className="flex-1 text-center sm:text-left overflow-hidden w-full">
<p className="text-[10px] font-black uppercase tracking-widest text-green-400 mb-1">Saved to Database!</p>
<p className="text-xl font-black text-gray-700 truncate">{result}</p>
</div>
<div className="flex gap-2">
<button onClick={() => copyToClipboard(result)} className="p-3 bg-gray-100 hover:bg-gray-200 rounded-xl transition-colors">
{copied ? <Check size={20} className="text-green-600" /> : <Copy size={20} className="text-gray-600" />}
</button>
<a href={result} target="_blank" rel="noreferrer" className="p-3 bg-pink-500 hover:bg-pink-600 text-white rounded-xl transition-colors">
<ExternalLink size={20} />
</a>
</div>
</div>
</div>
</div>
)}
{/* Main Form */}
<div className="w-full bg-white rounded-[2.5rem] shadow-2xl shadow-pink-200/50 p-6 sm:p-8 border-4 border-white">
{/* 1. Destination URL */}
<div className="mb-8">
<label className="flex items-center gap-2 text-[11px] font-black uppercase tracking-widest text-pink-400 mb-2 ml-1">
<Settings2 size={12} /> 1. Destination URL
</label>
<div className="relative group">
<input
type="url"
placeholder="https://very-long-link.com/..."
className="w-full p-4 bg-pink-50/30 border-2 border-pink-100 rounded-2xl outline-none focus:border-pink-400 focus:bg-white transition-all text-pink-600 font-medium pr-12"
value={formData.remoteUrl}
onChange={(e) => setFormData({ ...formData, remoteUrl: e.target.value })}
/>
<Heart className="absolute right-4 top-1/2 -translate-y-1/2 text-pink-200 w-5 h-5 group-focus-within:text-pink-400 transition-colors" />
</div>
</div>
{/* 2. Short Code Generation */}
<div className="mb-8 bg-pink-50/30 p-5 rounded-[2rem] border border-pink-100">
<label className="flex items-center gap-2 text-[11px] font-black uppercase tracking-widest text-pink-400 mb-3 ml-1">
<Sparkles size={12} /> 2. Generate Short Code (URI)
</label>
<div className="grid grid-cols-2 sm:grid-cols-4 gap-2 mb-4">
<div className="bg-white p-2 rounded-xl border border-pink-100">
<label className="text-[9px] font-bold text-gray-400 uppercase block mb-1">Length</label>
<input type="number" min="3" max="32" className="w-full font-bold text-pink-500 outline-none text-sm"
value={genSettings.length} onChange={e => setGenSettings({ ...genSettings, length: +e.target.value })} />
</div>
<div className="bg-white p-2 rounded-xl border border-pink-100">
<label className="text-[9px] font-bold text-gray-400 uppercase block mb-1">Case</label>
<select
className="w-full font-bold text-pink-500 outline-none text-sm bg-transparent"
value={genSettings.case}
onChange={e => setGenSettings({ ...genSettings, case: e.target.value as CaseType })}
>
<option value="mixed">Mixed</option>
<option value="lower">Lower</option>
<option value="upper">Upper</option>
</select>
</div>
<button
onClick={() => handleGenerateUri('random')}
disabled={generatingUri}
className="col-span-2 sm:col-span-1 bg-white hover:bg-pink-100 border-2 border-pink-200 text-pink-500 rounded-xl font-bold text-xs flex flex-col items-center justify-center gap-1 transition-all active:scale-95 py-2"
>
<Hash size={16} />
{generatingUri ? '...' : 'Random'}
</button>
<button
onClick={() => handleGenerateUri('wordlist')}
disabled={generatingUri}
className="col-span-2 sm:col-span-1 bg-white hover:bg-pink-100 border-2 border-pink-200 text-pink-500 rounded-xl font-bold text-xs flex flex-col items-center justify-center gap-1 transition-all active:scale-95 py-2"
>
<BookOpen size={16} />
{generatingUri ? '...' : 'Sentence'}
</button>
</div>
<div className="relative">
<input
type="text"
placeholder="my-custom-uri"
className="w-full p-4 pl-12 bg-white border-2 border-pink-200 rounded-2xl outline-none focus:border-pink-500 transition-all text-pink-600 font-black text-lg shadow-inner"
value={formData.uri}
onChange={(e) => setFormData({ ...formData, uri: e.target.value })}
/>
<div className="absolute left-4 top-1/2 -translate-y-1/2 text-pink-300 font-bold select-none">/</div>
{formData.uri && (
<div className="absolute right-4 top-1/2 -translate-y-1/2">
<Check size={18} className="text-green-500" />
</div>
)}
</div>
</div>
{/* 3. Database Settings */}
<div className="mb-8 grid grid-cols-1 sm:grid-cols-2 gap-4">
<div className="bg-gray-50 p-4 rounded-2xl border border-gray-100">
<label className="flex items-center gap-2 text-[10px] font-black uppercase text-gray-400 mb-2"><Calendar size={14} /> Expiry Date</label>
<input type="date" className="w-full bg-white border border-gray-200 rounded-lg px-3 py-2 text-xs font-bold text-gray-600 outline-none focus:border-pink-400"
value={formData.expiryDate}
onChange={e => setFormData({ ...formData, expiryDate: e.target.value })} />
</div>
<label className="flex items-center justify-between bg-gray-50 p-4 rounded-2xl border border-gray-100 cursor-pointer hover:bg-pink-50 transition-colors">
<span className="flex items-center gap-2 text-[10px] font-black uppercase text-gray-400"><Shield size={14} /> Private Link</span>
<input type="checkbox" className="accent-pink-500 w-5 h-5" checked={formData.privacy}
onChange={e => setFormData({ ...formData, privacy: e.target.checked })} />
</label>
<label className="flex items-center justify-between bg-gray-50 p-4 rounded-2xl border border-gray-100 cursor-pointer hover:bg-pink-50 transition-colors sm:col-span-2">
<span className="flex items-center gap-2 text-[10px] font-black uppercase text-gray-400"><Globe size={14} /> Subdomain Support</span>
<input type="checkbox" className="accent-pink-500 w-5 h-5" checked={genSettings.withSubdomain}
onChange={e => {
setGenSettings({ ...genSettings, withSubdomain: e.target.checked });
setFormData({ ...formData, subdomain: e.target.checked ? 'true' : '' });
}} />
</label>
</div>
{/* 4. Submit Button */}
<button
onClick={handleSubmitToDb}
disabled={loading}
className="w-full bg-pink-500 hover:bg-pink-600 text-white font-black py-5 rounded-[1.8rem] transition-all shadow-xl shadow-pink-200 active:scale-[0.98] text-xl flex items-center justify-center gap-3 disabled:opacity-50 disabled:grayscale"
>
{loading ? (
<>Saving... <RefreshCw className="animate-spin" /></>
) : (
<>Save to Database <Save className="w-6 h-6" /></>
)}
</button>
</div> </div>
<button <footer className="mt-12 text-center opacity-40">
onClick={onGenerate} <Cat className="mx-auto text-pink-300 mb-2 w-10 h-10" />
className="w-full bg-pink-500 hover:bg-pink-600 text-white font-black py-4 sm:py-5 rounded-xl sm:rounded-[1.5rem] transition-all shadow-xl shadow-pink-100 active:scale-[0.98] text-lg sm:text-xl flex items-center justify-center gap-3 cursor-pointer" <p className="text-pink-300 font-black text-[10px] uppercase tracking-[0.2em]">
> KittyURL Generator v2.0
<span className="hidden xs:inline">Generate Kitty Link</span>
<span className="xs:hidden">Generate</span>
<Sparkles className="w-5 h-5 sm:w-6 sm:h-6" />
</button>
</div>
{/* Sekcja "No links yet" - Skalowanie paddingu i ikony */}
<div className="w-full mt-10 sm:mt-16 text-center">
<div className="bg-pink-100/50 rounded-[2rem] sm:rounded-[2.5rem] border-4 border-dashed border-pink-200 p-8 sm:p-12">
<Cat className="mx-auto text-pink-200 mb-4 w-12 h-12 sm:w-16 sm:h-16" />
<p className="text-pink-300 font-bold text-sm sm:text-base px-2">
No links generated yet. Feed me a URL! 🐾
</p> </p>
</div> </footer>
</div> </div>
</div> );
); };

View File

@@ -1,7 +1,7 @@
import React, { useState, useEffect, useRef, useCallback } from 'react'; import React, { useState, useEffect, useRef, useCallback } from 'react';
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react'; import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
// --- MODEL KOTA (Bez zmian) --- // --- MODEL KOTA (Animacje CSS zostają, bo są czasowe, nie klatkowe) ---
interface DetailedKittyProps { interface DetailedKittyProps {
isJumping: boolean; isJumping: boolean;
isNight: boolean; isNight: boolean;
@@ -49,13 +49,8 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
); );
}; };
// --- STAŁE WYMIARY LOGICZNE --- // --- GŁÓWNY KOMPONENT Z DYNAMICZNYM DELTA TIME ---
const GAME_WIDTH = 650;
const GAME_HEIGHT = 340;
// --- GŁÓWNY KOMPONENT ---
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => { export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
// Stany gry
const [isPlaying, setIsPlaying] = useState(false); const [isPlaying, setIsPlaying] = useState(false);
const [gameOver, setGameOver] = useState(false); const [gameOver, setGameOver] = useState(false);
const [score, setScore] = useState(0); const [score, setScore] = useState(0);
@@ -65,46 +60,25 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
}); });
const [displayKittyY, setDisplayKittyY] = useState(0); const [displayKittyY, setDisplayKittyY] = useState(0);
const [displayObstacleX, setDisplayObstacleX] = useState(GAME_WIDTH); const [displayObstacleX, setDisplayObstacleX] = useState(650);
// RWD State: Skala
const [scale, setScale] = useState(1);
const isNight = Math.floor(score / 10) % 2 === 1; const isNight = Math.floor(score / 10) % 2 === 1;
// Referencje fizyczne // Referencje fizyczne
const kittyYRef = useRef(0); const kittyYRef = useRef(0);
const obstacleXRef = useRef(GAME_WIDTH); const obstacleXRef = useRef(650);
const velocityRef = useRef(0); const velocityRef = useRef(0);
const scoreRef = useRef(0); const scoreRef = useRef(0);
const requestRef = useRef<number>(0); const requestRef = useRef<number>(0);
const lastTimeRef = useRef<number>(0); const lastTimeRef = useRef<number>(0);
// STAŁE KONFIGURACYJNE // STAŁE KONFIGURACYJNE (Wartości na sekundę - niezależne od Hz)
const GRAVITY = 1800; const GRAVITY = 1800; // Kot spadnie o 1800px w ciągu sekundy (jeśli nie ma prędkości początkowej)
const JUMP_FORCE = -550; const JUMP_FORCE = -550; // Prędkość startowa skoku
const INITIAL_SPEED = 380; const INITIAL_SPEED = 380; // Prędkość przeszkody w px/s
const SPEED_INCREMENT = 12; const SPEED_INCREMENT = 12; // Przyspieszenie px/s na każdy punkt
const GROUND_Y = 0; const GROUND_Y = 0;
// --- RWD LOGIC ---
useEffect(() => {
const handleResize = () => {
const availableWidth = window.innerWidth - 32; // marginesy boczne
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
const scaleX = availableWidth / GAME_WIDTH;
const scaleY = availableHeight / GAME_HEIGHT;
// Skalujemy w dół jeśli ekran jest mały, ale max 1 (nie powiększamy na dużych ekranach)
setScale(Math.min(scaleX, scaleY, 1));
};
window.addEventListener('resize', handleResize);
handleResize();
return () => window.removeEventListener('resize', handleResize);
}, []);
const endGame = useCallback(() => { const endGame = useCallback(() => {
setGameOver(true); setGameOver(true);
setIsPlaying(false); setIsPlaying(false);
@@ -121,11 +95,12 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
setScore(0); setScore(0);
scoreRef.current = 0; scoreRef.current = 0;
kittyYRef.current = 0; kittyYRef.current = 0;
obstacleXRef.current = GAME_WIDTH + 50; obstacleXRef.current = 700;
velocityRef.current = 0; velocityRef.current = 0;
// Kluczowe: inicjalizacja czasu startu
lastTimeRef.current = performance.now(); lastTimeRef.current = performance.now();
setDisplayKittyY(0); setDisplayKittyY(0);
setDisplayObstacleX(GAME_WIDTH + 50); setDisplayObstacleX(700);
}, []); }, []);
const jump = useCallback(() => { const jump = useCallback(() => {
@@ -134,23 +109,19 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
} }
}, [gameOver, isPlaying]); }, [gameOver, isPlaying]);
// --- OBSŁUGA WEJŚCIA (Touch & Mouse) ---
const handleAction = useCallback((e?: React.SyntheticEvent) => {
// Nie używamy e.preventDefault() tutaj, bo CSS touch-action załatwia sprawę
if (e) e.stopPropagation();
if (!isPlaying || gameOver) startGame(); else jump();
}, [isPlaying, gameOver, startGame, jump]);
useEffect(() => { useEffect(() => {
const update = (currentTime: number) => { const update = (currentTime: number) => {
if (gameOver || !isPlaying) return; if (gameOver || !isPlaying) return;
// --- OBLICZANIE DELTA TIME (Dynamiczna szybkość) ---
// dt to czas w sekundach, jaki upłynął od ostatniej klatki (np. 0.016 dla 60Hz, 0.007 dla 144Hz)
const dt = (currentTime - lastTimeRef.current) / 1000; const dt = (currentTime - lastTimeRef.current) / 1000;
lastTimeRef.current = currentTime; lastTimeRef.current = currentTime;
// Zabezpieczenie przed "skokiem" (np. gdy użytkownik zmieni kartę w przeglądarce)
const frameTime = Math.min(dt, 0.1); const frameTime = Math.min(dt, 0.1);
// Fizyka // Fizyka kota (jednostki * czas)
velocityRef.current += GRAVITY * frameTime; velocityRef.current += GRAVITY * frameTime;
kittyYRef.current -= velocityRef.current * frameTime; kittyYRef.current -= velocityRef.current * frameTime;
@@ -159,22 +130,24 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
velocityRef.current = 0; velocityRef.current = 0;
} }
// Przeszkoda // Ruch przeszkody (prędkość * czas)
const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT); const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT);
obstacleXRef.current -= currentSpeed * frameTime; obstacleXRef.current -= currentSpeed * frameTime;
// Reset przeszkody
if (obstacleXRef.current < -80) { if (obstacleXRef.current < -80) {
obstacleXRef.current = GAME_WIDTH + 50; obstacleXRef.current = 750;
scoreRef.current += 1; scoreRef.current += 1;
setScore(scoreRef.current); setScore(scoreRef.current);
} }
// Kolizja // Kolizja (strefa trafienia dopasowana do czasu)
if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) { if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) {
endGame(); endGame();
return; return;
} }
// Renderowanie wizualne
setDisplayKittyY(kittyYRef.current); setDisplayKittyY(kittyYRef.current);
setDisplayObstacleX(obstacleXRef.current); setDisplayObstacleX(obstacleXRef.current);
@@ -191,111 +164,86 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
const handleKey = (e: KeyboardEvent) => { const handleKey = (e: KeyboardEvent) => {
if (e.code === 'Space') { if (e.code === 'Space') {
e.preventDefault(); e.preventDefault();
handleAction(); if (!isPlaying || gameOver) startGame(); else jump();
} }
}; };
window.addEventListener('keydown', handleKey); window.addEventListener('keydown', handleKey);
return () => window.removeEventListener('keydown', handleKey); return () => window.removeEventListener('keydown', handleKey);
}, [handleAction]); }, [isPlaying, gameOver, startGame, jump]);
return ( return (
<div className="flex flex-col items-center justify-start pt-8 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden"> <div className="flex flex-col items-center justify-center min-h-[70vh] p-4 font-sans select-none">
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
<button
onClick={onBack}
className="z-50 mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none bg-white/50 px-4 py-2 rounded-full cursor-pointer"
>
<ArrowLeft size={20} /> Back <ArrowLeft size={20} /> Back
</button> </button>
{/* KONTENER SKALOWANIA */}
<div <div
style={{ className={`relative w-full max-w-[650px] h-[340px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer
width: GAME_WIDTH, ${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
height: GAME_HEIGHT, onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
transform: `scale(${scale})`,
transformOrigin: 'top center',
touchAction: 'none' // Zapobiega scrollowaniu na mobile
}}
className="relative shrink-0"
> >
<div {/* Niebo */}
className={`relative w-full h-full rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer <div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`} <Moon className="text-indigo-200 fill-indigo-100" size={48} />
// Używamy onPointerDown zamiast onClick/onTouchStart
onPointerDown={handleAction}
>
{/* Niebo */}
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
</div>
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
</div>
{/* UI Score */}
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
<div className="text-3xl tracking-tighter">Score: {score}</div>
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
<Trophy size={14} /> High: {highScore}
</div>
</div>
{/* KOTEK */}
<div className="absolute left-10 pointer-events-none" style={{ bottom: `${displayKittyY + 48}px` }}>
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
</div>
{/* PRZESZKODA */}
<div
className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000 pointer-events-none
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
style={{ left: `${displayObstacleX}px` }}
>
<div className={`w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} rotate-45`} />
<div className={`absolute w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} -rotate-45`} />
</div>
{/* Ziemia */}
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around pointer-events-none
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
</div>
{/* EKRAN STARTOWY */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors pointer-events-none">
START
</button>
<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Tap or Space</p>
</div>
</div>
)}
{/* GAME OVER */}
{gameOver && (
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
<button
className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95 pointer-events-auto"
onPointerDown={(e) => { e.stopPropagation(); startGame(); }}
>
TRY AGAIN
</button>
</div>
)}
</div> </div>
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
</div>
{/* UI Score */}
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
<div className="text-3xl tracking-tighter">Score: {score}</div>
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
<Trophy size={14} /> High: {highScore}
</div>
</div>
{/* KOTEK */}
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
</div>
{/* PRZESZKODA */}
<div
className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
style={{ left: `${displayObstacleX}px` }}
>
<div className={`w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} rotate-45`} />
<div className={`absolute w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} -rotate-45`} />
</div>
{/* Ziemia */}
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
</div>
{/* Ekrany start/stop */}
{!isPlaying && !gameOver && (
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors">
START
</button>
<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Click or Space</p>
</div>
</div>
)}
{gameOver && (
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
<button className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95">
TRY AGAIN
</button>
</div>
)}
</div> </div>
{/* Informacja dla mobile */}
<div className="mt-4 text-xs text-slate-400 sm:hidden">
Tap anywhere to jump
</div>
</div> </div>
); );
}; };

View File

@@ -1,47 +1,66 @@
// src/context/AuthProvider.tsx import { useState, useCallback, type ReactNode } from 'react';
import { useState, useCallback, type ReactNode } from 'react'; import { AuthContext } from './AuthContext';
import { AuthContext } from './AuthContext'; // Importujemy stałą z pliku obok
import { sha512 } from '../utils/crypto'; import { sha512 } from '../utils/crypto';
import type { AuthResponse } from '../types/auth';
// Nazwa klucza w localStorage (musi być spójna z Generator.tsx)
const TOKEN_KEY = 'jwt_token';
// Adres API
const API_BASE = import.meta.env.VITE_API_TARGET || 'https://ktty.is';
export function AuthProvider({ children }: { children: ReactNode }) { export function AuthProvider({ children }: { children: ReactNode }) {
const [token, setToken] = useState<string | null>(sessionStorage.getItem('ktty_token')); // Inicjalizacja stanu
const [token, setToken] = useState<string | null>(() => localStorage.getItem(TOKEN_KEY));
const [loading, setLoading] = useState(false); const [loading, setLoading] = useState(false);
const [error, setError] = useState<string | null>(null); const [error, setError] = useState<string | null>(null);
const authRequest = useCallback(async (endpoint: 'signUp' | 'signIn', name: string, pass: string) => { const authRequest = useCallback(async (endpoint: 'signIn' | 'signUp', name: string, pass: string) => {
setLoading(true); setLoading(true);
setError(null); setError(null);
try { try {
const hashedPassword = await sha512(pass); const hashedPassword = await sha512(pass);
const response = await fetch(`/api/v1/user/${endpoint}`, {
const response = await fetch(`${API_BASE}/api/v1/user/${endpoint}`, {
method: 'POST', method: 'POST',
headers: { headers: { 'Content-Type': 'application/json' },
'accept': 'application/json', body: JSON.stringify({ name, password: hashedPassword }),
'Content-Type': 'application/json',
},
body: JSON.stringify({ name, password: hashedPassword, ttl: 86400 }),
}); });
const data: AuthResponse = await response.json(); const data = await response.json();
if (!response.ok) throw new Error(data.error || data.message || `Error ${response.status}`);
if (data.token) { if (!response.ok) {
sessionStorage.setItem('ktty_token', data.token); throw new Error(data?.message || data?.error || 'Błąd autoryzacji');
setToken(data.token); // To aktualizuje stan w całej aplikacji natychmiast!
} }
if (data?.token) {
localStorage.setItem(TOKEN_KEY, data.token);
setToken(data.token);
}
return data; return data;
} catch (err: unknown) { } catch (err: unknown) {
setError(err instanceof Error ? err.message : 'Unknown error'); const msg = err instanceof Error ? err.message : 'Wystąpił błąd';
setError(msg);
return null; return null;
} finally { } finally {
setLoading(false); setLoading(false);
} }
}, []); }, []);
// ZMODYFIKOWANA FUNKCJA LOGOUT
const logout = useCallback(() => { const logout = useCallback(() => {
sessionStorage.removeItem('ktty_token'); // 1. Usuwamy token z pamięci
localStorage.removeItem(TOKEN_KEY);
setToken(null); setToken(null);
// 2. Wymuszamy odświeżenie aplikacji
// To jest "Hard Refresh", który czyści cały stan Reacta
window.location.reload();
// Opcjonalnie: Jeśli wolisz tylko przekierowanie na główną bez pełnego przeładowania (szybciej, ale zostawia stan w pamięci):
// window.location.href = '/';
}, []); }, []);
return ( return (

View File

@@ -1,4 +1,4 @@
{ {
"compilerOptions": { "compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo", "tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "ES2022", "target": "ES2022",

View File

@@ -1,7 +1,8 @@
{ {
"files": [], "files": [],
"references": [ "references": [
{ "path": "./tsconfig.app.json" }, { "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" } { "path": "./tsconfig.node.json" }
] ]
} }

View File

@@ -1,50 +1,54 @@
import { defineConfig, loadEnv } from 'vite' import { defineConfig, loadEnv, type PluginOption } from 'vite'
import react from '@vitejs/plugin-react' import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite' import tailwindcss from '@tailwindcss/vite'
import path from 'path' // Importuj moduł path import path from 'path'
import { fileURLToPath } from 'url'
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
export default defineConfig(({ mode }) => { export default defineConfig(({ mode }) => {
// Ustawiamy ścieżkę do folderu, w którym faktycznie znajduje się plik .env
// path.resolve(__dirname, '..') oznacza: "wyjdź jeden poziom wyżej względem tego pliku"
const envDirectory = path.resolve(__dirname, '..'); const envDirectory = path.resolve(__dirname, '..');
// Ładujemy env z określonej lokalizacji
const env = loadEnv(mode, envDirectory, ''); const env = loadEnv(mode, envDirectory, '');
const apiTarget = env.VITE_API_TARGET; const backendTarget = env.VITE_API_TARGET;
return { return {
envDir: envDirectory,
plugins: [ plugins: [
react(), react() as PluginOption,
tailwindcss(), tailwindcss() as PluginOption,
], ],
server: { server: {
port: 6568, port: 6568,
host: true, // Pozwala na dostęp przez IP w sieci lokalnej
// Jeśli testujesz subdomeny lokalnie (np. app.local.ktty.is), dodaj to:
allowedHosts: [
'.ktty.is',
'localhost',
'127.0.0.1',
],
// vite.config.ts
proxy: { proxy: {
'/api': { '/api': {
target: apiTarget, target: backendTarget,
changeOrigin: true, changeOrigin: true,
secure: false, secure: false,
headers: { cookieDomainRewrite: {
'Origin': apiTarget, "*": ""
'Referer': `${apiTarget}/`
}, },
configure: (proxy) => { },
proxy.on('error', (err) => { },
console.log('[Proxy Error]:', err.message);
});
proxy.on('proxyReq', (_, req) => {
console.log(`[Proxy] Wysyłam do: ${apiTarget}${req.url}`);
});
proxy.on('proxyRes', (proxyRes, req) => {
console.log(`[Proxy] Odpowiedź: ${proxyRes.statusCode} ${req.url}`);
});
},
}
}
}, },
preview: { preview: {
port: 6568, port: 6568,
allowedHosts: true,
},
resolve: {
alias: {
'@': path.resolve(__dirname, './src'),
},
}, },
} }
}) })