Compare commits
15 Commits
RWD
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ad76294d73
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10
.env.default
10
.env.default
@@ -1,7 +1,7 @@
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# Site info
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PUBLIC_URL=https://example.com
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PUBLIC_URL=https://example.com # Publicly accessible website root, used for rewrites. Note there is no trailing slash in the URL.
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USE_SUBDOMAINS=true
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USE_SUBDOMAINS=true # Whether backend allows for use of subdomains in URL generation.
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DEBUG=false
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DEBUG=false
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# Frontend specific
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# Frontend specific
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<miejsce na twoje zmienne>
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VITE_API_TARGET=https://pies.com
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VITE_API_TARGET=kitkat.example.com # Target backend for API requests.
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VITE_ALLOWED_HOST=pies.com # for sub domens add . before host address
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@@ -13,7 +13,7 @@
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<meta name="twitter:card" content="summary_large_image" />
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<meta name="twitter:card" content="summary_large_image" />
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<meta name="twitter:title" content="kittyurl shortener" />
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<meta name="twitter:title" content="kittyurl shortener" />
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<meta name="twitter:description" content="Your go-to place for short and memorable URLs." />
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<meta name="twitter:description" content="Your go-to place for short and memorable URLs." />
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<meta name="twitter:image" content="/src/assets/ket.png" />
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<meta name="twitter:image" content="/src/assets/Ket.png" />
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</head>
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</head>
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18
kittyurl-frontend/package-lock.json
generated
18
kittyurl-frontend/package-lock.json
generated
@@ -10,6 +10,7 @@
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|||||||
"dependencies": {
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"dependencies": {
|
||||||
"@tailwindcss/vite": "^4.1.18",
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"@tailwindcss/vite": "^4.1.18",
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||||||
"axios": "^1.13.2",
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"axios": "^1.13.2",
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||||||
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"js-cookie": "^3.0.5",
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||||||
"js-sha512": "^0.9.0",
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"js-sha512": "^0.9.0",
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||||||
"lucide-react": "^0.562.0",
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"lucide-react": "^0.562.0",
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||||||
"react": "^19.2.0",
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"react": "^19.2.0",
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@@ -18,6 +19,7 @@
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@eslint/js": "^9.39.1",
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"@eslint/js": "^9.39.1",
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||||||
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"@types/js-cookie": "^3.0.6",
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||||||
"@types/node": "^24.10.1",
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"@types/node": "^24.10.1",
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||||||
"@types/react": "^19.2.5",
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"@types/react": "^19.2.5",
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"@types/react-dom": "^19.2.3",
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"@types/react-dom": "^19.2.3",
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@@ -1588,6 +1590,13 @@
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"integrity": "sha512-dWHzHa2WqEXI/O1E9OjrocMTKJl2mSrEolh1Iomrv6U+JuNwaHXsXx9bLu5gG7BUWFIN0skIQJQ/L1rIex4X6w==",
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"integrity": "sha512-dWHzHa2WqEXI/O1E9OjrocMTKJl2mSrEolh1Iomrv6U+JuNwaHXsXx9bLu5gG7BUWFIN0skIQJQ/L1rIex4X6w==",
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"license": "MIT"
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"license": "MIT"
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},
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},
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"node_modules/@types/js-cookie": {
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"version": "3.0.6",
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"resolved": "https://registry.npmjs.org/@types/js-cookie/-/js-cookie-3.0.6.tgz",
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"integrity": "sha512-wkw9yd1kEXOPnvEeEV1Go1MmxtBJL0RR79aOTAApecWFVu7w0NNXNqhcWgvw2YgZDYadliXkl14pa3WXw5jlCQ==",
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"dev": true,
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"license": "MIT"
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},
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"node_modules/@types/json-schema": {
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"node_modules/@types/json-schema": {
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"version": "7.0.15",
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"version": "7.0.15",
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"resolved": "https://registry.npmjs.org/@types/json-schema/-/json-schema-7.0.15.tgz",
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"resolved": "https://registry.npmjs.org/@types/json-schema/-/json-schema-7.0.15.tgz",
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@@ -3007,6 +3016,15 @@
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"jiti": "lib/jiti-cli.mjs"
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"jiti": "lib/jiti-cli.mjs"
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}
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}
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},
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},
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"node_modules/js-cookie": {
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"version": "3.0.5",
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"resolved": "https://registry.npmjs.org/js-cookie/-/js-cookie-3.0.5.tgz",
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|
"integrity": "sha512-cEiJEAEoIbWfCZYKWhVwFuvPX1gETRYPw6LlaTKoxD3s2AkXzkCjnp6h0V77ozyqj0jakteJ4YqDJT830+lVGw==",
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"license": "MIT",
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"engines": {
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"node": ">=14"
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}
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},
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"node_modules/js-sha512": {
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"node_modules/js-sha512": {
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"version": "0.9.0",
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"version": "0.9.0",
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"resolved": "https://registry.npmjs.org/js-sha512/-/js-sha512-0.9.0.tgz",
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"resolved": "https://registry.npmjs.org/js-sha512/-/js-sha512-0.9.0.tgz",
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@@ -13,6 +13,7 @@
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"dependencies": {
|
"dependencies": {
|
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"@tailwindcss/vite": "^4.1.18",
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"@tailwindcss/vite": "^4.1.18",
|
||||||
"axios": "^1.13.2",
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"axios": "^1.13.2",
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"js-cookie": "^3.0.5",
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"js-sha512": "^0.9.0",
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"js-sha512": "^0.9.0",
|
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"lucide-react": "^0.562.0",
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"lucide-react": "^0.562.0",
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"react": "^19.2.0",
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"react": "^19.2.0",
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@@ -21,6 +22,7 @@
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},
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},
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"devDependencies": {
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"devDependencies": {
|
||||||
"@eslint/js": "^9.39.1",
|
"@eslint/js": "^9.39.1",
|
||||||
|
"@types/js-cookie": "^3.0.6",
|
||||||
"@types/node": "^24.10.1",
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"@types/node": "^24.10.1",
|
||||||
"@types/react": "^19.2.5",
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"@types/react": "^19.2.5",
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||||||
"@types/react-dom": "^19.2.3",
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"@types/react-dom": "^19.2.3",
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@@ -7,19 +7,43 @@ import { KittyGame } from './components/KittyGame';
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import { FlappyCat } from './components/FlappyCat';
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import { FlappyCat } from './components/FlappyCat';
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import { useAuth } from './hooks/useAuth';
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import { useAuth } from './hooks/useAuth';
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// Eksportujemy typ, aby inne pliki mogły go użyć
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export type View = 'home' | 'login' | 'history' | 'jump-game' | 'flappy-game';
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export type View = 'home' | 'login' | 'history' | 'jump-game' | 'flappy-game';
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const getSubdomain = () => {
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const hostname = window.location.hostname;
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const parts = hostname.split('.');
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if (parts.length <= 2) return null;
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return parts[0];
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};
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function App() {
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function App() {
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const [url, setUrl] = useState('');
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const [url, setUrl] = useState('');
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const [view, setView] = useState<View>('home');
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const [view, setView] = useState<View>('home');
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const { isAuthenticated, logout } = useAuth();
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const { isAuthenticated, logout } = useAuth();
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const subdomain = getSubdomain();
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/**
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* STAN POCHODNY (Derived State)
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* Rozwiązuje błąd "cascading renders". Jeśli użytkownik jest na subdomenie
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* i nie jest zalogowany, automatycznie renderujemy widok logowania,
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* ale nie nadpisujemy stanu 'view' w nieskończoność.
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*/
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const activeView = (subdomain && !isAuthenticated) ? 'login' : view;
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const renderView = () => {
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const renderView = () => {
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switch (view) {
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switch (activeView) {
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case 'login':
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case 'login':
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return <LoginView onBack={() => setView('home')} onSuccess={() => setView('home')} />;
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return (
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<LoginView
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onBack={() => setView('home')}
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onSuccess={() => setView('home')}
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/>
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);
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case 'history':
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case 'history':
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// Strażnik dostępu dla widoku historii
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if (!isAuthenticated) {
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return <LoginView onBack={() => setView('home')} onSuccess={() => setView('home')} />;
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}
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return <HistoryView onBack={() => setView('home')} />;
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return <HistoryView onBack={() => setView('home')} />;
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case 'jump-game':
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case 'jump-game':
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return <KittyGame onBack={() => setView('home')} />;
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return <KittyGame onBack={() => setView('home')} />;
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@@ -37,7 +61,12 @@ function App() {
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isAuthenticated={isAuthenticated}
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isAuthenticated={isAuthenticated}
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onLogout={logout}
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onLogout={logout}
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||||||
/>
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/>
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<main>{renderView()}</main>
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<main>
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{/* Jeśli użytkownik jest zalogowany (SSO), activeView od razu
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pokaże Generator, zamiast LoginView.
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*/}
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{renderView()}
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||||||
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</main>
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</div>
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</div>
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);
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);
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}
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}
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@@ -1,25 +0,0 @@
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import axios from 'axios';
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import { sha512 } from 'js-sha512';
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// Interfejs zgodny z Twoją dokumentacją [cite: 74-79]
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export interface AuthResponse {
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status: "ok";
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name: string;
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role: "user" | "admin";
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token: string;
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}
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export const loginUser = async (name: string, pass: string): Promise<AuthResponse> => {
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// Wysyłamy POST zgodnie ze specyfikacją dokumentacji [cite: 68]
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const response = await axios.post('https://twoj-backend.pl/api/v1/user/signIn', {
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name: name,
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password: sha512(pass) // Wymagane SHA-512 [cite: 71]
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});
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// Jeśli sukces, zapisujemy token JWT [cite: 78]
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if (response.data.status === "ok") {
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localStorage.setItem('token', response.data.token);
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}
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return response.data;
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};
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@@ -1,7 +1,7 @@
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import React, { useState, useEffect, useRef, useCallback } from 'react';
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import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
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import { ArrowLeft, Trophy, Sparkles } from 'lucide-react';
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// --- MODEL KOTA (Wizualizacja) ---
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// --- MODEL KOTA ---
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interface DetailedKittyProps { isGameOver: boolean; }
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interface DetailedKittyProps { isGameOver: boolean; }
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const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
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const mainColor = isGameOver ? '#cbd5e1' : '#f472b6';
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@@ -32,20 +32,16 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isGameOver }) => {
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);
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);
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};
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};
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|
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// --- KONFIGURACJA GRY ---
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// --- KONFIGURACJA NIEZALEŻNA OD FPS (Wartości na sekundę) ---
|
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const GAP_SIZE = 170; // Przerwa między rurami
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const GAP_SIZE = 180;
|
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const PIPE_WIDTH = 70;
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const PIPE_WIDTH = 70;
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const PIPE_SPEED = 220; // px/s
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const PIPE_SPEED = 200; // px/s
|
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const PIPE_SPAWN_RATE = 1.6; // co ile sekund rura
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const PIPE_SPAWN_RATE = 1.8; // sekundy
|
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const GRAVITY = 1400; // siła grawitacji
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const GRAVITY = 1400; // px/s^2
|
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const FLAP_STRENGTH = -420; // siła skoku
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const FLAP_STRENGTH = -420; // px/s
|
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const CANVAS_HEIGHT = 450;
|
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// Logiczne wymiary gry (fizyka działa na tych wartościach, a ekran je tylko skaluje)
|
|
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const GAME_HEIGHT = 450;
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|
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const GAME_WIDTH = 600;
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|
||||||
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|
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export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
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// --- STANY ---
|
|
||||||
const [isPlaying, setIsPlaying] = useState(false);
|
const [isPlaying, setIsPlaying] = useState(false);
|
||||||
const [gameOver, setGameOver] = useState(false);
|
const [gameOver, setGameOver] = useState(false);
|
||||||
const [score, setScore] = useState(0);
|
const [score, setScore] = useState(0);
|
||||||
@@ -54,13 +50,10 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
return saved ? parseInt(saved, 10) : 0;
|
return saved ? parseInt(saved, 10) : 0;
|
||||||
});
|
});
|
||||||
|
|
||||||
// Stany do renderowania
|
|
||||||
const [displayKittyY, setDisplayKittyY] = useState(150);
|
const [displayKittyY, setDisplayKittyY] = useState(150);
|
||||||
const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]);
|
const [displayPipes, setDisplayPipes] = useState<{ x: number; topHeight: number; id: number }[]>([]);
|
||||||
const [rotation, setRotation] = useState(0);
|
const [rotation, setRotation] = useState(0);
|
||||||
const [scale, setScale] = useState(1); // Skala RWD
|
|
||||||
|
|
||||||
// --- REFS (FIZYKA) ---
|
|
||||||
const kittyYRef = useRef(150);
|
const kittyYRef = useRef(150);
|
||||||
const velocityRef = useRef(0);
|
const velocityRef = useRef(0);
|
||||||
const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]);
|
const pipesRef = useRef<{ x: number; topHeight: number; id: number; passed?: boolean }[]>([]);
|
||||||
@@ -69,26 +62,6 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
const lastTimeRef = useRef<number>(0);
|
const lastTimeRef = useRef<number>(0);
|
||||||
const spawnTimerRef = useRef<number>(0);
|
const spawnTimerRef = useRef<number>(0);
|
||||||
|
|
||||||
// --- RWD: Obliczanie skali ---
|
|
||||||
useEffect(() => {
|
|
||||||
const handleResize = () => {
|
|
||||||
const availableWidth = window.innerWidth - 32; // margines boczny
|
|
||||||
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
|
|
||||||
|
|
||||||
const scaleX = availableWidth / GAME_WIDTH;
|
|
||||||
const scaleY = availableHeight / GAME_HEIGHT;
|
|
||||||
|
|
||||||
// Dopasuj do ekranu, ale nie powiększaj powyżej 100% (żeby nie tracić jakości)
|
|
||||||
const newScale = Math.min(scaleX, scaleY, 1);
|
|
||||||
setScale(newScale);
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener('resize', handleResize);
|
|
||||||
handleResize(); // Init
|
|
||||||
return () => window.removeEventListener('resize', handleResize);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
// --- LOGIKA GRY ---
|
|
||||||
const endGame = useCallback(() => {
|
const endGame = useCallback(() => {
|
||||||
setGameOver(true);
|
setGameOver(true);
|
||||||
setIsPlaying(false);
|
setIsPlaying(false);
|
||||||
@@ -108,7 +81,7 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
velocityRef.current = 0;
|
velocityRef.current = 0;
|
||||||
pipesRef.current = [];
|
pipesRef.current = [];
|
||||||
spawnTimerRef.current = 0;
|
spawnTimerRef.current = 0;
|
||||||
lastTimeRef.current = performance.now();
|
lastTimeRef.current = performance.now(); // Inicjalizacja czasu
|
||||||
setDisplayKittyY(150);
|
setDisplayKittyY(150);
|
||||||
setDisplayPipes([]);
|
setDisplayPipes([]);
|
||||||
setRotation(0);
|
setRotation(0);
|
||||||
@@ -118,87 +91,64 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH;
|
if (isPlaying && !gameOver) velocityRef.current = FLAP_STRENGTH;
|
||||||
}, [isPlaying, gameOver]);
|
}, [isPlaying, gameOver]);
|
||||||
|
|
||||||
// --- OBSŁUGA INPUTU (NAPRAWIONA) ---
|
|
||||||
const handleAction = useCallback((e?: React.SyntheticEvent) => {
|
|
||||||
// WAŻNE: Nie używamy e.preventDefault() tutaj, bo to powoduje błąd w Chrome.
|
|
||||||
// Zamiast tego CSS 'touch-action: none' blokuje scrollowanie.
|
|
||||||
if (e) {
|
|
||||||
e.stopPropagation();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isPlaying || gameOver) {
|
|
||||||
startGame();
|
|
||||||
} else {
|
|
||||||
flap();
|
|
||||||
}
|
|
||||||
}, [isPlaying, gameOver, startGame, flap]);
|
|
||||||
|
|
||||||
// --- PĘTLA GRY ---
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const update = (currentTime: number) => {
|
const update = (currentTime: number) => {
|
||||||
if (gameOver || !isPlaying) return;
|
if (gameOver || !isPlaying) return;
|
||||||
|
|
||||||
// Delta time w sekundach
|
// --- DYNAMICZNY DELTA TIME ---
|
||||||
|
// Obliczamy ile sekund upłynęło od ostatniej klatki (np. 0.0069s dla 144Hz)
|
||||||
const dt = (currentTime - lastTimeRef.current) / 1000;
|
const dt = (currentTime - lastTimeRef.current) / 1000;
|
||||||
lastTimeRef.current = currentTime;
|
lastTimeRef.current = currentTime;
|
||||||
const frameTime = Math.min(dt, 0.1); // Limit laga
|
|
||||||
|
|
||||||
// 1. Fizyka grawitacji
|
// Zabezpieczenie przed ogromnym skokiem fizyki przy lagu
|
||||||
|
const frameTime = Math.min(dt, 0.1);
|
||||||
|
|
||||||
|
// Fizyka grawitacji
|
||||||
velocityRef.current += GRAVITY * frameTime;
|
velocityRef.current += GRAVITY * frameTime;
|
||||||
kittyYRef.current += velocityRef.current * frameTime;
|
kittyYRef.current += velocityRef.current * frameTime;
|
||||||
|
|
||||||
// Rotacja
|
// Płynna rotacja zależna od prędkości pionowej
|
||||||
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -25), 90));
|
setRotation(Math.min(Math.max(velocityRef.current * 0.12, -20), 80));
|
||||||
|
|
||||||
// Kolizja z sufitem/podłogą
|
// Kolizja z sufitem/ziemią
|
||||||
if (kittyYRef.current > GAME_HEIGHT - 40 || kittyYRef.current < -50) {
|
if (kittyYRef.current > CANVAS_HEIGHT - 40 || kittyYRef.current < -50) {
|
||||||
endGame();
|
endGame();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Generowanie rur
|
// Spawn rur
|
||||||
spawnTimerRef.current += frameTime;
|
spawnTimerRef.current += frameTime;
|
||||||
if (spawnTimerRef.current >= PIPE_SPAWN_RATE) {
|
if (spawnTimerRef.current >= PIPE_SPAWN_RATE) {
|
||||||
const minPipe = 60;
|
const topHeight = Math.random() * (220 - 70) + 70;
|
||||||
const maxPipe = GAME_HEIGHT - GAP_SIZE - minPipe;
|
pipesRef.current.push({ x: 650, topHeight, id: Date.now() });
|
||||||
const topHeight = Math.random() * (maxPipe - minPipe) + minPipe;
|
|
||||||
|
|
||||||
pipesRef.current.push({ x: GAME_WIDTH + 50, topHeight, id: Date.now() });
|
|
||||||
spawnTimerRef.current = 0;
|
spawnTimerRef.current = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Ruch rur i kolizje
|
// Ruch rur i kolizje
|
||||||
const updatedPipes = [];
|
const updatedPipes = [];
|
||||||
for (const p of pipesRef.current) {
|
for (const p of pipesRef.current) {
|
||||||
p.x -= PIPE_SPEED * frameTime;
|
p.x -= PIPE_SPEED * frameTime;
|
||||||
|
|
||||||
// Hitbox rury (marginesy dla łatwiejszej gry)
|
// Hitbox (z małym marginesem dla kota)
|
||||||
const hitXLeft = p.x + 5;
|
if (p.x < 100 && p.x + PIPE_WIDTH > 55) {
|
||||||
const hitXRight = p.x + PIPE_WIDTH - 5;
|
|
||||||
|
|
||||||
// Sprawdzenie czy kot jest w poziomie rury
|
|
||||||
if (hitXLeft < 100 && hitXRight > 55) {
|
|
||||||
// Sprawdzenie czy kot uderzył w górę lub dół
|
|
||||||
// (dodajemy marginesy bezpieczeństwa)
|
|
||||||
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
|
if (kittyYRef.current < p.topHeight || kittyYRef.current > p.topHeight + GAP_SIZE - 45) {
|
||||||
endGame();
|
endGame();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Naliczanie punktów
|
// Punktacja
|
||||||
if (p.x < 50 && !p.passed) {
|
if (p.x < 50 && !p.passed) {
|
||||||
p.passed = true;
|
p.passed = true;
|
||||||
scoreRef.current += 1;
|
scoreRef.current += 1;
|
||||||
setScore(scoreRef.current);
|
setScore(scoreRef.current);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Usuwanie starych rur
|
if (p.x > -PIPE_WIDTH) updatedPipes.push(p);
|
||||||
if (p.x > -PIPE_WIDTH - 50) updatedPipes.push(p);
|
|
||||||
}
|
}
|
||||||
pipesRef.current = updatedPipes;
|
pipesRef.current = updatedPipes;
|
||||||
|
|
||||||
// 4. Renderowanie
|
// Update stanów do renderowania
|
||||||
setDisplayKittyY(kittyYRef.current);
|
setDisplayKittyY(kittyYRef.current);
|
||||||
setDisplayPipes([...pipesRef.current]);
|
setDisplayPipes([...pipesRef.current]);
|
||||||
|
|
||||||
@@ -211,108 +161,64 @@ export const FlappyCat: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
return () => cancelAnimationFrame(requestRef.current);
|
return () => cancelAnimationFrame(requestRef.current);
|
||||||
}, [isPlaying, gameOver, endGame]);
|
}, [isPlaying, gameOver, endGame]);
|
||||||
|
|
||||||
// Obsługa Spacji
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const handleKey = (e: KeyboardEvent) => {
|
const handleKey = (e: KeyboardEvent) => {
|
||||||
if (e.code === 'Space') {
|
if (e.code === 'Space') {
|
||||||
e.preventDefault(); // Tu można bezpiecznie użyć preventDefault dla klawiatury
|
e.preventDefault();
|
||||||
handleAction();
|
if (!isPlaying || gameOver) startGame(); else flap();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
window.addEventListener('keydown', handleKey);
|
window.addEventListener('keydown', handleKey);
|
||||||
return () => window.removeEventListener('keydown', handleKey);
|
return () => window.removeEventListener('keydown', handleKey);
|
||||||
}, [handleAction]);
|
}, [isPlaying, gameOver, startGame, flap]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col items-center justify-start pt-4 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden">
|
<div className="flex flex-col items-center justify-center min-h-[75vh] p-4 font-sans select-none">
|
||||||
|
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
|
||||||
<button
|
|
||||||
onClick={onBack}
|
|
||||||
className="z-50 mb-4 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none px-4 py-2 bg-white/50 rounded-full cursor-pointer"
|
|
||||||
>
|
|
||||||
<ArrowLeft size={20} /> Back to Menu
|
<ArrowLeft size={20} /> Back to Menu
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
{/* WRAPPER SKALUJĄCY GRĘ */}
|
|
||||||
<div
|
<div
|
||||||
style={{
|
className="relative w-full max-w-[600px] h-[450px] bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer"
|
||||||
width: GAME_WIDTH,
|
onClick={() => { if (!isPlaying || gameOver) startGame(); else flap(); }}
|
||||||
height: GAME_HEIGHT,
|
|
||||||
transform: `scale(${scale})`,
|
|
||||||
transformOrigin: 'top center',
|
|
||||||
touchAction: 'none' // KLUCZOWE DLA MOBILE: blokuje gesty przeglądarki
|
|
||||||
}}
|
|
||||||
className="relative shrink-0"
|
|
||||||
>
|
>
|
||||||
<div
|
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
|
||||||
className="relative w-full h-full bg-sky-100 rounded-[3rem] shadow-2xl border-4 border-white overflow-hidden cursor-pointer"
|
<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
|
||||||
// KLUCZOWE: Używamy onPointerDown zamiast onTouchStart/onMouseDown
|
|
||||||
onPointerDown={handleAction}
|
|
||||||
>
|
|
||||||
{/* TŁO / DEKORACJE */}
|
|
||||||
<div className="absolute top-10 left-10 text-white/40"><Sparkles size={40} /></div>
|
|
||||||
<div className="absolute top-40 right-20 text-white/30"><Sparkles size={60} /></div>
|
|
||||||
|
|
||||||
{/* CHMURY (Ozdoba) */}
|
<div className="absolute top-6 right-8 text-right z-30 font-black">
|
||||||
<div className="absolute bottom-10 left-10 w-24 h-8 bg-white/40 rounded-full" />
|
<div className="text-pink-500 text-4xl">Score: {score}</div>
|
||||||
<div className="absolute top-20 left-1/2 w-32 h-10 bg-white/40 rounded-full" />
|
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
|
||||||
|
|
||||||
{/* HUD */}
|
|
||||||
<div className="absolute top-6 right-8 text-right z-30 font-black pointer-events-none">
|
|
||||||
<div className="text-pink-500 text-4xl drop-shadow-sm">Score: {score}</div>
|
|
||||||
<div className="text-pink-300 text-sm flex items-center justify-end gap-1"><Trophy size={14} /> Record: {highScore}</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* GRACZ (KOT) */}
|
|
||||||
<div className="absolute left-10 z-20 pointer-events-none" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
|
|
||||||
<DetailedKitty isGameOver={gameOver} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* RURY */}
|
|
||||||
{displayPipes.map(p => (
|
|
||||||
<React.Fragment key={p.id}>
|
|
||||||
{/* Górna rura */}
|
|
||||||
<div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl pointer-events-none"
|
|
||||||
style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} />
|
|
||||||
|
|
||||||
{/* Dolna rura */}
|
|
||||||
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl pointer-events-none"
|
|
||||||
style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: GAME_HEIGHT - (p.topHeight + GAP_SIZE) }} />
|
|
||||||
</React.Fragment>
|
|
||||||
))}
|
|
||||||
|
|
||||||
{/* EKRAN STARTOWY */}
|
|
||||||
{!isPlaying && !gameOver && (
|
|
||||||
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
|
|
||||||
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100 mx-4 pointer-events-none">
|
|
||||||
<p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p>
|
|
||||||
<p className="text-slate-400 mb-4 text-sm font-bold uppercase tracking-widest">Tap to Jump</p>
|
|
||||||
<div className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg inline-block">START</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{/* GAME OVER */}
|
|
||||||
{gameOver && (
|
|
||||||
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center">
|
|
||||||
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
|
|
||||||
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
|
|
||||||
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl hover:bg-pink-600 transition-colors pointer-events-auto"
|
|
||||||
onPointerDown={(e) => {
|
|
||||||
e.stopPropagation(); // Żeby kliknięcie w guzik nie podbiło kota w tle
|
|
||||||
startGame();
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
TRY AGAIN
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="mt-4 text-xs text-slate-400 sm:hidden">
|
<div className="absolute left-10 z-20" style={{ top: `${displayKittyY}px`, transform: `rotate(${rotation}deg)`, transition: 'transform 0.08s linear' }}>
|
||||||
Tap anywhere to jump
|
<DetailedKitty isGameOver={gameOver} />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{displayPipes.map(p => (
|
||||||
|
<React.Fragment key={p.id}>
|
||||||
|
<div className="absolute bg-[#e5c29f] border-x-4 border-b-8 border-[#d4ac87] rounded-b-3xl" style={{ left: p.x, top: 0, width: PIPE_WIDTH, height: p.topHeight }} />
|
||||||
|
<div className="absolute bg-[#e5c29f] border-x-4 border-t-8 border-[#d4ac87] rounded-t-3xl" style={{ left: p.x, top: p.topHeight + GAP_SIZE, width: PIPE_WIDTH, height: CANVAS_HEIGHT - (p.topHeight + GAP_SIZE) }} />
|
||||||
|
</React.Fragment>
|
||||||
|
))}
|
||||||
|
|
||||||
|
{!isPlaying && !gameOver && (
|
||||||
|
<div className="absolute inset-0 bg-white/40 backdrop-blur-sm flex items-center justify-center z-40">
|
||||||
|
<div className="bg-white p-10 rounded-[3rem] shadow-2xl text-center border-4 border-pink-100">
|
||||||
|
<p className="text-3xl font-black text-pink-500 mb-6">Flappy Cat 🎈</p>
|
||||||
|
<button className="bg-pink-500 text-white px-10 py-4 rounded-2xl font-black animate-bounce text-xl shadow-lg">START</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{gameOver && (
|
||||||
|
<div className="absolute inset-0 bg-pink-50/90 backdrop-blur-md flex flex-col items-center justify-center z-40 text-center">
|
||||||
|
<h3 className="text-5xl font-black text-pink-600 mb-2">Oops! 😿</h3>
|
||||||
|
<p className="font-bold text-3xl text-pink-400 mb-8">Score: {score}</p>
|
||||||
|
<button className="bg-pink-500 text-white px-12 py-4 rounded-2xl font-black text-xl shadow-xl">TRY AGAIN</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -15,7 +15,7 @@ export const Generator: React.FC<GeneratorProps> = ({ url, setUrl, onGenerate })
|
|||||||
KittyURL <PawPrint className="w-8 h-8 sm:w-12 sm:h-12" fill="currentColor" />
|
KittyURL <PawPrint className="w-8 h-8 sm:w-12 sm:h-12" fill="currentColor" />
|
||||||
</h1>
|
</h1>
|
||||||
<p className="text-pink-300 text-lg sm:text-xl font-medium px-4">
|
<p className="text-pink-300 text-lg sm:text-xl font-medium px-4">
|
||||||
Shorten your links with a purr!
|
Shorten KKKKKK your links with a purr!
|
||||||
</p>
|
</p>
|
||||||
</header>
|
</header>
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import React, { useState, useEffect, useRef, useCallback } from 'react';
|
import React, { useState, useEffect, useRef, useCallback } from 'react';
|
||||||
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
|
import { ArrowLeft, Trophy, Sparkles, Moon, Sun } from 'lucide-react';
|
||||||
|
|
||||||
// --- MODEL KOTA (Bez zmian) ---
|
// --- MODEL KOTA (Animacje CSS zostają, bo są czasowe, nie klatkowe) ---
|
||||||
interface DetailedKittyProps {
|
interface DetailedKittyProps {
|
||||||
isJumping: boolean;
|
isJumping: boolean;
|
||||||
isNight: boolean;
|
isNight: boolean;
|
||||||
@@ -49,13 +49,8 @@ const DetailedKitty: React.FC<DetailedKittyProps> = ({ isJumping, isNight, isGam
|
|||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- STAŁE WYMIARY LOGICZNE ---
|
// --- GŁÓWNY KOMPONENT Z DYNAMICZNYM DELTA TIME ---
|
||||||
const GAME_WIDTH = 650;
|
|
||||||
const GAME_HEIGHT = 340;
|
|
||||||
|
|
||||||
// --- GŁÓWNY KOMPONENT ---
|
|
||||||
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
||||||
// Stany gry
|
|
||||||
const [isPlaying, setIsPlaying] = useState(false);
|
const [isPlaying, setIsPlaying] = useState(false);
|
||||||
const [gameOver, setGameOver] = useState(false);
|
const [gameOver, setGameOver] = useState(false);
|
||||||
const [score, setScore] = useState(0);
|
const [score, setScore] = useState(0);
|
||||||
@@ -65,46 +60,25 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
const [displayKittyY, setDisplayKittyY] = useState(0);
|
const [displayKittyY, setDisplayKittyY] = useState(0);
|
||||||
const [displayObstacleX, setDisplayObstacleX] = useState(GAME_WIDTH);
|
const [displayObstacleX, setDisplayObstacleX] = useState(650);
|
||||||
|
|
||||||
// RWD State: Skala
|
|
||||||
const [scale, setScale] = useState(1);
|
|
||||||
|
|
||||||
const isNight = Math.floor(score / 10) % 2 === 1;
|
const isNight = Math.floor(score / 10) % 2 === 1;
|
||||||
|
|
||||||
// Referencje fizyczne
|
// Referencje fizyczne
|
||||||
const kittyYRef = useRef(0);
|
const kittyYRef = useRef(0);
|
||||||
const obstacleXRef = useRef(GAME_WIDTH);
|
const obstacleXRef = useRef(650);
|
||||||
const velocityRef = useRef(0);
|
const velocityRef = useRef(0);
|
||||||
const scoreRef = useRef(0);
|
const scoreRef = useRef(0);
|
||||||
const requestRef = useRef<number>(0);
|
const requestRef = useRef<number>(0);
|
||||||
const lastTimeRef = useRef<number>(0);
|
const lastTimeRef = useRef<number>(0);
|
||||||
|
|
||||||
// STAŁE KONFIGURACYJNE
|
// STAŁE KONFIGURACYJNE (Wartości na sekundę - niezależne od Hz)
|
||||||
const GRAVITY = 1800;
|
const GRAVITY = 1800; // Kot spadnie o 1800px w ciągu sekundy (jeśli nie ma prędkości początkowej)
|
||||||
const JUMP_FORCE = -550;
|
const JUMP_FORCE = -550; // Prędkość startowa skoku
|
||||||
const INITIAL_SPEED = 380;
|
const INITIAL_SPEED = 380; // Prędkość przeszkody w px/s
|
||||||
const SPEED_INCREMENT = 12;
|
const SPEED_INCREMENT = 12; // Przyspieszenie px/s na każdy punkt
|
||||||
const GROUND_Y = 0;
|
const GROUND_Y = 0;
|
||||||
|
|
||||||
// --- RWD LOGIC ---
|
|
||||||
useEffect(() => {
|
|
||||||
const handleResize = () => {
|
|
||||||
const availableWidth = window.innerWidth - 32; // marginesy boczne
|
|
||||||
const availableHeight = window.innerHeight - 100; // miejsce na nagłówek
|
|
||||||
|
|
||||||
const scaleX = availableWidth / GAME_WIDTH;
|
|
||||||
const scaleY = availableHeight / GAME_HEIGHT;
|
|
||||||
|
|
||||||
// Skalujemy w dół jeśli ekran jest mały, ale max 1 (nie powiększamy na dużych ekranach)
|
|
||||||
setScale(Math.min(scaleX, scaleY, 1));
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener('resize', handleResize);
|
|
||||||
handleResize();
|
|
||||||
return () => window.removeEventListener('resize', handleResize);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const endGame = useCallback(() => {
|
const endGame = useCallback(() => {
|
||||||
setGameOver(true);
|
setGameOver(true);
|
||||||
setIsPlaying(false);
|
setIsPlaying(false);
|
||||||
@@ -121,11 +95,12 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
setScore(0);
|
setScore(0);
|
||||||
scoreRef.current = 0;
|
scoreRef.current = 0;
|
||||||
kittyYRef.current = 0;
|
kittyYRef.current = 0;
|
||||||
obstacleXRef.current = GAME_WIDTH + 50;
|
obstacleXRef.current = 700;
|
||||||
velocityRef.current = 0;
|
velocityRef.current = 0;
|
||||||
|
// Kluczowe: inicjalizacja czasu startu
|
||||||
lastTimeRef.current = performance.now();
|
lastTimeRef.current = performance.now();
|
||||||
setDisplayKittyY(0);
|
setDisplayKittyY(0);
|
||||||
setDisplayObstacleX(GAME_WIDTH + 50);
|
setDisplayObstacleX(700);
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
const jump = useCallback(() => {
|
const jump = useCallback(() => {
|
||||||
@@ -134,23 +109,19 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
}
|
}
|
||||||
}, [gameOver, isPlaying]);
|
}, [gameOver, isPlaying]);
|
||||||
|
|
||||||
// --- OBSŁUGA WEJŚCIA (Touch & Mouse) ---
|
|
||||||
const handleAction = useCallback((e?: React.SyntheticEvent) => {
|
|
||||||
// Nie używamy e.preventDefault() tutaj, bo CSS touch-action załatwia sprawę
|
|
||||||
if (e) e.stopPropagation();
|
|
||||||
|
|
||||||
if (!isPlaying || gameOver) startGame(); else jump();
|
|
||||||
}, [isPlaying, gameOver, startGame, jump]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const update = (currentTime: number) => {
|
const update = (currentTime: number) => {
|
||||||
if (gameOver || !isPlaying) return;
|
if (gameOver || !isPlaying) return;
|
||||||
|
|
||||||
|
// --- OBLICZANIE DELTA TIME (Dynamiczna szybkość) ---
|
||||||
|
// dt to czas w sekundach, jaki upłynął od ostatniej klatki (np. 0.016 dla 60Hz, 0.007 dla 144Hz)
|
||||||
const dt = (currentTime - lastTimeRef.current) / 1000;
|
const dt = (currentTime - lastTimeRef.current) / 1000;
|
||||||
lastTimeRef.current = currentTime;
|
lastTimeRef.current = currentTime;
|
||||||
|
|
||||||
|
// Zabezpieczenie przed "skokiem" (np. gdy użytkownik zmieni kartę w przeglądarce)
|
||||||
const frameTime = Math.min(dt, 0.1);
|
const frameTime = Math.min(dt, 0.1);
|
||||||
|
|
||||||
// Fizyka
|
// Fizyka kota (jednostki * czas)
|
||||||
velocityRef.current += GRAVITY * frameTime;
|
velocityRef.current += GRAVITY * frameTime;
|
||||||
kittyYRef.current -= velocityRef.current * frameTime;
|
kittyYRef.current -= velocityRef.current * frameTime;
|
||||||
|
|
||||||
@@ -159,22 +130,24 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
velocityRef.current = 0;
|
velocityRef.current = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Przeszkoda
|
// Ruch przeszkody (prędkość * czas)
|
||||||
const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT);
|
const currentSpeed = INITIAL_SPEED + (scoreRef.current * SPEED_INCREMENT);
|
||||||
obstacleXRef.current -= currentSpeed * frameTime;
|
obstacleXRef.current -= currentSpeed * frameTime;
|
||||||
|
|
||||||
|
// Reset przeszkody
|
||||||
if (obstacleXRef.current < -80) {
|
if (obstacleXRef.current < -80) {
|
||||||
obstacleXRef.current = GAME_WIDTH + 50;
|
obstacleXRef.current = 750;
|
||||||
scoreRef.current += 1;
|
scoreRef.current += 1;
|
||||||
setScore(scoreRef.current);
|
setScore(scoreRef.current);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Kolizja
|
// Kolizja (strefa trafienia dopasowana do czasu)
|
||||||
if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) {
|
if (obstacleXRef.current < 100 && obstacleXRef.current > 20 && kittyYRef.current < 45) {
|
||||||
endGame();
|
endGame();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Renderowanie wizualne
|
||||||
setDisplayKittyY(kittyYRef.current);
|
setDisplayKittyY(kittyYRef.current);
|
||||||
setDisplayObstacleX(obstacleXRef.current);
|
setDisplayObstacleX(obstacleXRef.current);
|
||||||
|
|
||||||
@@ -191,111 +164,86 @@ export const KittyGame: React.FC<{ onBack: () => void }> = ({ onBack }) => {
|
|||||||
const handleKey = (e: KeyboardEvent) => {
|
const handleKey = (e: KeyboardEvent) => {
|
||||||
if (e.code === 'Space') {
|
if (e.code === 'Space') {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
handleAction();
|
if (!isPlaying || gameOver) startGame(); else jump();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
window.addEventListener('keydown', handleKey);
|
window.addEventListener('keydown', handleKey);
|
||||||
return () => window.removeEventListener('keydown', handleKey);
|
return () => window.removeEventListener('keydown', handleKey);
|
||||||
}, [handleAction]);
|
}, [isPlaying, gameOver, startGame, jump]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col items-center justify-start pt-8 sm:justify-center min-h-[80vh] w-full font-sans select-none overflow-hidden">
|
<div className="flex flex-col items-center justify-center min-h-[70vh] p-4 font-sans select-none">
|
||||||
|
<button onClick={onBack} className="mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none">
|
||||||
<button
|
|
||||||
onClick={onBack}
|
|
||||||
className="z-50 mb-6 flex items-center gap-2 text-pink-500 font-bold hover:scale-105 transition-all outline-none bg-white/50 px-4 py-2 rounded-full cursor-pointer"
|
|
||||||
>
|
|
||||||
<ArrowLeft size={20} /> Back
|
<ArrowLeft size={20} /> Back
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
{/* KONTENER SKALOWANIA */}
|
|
||||||
<div
|
<div
|
||||||
style={{
|
className={`relative w-full max-w-[650px] h-[340px] rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer
|
||||||
width: GAME_WIDTH,
|
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
|
||||||
height: GAME_HEIGHT,
|
onClick={() => { if (!isPlaying || gameOver) startGame(); else jump(); }}
|
||||||
transform: `scale(${scale})`,
|
|
||||||
transformOrigin: 'top center',
|
|
||||||
touchAction: 'none' // Zapobiega scrollowaniu na mobile
|
|
||||||
}}
|
|
||||||
className="relative shrink-0"
|
|
||||||
>
|
>
|
||||||
<div
|
{/* Niebo */}
|
||||||
className={`relative w-full h-full rounded-[3.5rem] shadow-2xl border-4 transition-colors duration-1000 overflow-hidden cursor-pointer
|
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
|
||||||
${isNight ? 'bg-slate-950 border-indigo-500 shadow-indigo-500/20' : 'bg-white border-pink-100 shadow-pink-200/50'}`}
|
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
|
||||||
// Używamy onPointerDown zamiast onClick/onTouchStart
|
</div>
|
||||||
onPointerDown={handleAction}
|
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
|
||||||
>
|
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
|
||||||
{/* Niebo */}
|
|
||||||
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? 'translate-y-0 opacity-100' : '-translate-y-20 opacity-0'}`}>
|
|
||||||
<Moon className="text-indigo-200 fill-indigo-100" size={48} />
|
|
||||||
</div>
|
|
||||||
<div className={`absolute top-10 left-12 transition-all duration-1000 ${isNight ? '-translate-y-20 opacity-0' : 'translate-y-0 opacity-100'}`}>
|
|
||||||
<Sun className="text-yellow-400 fill-yellow-200" size={48} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* UI Score */}
|
|
||||||
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
|
|
||||||
<div className="text-3xl tracking-tighter">Score: {score}</div>
|
|
||||||
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
|
|
||||||
<Trophy size={14} /> High: {highScore}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* KOTEK */}
|
|
||||||
<div className="absolute left-10 pointer-events-none" style={{ bottom: `${displayKittyY + 48}px` }}>
|
|
||||||
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* PRZESZKODA */}
|
|
||||||
<div
|
|
||||||
className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000 pointer-events-none
|
|
||||||
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
|
|
||||||
style={{ left: `${displayObstacleX}px` }}
|
|
||||||
>
|
|
||||||
<div className={`w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} rotate-45`} />
|
|
||||||
<div className={`absolute w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} -rotate-45`} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Ziemia */}
|
|
||||||
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around pointer-events-none
|
|
||||||
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
|
|
||||||
{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* EKRAN STARTOWY */}
|
|
||||||
{!isPlaying && !gameOver && (
|
|
||||||
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
|
|
||||||
<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
|
|
||||||
<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
|
|
||||||
<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors pointer-events-none">
|
|
||||||
START
|
|
||||||
</button>
|
|
||||||
<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Tap or Space</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{/* GAME OVER */}
|
|
||||||
{gameOver && (
|
|
||||||
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
|
|
||||||
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
|
|
||||||
<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
|
|
||||||
<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
|
|
||||||
<button
|
|
||||||
className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95 pointer-events-auto"
|
|
||||||
onPointerDown={(e) => { e.stopPropagation(); startGame(); }}
|
|
||||||
>
|
|
||||||
TRY AGAIN
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Informacja dla mobile */}
|
{/* UI Score */}
|
||||||
<div className="mt-4 text-xs text-slate-400 sm:hidden">
|
<div className={`absolute top-6 right-8 text-right z-10 font-black transition-colors duration-1000 ${isNight ? 'text-indigo-100' : 'text-pink-500'}`}>
|
||||||
Tap anywhere to jump
|
<div className="text-3xl tracking-tighter">Score: {score}</div>
|
||||||
|
<div className={`text-sm flex items-center justify-end gap-1 ${isNight ? 'text-indigo-400' : 'text-pink-300'}`}>
|
||||||
|
<Trophy size={14} /> High: {highScore}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* KOTEK */}
|
||||||
|
<div className="absolute left-10" style={{ bottom: `${displayKittyY + 48}px` }}>
|
||||||
|
<DetailedKitty isJumping={displayKittyY > 2} isNight={isNight} isGameOver={gameOver} />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* PRZESZKODA */}
|
||||||
|
<div
|
||||||
|
className={`absolute bottom-12 w-14 h-14 rounded-full border-2 flex items-center justify-center animate-spin transition-colors duration-1000
|
||||||
|
${isNight ? 'bg-indigo-900 border-indigo-400 shadow-[0_0_15px_rgba(129,140,248,0.3)]' : 'bg-pink-100 border-pink-300'}`}
|
||||||
|
style={{ left: `${displayObstacleX}px` }}
|
||||||
|
>
|
||||||
|
<div className={`w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} rotate-45`} />
|
||||||
|
<div className={`absolute w-10 h-1.5 rounded-full ${isNight ? 'bg-indigo-300' : 'bg-pink-400'} -rotate-45`} />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Ziemia */}
|
||||||
|
<div className={`absolute bottom-0 w-full h-12 border-t-4 transition-colors duration-1000 flex items-center justify-around
|
||||||
|
${isNight ? 'bg-slate-900 border-indigo-900 text-indigo-950' : 'bg-pink-50 border-pink-100 text-pink-100'}`}>
|
||||||
|
{[...Array(10)].map((_, i) => <span key={i} className="text-2xl grayscale opacity-50">🐾</span>)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Ekrany start/stop */}
|
||||||
|
{!isPlaying && !gameOver && (
|
||||||
|
<div className="absolute inset-0 bg-white/20 backdrop-blur-[4px] flex items-center justify-center z-20">
|
||||||
|
<div className="bg-white p-12 rounded-[3.5rem] shadow-2xl flex flex-col items-center border-4 border-pink-100 transform hover:scale-105 transition-transform">
|
||||||
|
<Sparkles className="text-yellow-400 mb-4 animate-pulse" size={50} />
|
||||||
|
<button className="bg-pink-500 text-white px-12 py-5 rounded-2xl font-black text-2xl shadow-lg hover:bg-pink-600 transition-colors">
|
||||||
|
START
|
||||||
|
</button>
|
||||||
|
<p className="mt-4 text-slate-400 font-bold text-sm uppercase tracking-widest">Click or Space</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{gameOver && (
|
||||||
|
<div className={`absolute inset-0 backdrop-blur-md flex flex-col items-center justify-center text-center p-6 z-30 transition-colors duration-1000
|
||||||
|
${isNight ? 'bg-slate-950/90' : 'bg-pink-50/90'}`}>
|
||||||
|
<h3 className={`text-6xl font-black mb-4 ${isNight ? 'text-white' : 'text-pink-600'}`}>Oh No! 😿</h3>
|
||||||
|
<div className={`text-3xl font-bold mb-8 ${isNight ? 'text-indigo-300' : 'text-pink-400'}`}>Score: {score}</div>
|
||||||
|
<button className="bg-pink-500 text-white border-4 border-white px-14 py-5 rounded-2xl font-black text-2xl hover:scale-110 transition-all shadow-xl active:scale-95">
|
||||||
|
TRY AGAIN
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -1,38 +1,68 @@
|
|||||||
// src/context/AuthProvider.tsx
|
import { useState, useCallback, type ReactNode } from 'react';
|
||||||
import { useState, useCallback, type ReactNode } from 'react';
|
import Cookies from 'js-cookie';
|
||||||
import { AuthContext } from './AuthContext'; // Importujemy stałą z pliku obok
|
import { AuthContext } from './AuthContext';
|
||||||
import { sha512 } from '../utils/crypto';
|
import { sha512 } from '../utils/crypto';
|
||||||
import type { AuthResponse } from '../types/auth';
|
|
||||||
|
const TOKEN_KEY = 'ktty_shared_token';
|
||||||
|
|
||||||
|
const getCookieConfig = () => {
|
||||||
|
const hostname = window.location.hostname;
|
||||||
|
|
||||||
|
// Sprawdzamy, czy jesteśmy na localhost
|
||||||
|
const isLocal = hostname === 'localhost' || hostname === '127.0.0.1';
|
||||||
|
|
||||||
|
// Sprawdzamy, czy połączenie jest bezpieczne (HTTPS)
|
||||||
|
const isSecure = window.location.protocol === 'https:';
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Na produkcji używamy domeny nadrzędnej z kropką, by działało na subdomenach
|
||||||
|
// Na localhost MUSI być undefined, inaczej przeglądarka odrzuci ciasteczko
|
||||||
|
domain: isLocal ? undefined : '.ktty.is',
|
||||||
|
|
||||||
|
// Atrybut Secure wymaga HTTPS. Na localhost wyłączamy, na produkcji włączamy.
|
||||||
|
secure: isSecure,
|
||||||
|
|
||||||
|
// 'Lax' jest bezpieczne i pozwala na współdzielenie w obrębie subdomen.
|
||||||
|
// Jeśli API jest na zupełnie innej domenie, rozważ 'None' (wymaga Secure: true).
|
||||||
|
sameSite: 'Lax' as const,
|
||||||
|
|
||||||
|
path: '/',
|
||||||
|
expires: 7
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
export function AuthProvider({ children }: { children: ReactNode }) {
|
export function AuthProvider({ children }: { children: ReactNode }) {
|
||||||
const [token, setToken] = useState<string | null>(sessionStorage.getItem('ktty_token'));
|
const [token, setToken] = useState<string | null>(() => Cookies.get(TOKEN_KEY) || null);
|
||||||
const [loading, setLoading] = useState(false);
|
const [loading, setLoading] = useState(false);
|
||||||
const [error, setError] = useState<string | null>(null);
|
const [error, setError] = useState<string | null>(null); // DODANE
|
||||||
|
|
||||||
const authRequest = useCallback(async (endpoint: 'signUp' | 'signIn', name: string, pass: string) => {
|
const authRequest = useCallback(async (endpoint: 'signIn' | 'signUp', name: string, pass: string) => {
|
||||||
setLoading(true);
|
setLoading(true);
|
||||||
setError(null);
|
setError(null);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const hashedPassword = await sha512(pass);
|
const hashedPassword = await sha512(pass);
|
||||||
const response = await fetch(`/api/v1/user/${endpoint}`, {
|
const response = await fetch(`/api/v1/user/${endpoint}`, {
|
||||||
method: 'POST',
|
method: 'POST',
|
||||||
headers: {
|
headers: { 'Content-Type': 'application/json' },
|
||||||
'accept': 'application/json',
|
credentials: 'include',
|
||||||
'Content-Type': 'application/json',
|
body: JSON.stringify({ name, password: hashedPassword }),
|
||||||
},
|
|
||||||
body: JSON.stringify({ name, password: hashedPassword, ttl: 86400 }),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
const data: AuthResponse = await response.json();
|
const data = await response.json();
|
||||||
if (!response.ok) throw new Error(data.error || data.message || `Error ${response.status}`);
|
|
||||||
|
|
||||||
if (data.token) {
|
if (!response.ok) {
|
||||||
sessionStorage.setItem('ktty_token', data.token);
|
throw new Error(data?.message || 'Błąd autoryzacji');
|
||||||
setToken(data.token); // To aktualizuje stan w całej aplikacji natychmiast!
|
}
|
||||||
|
|
||||||
|
if (data?.token) {
|
||||||
|
Cookies.set(TOKEN_KEY, data.token, getCookieConfig());
|
||||||
|
setToken(data.token);
|
||||||
}
|
}
|
||||||
return data;
|
return data;
|
||||||
} catch (err: unknown) {
|
} catch (err: unknown) {
|
||||||
setError(err instanceof Error ? err.message : 'Unknown error');
|
const msg = err instanceof Error ? err.message : 'Wystąpił błąd';
|
||||||
|
setError(msg);
|
||||||
return null;
|
return null;
|
||||||
} finally {
|
} finally {
|
||||||
setLoading(false);
|
setLoading(false);
|
||||||
@@ -40,7 +70,9 @@ export function AuthProvider({ children }: { children: ReactNode }) {
|
|||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
const logout = useCallback(() => {
|
const logout = useCallback(() => {
|
||||||
sessionStorage.removeItem('ktty_token');
|
const config = getCookieConfig();
|
||||||
|
// When removing, you must match the domain and path used when setting
|
||||||
|
Cookies.remove(TOKEN_KEY, { domain: config.domain, path: config.path });
|
||||||
setToken(null);
|
setToken(null);
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
@@ -49,9 +81,9 @@ export function AuthProvider({ children }: { children: ReactNode }) {
|
|||||||
isAuthenticated: !!token,
|
isAuthenticated: !!token,
|
||||||
token,
|
token,
|
||||||
loading,
|
loading,
|
||||||
error,
|
error,
|
||||||
signIn: (n, p) => authRequest('signIn', n, p),
|
signIn: (n, p) => authRequest('signIn', n, p),
|
||||||
signUp: (n, p) => authRequest('signUp', n, p),
|
signUp: (n, p) => authRequest('signUp', n, p),
|
||||||
logout
|
logout
|
||||||
}}>
|
}}>
|
||||||
{children}
|
{children}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
{
|
{
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||||
"target": "ES2022",
|
"target": "ES2022",
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
{
|
{
|
||||||
"files": [],
|
"files": [],
|
||||||
"references": [
|
"references": [
|
||||||
{ "path": "./tsconfig.app.json" },
|
{ "path": "./tsconfig.app.json" },
|
||||||
{ "path": "./tsconfig.node.json" }
|
{ "path": "./tsconfig.node.json" }
|
||||||
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,50 +1,54 @@
|
|||||||
import { defineConfig, loadEnv } from 'vite'
|
import { defineConfig, loadEnv, type PluginOption } from 'vite'
|
||||||
import react from '@vitejs/plugin-react'
|
import react from '@vitejs/plugin-react'
|
||||||
import tailwindcss from '@tailwindcss/vite'
|
import tailwindcss from '@tailwindcss/vite'
|
||||||
import path from 'path' // Importuj moduł path
|
import path from 'path'
|
||||||
|
import { fileURLToPath } from 'url'
|
||||||
|
|
||||||
|
const __filename = fileURLToPath(import.meta.url);
|
||||||
|
const __dirname = path.dirname(__filename);
|
||||||
|
|
||||||
export default defineConfig(({ mode }) => {
|
export default defineConfig(({ mode }) => {
|
||||||
// Ustawiamy ścieżkę do folderu, w którym faktycznie znajduje się plik .env
|
|
||||||
// path.resolve(__dirname, '..') oznacza: "wyjdź jeden poziom wyżej względem tego pliku"
|
|
||||||
const envDirectory = path.resolve(__dirname, '..');
|
const envDirectory = path.resolve(__dirname, '..');
|
||||||
|
|
||||||
// Ładujemy env z określonej lokalizacji
|
|
||||||
const env = loadEnv(mode, envDirectory, '');
|
const env = loadEnv(mode, envDirectory, '');
|
||||||
|
|
||||||
const apiTarget = env.VITE_API_TARGET;
|
const backendTarget = env.VITE_API_TARGET;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
|
envDir: envDirectory,
|
||||||
plugins: [
|
plugins: [
|
||||||
react(),
|
react() as PluginOption,
|
||||||
tailwindcss(),
|
tailwindcss() as PluginOption,
|
||||||
],
|
],
|
||||||
server: {
|
server: {
|
||||||
port: 6568,
|
port: 6568,
|
||||||
|
host: true, // Pozwala na dostęp przez IP w sieci lokalnej
|
||||||
|
// Jeśli testujesz subdomeny lokalnie (np. app.local.ktty.is), dodaj to:
|
||||||
|
allowedHosts: [
|
||||||
|
'.ktty.is',
|
||||||
|
'localhost',
|
||||||
|
'127.0.0.1',
|
||||||
|
|
||||||
|
],
|
||||||
|
// vite.config.ts
|
||||||
proxy: {
|
proxy: {
|
||||||
'/api': {
|
'/api': {
|
||||||
target: apiTarget,
|
target: backendTarget,
|
||||||
changeOrigin: true,
|
changeOrigin: true,
|
||||||
secure: false,
|
secure: false,
|
||||||
headers: {
|
cookieDomainRewrite: {
|
||||||
'Origin': apiTarget,
|
"*": ""
|
||||||
'Referer': `${apiTarget}/`
|
},
|
||||||
},
|
},
|
||||||
configure: (proxy) => {
|
},
|
||||||
proxy.on('error', (err) => {
|
|
||||||
console.log('[Proxy Error]:', err.message);
|
|
||||||
});
|
|
||||||
proxy.on('proxyReq', (_, req) => {
|
|
||||||
console.log(`[Proxy] Wysyłam do: ${apiTarget}${req.url}`);
|
|
||||||
});
|
|
||||||
proxy.on('proxyRes', (proxyRes, req) => {
|
|
||||||
console.log(`[Proxy] Odpowiedź: ${proxyRes.statusCode} ${req.url}`);
|
|
||||||
});
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
preview: {
|
preview: {
|
||||||
port: 6568,
|
port: 6568,
|
||||||
|
allowedHosts: true,
|
||||||
|
},
|
||||||
|
resolve: {
|
||||||
|
alias: {
|
||||||
|
'@': path.resolve(__dirname, './src'),
|
||||||
|
},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
Reference in New Issue
Block a user