add song select, results, config, and asio support

This commit is contained in:
Yonokid
2025-04-21 02:14:21 -04:00
parent 8985be1145
commit 0012868d4e
13 changed files with 1612 additions and 676 deletions

41
main.py
View File

@@ -1,9 +1,13 @@
import pyray as ray
import sys
from entry import *
from game import *
from title import *
from libs.audio import audio
from libs.utils import GlobalData, get_config
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.result import ResultScreen
from scenes.song_select import SongSelectScreen
from scenes.title import TitleScreen
class Screens:
TITLE = "TITLE"
@@ -16,37 +20,42 @@ def main():
screen_width = 1280
screen_height = 720
ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
if get_config()["video"]["vsync"]:
ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
ray.set_window_max_size(screen_width, screen_height)
ray.set_window_min_size(screen_width, screen_height)
ray.init_window(screen_width, screen_height, "PyTaiko")
#ray.toggle_borderless_windowed()
if get_config()["video"]["borderless"]:
ray.toggle_borderless_windowed()
ray.clear_window_state(ray.ConfigFlags.FLAG_WINDOW_TOPMOST)
#ray.maximize_window()
if get_config()["video"]["fullscreen"]:
ray.maximize_window()
current_screen = Screens.TITLE
frames_counter = 0
_frames_counter = 0
ray.init_audio_device()
audio.init_audio_device()
title_screen = TitleScreen(screen_width, screen_height)
entry_screen = EntryScreen(screen_width, screen_height)
song_select_screen = SongSelectScreen(screen_width, screen_height)
game_screen = GameScreen(screen_width, screen_height)
result_screen = ResultScreen(screen_width, screen_height)
screen_mapping = {
Screens.ENTRY: entry_screen,
Screens.TITLE: title_screen,
#Screens.SONG_SELECT: song_select_screen,
Screens.SONG_SELECT: song_select_screen,
Screens.GAME: game_screen,
#Screens.RESULT: result_screen
Screens.RESULT: result_screen
}
target = ray.load_render_texture(screen_width, screen_height)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
#lmaooooooooooooo
#rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.rl_set_blend_factors_separate(0x302, 0x303, 1, 0x303, 0x8006, 0x8006)
start_song = False
ray.set_exit_key(ray.KeyboardKey.KEY_A)
while not ray.window_should_close():
@@ -60,9 +69,6 @@ def main():
elif ray.is_key_pressed(ray.KeyboardKey.KEY_F12):
ray.toggle_borderless_windowed()
if screen == game_screen and not start_song:
game_screen.init_tja(sys.argv[1], sys.argv[2])
start_song = True
next_screen = screen.update()
screen.draw()
if screen == title_screen:
@@ -73,7 +79,8 @@ def main():
if next_screen is not None:
current_screen = next_screen
ray.draw_fps(20, 20)
if get_config()["general"]["fps_counter"]:
ray.draw_fps(20, 20)
ray.end_blend_mode()
ray.end_texture_mode()
ray.begin_drawing()
@@ -81,7 +88,7 @@ def main():
ray.draw_texture_pro(target.texture, ray.Rectangle(0, 0, target.texture.width, -target.texture.height), ray.Rectangle(0, 0, ray.get_render_width(), ray.get_render_height()), ray.Vector2(0,0), 0, ray.WHITE)
ray.end_drawing()
ray.close_window()
ray.close_audio_device()
audio.close_audio_device()
if __name__ == "__main__":
main()