mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 19:50:12 +01:00
minor changes
This commit is contained in:
@@ -1,17 +1,15 @@
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import pyray as ray
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from libs.utils import get_current_ms, is_l_don_pressed, is_r_don_pressed
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from scenes.song_select import Transition
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class DevScreen:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.screen_init = False
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self.model = ray.load_model("model/mikudon.obj")
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self.model_position = ray.Vector3(-450.0, 100.0, -180.0)
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self.model_scale = 1000.0
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self.model_rotation_y = 45.0 # Face towards camera (rotate 180 degrees on Y-axis)
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self.model_rotation_x = 0.0 # No up/down tilt
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self.model_rotation_z = 0.0 # No roll
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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def on_screen_start(self):
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if not self.screen_init:
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@@ -19,26 +17,20 @@ class DevScreen:
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def on_screen_end(self, next_screen: str):
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self.screen_init = False
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ray.unload_model(self.model)
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return next_screen
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def update(self):
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self.on_screen_start()
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self.transition.update(get_current_ms())
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if is_l_don_pressed() or is_r_don_pressed():
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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return self.on_screen_end('GAME')
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def draw(self):
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pass
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self.transition.draw(self.height)
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def draw_3d(self):
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# Method 1: Using draw_model_ex for full control over rotation
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rotation_axis = ray.Vector3(0.0, 1.0, 0.0) # Y-axis for horizontal rotation
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ray.draw_model_ex(
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self.model,
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self.model_position,
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rotation_axis,
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self.model_rotation_y,
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ray.Vector3(self.model_scale, self.model_scale, self.model_scale),
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ray.WHITE
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)
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pass
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@@ -134,7 +134,11 @@ class GameScreen:
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self.init_tja(global_data.selected_song, session_data.selected_difficulty)
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self.song_info = SongInfo(session_data.song_title, 'TEST')
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self.result_transition = None
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self.transition = Transition(self.height)
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if self.tja is not None:
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subtitle = self.tja.metadata.subtitle.get(global_data.config['general']['language'].lower(), '')
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else:
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subtitle = ''
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self.transition = Transition(self.height, session_data.song_title, subtitle)
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def on_screen_end(self, next_screen):
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self.screen_init = False
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@@ -1270,12 +1274,17 @@ class SongInfo:
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self.song_title.draw(src, dest, ray.Vector2(0, 0), 0, self.song_name_fade)
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class Transition:
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def __init__(self, screen_height: int) -> None:
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def __init__(self, screen_height: int, title: str, subtitle: str) -> None:
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duration = 266
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self.is_finished = False
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self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.rainbow_up = Animation.create_move(duration, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.chara_down = None
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self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.song_info_fade = Animation.create_fade(duration/2)
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def update(self, current_time_ms: float):
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self.rainbow_up.update(current_time_ms)
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self.song_info_fade.update(current_time_ms)
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if self.rainbow_up.is_finished and self.chara_down is None:
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self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
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@@ -1283,6 +1292,24 @@ class Transition:
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self.chara_down.update(current_time_ms)
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self.is_finished = self.chara_down.is_finished
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def draw_song_info(self):
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texture = global_data.textures['scene_change_rainbow'][6]
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y = 720//2 - texture.height
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - (texture.width*3)//2, y, texture.width*3, texture.height*2)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, min(0.70, self.song_info_fade.attribute)))
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texture = self.title.texture
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y = 720//2 - texture.height//2 - 20
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y, texture.width, texture.height)
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self.title.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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texture = self.subtitle.texture
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y + 50, texture.width, texture.height)
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self.subtitle.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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def draw(self, screen_height: int):
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ray.draw_texture(global_data.textures['scene_change_rainbow'][1], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
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texture = global_data.textures['scene_change_rainbow'][0]
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@@ -1293,8 +1320,12 @@ class Transition:
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offset = 0
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if self.chara_down is not None:
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offset = int(self.chara_down.attribute)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][4], 142, 14 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][5], 958, 144 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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ray.draw_texture(texture, 76, -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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self.draw_song_info()
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class ResultTransition:
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def __init__(self, screen_height: int):
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self.move = Animation.create_move(983.33, start_position=0, total_distance=screen_height//2, ease_out='quadratic')
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@@ -153,7 +153,12 @@ class SongSelectScreen:
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item.box.reset()
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else:
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audio.play_sound(self.sound_don)
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self.game_transition = Transition(self.screen_height)
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selected_song = self.navigator.get_current_item()
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if not isinstance(selected_song, SongFile):
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raise Exception("picked directory")
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title = selected_song.tja.metadata.title.get(global_data.config['general']['language'], '')
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subtitle = selected_song.tja.metadata.subtitle.get(global_data.config['general']['language'], '')
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self.game_transition = Transition(self.screen_height, title, subtitle)
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if is_l_kat_pressed():
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audio.play_sound(self.sound_kat)
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selected_song = self.navigator.get_current_item()
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@@ -405,6 +410,19 @@ class SongBox:
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self.tja = tja
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self.hash = dict()
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def unload(self):
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if self.black_name is not None:
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self.black_name.unload()
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if self.hori_name is not None:
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self.hori_name.unload()
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if self.name is not None:
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self.name.unload()
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if self.yellow_box is not None:
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if self.yellow_box.name is not None:
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self.yellow_box.name.unload()
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if self.yellow_box.subtitle is not None:
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self.yellow_box.subtitle.unload()
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def reset(self):
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if self.black_name is not None:
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if self.tja is not None:
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@@ -500,10 +518,6 @@ class SongBox:
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if self.name is None and -56 <= self.position <= 1280:
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self.name = OutlinedText(self.text_name, 40, ray.Color(255, 255, 255, 255), SongBox.OUTLINE_MAP.get(self.name_texture_index, ray.Color(101, 0, 82, 255)), outline_thickness=5, vertical=True)
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#print(f"loaded {self.text_name}")
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elif self.name is not None and (self.position < -56 or self.position > 1280):
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self.name.unload()
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self.name = None
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def _draw_closed(self, x: int, y: int, textures):
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@@ -922,10 +936,15 @@ class UraSwitchAnimation:
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ray.draw_texture(textures['song_select'][self.texture_change.attribute], 815, 134, ray.fade(ray.WHITE, self.fade_out.attribute))
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class Transition:
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def __init__(self, screen_height: int) -> None:
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def __init__(self, screen_height: int, title: str, subtitle: str) -> None:
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duration = 266
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self.is_finished = False
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self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.rainbow_up = Animation.create_move(duration, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.mini_up = Animation.create_move(duration*1.1, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic', ease_out='exponential')
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self.chara_down = None
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self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.song_info_fade = Animation.create_fade(duration, initial_opacity=0.0, final_opacity=1.0, delay=duration*2)
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def update(self, current_time_ms: float):
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self.rainbow_up.update(current_time_ms)
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if self.rainbow_up.is_finished and self.chara_down is None:
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@@ -933,7 +952,28 @@ class Transition:
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if self.chara_down is not None:
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self.chara_down.update(current_time_ms)
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self.is_finished = self.chara_down.is_finished
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self.mini_up.update(current_time_ms)
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self.song_info_fade.update(current_time_ms)
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self.is_finished = self.song_info_fade.is_finished
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def draw_song_info(self):
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texture = global_data.textures['scene_change_rainbow'][6]
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y = 720//2 - texture.height - int(self.rainbow_up.attribute) + self.rainbow_up.total_distance
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - (texture.width*3)//2, y, texture.width*3, texture.height*2)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, min(0.70, self.song_info_fade.attribute)))
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texture = self.title.texture
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y = 720//2 - texture.height//2 - int(self.rainbow_up.attribute) + self.rainbow_up.total_distance - 20
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y, texture.width, texture.height)
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self.title.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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texture = self.subtitle.texture
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y + 50, texture.width, texture.height)
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self.subtitle.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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def draw(self, screen_height: int):
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ray.draw_texture(global_data.textures['scene_change_rainbow'][2], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
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@@ -941,11 +981,14 @@ class Transition:
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(0, screen_height - int(self.rainbow_up.attribute) + global_data.textures['scene_change_rainbow'][2].height, texture.width, screen_height)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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texture = global_data.textures['scene_change_rainbow'][3]
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offset = 0
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if self.chara_down is not None:
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offset = int(self.chara_down.attribute)
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ray.draw_texture(texture, 76, 816 - int(self.rainbow_up.attribute) + offset, ray.WHITE)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][4], 550 - int(self.mini_up.attribute//2), 830 - int(self.mini_up.attribute) + offset, ray.WHITE)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][5], 550 + int(self.mini_up.attribute//2), 860 - int(self.mini_up.attribute) + offset, ray.WHITE)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][3], 76, 816 - int(self.rainbow_up.attribute) + offset, ray.WHITE)
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self.draw_song_info()
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class FileSystemItem:
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GENRE_MAP = {
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