minor changes

This commit is contained in:
Yonokid
2025-07-27 21:35:14 -04:00
parent 53eeb69243
commit 03a95b2de7
5 changed files with 181 additions and 76 deletions

View File

@@ -1,17 +1,15 @@
import pyray as ray
from libs.utils import get_current_ms, is_l_don_pressed, is_r_don_pressed
from scenes.song_select import Transition
class DevScreen:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
self.screen_init = False
self.model = ray.load_model("model/mikudon.obj")
self.model_position = ray.Vector3(-450.0, 100.0, -180.0)
self.model_scale = 1000.0
self.model_rotation_y = 45.0 # Face towards camera (rotate 180 degrees on Y-axis)
self.model_rotation_x = 0.0 # No up/down tilt
self.model_rotation_z = 0.0 # No roll
self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
def on_screen_start(self):
if not self.screen_init:
@@ -19,26 +17,20 @@ class DevScreen:
def on_screen_end(self, next_screen: str):
self.screen_init = False
ray.unload_model(self.model)
return next_screen
def update(self):
self.on_screen_start()
self.transition.update(get_current_ms())
if is_l_don_pressed() or is_r_don_pressed():
self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return self.on_screen_end('GAME')
def draw(self):
pass
self.transition.draw(self.height)
def draw_3d(self):
# Method 1: Using draw_model_ex for full control over rotation
rotation_axis = ray.Vector3(0.0, 1.0, 0.0) # Y-axis for horizontal rotation
ray.draw_model_ex(
self.model,
self.model_position,
rotation_axis,
self.model_rotation_y,
ray.Vector3(self.model_scale, self.model_scale, self.model_scale),
ray.WHITE
)
pass

View File

@@ -134,7 +134,11 @@ class GameScreen:
self.init_tja(global_data.selected_song, session_data.selected_difficulty)
self.song_info = SongInfo(session_data.song_title, 'TEST')
self.result_transition = None
self.transition = Transition(self.height)
if self.tja is not None:
subtitle = self.tja.metadata.subtitle.get(global_data.config['general']['language'].lower(), '')
else:
subtitle = ''
self.transition = Transition(self.height, session_data.song_title, subtitle)
def on_screen_end(self, next_screen):
self.screen_init = False
@@ -1270,12 +1274,17 @@ class SongInfo:
self.song_title.draw(src, dest, ray.Vector2(0, 0), 0, self.song_name_fade)
class Transition:
def __init__(self, screen_height: int) -> None:
def __init__(self, screen_height: int, title: str, subtitle: str) -> None:
duration = 266
self.is_finished = False
self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
self.rainbow_up = Animation.create_move(duration, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
self.chara_down = None
self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5)
self.song_info_fade = Animation.create_fade(duration/2)
def update(self, current_time_ms: float):
self.rainbow_up.update(current_time_ms)
self.song_info_fade.update(current_time_ms)
if self.rainbow_up.is_finished and self.chara_down is None:
self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
@@ -1283,6 +1292,24 @@ class Transition:
self.chara_down.update(current_time_ms)
self.is_finished = self.chara_down.is_finished
def draw_song_info(self):
texture = global_data.textures['scene_change_rainbow'][6]
y = 720//2 - texture.height
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - (texture.width*3)//2, y, texture.width*3, texture.height*2)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, min(0.70, self.song_info_fade.attribute)))
texture = self.title.texture
y = 720//2 - texture.height//2 - 20
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - texture.width//2, y, texture.width, texture.height)
self.title.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
texture = self.subtitle.texture
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - texture.width//2, y + 50, texture.width, texture.height)
self.subtitle.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
def draw(self, screen_height: int):
ray.draw_texture(global_data.textures['scene_change_rainbow'][1], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
texture = global_data.textures['scene_change_rainbow'][0]
@@ -1293,8 +1320,12 @@ class Transition:
offset = 0
if self.chara_down is not None:
offset = int(self.chara_down.attribute)
ray.draw_texture(global_data.textures['scene_change_rainbow'][4], 142, 14 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
ray.draw_texture(global_data.textures['scene_change_rainbow'][5], 958, 144 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
ray.draw_texture(texture, 76, -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
self.draw_song_info()
class ResultTransition:
def __init__(self, screen_height: int):
self.move = Animation.create_move(983.33, start_position=0, total_distance=screen_height//2, ease_out='quadratic')

View File

@@ -153,7 +153,12 @@ class SongSelectScreen:
item.box.reset()
else:
audio.play_sound(self.sound_don)
self.game_transition = Transition(self.screen_height)
selected_song = self.navigator.get_current_item()
if not isinstance(selected_song, SongFile):
raise Exception("picked directory")
title = selected_song.tja.metadata.title.get(global_data.config['general']['language'], '')
subtitle = selected_song.tja.metadata.subtitle.get(global_data.config['general']['language'], '')
self.game_transition = Transition(self.screen_height, title, subtitle)
if is_l_kat_pressed():
audio.play_sound(self.sound_kat)
selected_song = self.navigator.get_current_item()
@@ -405,6 +410,19 @@ class SongBox:
self.tja = tja
self.hash = dict()
def unload(self):
if self.black_name is not None:
self.black_name.unload()
if self.hori_name is not None:
self.hori_name.unload()
if self.name is not None:
self.name.unload()
if self.yellow_box is not None:
if self.yellow_box.name is not None:
self.yellow_box.name.unload()
if self.yellow_box.subtitle is not None:
self.yellow_box.subtitle.unload()
def reset(self):
if self.black_name is not None:
if self.tja is not None:
@@ -500,10 +518,6 @@ class SongBox:
if self.name is None and -56 <= self.position <= 1280:
self.name = OutlinedText(self.text_name, 40, ray.Color(255, 255, 255, 255), SongBox.OUTLINE_MAP.get(self.name_texture_index, ray.Color(101, 0, 82, 255)), outline_thickness=5, vertical=True)
#print(f"loaded {self.text_name}")
elif self.name is not None and (self.position < -56 or self.position > 1280):
self.name.unload()
self.name = None
def _draw_closed(self, x: int, y: int, textures):
@@ -922,10 +936,15 @@ class UraSwitchAnimation:
ray.draw_texture(textures['song_select'][self.texture_change.attribute], 815, 134, ray.fade(ray.WHITE, self.fade_out.attribute))
class Transition:
def __init__(self, screen_height: int) -> None:
def __init__(self, screen_height: int, title: str, subtitle: str) -> None:
duration = 266
self.is_finished = False
self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
self.rainbow_up = Animation.create_move(duration, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
self.mini_up = Animation.create_move(duration*1.1, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic', ease_out='exponential')
self.chara_down = None
self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5)
self.song_info_fade = Animation.create_fade(duration, initial_opacity=0.0, final_opacity=1.0, delay=duration*2)
def update(self, current_time_ms: float):
self.rainbow_up.update(current_time_ms)
if self.rainbow_up.is_finished and self.chara_down is None:
@@ -933,7 +952,28 @@ class Transition:
if self.chara_down is not None:
self.chara_down.update(current_time_ms)
self.is_finished = self.chara_down.is_finished
self.mini_up.update(current_time_ms)
self.song_info_fade.update(current_time_ms)
self.is_finished = self.song_info_fade.is_finished
def draw_song_info(self):
texture = global_data.textures['scene_change_rainbow'][6]
y = 720//2 - texture.height - int(self.rainbow_up.attribute) + self.rainbow_up.total_distance
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - (texture.width*3)//2, y, texture.width*3, texture.height*2)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, min(0.70, self.song_info_fade.attribute)))
texture = self.title.texture
y = 720//2 - texture.height//2 - int(self.rainbow_up.attribute) + self.rainbow_up.total_distance - 20
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - texture.width//2, y, texture.width, texture.height)
self.title.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
texture = self.subtitle.texture
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(1280//2 - texture.width//2, y + 50, texture.width, texture.height)
self.subtitle.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
def draw(self, screen_height: int):
ray.draw_texture(global_data.textures['scene_change_rainbow'][2], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
@@ -941,11 +981,14 @@ class Transition:
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(0, screen_height - int(self.rainbow_up.attribute) + global_data.textures['scene_change_rainbow'][2].height, texture.width, screen_height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
texture = global_data.textures['scene_change_rainbow'][3]
offset = 0
if self.chara_down is not None:
offset = int(self.chara_down.attribute)
ray.draw_texture(texture, 76, 816 - int(self.rainbow_up.attribute) + offset, ray.WHITE)
ray.draw_texture(global_data.textures['scene_change_rainbow'][4], 550 - int(self.mini_up.attribute//2), 830 - int(self.mini_up.attribute) + offset, ray.WHITE)
ray.draw_texture(global_data.textures['scene_change_rainbow'][5], 550 + int(self.mini_up.attribute//2), 860 - int(self.mini_up.attribute) + offset, ray.WHITE)
ray.draw_texture(global_data.textures['scene_change_rainbow'][3], 76, 816 - int(self.rainbow_up.attribute) + offset, ray.WHITE)
self.draw_song_info()
class FileSystemItem:
GENRE_MAP = {