mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
minor changes
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@@ -1,17 +1,15 @@
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import pyray as ray
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from libs.utils import get_current_ms, is_l_don_pressed, is_r_don_pressed
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from scenes.song_select import Transition
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class DevScreen:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.screen_init = False
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self.model = ray.load_model("model/mikudon.obj")
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self.model_position = ray.Vector3(-450.0, 100.0, -180.0)
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self.model_scale = 1000.0
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self.model_rotation_y = 45.0 # Face towards camera (rotate 180 degrees on Y-axis)
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self.model_rotation_x = 0.0 # No up/down tilt
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self.model_rotation_z = 0.0 # No roll
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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def on_screen_start(self):
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if not self.screen_init:
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@@ -19,26 +17,20 @@ class DevScreen:
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def on_screen_end(self, next_screen: str):
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self.screen_init = False
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ray.unload_model(self.model)
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return next_screen
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def update(self):
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self.on_screen_start()
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self.transition.update(get_current_ms())
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if is_l_don_pressed() or is_r_don_pressed():
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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return self.on_screen_end('GAME')
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def draw(self):
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pass
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self.transition.draw(self.height)
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def draw_3d(self):
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# Method 1: Using draw_model_ex for full control over rotation
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rotation_axis = ray.Vector3(0.0, 1.0, 0.0) # Y-axis for horizontal rotation
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ray.draw_model_ex(
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self.model,
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self.model_position,
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rotation_axis,
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self.model_rotation_y,
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ray.Vector3(self.model_scale, self.model_scale, self.model_scale),
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ray.WHITE
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)
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pass
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