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https://github.com/Yonokid/PyTaiko.git
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minor changes
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@@ -134,7 +134,11 @@ class GameScreen:
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self.init_tja(global_data.selected_song, session_data.selected_difficulty)
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self.song_info = SongInfo(session_data.song_title, 'TEST')
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self.result_transition = None
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self.transition = Transition(self.height)
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if self.tja is not None:
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subtitle = self.tja.metadata.subtitle.get(global_data.config['general']['language'].lower(), '')
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else:
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subtitle = ''
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self.transition = Transition(self.height, session_data.song_title, subtitle)
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def on_screen_end(self, next_screen):
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self.screen_init = False
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@@ -1270,12 +1274,17 @@ class SongInfo:
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self.song_title.draw(src, dest, ray.Vector2(0, 0), 0, self.song_name_fade)
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class Transition:
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def __init__(self, screen_height: int) -> None:
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def __init__(self, screen_height: int, title: str, subtitle: str) -> None:
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duration = 266
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self.is_finished = False
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self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.rainbow_up = Animation.create_move(duration, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.chara_down = None
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self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5)
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self.song_info_fade = Animation.create_fade(duration/2)
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def update(self, current_time_ms: float):
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self.rainbow_up.update(current_time_ms)
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self.song_info_fade.update(current_time_ms)
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if self.rainbow_up.is_finished and self.chara_down is None:
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self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
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@@ -1283,6 +1292,24 @@ class Transition:
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self.chara_down.update(current_time_ms)
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self.is_finished = self.chara_down.is_finished
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def draw_song_info(self):
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texture = global_data.textures['scene_change_rainbow'][6]
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y = 720//2 - texture.height
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - (texture.width*3)//2, y, texture.width*3, texture.height*2)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, min(0.70, self.song_info_fade.attribute)))
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texture = self.title.texture
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y = 720//2 - texture.height//2 - 20
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y, texture.width, texture.height)
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self.title.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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texture = self.subtitle.texture
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(1280//2 - texture.width//2, y + 50, texture.width, texture.height)
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self.subtitle.draw(src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.song_info_fade.attribute))
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def draw(self, screen_height: int):
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ray.draw_texture(global_data.textures['scene_change_rainbow'][1], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
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texture = global_data.textures['scene_change_rainbow'][0]
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@@ -1293,8 +1320,12 @@ class Transition:
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offset = 0
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if self.chara_down is not None:
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offset = int(self.chara_down.attribute)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][4], 142, 14 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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ray.draw_texture(global_data.textures['scene_change_rainbow'][5], 958, 144 -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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ray.draw_texture(texture, 76, -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
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self.draw_song_info()
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class ResultTransition:
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def __init__(self, screen_height: int):
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self.move = Animation.create_move(983.33, start_position=0, total_distance=screen_height//2, ease_out='quadratic')
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