idk how to make audio better, this is good enough

This commit is contained in:
Yonokid
2025-05-16 17:45:27 -04:00
parent 154eeae292
commit 054d4df492
3 changed files with 31 additions and 21 deletions

View File

@@ -114,7 +114,7 @@ class GameScreen:
self.tja.distance = self.width - self.judge_x
session_data.song_title = self.tja.title
self.player_1 = Player(self, 1, difficulty, metadata, get_config()["general"]["judge_offset"])
self.player_1 = Player(self, 1, difficulty, metadata)
self.song_music = audio.load_sound(str(Path(self.tja.wave)))
self.start_ms = (get_current_ms() - self.tja.offset*1000)
@@ -132,6 +132,7 @@ class GameScreen:
ray.unload_texture(texture)
self.song_started = False
self.end_ms = 0
self.movie = None
return 'RESULT'
def write_score(self):
@@ -159,7 +160,7 @@ class GameScreen:
def update(self):
self.on_screen_start()
self.current_ms = get_current_ms() - self.start_ms
if (self.current_ms >= self.tja.offset*1000 + self.start_delay) and not self.song_started:
if (self.current_ms >= self.tja.offset*1000 + self.start_delay - get_config()["general"]["judge_offset"]) and not self.song_started:
if self.song_music is not None:
if not audio.is_sound_playing(self.song_music):
audio.play_sound(self.song_music)
@@ -206,7 +207,7 @@ class Player:
TIMING_OK = 75.0750045776367
TIMING_BAD = 108.441665649414
def __init__(self, game_screen: GameScreen, player_number: int, difficulty: int, metadata, judge_offset: int):
def __init__(self, game_screen: GameScreen, player_number: int, difficulty: int, metadata):
self.player_number = player_number
self.difficulty = difficulty
@@ -215,8 +216,6 @@ class Player:
self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
self.base_score = calculate_base_score(self.play_notes)
self.judge_offset = judge_offset
#Note management
self.current_bars: list[Note] = []
self.current_notes_draw: list[Note | Drumroll | Balloon] = []
@@ -259,7 +258,7 @@ class Player:
return self.score, self.good_count, self.ok_count, self.bad_count, self.total_drumroll, self.max_combo
def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float) -> int:
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms) - 64)
def animation_manager(self, animation_list: list):
if len(animation_list) <= 0:
@@ -420,7 +419,7 @@ class Player:
if game_screen.current_ms > (curr_note.hit_ms + Player.TIMING_BAD):
return
big = curr_note.type == 3 or curr_note.type == 4
if (curr_note.hit_ms - Player.TIMING_GOOD) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_GOOD) + self.judge_offset:
if (curr_note.hit_ms - Player.TIMING_GOOD) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_GOOD):
self.draw_judge_list.append(Judgement('GOOD', big))
self.lane_hit_effect = LaneHitEffect('GOOD')
self.good_count += 1
@@ -428,14 +427,14 @@ class Player:
self.base_score_list.append(ScoreCounterAnimation(self.base_score))
self.note_correct(game_screen, curr_note)
elif (curr_note.hit_ms - Player.TIMING_OK) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_OK) + self.judge_offset:
elif (curr_note.hit_ms - Player.TIMING_OK) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_OK):
self.draw_judge_list.append(Judgement('OK', big))
self.ok_count += 1
self.score += 10 * math.floor(self.base_score / 2 / 10)
self.base_score_list.append(ScoreCounterAnimation(10 * math.floor(self.base_score / 2 / 10)))
self.note_correct(game_screen, curr_note)
elif (curr_note.hit_ms - Player.TIMING_BAD) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_BAD) + self.judge_offset:
elif (curr_note.hit_ms - Player.TIMING_BAD) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_BAD):
self.draw_judge_list.append(Judgement('BAD', big))
self.bad_count += 1
self.combo = 0