mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
idk how to make audio better, this is good enough
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@@ -1,5 +1,5 @@
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[general]
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fps_counter = false
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fps_counter = true
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judge_offset = 0
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autoplay = false
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sfx = true
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@@ -15,9 +15,9 @@ right_don = ['J']
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right_kat = ['K']
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[audio]
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#Options: ASIO, Windows WASAPI
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device_type = 'Windows WASAPI'
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buffer_size = 6
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buffer_size = 22
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exclusive = false
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[video]
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screen_width = 1280
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@@ -27,7 +27,7 @@ import sounddevice as sd
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from pydub import AudioSegment
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from scipy import signal
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from libs.utils import get_config
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from libs.utils import get_config, rounded
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def resample(data, orig_sr, target_sr):
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@@ -72,7 +72,7 @@ def get_np_array(sample_width, raw_data):
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raise ValueError(f"Unsupported sample width: {sample_width}")
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class Sound:
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def __init__(self, file_path, data=None, target_sample_rate=48000):
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def __init__(self, file_path, data=None, target_sample_rate=44100):
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self.file_path = file_path
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self.data = data
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self.channels = 0
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@@ -187,7 +187,7 @@ class Sound:
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return output
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class Music:
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def __init__(self, file_path, data=None, file_type=None, target_sample_rate=48000):
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def __init__(self, file_path, data=None, file_type=None, target_sample_rate=44100):
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self.file_path = file_path
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self.file_type = file_type
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self.data = data
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@@ -414,8 +414,8 @@ class Music:
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class AudioEngine:
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def __init__(self, type: str):
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self.target_sample_rate = 48000
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self.buffer_size = get_config()["audio"]["buffer_size"]
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self.target_sample_rate = 44100
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self.buffer_size = 10
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self.sounds = {}
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self.music_streams = {}
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self.stream = None
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@@ -442,7 +442,6 @@ class AudioEngine:
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asio_api_index = i
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break
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print(hostapis)
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if isinstance(hostapis, tuple):
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asio_api = hostapis[asio_api_index]
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if isinstance(asio_api, dict) and 'default_output_device' in asio_api:
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@@ -455,6 +454,13 @@ class AudioEngine:
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if isinstance(device_info, sd.DeviceList):
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raise Exception("Invalid ASIO Device")
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print(f"Using default ASIO device: {device_info['name']}")
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print(device_info)
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self.buffer_size = rounded(device_info['default_low_output_latency']*1000)
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if 'buffer_size' in get_config()['audio']:
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self.buffer_size = get_config()['audio']['buffer_size']
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self.target_sample_rate = device_info['default_samplerate']
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if 'sample_rate' in get_config()['audio']:
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self.target_sample_rate = get_config()['audio']['sample_rate']
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# Set output channels based on device capabilities
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self.output_channels = device_info['max_output_channels']
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if self.output_channels > 2:
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@@ -587,16 +593,21 @@ class AudioEngine:
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self._initialize_asio()
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# Set up and start the stream
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extra_settings = None
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buffer_size = self.buffer_size
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self.stream = sd.OutputStream(
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samplerate=self.target_sample_rate,
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channels=self.output_channels,
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callback=self._audio_callback,
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blocksize=self.buffer_size,
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device=self.device_id
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blocksize=buffer_size,
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device=self.device_id,
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latency='low',
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extra_settings=extra_settings
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)
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self.stream.start()
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self.running = True
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self.audio_device_ready = True
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print(self.stream.samplerate, self.stream.blocksize, self.stream.latency*1000)
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# Start update thread for music streams
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self._start_update_thread()
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@@ -634,7 +645,7 @@ class AudioEngine:
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def load_sound(self, fileName: str) -> str | None:
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try:
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sound = Sound(fileName, self.target_sample_rate)
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sound = Sound(fileName, target_sample_rate=self.target_sample_rate)
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sound_id = f"sound_{len(self.sounds)}"
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self.sounds[sound_id] = sound
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print(f"Loaded sound from {fileName} as {sound_id}")
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@@ -114,7 +114,7 @@ class GameScreen:
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self.tja.distance = self.width - self.judge_x
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session_data.song_title = self.tja.title
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self.player_1 = Player(self, 1, difficulty, metadata, get_config()["general"]["judge_offset"])
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self.player_1 = Player(self, 1, difficulty, metadata)
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self.song_music = audio.load_sound(str(Path(self.tja.wave)))
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self.start_ms = (get_current_ms() - self.tja.offset*1000)
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@@ -132,6 +132,7 @@ class GameScreen:
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ray.unload_texture(texture)
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self.song_started = False
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self.end_ms = 0
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self.movie = None
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return 'RESULT'
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def write_score(self):
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@@ -159,7 +160,7 @@ class GameScreen:
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def update(self):
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self.on_screen_start()
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self.current_ms = get_current_ms() - self.start_ms
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if (self.current_ms >= self.tja.offset*1000 + self.start_delay) and not self.song_started:
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if (self.current_ms >= self.tja.offset*1000 + self.start_delay - get_config()["general"]["judge_offset"]) and not self.song_started:
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if self.song_music is not None:
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if not audio.is_sound_playing(self.song_music):
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audio.play_sound(self.song_music)
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@@ -206,7 +207,7 @@ class Player:
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TIMING_OK = 75.0750045776367
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TIMING_BAD = 108.441665649414
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def __init__(self, game_screen: GameScreen, player_number: int, difficulty: int, metadata, judge_offset: int):
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def __init__(self, game_screen: GameScreen, player_number: int, difficulty: int, metadata):
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self.player_number = player_number
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self.difficulty = difficulty
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@@ -215,8 +216,6 @@ class Player:
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self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
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self.base_score = calculate_base_score(self.play_notes)
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self.judge_offset = judge_offset
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#Note management
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self.current_bars: list[Note] = []
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self.current_notes_draw: list[Note | Drumroll | Balloon] = []
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@@ -259,7 +258,7 @@ class Player:
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return self.score, self.good_count, self.ok_count, self.bad_count, self.total_drumroll, self.max_combo
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def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float) -> int:
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return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
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return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms) - 64)
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def animation_manager(self, animation_list: list):
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if len(animation_list) <= 0:
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@@ -420,7 +419,7 @@ class Player:
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if game_screen.current_ms > (curr_note.hit_ms + Player.TIMING_BAD):
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return
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big = curr_note.type == 3 or curr_note.type == 4
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if (curr_note.hit_ms - Player.TIMING_GOOD) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_GOOD) + self.judge_offset:
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if (curr_note.hit_ms - Player.TIMING_GOOD) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_GOOD):
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self.draw_judge_list.append(Judgement('GOOD', big))
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self.lane_hit_effect = LaneHitEffect('GOOD')
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self.good_count += 1
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@@ -428,14 +427,14 @@ class Player:
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self.base_score_list.append(ScoreCounterAnimation(self.base_score))
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self.note_correct(game_screen, curr_note)
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elif (curr_note.hit_ms - Player.TIMING_OK) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_OK) + self.judge_offset:
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elif (curr_note.hit_ms - Player.TIMING_OK) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_OK):
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self.draw_judge_list.append(Judgement('OK', big))
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self.ok_count += 1
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self.score += 10 * math.floor(self.base_score / 2 / 10)
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self.base_score_list.append(ScoreCounterAnimation(10 * math.floor(self.base_score / 2 / 10)))
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self.note_correct(game_screen, curr_note)
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elif (curr_note.hit_ms - Player.TIMING_BAD) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_BAD) + self.judge_offset:
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elif (curr_note.hit_ms - Player.TIMING_BAD) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_BAD):
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self.draw_judge_list.append(Judgement('BAD', big))
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self.bad_count += 1
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self.combo = 0
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