disable all info logs from non game places

This commit is contained in:
Anthony Samms
2025-10-27 01:14:53 -04:00
parent 3afa9db5ac
commit 0798e53b0e
6 changed files with 28 additions and 12 deletions

View File

@@ -39,6 +39,8 @@ ffi.cdef("""
void *ctxData;
} music;
void set_log_level(int level);
// Device management
void list_host_apis(void);
void init_audio_device(PaHostApiIndex host_api, double sample_rate, unsigned long buffer_size);
@@ -110,17 +112,17 @@ try:
except OSError as e:
print(f"Failed to load shared library: {e}")
raise
def get_short_path_name(long_path: str) -> str:
"""Convert long path to Windows short path (8.3 format)"""
if platform.system() != 'Windows':
return long_path
# Get short path name
buffer = ctypes.create_unicode_buffer(512)
get_short_path = ctypes.windll.kernel32.GetShortPathNameW
ret = get_short_path(long_path, buffer, 512)
if ret:
return buffer.value
return long_path
@@ -141,6 +143,9 @@ class AudioEngine:
self.sounds_path = Path("Sounds")
def set_log_level(self, level: int):
lib.set_log_level(level) # type: ignore
def list_host_apis(self):
"""Prints a list of available host APIs to the console"""
lib.list_host_apis() # type: ignore

View File

@@ -24,13 +24,21 @@
#define LOG_WARNING 1
#define LOG_ERROR 2
static int CURRENT_LOG_LEVEL = LOG_INFO;
void set_log_level(int level) {
CURRENT_LOG_LEVEL = level;
}
#define TRACELOG(level, ...) do { \
const char* level_str = (level == LOG_INFO) ? "INFO" : \
(level == LOG_WARNING) ? "WARNING" : "ERROR"; \
printf("[%s] AUDIO: ", level_str); \
printf(__VA_ARGS__); \
printf("\n"); \
fflush(stdout); \
if (level >= CURRENT_LOG_LEVEL) { \
const char* level_str = (level == LOG_INFO) ? "INFO" : \
(level == LOG_WARNING) ? "WARNING" : "ERROR"; \
printf("[%s] AUDIO: ", level_str); \
printf(__VA_ARGS__); \
printf("\n"); \
fflush(stdout); \
} \
} while(0)
#define FREE(ptr) do { if (ptr) { free(ptr); (ptr) = NULL; } } while(0)

View File

@@ -67,6 +67,8 @@ typedef struct music {
void *ctxData; // Internal context data (file handle, decoder state, etc.)
} music;
void set_log_level(int level);
// =============================================================================
// DEVICE MANAGEMENT
// =============================================================================

View File

@@ -13,7 +13,7 @@ class VideoPlayer:
self.is_finished_list = [False, False]
self.video = VideoFileClip(path)
if self.video.audio is not None:
self.video.audio.write_audiofile("cache/temp_audio.wav")
self.video.audio.write_audiofile("cache/temp_audio.wav", logger=None)
self.audio = audio.load_music_stream(Path("cache/temp_audio.wav"), 'video')
self.buffer_size = 10 # Number of frames to keep in memory