disable all info logs from non game places

This commit is contained in:
Anthony Samms
2025-10-27 01:14:53 -04:00
parent 3afa9db5ac
commit 0798e53b0e
6 changed files with 28 additions and 12 deletions

View File

@@ -104,6 +104,7 @@ def main():
current_screen = Screens.LOADING current_screen = Screens.LOADING
audio.set_log_level(1)
audio.init_audio_device() audio.init_audio_device()
create_song_db() create_song_db()
@@ -134,8 +135,8 @@ def main():
Screens.LOADING: load_screen Screens.LOADING: load_screen
} }
target = ray.load_render_texture(screen_width, screen_height) target = ray.load_render_texture(screen_width, screen_height)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.gen_texture_mipmaps(target.texture) ray.gen_texture_mipmaps(target.texture)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD) ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.set_exit_key(ord(global_data.config["keys_1p"]["exit_key"])) ray.set_exit_key(ord(global_data.config["keys_1p"]["exit_key"]))

View File

@@ -39,6 +39,8 @@ ffi.cdef("""
void *ctxData; void *ctxData;
} music; } music;
void set_log_level(int level);
// Device management // Device management
void list_host_apis(void); void list_host_apis(void);
void init_audio_device(PaHostApiIndex host_api, double sample_rate, unsigned long buffer_size); void init_audio_device(PaHostApiIndex host_api, double sample_rate, unsigned long buffer_size);
@@ -110,17 +112,17 @@ try:
except OSError as e: except OSError as e:
print(f"Failed to load shared library: {e}") print(f"Failed to load shared library: {e}")
raise raise
def get_short_path_name(long_path: str) -> str: def get_short_path_name(long_path: str) -> str:
"""Convert long path to Windows short path (8.3 format)""" """Convert long path to Windows short path (8.3 format)"""
if platform.system() != 'Windows': if platform.system() != 'Windows':
return long_path return long_path
# Get short path name # Get short path name
buffer = ctypes.create_unicode_buffer(512) buffer = ctypes.create_unicode_buffer(512)
get_short_path = ctypes.windll.kernel32.GetShortPathNameW get_short_path = ctypes.windll.kernel32.GetShortPathNameW
ret = get_short_path(long_path, buffer, 512) ret = get_short_path(long_path, buffer, 512)
if ret: if ret:
return buffer.value return buffer.value
return long_path return long_path
@@ -141,6 +143,9 @@ class AudioEngine:
self.sounds_path = Path("Sounds") self.sounds_path = Path("Sounds")
def set_log_level(self, level: int):
lib.set_log_level(level) # type: ignore
def list_host_apis(self): def list_host_apis(self):
"""Prints a list of available host APIs to the console""" """Prints a list of available host APIs to the console"""
lib.list_host_apis() # type: ignore lib.list_host_apis() # type: ignore

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@@ -24,13 +24,21 @@
#define LOG_WARNING 1 #define LOG_WARNING 1
#define LOG_ERROR 2 #define LOG_ERROR 2
static int CURRENT_LOG_LEVEL = LOG_INFO;
void set_log_level(int level) {
CURRENT_LOG_LEVEL = level;
}
#define TRACELOG(level, ...) do { \ #define TRACELOG(level, ...) do { \
const char* level_str = (level == LOG_INFO) ? "INFO" : \ if (level >= CURRENT_LOG_LEVEL) { \
(level == LOG_WARNING) ? "WARNING" : "ERROR"; \ const char* level_str = (level == LOG_INFO) ? "INFO" : \
printf("[%s] AUDIO: ", level_str); \ (level == LOG_WARNING) ? "WARNING" : "ERROR"; \
printf(__VA_ARGS__); \ printf("[%s] AUDIO: ", level_str); \
printf("\n"); \ printf(__VA_ARGS__); \
fflush(stdout); \ printf("\n"); \
fflush(stdout); \
} \
} while(0) } while(0)
#define FREE(ptr) do { if (ptr) { free(ptr); (ptr) = NULL; } } while(0) #define FREE(ptr) do { if (ptr) { free(ptr); (ptr) = NULL; } } while(0)

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@@ -67,6 +67,8 @@ typedef struct music {
void *ctxData; // Internal context data (file handle, decoder state, etc.) void *ctxData; // Internal context data (file handle, decoder state, etc.)
} music; } music;
void set_log_level(int level);
// ============================================================================= // =============================================================================
// DEVICE MANAGEMENT // DEVICE MANAGEMENT
// ============================================================================= // =============================================================================

View File

@@ -13,7 +13,7 @@ class VideoPlayer:
self.is_finished_list = [False, False] self.is_finished_list = [False, False]
self.video = VideoFileClip(path) self.video = VideoFileClip(path)
if self.video.audio is not None: if self.video.audio is not None:
self.video.audio.write_audiofile("cache/temp_audio.wav") self.video.audio.write_audiofile("cache/temp_audio.wav", logger=None)
self.audio = audio.load_music_stream(Path("cache/temp_audio.wav"), 'video') self.audio = audio.load_music_stream(Path("cache/temp_audio.wav"), 'video')
self.buffer_size = 10 # Number of frames to keep in memory self.buffer_size = 10 # Number of frames to keep in memory

View File

@@ -48,7 +48,7 @@ class GameScreen:
self.end_ms = 0 self.end_ms = 0
self.start_delay = 1000 self.start_delay = 1000
self.song_started = False self.song_started = False
self.mask_shader = ray.load_shader("", "shader/mask.fs") self.mask_shader = ray.load_shader("shader/outline.vs", "shader/mask.fs")
def load_hitsounds(self): def load_hitsounds(self):
"""Load the hit sounds""" """Load the hit sounds"""