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minor fixes
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@@ -136,7 +136,8 @@ class GameScreen:
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for zip in self.textures:
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for texture in self.textures[zip]:
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ray.unload_texture(texture)
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audio.unload_sound(self.song_music)
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if self.song_music is not None:
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audio.unload_sound(self.song_music)
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del self.song_music
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self.song_started = False
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self.end_ms = 0
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