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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
fix restarting/exiting bugs in dan mode
This commit is contained in:
12
libs/tja.py
12
libs/tja.py
@@ -424,19 +424,19 @@ class TJAParser:
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elif item.startswith('BALLOONNOR'):
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elif item.startswith('BALLOONNOR'):
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balloon_data = item.split(':')[1]
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balloon_data = item.split(':')[1]
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if balloon_data == '':
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if balloon_data == '':
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logger.warning(f"Invalid BALLOONNOR value: {balloon_data} in TJA file {self.file_path}")
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logger.debug(f"Invalid BALLOONNOR value: {balloon_data} in TJA file {self.file_path}")
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continue
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continue
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self.metadata.course_data[current_diff].balloon.extend([int(x) for x in balloon_data.split(',') if x != ''])
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self.metadata.course_data[current_diff].balloon.extend([int(x) for x in balloon_data.split(',') if x != ''])
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elif item.startswith('BALLOONEXP'):
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elif item.startswith('BALLOONEXP'):
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balloon_data = item.split(':')[1]
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balloon_data = item.split(':')[1]
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if balloon_data == '':
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if balloon_data == '':
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logger.warning(f"Invalid BALLOONEXP value: {balloon_data} in TJA file {self.file_path}")
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logger.debug(f"Invalid BALLOONEXP value: {balloon_data} in TJA file {self.file_path}")
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continue
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continue
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self.metadata.course_data[current_diff].balloon.extend([int(x) for x in balloon_data.split(',') if x != ''])
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self.metadata.course_data[current_diff].balloon.extend([int(x) for x in balloon_data.split(',') if x != ''])
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elif item.startswith('BALLOONMAS'):
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elif item.startswith('BALLOONMAS'):
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balloon_data = item.split(':')[1]
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balloon_data = item.split(':')[1]
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if balloon_data == '':
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if balloon_data == '':
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logger.warning(f"Invalid BALLOONMAS value: {balloon_data} in TJA file {self.file_path}")
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logger.debug(f"Invalid BALLOONMAS value: {balloon_data} in TJA file {self.file_path}")
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continue
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continue
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self.metadata.course_data[current_diff].balloon = [int(x) for x in balloon_data.split(',') if x != '']
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self.metadata.course_data[current_diff].balloon = [int(x) for x in balloon_data.split(',') if x != '']
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elif item.startswith('BALLOON'):
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elif item.startswith('BALLOON'):
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@@ -445,13 +445,13 @@ class TJAParser:
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continue
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continue
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balloon_data = item.split(':')[1]
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balloon_data = item.split(':')[1]
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if balloon_data == '':
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if balloon_data == '':
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logger.warning(f"Invalid BALLOON value: {balloon_data} in TJA file {self.file_path}")
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logger.debug(f"Invalid BALLOON value: {balloon_data} in TJA file {self.file_path}")
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continue
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continue
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self.metadata.course_data[current_diff].balloon = [int(x) for x in balloon_data.split(',') if x != '']
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self.metadata.course_data[current_diff].balloon = [int(x) for x in balloon_data.split(',') if x != '']
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elif item.startswith('SCOREINIT'):
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elif item.startswith('SCOREINIT'):
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score_init = item.split(':')[1]
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score_init = item.split(':')[1]
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if score_init == '':
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if score_init == '':
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logger.warning(f"Invalid SCOREINIT value: {score_init} in TJA file {self.file_path}")
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logger.debug(f"Invalid SCOREINIT value: {score_init} in TJA file {self.file_path}")
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continue
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continue
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try:
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try:
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self.metadata.course_data[current_diff].scoreinit = [int(x) for x in score_init.split(',') if x != '']
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self.metadata.course_data[current_diff].scoreinit = [int(x) for x in score_init.split(',') if x != '']
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@@ -461,7 +461,7 @@ class TJAParser:
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elif item.startswith('SCOREDIFF'):
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elif item.startswith('SCOREDIFF'):
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score_diff = item.split(':')[1]
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score_diff = item.split(':')[1]
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if score_diff == '':
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if score_diff == '':
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logger.error(f"Invalid SCOREDIFF value: {score_diff} in TJA file {self.file_path}")
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logger.debug(f"Invalid SCOREDIFF value: {score_diff} in TJA file {self.file_path}")
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continue
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continue
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self.metadata.course_data[current_diff].scorediff = int(float(score_diff))
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self.metadata.course_data[current_diff].scorediff = int(float(score_diff))
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for region_code in self.metadata.title:
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for region_code in self.metadata.title:
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@@ -11,11 +11,11 @@ class Transition:
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subtitle: str - The subtitle of the chart.
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subtitle: str - The subtitle of the chart.
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is_second: bool - Whether this is the second half of the transition."""
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is_second: bool - Whether this is the second half of the transition."""
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self.is_finished = False
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self.is_finished = False
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self.rainbow_up = global_tex.get_animation(0)
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self.rainbow_up = global_tex.get_animation(0, is_copy=True)
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self.mini_up = global_tex.get_animation(1)
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self.mini_up = global_tex.get_animation(1, is_copy=True)
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self.chara_down = global_tex.get_animation(2)
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self.chara_down = global_tex.get_animation(2, is_copy=True)
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self.song_info_fade = global_tex.get_animation(3)
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self.song_info_fade = global_tex.get_animation(3, is_copy=True)
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self.song_info_fade_out = global_tex.get_animation(4)
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self.song_info_fade_out = global_tex.get_animation(4, is_copy=True)
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if title == '' and subtitle == '':
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if title == '' and subtitle == '':
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self.title = ''
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self.title = ''
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self.subtitle = ''
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self.subtitle = ''
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@@ -20,7 +20,6 @@ class DanSelectScreen(Screen):
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super().on_screen_start()
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super().on_screen_start()
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self.navigator = navigator
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self.navigator = navigator
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self.navigator.in_dan_select = True
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self.navigator.in_dan_select = True
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self.navigator.select_current_item()
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self.coin_overlay = CoinOverlay()
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self.coin_overlay = CoinOverlay()
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self.allnet_indicator = AllNetIcon()
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self.allnet_indicator = AllNetIcon()
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self.timer = Timer(60, get_current_ms(), self.navigator.select_current_item)
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self.timer = Timer(60, get_current_ms(), self.navigator.select_current_item)
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@@ -1,3 +1,4 @@
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import copy
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from typing import override
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from typing import override
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import pyray as ray
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import pyray as ray
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import logging
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import logging
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@@ -44,9 +45,21 @@ class DanGameScreen(GameScreen):
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logger.info("Loaded nijiiro notes textures")
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logger.info("Loaded nijiiro notes textures")
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ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture0"), tex.textures['balloon']['rainbow_mask'].texture)
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ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture0"), tex.textures['balloon']['rainbow_mask'].texture)
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ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture1"), tex.textures['balloon']['rainbow'].texture)
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ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture1"), tex.textures['balloon']['rainbow'].texture)
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self.hori_name = OutlinedText(global_data.session_data[global_data.player_num-1].song_title, 40, ray.WHITE)
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self.init_dan()
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self.background = Background(global_data.player_num, self.bpm, scene_preset='DAN')
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self.transition = Transition('', '', is_second=True)
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self.transition.start()
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self.dan_transition = DanTransition()
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self.dan_transition.start()
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self.allnet_indicator = AllNetIcon()
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self.result_transition = ResultTransition(4)
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self.load_hitsounds()
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def init_dan(self):
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session_data = global_data.session_data[global_data.player_num-1]
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session_data = global_data.session_data[global_data.player_num-1]
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songs = session_data.selected_dan
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songs = copy.deepcopy(session_data.selected_dan)
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self.exams = session_data.selected_dan_exam
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self.exams = copy.deepcopy(session_data.selected_dan_exam)
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self.total_notes = 0
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self.total_notes = 0
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for song, genre_index, difficulty in songs:
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for song, genre_index, difficulty in songs:
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notes, branch_m, branch_e, branch_n = song.notes_to_position(difficulty)
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notes, branch_m, branch_e, branch_n = song.notes_to_position(difficulty)
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@@ -59,22 +72,14 @@ class DanGameScreen(GameScreen):
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self.total_notes += sum(1 for note in branch.play_notes if note.type < 5)
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self.total_notes += sum(1 for note in branch.play_notes if note.type < 5)
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song, genre_index, difficulty = songs[self.song_index]
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song, genre_index, difficulty = songs[self.song_index]
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session_data.selected_difficulty = difficulty
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session_data.selected_difficulty = difficulty
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self.hori_name = OutlinedText(session_data.song_title, 40, ray.WHITE)
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self.init_tja(song.file_path)
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self.init_tja(song.file_path)
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self.color = session_data.dan_color
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self.color = session_data.dan_color
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self.player_1.is_dan = True
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self.player_1.is_dan = True
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self.player_1.gauge = DanGauge(str(global_data.player_num), self.total_notes)
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self.player_1.gauge = DanGauge(str(global_data.player_num), self.total_notes)
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logger.info(f"TJA initialized for song: {song.file_path}")
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self.load_hitsounds()
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self.song_info = SongInfo(song.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
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self.song_info = SongInfo(song.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
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self.result_transition = ResultTransition(4)
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self.bpm = self.tja.metadata.bpm
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self.bpm = self.tja.metadata.bpm
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self.background = Background(global_data.player_num, self.bpm, scene_preset='DAN')
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logger.info(f"TJA initialized for song: {song.file_path}")
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self.transition = Transition('', '', is_second=True)
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self.transition.start()
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self.dan_transition = DanTransition()
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self.dan_transition.start()
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self.allnet_indicator = AllNetIcon()
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self.dan_info_cache = None
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self.dan_info_cache = None
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self.exam_failed = [False] * len(self.exams)
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self.exam_failed = [False] * len(self.exams)
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@@ -150,6 +155,22 @@ class DanGameScreen(GameScreen):
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}
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}
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return int(type_mapping.get(exam.type, 0))
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return int(type_mapping.get(exam.type, 0))
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@override
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def global_keys(self):
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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audio.seek_music_stream(self.song_music, 0)
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self.song_started = False
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audio.play_sound('restart', 'sound')
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self.init_dan()
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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return self.on_screen_end('DAN_SELECT')
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@override
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def update(self):
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def update(self):
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super(GameScreen, self).update()
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super(GameScreen, self).update()
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current_time = get_current_ms()
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current_time = get_current_ms()
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@@ -251,6 +251,7 @@ class SongSelectScreen(Screen):
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self.blue_arrow_move.update(current_time)
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self.blue_arrow_move.update(current_time)
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self.dan_transition.update(current_time)
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self.dan_transition.update(current_time)
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if self.dan_transition.is_finished:
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if self.dan_transition.is_finished:
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self.navigator.select_current_item()
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return self.on_screen_end('DAN_SELECT')
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return self.on_screen_end('DAN_SELECT')
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next_screen = self.update_players(current_time)
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next_screen = self.update_players(current_time)
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