mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
fixed drawing
This commit is contained in:
@@ -1071,32 +1071,7 @@ class Player:
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for modifier in modifiers_to_draw:
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tex.draw_texture('lane', modifier, index=self.is_2p)
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def draw_note_types(self, ms_from_start: float, start_ms: float):
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self.draw_bars(ms_from_start)
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self.draw_notes(ms_from_start, start_ms)
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def draw(self, ms_from_start: float, start_ms: float, mask_shader: ray.Shader, dan_transition = None):
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# Group 1: Background and lane elements
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tex.draw_texture('lane', 'lane_background', index=self.is_2p)
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if self.branch_indicator is not None:
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self.branch_indicator.draw()
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if self.gauge is not None:
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self.gauge.draw()
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if self.lane_hit_effect is not None:
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self.lane_hit_effect.draw()
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tex.draw_texture('lane', 'lane_hit_circle', index=self.is_2p)
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# Group 2: Judgement and hit effects
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if self.gogo_time is not None:
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self.gogo_time.draw()
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for anim in self.draw_judge_list:
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anim.draw()
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# Group 3: Notes and bars (game content)
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self.draw_note_types(ms_from_start, start_ms)
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if dan_transition is not None:
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dan_transition.draw()
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def draw_overlays(self, mask_shader: ray.Shader):
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# Group 4: Lane covers and UI elements (batch similar textures)
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tex.draw_texture('lane', f'{self.player_number}p_lane_cover', index=self.is_2p)
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if self.is_dan:
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@@ -1151,6 +1126,31 @@ class Player:
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anim.draw()
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#ray.draw_circle(game_screen.width//2, game_screen.height, 300, ray.ORANGE)
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def draw(self, ms_from_start: float, start_ms: float, mask_shader: ray.Shader, dan_transition = None):
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# Group 1: Background and lane elements
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tex.draw_texture('lane', 'lane_background', index=self.is_2p)
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if self.branch_indicator is not None:
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self.branch_indicator.draw()
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if self.gauge is not None:
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self.gauge.draw()
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if self.lane_hit_effect is not None:
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self.lane_hit_effect.draw()
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tex.draw_texture('lane', 'lane_hit_circle', index=self.is_2p)
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# Group 2: Judgement and hit effects
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if self.gogo_time is not None:
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self.gogo_time.draw()
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for anim in self.draw_judge_list:
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anim.draw()
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# Group 3: Notes and bars (game content)
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self.draw_bars(ms_from_start)
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self.draw_notes(ms_from_start, start_ms)
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if dan_transition is not None:
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dan_transition.draw()
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self.draw_overlays(mask_shader)
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class Judgement:
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"""Shows the judgement of the player's hit"""
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def __init__(self, type: str, big: bool, is_2p: bool):
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@@ -10,7 +10,7 @@ from libs.audio import audio
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from libs.background import Background
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from libs.global_data import Modifiers, global_data
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from libs.tja import Balloon, Drumroll, TJAParser, apply_modifiers
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from libs.utils import get_current_ms
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from libs.utils import get_current_ms, get_key_code
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from libs.texture import tex
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from scenes.game import GameScreen, JudgeCounter, Player, SCREEN_WIDTH
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@@ -24,13 +24,13 @@ class PracticeGameScreen(GameScreen):
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def init_tja(self, song: Path):
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"""Initialize the TJA file"""
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self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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self.scrolling_tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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self.scrobbling_tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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global_data.session_data[0].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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self.player_1 = PracticePlayer(self.tja, global_data.player_num, global_data.session_data[global_data.player_num-1].selected_difficulty, False, global_data.modifiers[0])
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notes, branch_m, branch_e, branch_n = self.tja.notes_to_position(self.player_1.difficulty)
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_, self.scroll_note_list, self.bars = apply_modifiers(notes, self.player_1.modifiers)
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_, self.scrobble_note_list, self.bars = apply_modifiers(notes, self.player_1.modifiers)
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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self.scrobble_index = 0
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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@@ -62,15 +62,15 @@ class PracticeGameScreen(GameScreen):
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resume_time = self.bars[resume_bar_index].hit_ms - first_bar_time + self.start_delay
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start_time = self.bars[previous_bar_index].hit_ms - first_bar_time
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tja_copy = copy.deepcopy(self.scrolling_tja)
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tja_copy = copy.deepcopy(self.scrobbling_tja)
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self.player_1.tja = tja_copy
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self.player_1.reset_chart()
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self.player_1.don_notes = deque([note for note in self.player_1.don_notes if note.hit_ms >= resume_time])
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self.player_1.kat_notes = deque([note for note in self.player_1.kat_notes if note.hit_ms >= resume_time])
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self.player_1.other_notes = deque([note for note in self.player_1.other_notes if note.hit_ms >= resume_time])
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self.player_1.draw_note_list = deque([note for note in self.player_1.draw_note_list if note.hit_ms >= resume_time])
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self.player_1.draw_bar_list = deque([note for note in self.player_1.draw_bar_list if note.hit_ms >= resume_time])
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self.player_1.don_notes = deque([note for note in self.player_1.don_notes if note.hit_ms > resume_time])
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self.player_1.kat_notes = deque([note for note in self.player_1.kat_notes if note.hit_ms > resume_time])
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self.player_1.other_notes = deque([note for note in self.player_1.other_notes if note.hit_ms > resume_time])
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self.player_1.draw_note_list = deque([note for note in self.player_1.draw_note_list if note.hit_ms > resume_time])
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self.player_1.draw_bar_list = deque([note for note in self.player_1.draw_bar_list if note.hit_ms > resume_time])
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self.player_1.total_notes = len([note for note in self.player_1.play_notes if 0 < note.type < 5])
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self.pause_time = start_time
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@@ -80,10 +80,27 @@ class PracticeGameScreen(GameScreen):
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self.start_ms = get_current_ms() - self.pause_time
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def global_keys(self):
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super().global_keys()
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if ray.is_key_pressed(get_key_code(global_data.config["keys"]["restart_key"])):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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self.init_tja(global_data.session_data[global_data.player_num-1].selected_song)
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audio.play_sound('restart', 'sound')
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self.song_started = False
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if ray.is_key_pressed(get_key_code(global_data.config["keys"]["back_key"])):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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return self.on_screen_end('PRACTICE_SELECT')
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if ray.is_key_pressed(ray.KeyboardKey.KEY_SPACE):
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self.pause_song()
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if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT) or ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
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audio.play_sound('kat', 'sound')
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if not self.scrobble_move.is_finished:
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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old_index = self.scrobble_index
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if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
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self.scrobble_index = (self.scrobble_index - 1) if self.scrobble_index > 0 else len(self.bars) - 1
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@@ -96,12 +113,26 @@ class PracticeGameScreen(GameScreen):
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self.scrobble_move.start()
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def update(self):
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super().update()
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self.scrobble_move.update(get_current_ms())
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super(GameScreen, self).update()
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current_time = get_current_ms()
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self.transition.update(current_time)
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if not self.paused:
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self.current_ms = current_time - self.start_ms
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self.start_song(current_time)
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self.update_background(current_time)
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if self.song_music is not None:
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audio.update_music_stream(self.song_music)
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self.scrobble_move.update(current_time)
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if self.scrobble_move.is_finished:
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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self.scrobble_move.reset()
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self.player_1.update(self.current_ms, current_time, self.background)
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self.song_info.update(current_time)
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return self.global_keys()
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def get_position_x(self, width: int, current_ms: float, load_ms: float, pixels_per_frame: float) -> int:
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"""Calculates the x-coordinate of a note based on its load time and current time"""
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if self.paused:
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@@ -118,7 +149,7 @@ class PracticeGameScreen(GameScreen):
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def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int, index: int):
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"""Draws a drumroll in the player's lane"""
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start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
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tail = self.scroll_note_list[index + 1]
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tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
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is_big = int(head.type == 6)
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end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
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length = end_position - start_position
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@@ -140,7 +171,7 @@ class PracticeGameScreen(GameScreen):
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"""Draws a balloon in the player's lane"""
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offset = 12
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start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
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tail = self.scroll_note_list[index + 1]
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tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
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end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
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pause_position = 349
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if current_ms >= tail.hit_ms:
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@@ -153,50 +184,54 @@ class PracticeGameScreen(GameScreen):
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset, y=192)
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tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+128, y=192)
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def draw(self):
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super().draw()
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if self.paused:
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# Batch bar draws by pre-calculating positions
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bar_draws = []
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for bar in reversed(self.bars):
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if not bar.display:
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continue
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, bar.load_ms, bar.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, bar.load_ms, bar.pixels_per_frame_y, bar.pixels_per_frame_x)
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def draw_scrobble_list(self):
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bar_draws = []
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for bar in reversed(self.bars):
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if not bar.display:
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continue
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, bar.load_ms, bar.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, bar.load_ms, bar.pixels_per_frame_y, bar.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if hasattr(bar, 'is_branch_start'):
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frame = 1
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else:
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frame = 0
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bar_draws.append((str(bar.type), frame, x_position+60, y_position+190))
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for bar_type, frame, x, y in bar_draws:
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tex.draw_texture('notes', bar_type, frame=frame, x=x, y=y)
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for note in reversed(self.scrobble_note_list):
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if note.type == 8:
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continue
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if isinstance(note, Drumroll):
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self.draw_drumroll(self.current_ms, note, 0, note.index)
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elif isinstance(note, Balloon) and not note.is_kusudama:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if hasattr(bar, 'is_branch_start'):
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frame = 1
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else:
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frame = 0
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bar_draws.append((str(bar.type), frame, x_position+60, y_position+190))
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# Draw all bars in one batch
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for bar_type, frame, x, y in bar_draws:
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tex.draw_texture('notes', bar_type, frame=frame, x=x, y=y)
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for note in reversed(self.scroll_note_list):
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if note.type == 8:
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self.draw_balloon(self.current_ms, note, 0, note.index)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
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else:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if isinstance(note, Drumroll):
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self.draw_drumroll(self.current_ms, note, 0, note.index)
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elif isinstance(note, Balloon) and not note.is_kusudama:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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self.draw_balloon(self.current_ms, note, 0, note.index)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
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else:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if note.display:
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tex.draw_texture('notes', str(note.type), x=x_position, y=y_position+192, center=True)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
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if note.display:
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tex.draw_texture('notes', str(note.type), x=x_position, y=y_position+192, center=True)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
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def draw(self):
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self.background.draw()
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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if self.paused:
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self.draw_scrobble_list()
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self.player_1.draw_overlays(self.mask_shader)
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self.draw_overlay()
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class PracticePlayer(Player):
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@@ -206,7 +241,24 @@ class PracticePlayer(Player):
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self.gauge = None
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self.paused = False
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def draw_note_types(self, ms_from_start: float, start_ms: float):
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def draw(self, ms_from_start: float, start_ms: float, mask_shader: ray.Shader, dan_transition = None):
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# Group 1: Background and lane elements
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tex.draw_texture('lane', 'lane_background', index=self.is_2p)
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if self.branch_indicator is not None:
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self.branch_indicator.draw()
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if self.gauge is not None:
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self.gauge.draw()
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if self.lane_hit_effect is not None:
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self.lane_hit_effect.draw()
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tex.draw_texture('lane', 'lane_hit_circle', index=self.is_2p)
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# Group 2: Judgement and hit effects
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if self.gogo_time is not None:
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self.gogo_time.draw()
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for anim in self.draw_judge_list:
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anim.draw()
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# Group 3: Notes and bars (game content)
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if not self.paused:
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self.draw_bars(ms_from_start)
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self.draw_notes(ms_from_start, start_ms)
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