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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 03:30:13 +01:00
cleanup
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@@ -122,7 +122,7 @@ class BaseBox():
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def load_text(self):
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self.name = OutlinedText(self.text_name, tex.skin_config["song_box_name"].font_size, ray.WHITE, outline_thickness=5, vertical=True)
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if self.back_color is not None:
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self.shader = ray.load_shader('', 'shader/colortransform.fs')
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self.shader = ray.load_shader('shader/dummy.vs', 'shader/colortransform.fs')
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source_rgb = (142, 212, 30)
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target_rgb = self.back_color
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source_color = ray.ffi.new('float[3]', [source_rgb[0]/255.0, source_rgb[1]/255.0, source_rgb[2]/255.0])
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@@ -756,7 +756,7 @@ class GenreBG:
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def load_shader(self):
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if self.color is not None:
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self.shader = ray.load_shader('', 'shader/colortransform.fs')
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self.shader = ray.load_shader('shader/dummy.vs', 'shader/colortransform.fs')
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source_rgb = (142, 212, 30)
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target_rgb = self.color
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source_color = ray.ffi.new('float[3]', [source_rgb[0]/255.0, source_rgb[1]/255.0, source_rgb[2]/255.0])
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@@ -164,7 +164,7 @@ class OutlinedText:
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outline_size = ray.ffi.new('float*', self.outline_thickness)
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texture_size = ray.ffi.new("float[2]", [self.texture.width, self.texture.height])
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self.shader = ray.load_shader('shader/outline.vs', 'shader/outline.fs')
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self.shader = ray.load_shader('shader/dummy.vs', 'shader/outline.fs')
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self.outline_size_loc = ray.get_shader_location(self.shader, "outlineSize")
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self.outline_color_loc = ray.get_shader_location(self.shader, "outlineColor")
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self.texture_size_loc = ray.get_shader_location(self.shader, "textureSize")
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@@ -21,7 +21,7 @@ class DanGameScreen(GameScreen):
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@override
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def on_screen_start(self):
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self.mask_shader = ray.load_shader("shader/outline.vs", "shader/mask.fs")
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self.mask_shader = ray.load_shader("shader/dummy.vs", "shader/mask.fs")
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self.current_ms = 0
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self.end_ms = 0
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self.start_delay = 4000
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@@ -63,7 +63,7 @@ class GameScreen(Screen):
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JUDGE_Y = 256 * tex.screen_scale
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def on_screen_start(self):
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super().on_screen_start()
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self.mask_shader = ray.load_shader("shader/outline.vs", "shader/mask.fs")
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self.mask_shader = ray.load_shader("shader/dummy.vs", "shader/mask.fs")
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self.current_ms = 0
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self.end_ms = 0
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self.start_delay = 1000
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@@ -67,7 +67,7 @@ class SongSelectScreen(Screen):
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self.screen_init = True
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self.ura_switch_animation = UraSwitchAnimation()
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self.dan_transition = DanTransition()
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self.shader = ray.load_shader('', 'shader/colortransform.fs')
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self.shader = ray.load_shader('shader/dummy.vs', 'shader/colortransform.fs')
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self.color = None
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self.load_shader_values(self.color)
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@@ -16,7 +16,7 @@ class TwoPlayerSongSelectScreen(SongSelectScreen):
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def finalize_song(self, current_item):
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global_data.session_data[PlayerNum.P1].selected_song = current_item.path
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global_data.session_data[PlayerNum.P1].genre_index = current_item.box.name_texture_index
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global_data.session_data[PlayerNum.P1].genre_index = current_item.box.genre_index
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logger.info(f"Finalized song selection: {global_data.session_data[PlayerNum.P1].selected_song}")
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def handle_input(self):
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