add 1080p and more support

This commit is contained in:
Anthony Samms
2025-11-20 02:07:46 -05:00
parent 802d9c5b37
commit 1fae2ebd18
31 changed files with 631 additions and 602 deletions

View File

@@ -28,13 +28,13 @@ class DanResultScreen(Screen):
self.coin_overlay = CoinOverlay()
self.allnet_indicator = AllNetIcon()
self.start_ms = get_current_ms()
self.background = Background(PlayerNum.DAN, 1280)
self.background = Background(PlayerNum.DAN, tex.screen_width)
self.player = DanResultPlayer(global_data.player_num)
self.is_result_2 = False
self.result_2_fade_in = tex.get_animation(1)
self.gauge = DanGauge(global_data.player_num, global_data.session_data[global_data.player_num].dan_result_data.gauge_length)
self.song_names = [OutlinedText(song.song_title, 40, ray.WHITE) for song in global_data.session_data[global_data.player_num].dan_result_data.songs]
self.hori_name = OutlinedText(global_data.session_data[global_data.player_num].dan_result_data.dan_title, 40, ray.WHITE)
self.song_names = [OutlinedText(song.song_title, tex.skin_config["dan_title"].font_size, ray.WHITE) for song in global_data.session_data[global_data.player_num].dan_result_data.songs]
self.hori_name = OutlinedText(global_data.session_data[global_data.player_num].dan_result_data.dan_title, tex.skin_config["dan_title"].font_size, ray.WHITE)
self.exam_info = global_data.session_data[global_data.player_num].dan_result_data.exams
self.exam_data = global_data.session_data[global_data.player_num].dan_result_data.exam_data
print(global_data.session_data[global_data.player_num].dan_result_data.songs)
@@ -67,29 +67,29 @@ class DanResultScreen(Screen):
return self.on_screen_end("DAN_SELECT")
def draw_overlay(self):
ray.draw_rectangle(0, 0, 1280, 720, ray.fade(ray.BLACK, self.fade_out.attribute))
ray.draw_rectangle(0, 0, tex.screen_width, tex.screen_height, ray.fade(ray.BLACK, self.fade_out.attribute))
self.coin_overlay.draw()
self.allnet_indicator.draw()
def draw_song_info_1(self):
result_data = global_data.session_data[global_data.player_num].dan_result_data
height = 191
height = tex.skin_config["dan_result_info_height"].y
for i in range(len(result_data.songs)):
song = result_data.songs[i]
tex.draw_texture('background', 'genre_banner', y=i*height, frame=song.genre_index)
self.song_names[i].draw(x=1230 - self.song_names[i].texture.width, y=i*height + 90)
self.song_names[i].draw(x=tex.skin_config["dan_result_song_name"].x - self.song_names[i].texture.width, y=i*height + tex.skin_config["dan_result_song_name"].y)
tex.draw_texture('result_info', 'song_num', frame=i, y=i*height)
tex.draw_texture('result_info', 'difficulty', frame=song.selected_difficulty, y=i*height)
tex.draw_texture('result_info', 'diff_star', y=i*height)
tex.draw_texture('result_info', 'diff_x', y=i*height)
counter = str(song.diff_level)[::-1]
margin = 12
margin = tex.skin_config["dan_result_diff_num_margin"].x
for j, digit in enumerate(counter):
tex.draw_texture('result_info', 'diff_num', frame=int(digit), x=-(j*margin), y=i*height)
tex.draw_texture('result_info', 'good', y=i*height)
margin = 24
margin = tex.skin_config["score_info_counter_margin"].x
counter = str(song.good)[::-1]
for j, digit in enumerate(counter):
tex.draw_texture('result_info', 'counter', index=0, frame=int(digit), x=-(j*margin), y=i*height)
@@ -113,11 +113,11 @@ class DanResultScreen(Screen):
tex.draw_texture('background', 'result_2_divider', fade=fade, x=i*240)
tex.draw_texture('background', 'result_2_pullout', fade=fade)
tex.draw_texture('result_info', 'dan_emblem', fade=fade, frame=result_data.dan_color)
self.hori_name.draw(outline_color=ray.BLACK, x=276 - (self.hori_name.texture.width//2),
y=123, x2=min(self.hori_name.texture.width, 275)-self.hori_name.texture.width, color=ray.fade(ray.WHITE, fade))
self.hori_name.draw(outline_color=ray.BLACK, x=tex.skin_config["dan_result_hori_name"].x - (self.hori_name.texture.width//2),
y=tex.skin_config["dan_result_hori_name"].y, x2=min(self.hori_name.texture.width, tex.skin_config["dan_result_hori_name"].width)-self.hori_name.texture.width, color=ray.fade(ray.WHITE, fade))
tex.draw_texture('result_info', 'good', index=1, fade=fade)
margin = 24
margin = tex.skin_config["score_info_counter_margin"].x
counter = str(sum(song.good for song in result_data.songs))[::-1]
for j, digit in enumerate(counter):
tex.draw_texture('result_info', 'counter', index=4, frame=int(digit), x=-(j*margin), fade=fade)
@@ -144,7 +144,7 @@ class DanResultScreen(Screen):
tex.draw_texture('result_info', 'exam_header', fade=fade)
tex.draw_texture('result_info', 'score_box', fade=fade)
margin = 22
margin = tex.skin_config['dan_score_box_margin'].x
counter = str(result_data.score)[::-1]
for j, digit in enumerate(counter):
tex.draw_texture('result_info', 'score_counter', frame=int(digit), x=-(j*margin), fade=fade)
@@ -164,14 +164,14 @@ class DanResultScreen(Screen):
# Draw exam info
for i, exam in enumerate(self.exam_info):
exam_data = self.exam_data[i]
y_offset = i * 94 * scale # Scale the y offset
y_offset = i * tex.skin_config["dan_exam_info"].y * scale # Scale the y offset
tex.draw_texture('exam_info', 'exam_bg', y=y_offset, fade=fade, scale=scale)
tex.draw_texture('exam_info', 'exam_overlay_1', y=y_offset, fade=fade, scale=scale)
# Draw progress bar
tex.draw_texture('exam_info', exam_data.bar_texture, x2=940*exam_data.progress*scale, y=y_offset, fade=fade, scale=scale)
tex.draw_texture('exam_info', exam_data.bar_texture, x2=tex.skin_config["dan_exam_info"].width *exam_data.progress*scale, y=y_offset, fade=fade, scale=scale)
# Draw exam type and red value counter
red_counter = str(exam.red)
self._draw_counter(red_counter, margin=22*scale, texture='value_counter', index=0, y=y_offset, fade=fade, scale=scale)
self._draw_counter(red_counter, margin=tex.skin_config["dan_exam_info"].x*scale, texture='value_counter', index=0, y=y_offset, fade=fade, scale=scale)
tex.draw_texture('exam_info', f'exam_{exam.type}', y=y_offset, x=-len(red_counter)*20*scale, fade=fade, scale=scale)
# Draw range indicator
if exam.range == 'less':
@@ -181,7 +181,7 @@ class DanResultScreen(Screen):
# Draw current value counter
tex.draw_texture('exam_info', 'exam_overlay_2', y=y_offset, fade=fade, scale=scale)
value_counter = str(exam_data.counter_value)
self._draw_counter(value_counter, margin=22*scale, texture='value_counter', index=1, y=y_offset, fade=fade, scale=scale)
self._draw_counter(value_counter, margin=tex.skin_config["dan_exam_info"].x*scale, texture='value_counter', index=1, y=y_offset, fade=fade, scale=scale)
if exam.type == 'gauge':
tex.draw_texture('exam_info', 'exam_percent', y=y_offset, index=1, fade=fade, scale=scale)
if exam_data.failed:
@@ -207,15 +207,15 @@ class DanResultPlayer:
def __init__(self, player_num: PlayerNum):
plate_info = global_data.config[f'nameplate_{player_num}p']
self.nameplate = Nameplate(plate_info['name'], plate_info['title'], player_num, plate_info['dan'], plate_info['gold'], plate_info['rainbow'], plate_info['title_bg'])
self.chara = Chara2D(player_num-1, 100)
self.chara = Chara2D(player_num-1)
def update(self, current_time_ms: float):
self.nameplate.update(current_time_ms)
self.chara.update(current_time_ms, 100, False, False)
def draw(self):
self.nameplate.draw(10, 585)
self.chara.draw(0, 405)
self.nameplate.draw(tex.skin_config['dan_result_nameplate'].x, tex.skin_config['dan_result_nameplate'].y)
self.chara.draw(tex.skin_config['dan_result_chara'].x, tex.skin_config['dan_result_chara'].y)
class DanGauge(Gauge):
"""The player's gauge"""

View File

@@ -4,7 +4,7 @@ import pyray as ray
from libs.audio import audio
from libs.global_data import PlayerNum, global_data
from libs.texture import SCREEN_HEIGHT, SCREEN_WIDTH, tex
from libs.texture import tex
from libs.chara_2d import Chara2D
from libs.global_objects import AllNetIcon, CoinOverlay, Indicator, Nameplate, Timer
from libs.screen import Screen
@@ -103,15 +103,15 @@ class DanSelectScreen(Screen):
tex.draw_texture('global', 'footer')
for item in self.navigator.items:
box = item.box
if -156 <= box.position <= SCREEN_WIDTH + 144:
if box.position <= 500:
box.draw(box.position, 95, False)
if (-156 * tex.screen_scale) <= box.position <= tex.screen_width + (144 * tex.screen_scale):
if box.position <= (500 * tex.screen_scale):
box.draw(box.position, tex.skin_config["boxes"].y, False)
else:
box.draw(box.position, 95, False)
box.draw(box.position, tex.skin_config["boxes"].y, False)
if self.state == State.SONG_SELECTED:
ray.draw_rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ray.fade(ray.BLACK, min(0.5, self.player.confirmation_window.fade_in.attribute)))
ray.draw_rectangle(0, 0, tex.screen_width, tex.screen_height, ray.fade(ray.BLACK, min(0.5, self.player.confirmation_window.fade_in.attribute)))
self.player.draw()
self.indicator.draw(410, 575)
self.indicator.draw(tex.skin_config["dan_select_indicator"].x, tex.skin_config["dan_select_indicator"].y)
self.timer.draw()
self.coin_overlay.draw()
tex.draw_texture('global', 'dan_select')
@@ -133,7 +133,7 @@ class DanSelectPlayer:
self.confirmation_window = ConfirmationWindow()
# Player-specific objects
self.chara = Chara2D(int(self.player_num) - 1, 100)
self.chara = Chara2D(int(self.player_num) - 1)
plate_info = global_data.config[f'nameplate_{self.player_num}p']
self.nameplate = Nameplate(plate_info['name'], plate_info['title'],
self.player_num, plate_info['dan'], plate_info['gold'], plate_info['rainbow'], plate_info['title_bg'])
@@ -212,11 +212,11 @@ class DanSelectPlayer:
def draw(self):
if self.player_num == PlayerNum.P1:
self.nameplate.draw(30, 640)
self.chara.draw(x=-50, y=410)
self.nameplate.draw(tex.skin_config["dan_select_nameplate_1p"].x, tex.skin_config["dan_select_nameplate_1p"].y)
self.chara.draw(x=tex.skin_config["dan_select_chara_1p"].x, y=tex.skin_config["dan_select_chara_1p"].y)
else:
self.nameplate.draw(950, 640)
self.chara.draw(mirror=True, x=950, y=410)
self.nameplate.draw(tex.skin_config["dan_select_nameplate_2p"].x, tex.skin_config["dan_select_nameplate_2p"].y)
self.chara.draw(mirror=True, x=tex.skin_config["dan_select_chara_2p"].x, y=tex.skin_config["dan_select_chara_2p"].y)
self.confirmation_window.draw()

View File

@@ -1,5 +1,5 @@
import copy
from typing import override
from typing import Optional, override
import pyray as ray
import logging
from libs.animation import Animation
@@ -11,7 +11,7 @@ from libs.global_objects import AllNetIcon
from libs.tja import TJAParser
from libs.transition import Transition
from libs.utils import OutlinedText, get_current_ms
from libs.texture import SCREEN_WIDTH, tex
from libs.texture import tex
from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Gauge, ResultTransition, SongInfo
logger = logging.getLogger(__name__)
@@ -87,7 +87,7 @@ class DanGameScreen(GameScreen):
song, genre_index, difficulty, level = songs[self.song_index]
session_data.selected_difficulty = difficulty
self.player_1.difficulty = difficulty
self.tja = TJAParser(song.file_path, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
self.tja = TJAParser(song.file_path, start_delay=self.start_delay, distance=tex.screen_width - GameScreen.JUDGE_X)
if self.song_music is not None:
audio.unload_music_stream(self.song_music)
self.song_music = None
@@ -281,22 +281,22 @@ class DanGameScreen(GameScreen):
# Draw total notes counter
tex.draw_texture('dan_info', 'total_notes')
counter = str(cache['remaining_notes'])
self._draw_counter(counter, margin=45, texture='total_notes_counter')
self._draw_counter(counter, margin=tex.skin_config["dan_total_notes_margin"].x, texture='total_notes_counter')
# Draw exam info
for i, exam_info in enumerate(cache['exam_data']):
y_offset = i * 94
y_offset = i * tex.skin_config["dan_exam_info"].y
exam = exam_info['exam']
tex.draw_texture('dan_info', 'exam_bg', y=y_offset)
tex.draw_texture('dan_info', 'exam_overlay_1', y=y_offset)
# Draw progress bar
tex.draw_texture('dan_info', exam_info['bar_texture'], x2=940*exam_info['progress'], y=y_offset)
tex.draw_texture('dan_info', exam_info['bar_texture'], x2=tex.skin_config["dan_exam_info"].width*exam_info['progress'], y=y_offset)
# Draw exam type and red value counter
red_counter = str(exam_info['red_value'])
self._draw_counter(red_counter, margin=22, texture='value_counter', index=0, y=y_offset)
self._draw_counter(red_counter, margin=tex.skin_config["dan_score_box_margin"].x, texture='value_counter', index=0, y=y_offset)
tex.draw_texture('dan_info', f'exam_{exam.type}', y=y_offset, x=-len(red_counter)*20)
# Draw range indicator
@@ -308,7 +308,7 @@ class DanGameScreen(GameScreen):
# Draw current value counter
tex.draw_texture('dan_info', 'exam_overlay_2', y=y_offset)
value_counter = str(exam_info['counter_value'])
self._draw_counter(value_counter, margin=22, texture='value_counter', index=1, y=y_offset)
self._draw_counter(value_counter, margin=tex.skin_config["dan_score_box_margin"].x, texture='value_counter', index=1, y=y_offset)
if exam.type == 'gauge':
tex.draw_texture('dan_info', 'exam_percent', y=y_offset, index=1)
@@ -320,10 +320,10 @@ class DanGameScreen(GameScreen):
# Draw frame and title
tex.draw_texture('dan_info', 'frame', frame=self.color)
if self.hori_name is not None:
self.hori_name.draw(outline_color=ray.BLACK, x=154 - (self.hori_name.texture.width//2),
y=392, x2=min(self.hori_name.texture.width, 275)-self.hori_name.texture.width)
self.hori_name.draw(outline_color=ray.BLACK, x=tex.skin_config["dan_game_hori_name"].x - (self.hori_name.texture.width//2),
y=tex.skin_config["dan_game_hori_name"].y, x2=min(self.hori_name.texture.width, tex.skin_config["dan_game_hori_name"].width)-self.hori_name.texture.width)
def _draw_counter(self, counter, margin, texture, index=None, y=0):
def _draw_counter(self, counter: str, margin: float, texture: str, index: Optional[int] = None, y: float = 0):
"""Helper to draw digit counters"""
for j in range(len(counter)):
kwargs = {'frame': int(counter[j]), 'x': -(len(counter) - j) * margin, 'y': y}