From 252c3c3e0b3d9b5c90a0355f54653555eb4c7d8a Mon Sep 17 00:00:00 2001 From: Anthony Samms Date: Fri, 19 Dec 2025 11:02:16 -0500 Subject: [PATCH] Update game.py --- scenes/practice/game.py | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/scenes/practice/game.py b/scenes/practice/game.py index 0d02d89..c2525da 100644 --- a/scenes/practice/game.py +++ b/scenes/practice/game.py @@ -2,6 +2,7 @@ import math from collections import deque import logging from pathlib import Path +from typing import Optional import pyray as ray import copy @@ -11,7 +12,7 @@ from libs.audio import audio from libs.background import Background from libs.global_data import Modifiers, PlayerNum, global_data from libs.tja import Balloon, Drumroll, NoteType, TJAParser, TimelineObject, apply_modifiers -from libs.utils import get_current_ms +from libs.utils import get_current_ms, is_l_don_pressed, is_l_kat_pressed, is_r_don_pressed, is_r_kat_pressed from libs.texture import tex from scenes.game import DrumHitEffect, DrumType, GameScreen, JudgeCounter, LaneHitEffect, Player, Side @@ -273,6 +274,21 @@ class PracticePlayer(Player): self.gauge = None self.paused = False + def handle_input(self, ms_from_start: float, current_time: float, background: Optional[Background]): + if self.paused: + return + input_checks = [ + (is_l_don_pressed, DrumType.DON, Side.LEFT, f'hitsound_don_{self.player_num}p'), + (is_r_don_pressed, DrumType.DON, Side.RIGHT, f'hitsound_don_{self.player_num}p'), + (is_l_kat_pressed, DrumType.KAT, Side.LEFT, f'hitsound_kat_{self.player_num}p'), + (is_r_kat_pressed, DrumType.KAT, Side.RIGHT, f'hitsound_kat_{self.player_num}p') + ] + for check_func, drum_type, side, sound in input_checks: + if check_func(self.player_num): + self.spawn_hit_effects(drum_type, side) + audio.play_sound(sound, 'hitsound') + self.check_note(ms_from_start, drum_type, current_time, background) + def spawn_hit_effects(self, drum_type: DrumType, side: Side): self.lane_hit_effect = LaneHitEffect(drum_type, self.is_2p) self.draw_drum_hit_list.append(PracticeDrumHitEffect(drum_type, side, self.is_2p, player_num=self.player_num))