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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
proper load/unload calculation
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@@ -83,6 +83,8 @@ class Note:
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"""
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type: int = field(init=False)
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hit_ms: float = field(init=False)
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load_ms: float = field(init=False)
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unload_ms: float = field(init=False)
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bpm: float = field(init=False)
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scroll_x: float = field(init=False)
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scroll_y: float = field(init=False)
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@@ -1050,7 +1052,6 @@ class TJAParser:
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if part.startswith('#'):
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for cmd_prefix, handler in commands.items():
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if part.startswith(cmd_prefix):
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print(cmd_prefix)
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value = part[len(cmd_prefix):].strip()
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handler(value, state)
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break
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101
scenes/game.py
101
scenes/game.py
@@ -416,6 +416,35 @@ class Player:
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self.bpm = 120
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if self.timeline and hasattr(self.timeline[self.timeline_index], 'bpm'):
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self.bpm = self.timeline[self.timeline_index].bpm
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for note in chain(self.draw_note_list, self.draw_bar_list):
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distance_x = tex.screen_width - GameScreen.JUDGE_X
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distance_y = abs(note.scroll_y * ((tex.screen_width - GameScreen.JUDGE_X)/tex.screen_width) * tex.screen_width)
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total_distance = math.sqrt(distance_x**2 + distance_y**2)
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pixels_per_ms = note.bpm / 240000 * abs(note.scroll_x) * ((tex.screen_width - tex.textures["notes"]["1"].width//2) - GameScreen.JUDGE_X) * tex.screen_scale
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if pixels_per_ms == 0:
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pixels_per_ms = note.bpm / 240000 * abs(note.scroll_y) * ((tex.screen_width - tex.textures["notes"]["1"].width//2) - GameScreen.JUDGE_X) * tex.screen_scale
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if note.scroll_x >= 0:
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base_load_offset = total_distance / pixels_per_ms
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note.unload_ms = note.hit_ms + (GameScreen.JUDGE_X / pixels_per_ms)
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else:
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base_load_offset = GameScreen.JUDGE_X / pixels_per_ms
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note.unload_ms = note.hit_ms + (total_distance / pixels_per_ms)
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if hasattr(note, 'sudden_appear_ms') and hasattr(note, 'sudden_moving_ms') and note.sudden_appear_ms != float('inf'):
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note.load_ms = note.hit_ms - note.sudden_appear_ms
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if note.scroll_x >= 0:
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note.unload_ms = note.hit_ms + note.sudden_appear_ms - note.sudden_moving_ms + (GameScreen.JUDGE_X / pixels_per_ms)
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else:
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note.unload_ms = note.hit_ms + note.sudden_appear_ms - note.sudden_moving_ms + (total_distance / pixels_per_ms)
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else:
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note.load_ms = note.hit_ms - base_load_offset
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self.draw_note_list = deque(sorted(self.draw_note_list, key=lambda n: n.load_ms))
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self.draw_bar_list = deque(sorted(self.draw_bar_list, key=lambda n: n.load_ms))
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# Handle HBSCROLL, BMSCROLL (pre-modify hit_ms, so that notes can't be literally hit, but are still visually different) - basically it applies the transformations of #BPMCHANGE and #DELAY to hit_ms, so that notes can't be hit even if its visaulyl
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for i, o in enumerate(self.timeline):
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if hasattr(o, 'bpmchange'):
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@@ -480,7 +509,7 @@ class Player:
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def get_position_y(self, note, current_ms):
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speedy = note.bpm / 240000 * note.scroll_y * (tex.screen_width - GameScreen.JUDGE_Y) * tex.screen_scale
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speedy = note.bpm / 240000 * note.scroll_y * ((tex.screen_width - GameScreen.JUDGE_X)/tex.screen_width) * tex.screen_width
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return (note.hit_ms - current_ms) * speedy
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'''
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@@ -619,21 +648,16 @@ class Player:
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"""Manages the bars and removes if necessary
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Also sets branch conditions"""
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#Add bar to current_bars list if it is ready to be shown on screen
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if self.draw_bar_list and current_ms >= self.draw_bar_list[0].hit_ms - 10000:
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self.current_bars.append(self.draw_bar_list.popleft())
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if self.draw_bar_list and current_ms >= self.draw_bar_list[0].load_ms:
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bisect.insort_left(self.current_bars, self.draw_bar_list.popleft(), key=lambda x: x.load_ms)
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#If a bar is off screen, remove it
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if not self.current_bars:
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return
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# More efficient removal with early exit
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removal_threshold = GameScreen.JUDGE_X - (650 * tex.screen_scale)
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bars_to_keep = []
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for bar in self.current_bars:
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position = self.get_position_x(bar, current_ms)
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if position >= removal_threshold:
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bars_to_keep.append(bar)
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self.current_bars = bars_to_keep
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bar = self.current_bars[0]
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if current_ms >= bar.unload_ms:
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self.current_bars.pop(0)
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if self.current_bars and hasattr(self.current_bars[-1], 'branch_params'):
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self.branch_condition, e_req, m_req = self.current_bars[-1].branch_params.split(',')
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delattr(self.current_bars[-1], 'branch_params')
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@@ -742,16 +766,13 @@ class Player:
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def draw_note_manager(self, current_ms: float):
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"""Manages the draw_notes and removes if necessary"""
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if self.draw_note_list and current_ms >= self.draw_note_list[0].hit_ms - 10000:
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if self.draw_note_list and current_ms >= self.draw_note_list[0].load_ms:
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current_note = self.draw_note_list.popleft()
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if 5 <= current_note.type <= 7:
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bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
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try:
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tail_note = next((note for note in self.draw_note_list if note.type == NoteType.TAIL))
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bisect.insort_left(self.current_notes_draw, tail_note, key=lambda x: x.index)
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self.draw_note_list.remove(tail_note)
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except Exception as e:
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raise(e)
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tail_note = next((note for note in self.draw_note_list if note.type == NoteType.TAIL))
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bisect.insort_left(self.current_notes_draw, tail_note, key=lambda x: x.index)
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self.draw_note_list.remove(tail_note)
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else:
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bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
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@@ -764,7 +785,7 @@ class Player:
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note = self.current_notes_draw[0]
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if note.type in {NoteType.ROLL_HEAD, NoteType.ROLL_HEAD_L, NoteType.BALLOON_HEAD, NoteType.KUSUDAMA} and len(self.current_notes_draw) > 1:
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note = self.current_notes_draw[1]
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if self.get_position_x(note, current_ms) < GameScreen.JUDGE_X:
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if current_ms >= note.unload_ms:
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self.current_notes_draw.pop(0)
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def note_manager(self, current_ms: float, background: Optional[Background]):
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@@ -1126,21 +1147,30 @@ class Player:
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def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int):
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"""Draws a drumroll in the player's lane"""
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if hasattr(head, 'sudden_appear_ms') and hasattr(head, 'sudden_moving_ms'):
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appear_ms = head.hit_ms - head.sudden_appear_ms
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moving_start_ms = head.hit_ms - head.sudden_moving_ms
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if current_ms < appear_ms:
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return
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if current_ms < moving_start_ms:
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current_ms = moving_start_ms
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start_position = self.get_position_x(head, current_ms)
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tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
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is_big = int(head.type == NoteType.ROLL_HEAD_L)
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end_position = self.get_position_x(tail, current_ms)
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length = end_position - start_position
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color = ray.Color(255, head.color, head.color, 255)
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y = tex.skin_config["notes"].y + self.get_position_y(head, current_ms)
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y = tex.skin_config["notes"].y + self.get_position_y(head, current_ms) + self.judge_y
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start_position += self.judge_x
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end_position += self.judge_x
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moji_y = tex.skin_config["moji"].y
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moji_x = -(tex.textures["notes"]["moji"].width//2) + (tex.textures["notes"]["1"].width//2)
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if head.display:
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tex.draw_texture('notes', "8", frame=is_big, x=start_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length+tex.skin_config["drumroll_width_offset"].width, color=color)
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tex.draw_texture('notes', "8", frame=is_big, x=start_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y), x2=length+tex.skin_config["drumroll_width_offset"].width, color=color)
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if is_big:
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tex.draw_texture('notes', "drumroll_big_tail", x=end_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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tex.draw_texture('notes', "drumroll_big_tail", x=end_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y), color=color)
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else:
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tex.draw_texture('notes', "drumroll_tail", x=end_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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tex.draw_texture('notes', "drumroll_tail", x=end_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y), color=color)
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=start_position - tex.textures["notes"]["1"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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tex.draw_texture('notes', 'moji_drumroll_mid', x=start_position + tex.textures["notes"]["1"].width//2, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length)
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@@ -1150,11 +1180,20 @@ class Player:
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def draw_balloon(self, current_ms: float, head: Balloon, current_eighth: int):
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"""Draws a balloon in the player's lane"""
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offset = tex.skin_config["balloon_offset"].x
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if hasattr(head, 'sudden_appear_ms') and hasattr(head, 'sudden_moving_ms'):
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appear_ms = head.hit_ms - head.sudden_appear_ms
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moving_start_ms = head.hit_ms - head.sudden_moving_ms
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if current_ms < appear_ms:
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return
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if current_ms < moving_start_ms:
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current_ms = moving_start_ms
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start_position = self.get_position_x(head, current_ms)
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tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
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end_position = self.get_position_x(tail, current_ms)
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pause_position = GameScreen.JUDGE_X
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y = tex.skin_config["notes"].y + self.get_position_y(head, current_ms)
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pause_position = GameScreen.JUDGE_X + self.judge_x
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y = tex.skin_config["notes"].y + self.get_position_y(head, current_ms) + self.judge_y
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start_position += self.judge_x
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end_position += self.judge_x
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if current_ms >= tail.hit_ms:
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position = end_position
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elif current_ms >= head.hit_ms:
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@@ -1162,8 +1201,8 @@ class Player:
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else:
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position = start_position
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if head.display:
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset - tex.textures["notes"]["1"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+tex.textures["notes"]["10"].width - tex.textures["notes"]["1"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset - tex.textures["notes"]["1"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y))
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tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+tex.textures["notes"]["10"].width - tex.textures["notes"]["1"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y))
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def draw_bars(self, current_ms: float):
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"""Draw bars in the player's lane"""
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@@ -1173,8 +1212,8 @@ class Player:
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for bar in reversed(self.current_bars):
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if not bar.display:
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continue
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x_position = self.get_position_x(bar, current_ms)
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y_position = self.get_position_y(bar, current_ms)
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x_position = self.get_position_x(bar, current_ms) + self.judge_x
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y_position = self.get_position_y(bar, current_ms) + self.judge_y
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if y_position != 0:
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angle = math.degrees(math.atan2(bar.scroll_y, bar.scroll_x))
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else:
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@@ -1206,10 +1245,12 @@ class Player:
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else:
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effective_ms = current_ms
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x_position = self.get_position_x(note, effective_ms)
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y_position = self.get_position_y(note, effective_ms)
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y_position = self.get_position_y(note, current_ms)
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else:
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x_position = self.get_position_x(note, current_ms)
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y_position = self.get_position_y(note, current_ms)
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x_position += self.judge_x
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y_position += self.judge_y
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if isinstance(note, Drumroll):
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self.draw_drumroll(current_ms, note, current_eighth)
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elif isinstance(note, Balloon) and not note.is_kusudama:
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