performance improvements

This commit is contained in:
Anthony Samms
2026-01-15 13:16:18 -05:00
parent 0fa765e58b
commit 29d3fdd289
9 changed files with 211 additions and 94 deletions

View File

@@ -84,6 +84,22 @@ class BaseAnimation():
self.restart()
self.pause()
def copy(self):
"""Create a copy of the animation with reset state."""
new_anim = self.__class__.__new__(self.__class__)
new_anim.duration = self.duration
new_anim.delay = self.delay_saved
new_anim.delay_saved = self.delay_saved
new_anim.start_ms = get_current_ms()
new_anim.is_finished = False
new_anim.attribute = 0
new_anim.is_started = False
new_anim.is_reversing = False
new_anim.unlocked = False
new_anim.loop = self.loop
new_anim.lock_input = self.lock_input
return new_anim
def _ease_in(self, progress: float, ease_type: str) -> float:
if ease_type == "quadratic":
return progress * progress
@@ -133,6 +149,20 @@ class FadeAnimation(BaseAnimation):
self.final_opacity = self.final_opacity_saved
self.attribute = self.initial_opacity
def copy(self):
"""Create a copy of the fade animation with reset state."""
new_anim = super().copy()
new_anim.initial_opacity = self.initial_opacity_saved
new_anim.initial_opacity_saved = self.initial_opacity_saved
new_anim.final_opacity = self.final_opacity_saved
new_anim.final_opacity_saved = self.final_opacity_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.attribute = self.initial_opacity_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -181,6 +211,20 @@ class MoveAnimation(BaseAnimation):
self.start_position = self.start_position_saved
self.attribute = self.start_position
def copy(self):
"""Create a copy of the move animation with reset state."""
new_anim = super().copy()
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.total_distance = self.total_distance_saved
new_anim.total_distance_saved = self.total_distance_saved
new_anim.start_position = self.start_position_saved
new_anim.start_position_saved = self.start_position_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.attribute = self.start_position_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -217,6 +261,13 @@ class TextureChangeAnimation(BaseAnimation):
super().reset()
self.attribute = self.textures[0][2]
def copy(self):
"""Create a copy of the texture change animation with reset state."""
new_anim = super().copy()
new_anim.textures = self.textures # List of tuples, can be shared
new_anim.attribute = self.textures[0][2]
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -234,6 +285,10 @@ class TextureChangeAnimation(BaseAnimation):
self.is_finished = True
class TextStretchAnimation(BaseAnimation):
def copy(self):
"""Create a copy of the text stretch animation with reset state."""
return super().copy()
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -275,6 +330,20 @@ class TextureResizeAnimation(BaseAnimation):
self.initial_size = self.initial_size_saved
self.final_size = self.final_size_saved
def copy(self):
"""Create a copy of the texture resize animation with reset state."""
new_anim = super().copy()
new_anim.initial_size = self.initial_size_saved
new_anim.initial_size_saved = self.initial_size_saved
new_anim.final_size = self.final_size_saved
new_anim.final_size_saved = self.final_size_saved
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.attribute = self.initial_size_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started: