performance improvements

This commit is contained in:
Anthony Samms
2026-01-15 13:16:18 -05:00
parent 0fa765e58b
commit 29d3fdd289
9 changed files with 211 additions and 94 deletions

View File

@@ -175,6 +175,7 @@ void pause_music_stream(music music);
void resume_music_stream(music music);
void stop_music_stream(music music);
void seek_music_stream(music music, float position);
bool music_stream_needs_update(music music);
void update_music_stream(music music);
bool is_music_stream_playing(music music);
void set_music_volume(music music, float volume);
@@ -1064,6 +1065,17 @@ void seek_music_stream(music music, float position) {
pthread_mutex_unlock(&AUDIO.System.lock);
}
bool music_stream_needs_update(music music) {
if (music.stream.buffer == NULL || music.ctxData == NULL) return false;
pthread_mutex_lock(&AUDIO.System.lock);
bool needs_update = music.stream.buffer->isSubBufferProcessed[0] ||
music.stream.buffer->isSubBufferProcessed[1];
pthread_mutex_unlock(&AUDIO.System.lock);
return needs_update;
}
void update_music_stream(music music) {
if (music.stream.buffer == NULL || music.ctxData == NULL) return;
@@ -1071,72 +1083,80 @@ void update_music_stream(music music) {
SNDFILE *sndFile = ctx->snd_file;
if (sndFile == NULL) return;
bool needs_refill[2];
pthread_mutex_lock(&AUDIO.System.lock);
needs_refill[0] = music.stream.buffer->isSubBufferProcessed[0];
needs_refill[1] = music.stream.buffer->isSubBufferProcessed[1];
pthread_mutex_unlock(&AUDIO.System.lock);
if (!needs_refill[0] && !needs_refill[1]) return;
unsigned int subBufferSizeFrames = music.stream.buffer->sizeInFrames / 2;
float *buffer_data = (float *)music.stream.buffer->data;
bool needs_resampling = (ctx->resampler != NULL);
bool needs_mono_to_stereo = (music.stream.channels == 1 && AUDIO_DEVICE_CHANNELS == 2);
unsigned int frames_to_read = subBufferSizeFrames;
if (needs_resampling) {
frames_to_read = (unsigned int)(subBufferSizeFrames / ctx->src_ratio) + 1;
}
size_t required_size = frames_to_read * music.stream.channels * sizeof(float);
if (AUDIO.System.pcmBufferSize < required_size) {
FREE(AUDIO.System.pcmBuffer);
AUDIO.System.pcmBuffer = calloc(1, required_size);
AUDIO.System.pcmBufferSize = required_size;
}
for (int i = 0; i < 2; i++) {
pthread_mutex_lock(&AUDIO.System.lock);
bool needs_refill = music.stream.buffer->isSubBufferProcessed[i];
pthread_mutex_unlock(&AUDIO.System.lock);
if (!needs_refill[i]) continue;
if (needs_refill) {
unsigned int subBufferSizeFrames = music.stream.buffer->sizeInFrames / 2;
sf_count_t frames_read = sf_readf_float(sndFile, (float*)AUDIO.System.pcmBuffer, frames_to_read);
unsigned int frames_to_read = subBufferSizeFrames;
if (ctx->resampler) {
frames_to_read = (unsigned int)(subBufferSizeFrames / ctx->src_ratio) + 1;
unsigned int subBufferOffset = i * subBufferSizeFrames * AUDIO_DEVICE_CHANNELS;
float *input_ptr = (float *)AUDIO.System.pcmBuffer;
sf_count_t frames_written = 0;
if (needs_resampling) {
spx_uint32_t in_len = frames_read;
spx_uint32_t out_len = subBufferSizeFrames;
int error = speex_resampler_process_interleaved_float(
ctx->resampler,
input_ptr,
&in_len,
buffer_data + subBufferOffset,
&out_len
);
if (error != RESAMPLER_ERR_SUCCESS) {
TRACELOG(LOG_WARNING, "Resampling failed with error: %d", error);
}
if (AUDIO.System.pcmBufferSize < frames_to_read * music.stream.channels * sizeof(float)) {
FREE(AUDIO.System.pcmBuffer);
AUDIO.System.pcmBuffer = calloc(1, frames_to_read * music.stream.channels * sizeof(float));
AUDIO.System.pcmBufferSize = frames_to_read * music.stream.channels * sizeof(float);
}
sf_count_t frames_read = sf_readf_float(sndFile, (float*)AUDIO.System.pcmBuffer, frames_to_read);
unsigned int subBufferOffset = i * subBufferSizeFrames * AUDIO_DEVICE_CHANNELS;
float *buffer_data = (float *)music.stream.buffer->data;
float *input_ptr = (float *)AUDIO.System.pcmBuffer;
sf_count_t frames_written = 0;
if (ctx->resampler) {
spx_uint32_t in_len = frames_read;
spx_uint32_t out_len = subBufferSizeFrames;
int error = speex_resampler_process_interleaved_float(
ctx->resampler,
input_ptr,
&in_len,
buffer_data + subBufferOffset,
&out_len
);
if (error != RESAMPLER_ERR_SUCCESS) {
TRACELOG(LOG_WARNING, "Resampling failed with error: %d", error);
frames_written = out_len;
} else {
if (needs_mono_to_stereo) {
for (int j = 0; j < frames_read; j++) {
buffer_data[subBufferOffset + j*2] = input_ptr[j];
buffer_data[subBufferOffset + j*2 + 1] = input_ptr[j];
}
frames_written = out_len;
} else {
if (music.stream.channels == 1 && AUDIO_DEVICE_CHANNELS == 2) {
for (int j = 0; j < frames_read; j++) {
buffer_data[subBufferOffset + j*2] = input_ptr[j];
buffer_data[subBufferOffset + j*2 + 1] = input_ptr[j];
}
} else {
memcpy(buffer_data + subBufferOffset, input_ptr, frames_read * music.stream.channels * sizeof(float));
}
frames_written = frames_read;
memcpy(buffer_data + subBufferOffset, input_ptr, frames_read * music.stream.channels * sizeof(float));
}
frames_written = frames_read;
}
if (frames_written < subBufferSizeFrames) {
unsigned int offset = subBufferOffset + (frames_written * AUDIO_DEVICE_CHANNELS);
unsigned int size = (subBufferSizeFrames - frames_written) * AUDIO_DEVICE_CHANNELS * sizeof(float);
memset(buffer_data + offset, 0, size);
}
pthread_mutex_lock(&AUDIO.System.lock);
music.stream.buffer->isSubBufferProcessed[i] = false;
pthread_mutex_unlock(&AUDIO.System.lock);
if (frames_written < subBufferSizeFrames) {
unsigned int offset = subBufferOffset + (frames_written * AUDIO_DEVICE_CHANNELS);
unsigned int size = (subBufferSizeFrames - frames_written) * AUDIO_DEVICE_CHANNELS * sizeof(float);
memset(buffer_data + offset, 0, size);
}
}
pthread_mutex_lock(&AUDIO.System.lock);
if (needs_refill[0]) music.stream.buffer->isSubBufferProcessed[0] = false;
if (needs_refill[1]) music.stream.buffer->isSubBufferProcessed[1] = false;
pthread_mutex_unlock(&AUDIO.System.lock);
}
bool is_music_stream_playing(music music) {