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https://github.com/Yonokid/PyTaiko.git
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Merge pull request #183 from splitlane/main
Transitioning toward new Skins structures
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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@@ -0,0 +1,3 @@
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[submodule "Skins/PyTaikoGreen"]
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path = Skins/PyTaikoGreen
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url = https://ese.tjadataba.se/Yonokid/PyTaikoGreen.git
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1
Skins/PyTaikoGreen
Submodule
1
Skins/PyTaikoGreen
Submodule
Submodule Skins/PyTaikoGreen added at cc253a534d
@@ -4,7 +4,6 @@ import os
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import logging
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import sys
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import tempfile
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import zipfile
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from pathlib import Path
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from typing import Any, Optional
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@@ -184,90 +183,39 @@ class TextureWrapper:
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self.animations = parse_animations(anim_json)
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logger.info(f"Animations loaded for screen: {screen_name} (from parent)")
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# TODO: rename to load_folder, add parent_folder logic
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def load_zip(self, screen_name: str, subset: str):
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"""Load textures from child zip, using parent texture.json if child doesn't have one."""
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zip_path = (self.graphics_path / screen_name / subset).with_suffix('.zip')
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parent_zip_path = (self.parent_graphics_path / screen_name / subset).with_suffix('.zip')
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folder = (self.graphics_path / screen_name / subset)
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if screen_name in self.textures and subset in self.textures[screen_name]:
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return
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# Child zip must exist
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if not zip_path.exists():
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logger.warning(f"Zip file not found: {subset} for screen {screen_name}")
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return
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try:
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with zipfile.ZipFile(zip_path, 'r') as zip_ref:
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# Try to get texture.json from child first, then parent
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tex_mapping_data = None
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texture_json_source = "child"
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if not os.path.isfile(folder / 'texture.json'):
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raise Exception(f"texture.json file missing from {folder}")
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if 'texture.json' in zip_ref.namelist():
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with zip_ref.open('texture.json') as json_file:
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tex_mapping_data = json.loads(json_file.read().decode('utf-8'))
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elif self.parent_graphics_path != self.graphics_path and parent_zip_path.exists():
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# Fall back to parent's texture.json
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with zipfile.ZipFile(parent_zip_path, 'r') as parent_zip_ref:
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if 'texture.json' in parent_zip_ref.namelist():
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with parent_zip_ref.open('texture.json') as json_file:
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tex_mapping_data = json.loads(json_file.read().decode('utf-8'))
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for tex_map in tex_mapping_data:
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if isinstance(tex_mapping_data[tex_map], list):
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for index, item in enumerate(tex_mapping_data[tex_map]):
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for key in item:
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if key in ["x", "y", "x2", "y2"]:
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tex_mapping_data[tex_map][index][key] = tex_mapping_data[tex_map][index][key] * self.screen_scale
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else:
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for key in tex_mapping_data[tex_map]:
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if key in ["x", "y", "x2", "y2"]:
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tex_mapping_data[tex_map][key] = tex_mapping_data[tex_map][key] * self.screen_scale
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texture_json_source = "parent"
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else:
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raise Exception(f"texture.json file missing from both {zip_path} and {parent_zip_path}")
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else:
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raise Exception(f"texture.json file missing from {zip_path}")
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self.textures[zip_path.stem] = dict()
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with open(folder / 'texture.json') as json_file:
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tex_mapping_data: dict[str, dict] = json.load(json_file)
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self.textures[folder.stem] = dict()
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encoding = sys.getfilesystemencoding()
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for tex_name in tex_mapping_data:
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if f"{tex_name}/" in zip_ref.namelist():
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tex_dir = folder / tex_name
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tex_file = folder / f"{tex_name}.png"
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tex_mapping = tex_mapping_data[tex_name]
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with tempfile.TemporaryDirectory() as temp_dir:
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zip_ref.extractall(temp_dir, members=[name for name in zip_ref.namelist()
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if name.startswith(tex_name)])
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extracted_path = Path(temp_dir) / tex_name
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if extracted_path.is_dir():
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frames = [ray.LoadTexture(str(frame).encode(encoding)) for frame in sorted(extracted_path.iterdir(),
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if tex_dir.is_dir():
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frames = [ray.LoadTexture(str(frame).encode(encoding)) for frame in sorted(tex_dir.iterdir(),
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key=lambda x: int(x.stem)) if frame.is_file()]
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self.textures[folder.stem][tex_name] = Texture(tex_name, frames, tex_mapping)
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self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
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elif tex_file.is_file():
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tex = ray.LoadTexture(str(tex_file).encode(encoding))
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self.textures[folder.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
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self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
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else:
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frames = [ray.LoadTexture(str(extracted_path).encode(encoding))]
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self.textures[zip_path.stem][tex_name] = FramedTexture(tex_name, frames, tex_mapping)
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self._read_tex_obj_data(tex_mapping, self.textures[zip_path.stem][tex_name])
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elif f"{tex_name}.png" in zip_ref.namelist():
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tex_mapping = tex_mapping_data[tex_name]
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png_filename = f"{tex_name}.png"
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with tempfile.NamedTemporaryFile(suffix='.png', delete=False) as temp_file:
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temp_file.write(zip_ref.read(png_filename))
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temp_path = temp_file.name
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try:
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tex = ray.LoadTexture(temp_path.encode(encoding))
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self.textures[zip_path.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
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self._read_tex_obj_data(tex_mapping, self.textures[zip_path.stem][tex_name])
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finally:
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os.unlink(temp_path)
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else:
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logger.error(f"Texture {tex_name} was not found in {zip_path}")
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json_note = f" (texture.json from {texture_json_source})" if texture_json_source == "parent" else ""
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logger.info(f"Textures loaded from zip: {zip_path}{json_note}")
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logger.error(f"Texture {tex_name} was not found in {folder}")
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logger.info(f"Textures loaded from zip: {folder}")
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except Exception as e:
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logger.error(f"Failed to load textures from zip {zip_path}: {e}")
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logger.error(f"Failed to load textures from zip {folder}: {e}")
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def load_screen_textures(self, screen_name: str) -> None:
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"""Load textures for a screen."""
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