mirror of
https://github.com/Yonokid/PyTaiko.git
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Update python-app.yml
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2
.github/workflows/python-app.yml
vendored
2
.github/workflows/python-app.yml
vendored
@@ -37,7 +37,7 @@ jobs:
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- name: Build Executable
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uses: Nuitka/Nuitka-Action@main
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with:
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nuitka-version: main
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nuitka-version: 2.6.7
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script-name: PyTaiko.py
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mode: app
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include-module: raylib,moviepy,numpy,scipy,sounddevice
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107
PyTaiko.py
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107
PyTaiko.py
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@@ -0,0 +1,107 @@
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import pyray as ray
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from libs.audio import audio
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from libs.utils import get_config
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from scenes.entry import EntryScreen
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from scenes.game import GameScreen
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from scenes.result import ResultScreen
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from scenes.song_select import SongSelectScreen
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from scenes.title import TitleScreen
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class Screens:
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TITLE = "TITLE"
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ENTRY = "ENTRY"
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SONG_SELECT = "SONG_SELECT"
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GAME = "GAME"
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RESULT = "RESULT"
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def main():
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screen_width: int = get_config()["video"]["screen_width"]
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screen_height: int = get_config()["video"]["screen_height"]
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render_width, render_height = ray.get_render_width(), ray.get_render_height()
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dpi_scale = ray.get_window_scale_dpi()
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if dpi_scale.x == 0:
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dpi_scale = (ray.get_render_width(), ray.get_render_height())
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dpi_scale = screen_width, screen_height
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else:
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dpi_scale = int(render_width/dpi_scale.x), int(render_height/dpi_scale.y)
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if get_config()["video"]["vsync"]:
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ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
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ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
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ray.set_window_max_size(screen_width, screen_height)
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ray.set_window_min_size(screen_width, screen_height)
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ray.init_window(screen_width, screen_height, "PyTaiko")
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if get_config()["video"]["borderless"]:
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ray.toggle_borderless_windowed()
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ray.clear_window_state(ray.ConfigFlags.FLAG_WINDOW_TOPMOST)
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if get_config()["video"]["fullscreen"]:
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ray.maximize_window()
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current_screen = Screens.TITLE
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_frames_counter = 0
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audio.init_audio_device()
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title_screen = TitleScreen(screen_width, screen_height)
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entry_screen = EntryScreen(screen_width, screen_height)
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song_select_screen = SongSelectScreen(screen_width, screen_height)
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game_screen = GameScreen(screen_width, screen_height)
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result_screen = ResultScreen(screen_width, screen_height)
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screen_mapping = {
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Screens.ENTRY: entry_screen,
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Screens.TITLE: title_screen,
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Screens.SONG_SELECT: song_select_screen,
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Screens.GAME: game_screen,
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Screens.RESULT: result_screen
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}
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target = ray.load_render_texture(screen_width, screen_height)
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ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
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ray.gen_texture_mipmaps(target.texture)
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#lmaooooooooooooo
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#rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
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ray.rl_set_blend_factors_separate(0x302, 0x303, 1, 0x303, 0x8006, 0x8006)
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ray.set_exit_key(ray.KeyboardKey.KEY_A)
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while not ray.window_should_close():
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ray.begin_texture_mode(target)
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ray.begin_blend_mode(ray.BlendMode.BLEND_CUSTOM_SEPARATE)
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screen = screen_mapping[current_screen]
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
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ray.toggle_fullscreen()
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next_screen = screen.update()
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screen.draw()
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if screen == title_screen:
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ray.clear_background(ray.BLACK)
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else:
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ray.clear_background(ray.WHITE)
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if next_screen is not None:
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current_screen = next_screen
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if get_config()["general"]["fps_counter"]:
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ray.draw_fps(20, 20)
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ray.end_blend_mode()
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ray.end_texture_mode()
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ray.begin_drawing()
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ray.clear_background(ray.WHITE)
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#Thanks to rnoiz proper render height
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ray.draw_texture_pro(
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target.texture,
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ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
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ray.Rectangle(0, 0, dpi_scale[0], dpi_scale[1]),
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ray.Vector2(0,0),
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0,
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ray.WHITE
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)
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ray.end_drawing()
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ray.close_window()
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audio.close_audio_device()
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if __name__ == "__main__":
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main()
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