mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
refactoring
This commit is contained in:
14
config.toml
14
config.toml
@@ -7,16 +7,18 @@ tja_path = 'Songs'
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video_path = 'Videos'
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[keybinds]
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left_kat = 'E'
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left_don = 'F'
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right_don = 'J'
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right_kat = 'I'
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left_kat = ['E','R']
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left_don = ['F','K']
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right_don = ['J','D']
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right_kat = ['I','U']
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[audio]
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device_type = 'ASIO'
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asio_buffer = 6
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[video]
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fullscreen = true
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borderless = true
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screen_width = 1280
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screen_height = 720
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fullscreen = false
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borderless = false
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vsync = true
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@@ -1,5 +1,5 @@
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class Animation:
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def __init__(self, current_ms, duration, type):
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def __init__(self, current_ms: float, duration: float, type: str):
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self.type = type
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self.start_ms = current_ms
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self.attribute = 0
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@@ -7,7 +7,7 @@ class Animation:
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self.params = dict()
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self.is_finished = False
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def update(self, current_ms):
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def update(self, current_ms: float):
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if self.type == 'fade':
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self.fade(current_ms,
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self.duration,
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@@ -50,8 +50,8 @@ class Animation:
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initial_size=self.params.get('final_size', 1.0),
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delay=self.params.get('delay', 0.0) + self.duration)
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def fade(self, current_ms, duration, initial_opacity, final_opacity, delay, ease_in, ease_out):
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def ease_out_progress(progress, ease):
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def fade(self, current_ms: float, duration: float, initial_opacity: float, final_opacity: float, delay: float, ease_in: str | None, ease_out: str | None) -> None:
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def _ease_out_progress(progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * (2 - progress)
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elif ease == 'cubic':
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@@ -60,7 +60,7 @@ class Animation:
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return 1 - pow(2, -10 * progress)
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else:
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return progress
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def ease_in_progress(progress, ease):
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def _ease_in_progress(progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * progress
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elif ease == 'cubic':
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@@ -79,15 +79,15 @@ class Animation:
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self.is_finished = True
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if ease_in is not None:
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progress = ease_in_progress(elapsed_time / duration, ease_in)
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progress = _ease_in_progress(elapsed_time / duration, ease_in)
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elif ease_out is not None:
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progress = ease_out_progress(elapsed_time / duration, ease_out)
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progress = _ease_out_progress(elapsed_time / duration, ease_out)
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else:
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progress = elapsed_time / duration
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current_opacity = initial_opacity + (final_opacity - initial_opacity) * progress
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self.attribute = current_opacity
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def move(self, current_ms, duration, total_distance, start_position, delay):
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def move(self, current_ms: float, duration: float, total_distance: float, start_position: float, delay: float) -> None:
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elapsed_time = current_ms - self.start_ms
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if elapsed_time < delay:
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self.attribute = start_position
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@@ -99,7 +99,7 @@ class Animation:
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else:
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self.attribute = start_position + total_distance
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self.is_finished = True
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def texture_change(self, current_ms, duration, textures):
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def texture_change(self, current_ms: float, duration: float, textures: list[tuple[float, float, float]]) -> None:
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elapsed_time = current_ms - self.start_ms
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if elapsed_time <= duration:
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for start, end, index in textures:
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@@ -107,7 +107,7 @@ class Animation:
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self.attribute = index
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else:
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self.is_finished = True
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def text_stretch(self, current_ms, duration):
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def text_stretch(self, current_ms: float, duration: float):
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elapsed_time = current_ms - self.start_ms
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if elapsed_time <= duration:
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self.attribute = 2 + 5 * (elapsed_time // 25)
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@@ -117,7 +117,7 @@ class Animation:
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else:
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self.attribute = 0
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self.is_finished = True
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def texture_resize(self, current_ms, duration, initial_size, final_size, delay):
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def texture_resize(self, current_ms: float, duration: float, initial_size: float, final_size: float, delay: float):
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elapsed_time = current_ms - self.start_ms
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if elapsed_time < delay:
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self.attribute = initial_size
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30
libs/tja.py
30
libs/tja.py
@@ -4,7 +4,7 @@ from collections import deque
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from libs.utils import get_pixels_per_frame, strip_comments
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def calculate_base_score(play_note_list: list[dict]) -> int:
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def calculate_base_score(play_note_list: deque[dict]) -> int:
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total_notes = 0
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balloon_num = 0
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balloon_count = 0
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@@ -55,7 +55,7 @@ class TJAParser:
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self.barline_display = True
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self.gogo_time = False
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def file_to_data(self):
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def _file_to_data(self):
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with open(self.file_path, 'rt', encoding='utf-8-sig') as tja_file:
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for line in tja_file:
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line = strip_comments(line).strip()
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@@ -64,7 +64,7 @@ class TJAParser:
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return self.data
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def get_metadata(self):
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self.file_to_data()
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self._file_to_data()
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diff_index = 1
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highest_diff = -1
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for item in self.data:
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@@ -126,7 +126,7 @@ class TJAParser:
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self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
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def data_to_notes(self, diff):
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self.file_to_data()
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self._file_to_data()
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#Get notes start and end
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note_start = -1
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note_end = -1
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@@ -144,11 +144,23 @@ class TJAParser:
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bar = []
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#Check for measures and separate when comma exists
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for i in range(note_start, note_end):
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item = self.data[i].strip(',')
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bar.append(item)
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if item != self.data[i]:
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notes.append(bar)
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bar = []
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line = self.data[i]
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if line.startswith("#"):
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bar.append(line)
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else:
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item = line.strip(',')
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if item == '':
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if bar == []:
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bar.append(item)
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else:
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notes.append(bar)
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bar = []
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continue
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else:
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bar.append(item)
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if item != line:
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notes.append(bar)
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bar = []
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return notes, self.course_data[diff][1]
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def get_se_note(self, play_note_list, ms_per_measure, note, note_ms):
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@@ -10,6 +10,14 @@ import tomllib
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#TJA Format creator is unknown. I did not create the format, but I did write the parser though.
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def get_zip_filenames(zip_path: str) -> list[str]:
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result = []
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with zipfile.ZipFile(zip_path, 'r') as zip_ref:
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file_list = zip_ref.namelist()
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for file_name in file_list:
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result.append(file_name)
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return result
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def load_image_from_zip(zip_path: str, filename: str) -> ray.Image:
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with zipfile.ZipFile(zip_path, 'r') as zip_ref:
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with zip_ref.open(filename) as image_file:
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@@ -30,6 +38,28 @@ def load_texture_from_zip(zip_path: str, filename: str) -> ray.Texture:
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os.remove(temp_file_path)
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return texture
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def load_all_textures_from_zip(zip_path: str) -> dict[str, list[ray.Texture]]:
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result_dict = dict()
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with zipfile.ZipFile(zip_path, 'r') as zip_ref:
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files = zip_ref.namelist()
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for file in files:
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with zip_ref.open(file) as image_file:
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with tempfile.NamedTemporaryFile(delete=False, suffix='.png') as temp_file:
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temp_file.write(image_file.read())
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temp_file_path = temp_file.name
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texture = ray.load_texture(temp_file_path)
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os.remove(temp_file_path)
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true_filename, index = file.split('_img')
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index = int(index.split('.')[0])
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if true_filename not in result_dict:
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result_dict[true_filename] = []
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while len(result_dict[true_filename]) <= index:
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result_dict[true_filename].append(None)
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result_dict[true_filename][index] = texture
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return result_dict
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def rounded(num: float) -> int:
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sign = 1 if (num >= 0) else -1
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num = abs(num)
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@@ -41,7 +71,7 @@ def rounded(num: float) -> int:
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def get_current_ms() -> int:
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return rounded(time.time() * 1000)
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def strip_comments(code: str):
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def strip_comments(code: str) -> str:
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result = ''
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index = 0
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for line in code.splitlines():
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@@ -53,7 +83,7 @@ def strip_comments(code: str):
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index += 1
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return result
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def get_pixels_per_frame(bpm: float, time_signature: float, distance: float):
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def get_pixels_per_frame(bpm: float, time_signature: float, distance: float) -> float:
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beat_duration = 60 / bpm
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total_time = time_signature * beat_duration
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total_frames = 60 * total_time
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@@ -66,6 +96,7 @@ def get_config() -> dict[str, Any]:
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@dataclass
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class GlobalData:
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videos_cleared = False
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start_song: bool = False
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selected_song: str = ''
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selected_difficulty: int = -1
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@@ -73,3 +104,66 @@ class GlobalData:
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result_ok: int = -1
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result_bad: int = -1
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result_score: int = -1
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songs_played: int = 0
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global_data = GlobalData()
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@dataclass
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class OutlinedText:
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font: ray.Font
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text: str
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font_size: int
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text_color: ray.Color
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outline_color: ray.Color
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outline_thickness: int = 2
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def __post_init__(self):
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self.texture = self._create_texture()
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def _create_texture(self):
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text_size = ray.measure_text_ex(self.font, self.text, self.font_size, 1.0)
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padding = self.outline_thickness * 2
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width = int(text_size.x + padding * 2)
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height = int(text_size.y + padding * 2)
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image = ray.gen_image_color(width, height, ray.Color(0, 0, 0, 0))
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for dx in range(-self.outline_thickness, self.outline_thickness + 1):
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for dy in range(-self.outline_thickness, self.outline_thickness + 1):
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if dx == 0 and dy == 0:
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continue
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distance = (dx * dx + dy * dy) ** 0.5
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if distance <= self.outline_thickness:
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ray.image_draw_text_ex(
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image,
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self.font,
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self.text,
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ray.Vector2(padding + dx, padding + dy),
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self.font_size,
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1.0,
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self.outline_color
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)
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ray.image_draw_text_ex(
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image,
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self.font,
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self.text,
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ray.Vector2(padding, padding),
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self.font_size,
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1.0,
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self.text_color
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)
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texture = ray.load_texture_from_image(image)
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ray.unload_image(image)
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return texture
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def draw(self, x: int, y: int, color: ray.Color):
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ray.draw_texture(self.texture, x, y, color)
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def unload(self):
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ray.unload_texture(self.texture)
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@@ -21,25 +21,26 @@ class VideoPlayer:
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audio_path = path[:-4] + '.ogg'
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self.audio = audio.load_music_stream(audio_path)
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def convert_frames_background(self, index: int):
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def _convert_frames_background(self):
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if not self.cap.isOpened():
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raise ValueError("Error: Could not open video file.")
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total_frames = int(self.cap.get(cv2.CAP_PROP_FRAME_COUNT))
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if len(self.frames) == total_frames:
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return 0
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self.cap.set(cv2.CAP_PROP_POS_FRAMES, index)
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self.cap.set(cv2.CAP_PROP_POS_FRAMES, self.frame_index)
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success, frame = self.cap.read()
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timestamp = (index / self.fps * 1000)
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timestamp = (self.frame_index / self.fps * 1000)
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frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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new_frame = ray.Image(frame_rgb.tobytes(), frame_rgb.shape[1], frame_rgb.shape[0], 1, ray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8)
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self.frames.append((timestamp, new_frame))
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self.frame_index += 1
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def convert_frames(self):
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def _convert_frames(self):
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if not self.cap.isOpened():
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raise ValueError("Error: Could not open video file.")
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@@ -61,13 +62,13 @@ class VideoPlayer:
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print(f"Extracted {len(self.frames)} frames.")
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self.start_ms = get_current_ms()
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def check_for_start(self):
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def _check_for_start(self):
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if self.frames == []:
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self.convert_frames()
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self._convert_frames()
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if not audio.is_music_stream_playing(self.audio):
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audio.play_music_stream(self.audio)
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def audio_manager(self):
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def _audio_manager(self):
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audio.update_music_stream(self.audio)
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time_played = audio.get_music_time_played(self.audio) / audio.get_music_time_length(self.audio)
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ending_lenience = 0.95
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@@ -75,8 +76,8 @@ class VideoPlayer:
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self.is_finished[1] = True
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def update(self):
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self.check_for_start()
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self.audio_manager()
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self._check_for_start()
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self._audio_manager()
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if self.frame_index == len(self.frames)-1:
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self.is_finished[0] = True
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13
main.py
13
main.py
@@ -1,7 +1,7 @@
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import pyray as ray
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from libs.audio import audio
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from libs.utils import GlobalData, get_config
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from libs.utils import get_config, global_data
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from scenes.entry import EntryScreen
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from scenes.game import GameScreen
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from scenes.result import ResultScreen
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@@ -17,8 +17,8 @@ class Screens:
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RESULT = "RESULT"
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def main():
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screen_width = 1280
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screen_height = 720
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screen_width: int = get_config()["video"]["screen_width"]
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screen_height: int = get_config()["video"]["screen_height"]
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if get_config()["video"]["vsync"]:
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ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
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@@ -65,15 +65,16 @@ def main():
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
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ray.toggle_fullscreen()
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ray.is_window_fullscreen()
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_F12):
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ray.toggle_borderless_windowed()
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next_screen = screen.update()
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screen.draw()
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if screen == title_screen:
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ray.clear_background(ray.BLACK)
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else:
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if not global_data.videos_cleared:
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del title_screen.op_video
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del title_screen.attract_video
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global_data.videos_cleared = True
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ray.clear_background(ray.WHITE)
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if next_screen is not None:
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@@ -4,7 +4,7 @@ from libs.utils import load_texture_from_zip
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class EntryScreen:
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def __init__(self, width, height):
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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465
scenes/game.py
465
scenes/game.py
@@ -8,16 +8,18 @@ from libs.animation import Animation
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from libs.audio import audio
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from libs.tja import TJAParser, calculate_base_score
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from libs.utils import (
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GlobalData,
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OutlinedText,
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get_config,
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get_current_ms,
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global_data,
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load_all_textures_from_zip,
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load_image_from_zip,
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load_texture_from_zip,
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)
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class GameScreen:
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def __init__(self, width, height):
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.judge_x = 414
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@@ -25,25 +27,13 @@ class GameScreen:
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self.song_is_started = False
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def load_textures(self):
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self.textures = load_all_textures_from_zip('Graphics\\lumendata\\enso_system\\common.zip')
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zip_file = 'Graphics\\lumendata\\enso_system\\common.zip'
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self.texture_judge_circle = load_texture_from_zip(zip_file, 'lane_hit_img00017.png')
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self.image_lane = load_image_from_zip(zip_file, 'lane_img00000.png')
|
||||
ray.image_resize(self.image_lane, 948, 176)
|
||||
self.texture_lane = ray.load_texture_from_image(self.image_lane)
|
||||
|
||||
self.texture_lane_cover = load_texture_from_zip(zip_file, 'lane_obi_img00000.png')
|
||||
self.texture_score_cover = load_texture_from_zip(zip_file, 'lane_obi_img00003.png')
|
||||
|
||||
self.texture_don = [load_texture_from_zip(zip_file, 'onp_don_img00000.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_don_img00001.png')]
|
||||
self.texture_kat = [load_texture_from_zip(zip_file, 'onp_katsu_img00000.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_katsu_img00001.png')]
|
||||
|
||||
self.texture_dai_don = [load_texture_from_zip(zip_file, 'onp_don_dai_img00000.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_don_dai_img00001.png')]
|
||||
self.texture_dai_kat = [load_texture_from_zip(zip_file, 'onp_katsu_dai_img00000.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_katsu_dai_img00001.png')]
|
||||
image = load_image_from_zip(zip_file, 'lane_img00000.png')
|
||||
ray.image_resize(image, 948, 176)
|
||||
ray.unload_texture(self.textures['lane'][0])
|
||||
self.textures['lane'][0] = ray.load_texture_from_image(image)
|
||||
|
||||
self.texture_balloon_head = [load_texture_from_zip(zip_file, 'onp_fusen_img00001.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_fusen_img00002.png')]
|
||||
@@ -62,18 +52,12 @@ class GameScreen:
|
||||
load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png')]
|
||||
self.texture_dai_drumroll_tail = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png'),
|
||||
load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png')]
|
||||
self.texture_drumroll_count = load_texture_from_zip(zip_file, 'renda_num_img00000.png')
|
||||
self.texture_drumroll_number = []
|
||||
for i in range(1, 11):
|
||||
filename = f'renda_num_img{str(i).zfill(5)}.png'
|
||||
self.texture_drumroll_number.append(load_texture_from_zip(zip_file, filename))
|
||||
|
||||
|
||||
self.texture_barline = load_texture_from_zip(zip_file, 'lane_syousetsu_img00000.png')
|
||||
|
||||
self.texture_good = load_texture_from_zip(zip_file, 'lane_hit_effect_img00009.png')
|
||||
self.texture_good_hit_center = load_texture_from_zip(zip_file, 'lane_hit_img00019.png')
|
||||
self.texture_good_hit_center_big = load_texture_from_zip(zip_file, 'lane_hit_img00021.png')
|
||||
self.texture_good_hit_effect = [load_texture_from_zip(zip_file, 'lane_hit_effect_img00005.png'),
|
||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00006.png'),
|
||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00007.png'),
|
||||
@@ -99,25 +83,21 @@ class GameScreen:
|
||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00019.png'),
|
||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00020.png')]
|
||||
|
||||
self.texture_bad = load_texture_from_zip(zip_file, 'lane_hit_effect_img00010.png')
|
||||
|
||||
self.image_lane_effect_good = load_image_from_zip(zip_file, 'lane_hit_img00007.png')
|
||||
ray.image_resize(self.image_lane_effect_good, 951, 130)
|
||||
self.image_lane_effect_don = load_image_from_zip(zip_file, 'lane_hit_img00005.png')
|
||||
ray.image_resize(self.image_lane_effect_don, 951, 130)
|
||||
self.image_lane_effect_kat = load_image_from_zip(zip_file, 'lane_hit_img00006.png')
|
||||
ray.image_resize(self.image_lane_effect_kat, 951, 130)
|
||||
self.texture_lane_effect_good = ray.load_texture_from_image(self.image_lane_effect_good)
|
||||
self.texture_lane_effect_don = ray.load_texture_from_image(self.image_lane_effect_don)
|
||||
self.texture_lane_effect_kat = ray.load_texture_from_image(self.image_lane_effect_kat)
|
||||
image = load_image_from_zip(zip_file, 'lane_hit_img00005.png')
|
||||
ray.image_resize(image, 951, 130)
|
||||
ray.unload_texture(self.textures['lane_hit'][5])
|
||||
self.textures['lane_hit'][5] = ray.load_texture_from_image(image)
|
||||
image = load_image_from_zip(zip_file, 'lane_hit_img00006.png')
|
||||
ray.image_resize(image, 951, 130)
|
||||
ray.unload_texture(self.textures['lane_hit'][6])
|
||||
self.textures['lane_hit'][6] = ray.load_texture_from_image(image)
|
||||
image = load_image_from_zip(zip_file, 'lane_hit_img00007.png')
|
||||
ray.image_resize(image, 951, 130)
|
||||
ray.unload_texture(self.textures['lane_hit'][7])
|
||||
self.textures['lane_hit'][7] = ray.load_texture_from_image(image)
|
||||
|
||||
self.texture_drum = load_texture_from_zip(zip_file, 'lane_obi_img00014.png')
|
||||
self.texture_don_R = load_texture_from_zip(zip_file, 'lane_obi_img00015.png')
|
||||
self.texture_don_L = load_texture_from_zip(zip_file, 'lane_obi_img00016.png')
|
||||
self.texture_kat_R = load_texture_from_zip(zip_file, 'lane_obi_img00017.png')
|
||||
self.texture_kat_L = load_texture_from_zip(zip_file, 'lane_obi_img00018.png')
|
||||
|
||||
self.texture_1p_emblem = load_texture_from_zip(zip_file, 'lane_obi_img00019.png')
|
||||
self.texture_difficulty = [load_texture_from_zip(zip_file, 'lane_obi_img00021.png'),
|
||||
load_texture_from_zip(zip_file, 'lane_obi_img00022.png'),
|
||||
load_texture_from_zip(zip_file, 'lane_obi_img00023.png'),
|
||||
@@ -147,30 +127,8 @@ class GameScreen:
|
||||
filename = 'onp_renda_moji_img00001.png'
|
||||
self.texture_se_moji.append(load_texture_from_zip(zip_file, filename))
|
||||
|
||||
zip_file = 'Graphics\\lumendata\\enso_system\\base1p.zip'
|
||||
self.texture_balloon_speech_bubble_p1 = load_texture_from_zip(zip_file, 'action_fusen_1p_img00000.png')
|
||||
self.texture_balloon = [load_texture_from_zip(zip_file, 'action_fusen_1p_img00011.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00012.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00013.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00014.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00015.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00016.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00017.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00018.png')]
|
||||
self.texture_balloon_number = [load_texture_from_zip(zip_file, 'action_fusen_1p_img00001.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00002.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00003.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00004.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00005.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00006.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00007.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00008.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00009.png'),
|
||||
load_texture_from_zip(zip_file, 'action_fusen_1p_img00010.png')]
|
||||
self.texture_base_score_numbers = []
|
||||
for i in range(0, 10):
|
||||
filename = f'score_add_1p_img{str(i).zfill(5)}.png'
|
||||
self.texture_base_score_numbers.append(load_texture_from_zip(zip_file, filename))
|
||||
self.textures.update(load_all_textures_from_zip('Graphics\\lumendata\\enso_system\\base1p.zip'))
|
||||
self.textures.update(load_all_textures_from_zip('Graphics\\lumendata\\enso_system\\don1p.zip'))
|
||||
|
||||
def load_sounds(self):
|
||||
self.sound_don = audio.load_sound('Sounds\\inst_00_don.wav')
|
||||
@@ -182,10 +140,10 @@ class GameScreen:
|
||||
self.load_sounds()
|
||||
|
||||
#Map notes to textures
|
||||
self.note_type_dict = {'1': self.texture_don,
|
||||
'2': self.texture_kat,
|
||||
'3': self.texture_dai_don,
|
||||
'4': self.texture_dai_kat,
|
||||
self.note_type_dict = {'1': self.textures['onp_don'],
|
||||
'2': self.textures['onp_katsu'],
|
||||
'3': self.textures['onp_don_dai'],
|
||||
'4': self.textures['onp_katsu_dai'],
|
||||
'5': self.texture_drumroll_head,
|
||||
'6': self.texture_dai_drumroll_head,
|
||||
'7': self.texture_balloon_head,
|
||||
@@ -207,14 +165,16 @@ class GameScreen:
|
||||
|
||||
|
||||
def update(self):
|
||||
if GlobalData.start_song and not self.song_is_started:
|
||||
self.init_tja(GlobalData.selected_song, GlobalData.selected_difficulty)
|
||||
if global_data.start_song and not self.song_is_started:
|
||||
self.init_tja(global_data.selected_song, global_data.selected_difficulty)
|
||||
self.song_is_started = True
|
||||
|
||||
self.current_ms = get_current_ms() - self.start_ms
|
||||
self.player_1.update(self)
|
||||
|
||||
if len(self.player_1.play_note_list) == 0 and not audio.is_sound_playing(self.song_music):
|
||||
GlobalData.result_good, GlobalData.result_ok, GlobalData.result_bad, GlobalData.result_score = self.player_1.get_result_score()
|
||||
GlobalData.start_song = False
|
||||
global_data.result_good, global_data.result_ok, global_data.result_bad, global_data.result_score = self.player_1.get_result_score()
|
||||
global_data.start_song = False
|
||||
self.song_is_started = False
|
||||
return 'RESULT'
|
||||
|
||||
@@ -222,7 +182,7 @@ class GameScreen:
|
||||
self.player_1.draw(self)
|
||||
|
||||
class Player:
|
||||
def __init__(self, game_screen, player_number: int, difficulty: int, judge_offset: int):
|
||||
def __init__(self, game_screen: GameScreen, player_number: int, difficulty: int, judge_offset: int):
|
||||
self.timing_good = 25.0250015258789
|
||||
self.timing_ok = 75.0750045776367
|
||||
self.timing_bad = 108.441665649414
|
||||
@@ -258,38 +218,42 @@ class Player:
|
||||
|
||||
self.arc_points = 25
|
||||
|
||||
self.draw_judge_list = []
|
||||
self.draw_effect_list = []
|
||||
self.draw_arc_list = []
|
||||
self.draw_drum_hit_list = []
|
||||
self.drumroll_counter = []
|
||||
self.balloon_list = []
|
||||
self.combo_list = []
|
||||
self.score_list = []
|
||||
self.base_score_list = []
|
||||
self.draw_judge_list: list[Judgement] = []
|
||||
self.draw_effect_list: list[LaneHitEffect] = []
|
||||
self.draw_arc_list: list[NoteArc] = []
|
||||
self.draw_drum_hit_list: list[DrumHitEffect] = []
|
||||
self.drumroll_counter: list[DrumrollCounter] = []
|
||||
self.balloon_list: list[BalloonAnimation] = []
|
||||
self.base_score_list: list[ScoreCounterAnimation] = []
|
||||
self.combo_display = Combo(self.combo, game_screen.current_ms)
|
||||
self.score_counter = ScoreCounter(self.score, game_screen.current_ms)
|
||||
self.song_info = SongInfo(game_screen.current_ms, game_screen.tja.title, 'TEST')
|
||||
|
||||
self.input_log: dict[float, str] = dict()
|
||||
|
||||
def get_result_score(self):
|
||||
return self.good_count, self.ok_count, self.bad_count, self.score
|
||||
|
||||
def get_position(self, game_screen, ms, pixels_per_frame):
|
||||
def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float):
|
||||
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
|
||||
|
||||
def animation_manager(self, game_screen, animation_list):
|
||||
def animation_manager(self, game_screen: GameScreen, animation_list: list):
|
||||
if len(animation_list) <= 0:
|
||||
return
|
||||
|
||||
for i in range(len(animation_list)-1, -1, -1):
|
||||
animation = animation_list[i]
|
||||
animation.update(game_screen.current_ms)
|
||||
if animation.is_finished:
|
||||
animation_list.pop(i)
|
||||
|
||||
def bar_manager(self, game_screen):
|
||||
def bar_manager(self, game_screen: GameScreen):
|
||||
#Add bar to current_bars list if it is ready to be shown on screen
|
||||
if len(self.draw_bar_list) > 0 and game_screen.current_ms > self.draw_bar_list[0]['load_ms']:
|
||||
self.current_bars.append(self.draw_bar_list.popleft())
|
||||
|
||||
#If a bar is off screen, remove it
|
||||
if len(self.current_bars) <= 0:
|
||||
if len(self.current_bars) == 0:
|
||||
return
|
||||
|
||||
for i in range(len(self.current_bars)-1, -1, -1):
|
||||
@@ -298,12 +262,12 @@ class Player:
|
||||
if position < game_screen.judge_x + 650:
|
||||
self.current_bars.pop(i)
|
||||
|
||||
def play_note_manager(self, game_screen):
|
||||
def play_note_manager(self, game_screen: GameScreen):
|
||||
#Add note to current_notes list if it is ready to be shown on screen
|
||||
if len(self.play_note_list) > 0 and game_screen.current_ms + 1000 >= self.play_note_list[0]['load_ms']:
|
||||
if self.play_note_list[0]['note'] == '8':
|
||||
self.current_notes.append(self.play_note_list.popleft())
|
||||
self.current_notes.append(self.play_note_list.popleft())
|
||||
if len(self.play_note_list) > 0 and self.play_note_list[0]['note'] == '8':
|
||||
self.current_notes.append(self.play_note_list.popleft())
|
||||
|
||||
#if a note was not hit within the window, remove it
|
||||
if len(self.current_notes) == 0:
|
||||
@@ -328,7 +292,7 @@ class Player:
|
||||
self.is_drumroll = False
|
||||
self.is_balloon = False
|
||||
|
||||
def draw_note_manager(self, game_screen):
|
||||
def draw_note_manager(self, game_screen: GameScreen):
|
||||
if len(self.draw_note_list) > 0 and game_screen.current_ms + 1000 >= self.draw_note_list[0]['load_ms']:
|
||||
if self.draw_note_list[0]['note'] in {'5', '6', '7'}:
|
||||
while self.draw_note_list[0]['note'] != '8':
|
||||
@@ -345,7 +309,7 @@ class Player:
|
||||
self.current_notes_draw[0]['color'] += 1
|
||||
|
||||
note = self.current_notes_draw[0]
|
||||
if note['note'] in {'5', '6', '7'}:
|
||||
if note['note'] in {'5', '6', '7'} and len(self.current_notes_draw) > 1:
|
||||
note = self.current_notes_draw[1]
|
||||
position = self.get_position(game_screen, note['ms'], note['ppf'])
|
||||
if position < game_screen.judge_x + 650:
|
||||
@@ -353,12 +317,12 @@ class Player:
|
||||
self.current_notes_draw.pop(0)
|
||||
self.current_notes_draw.pop(0)
|
||||
|
||||
def note_manager(self, game_screen):
|
||||
def note_manager(self, game_screen: GameScreen):
|
||||
self.bar_manager(game_screen)
|
||||
self.play_note_manager(game_screen)
|
||||
self.draw_note_manager(game_screen)
|
||||
|
||||
def note_correct(self, game_screen, note):
|
||||
def note_correct(self, game_screen: GameScreen, note: dict):
|
||||
index = note['index']
|
||||
if note['note'] == '8':
|
||||
note_type = game_screen.note_type_dict['3']
|
||||
@@ -376,19 +340,16 @@ class Player:
|
||||
index = self.current_notes_draw.index(note)
|
||||
self.current_notes_draw.pop(index)
|
||||
|
||||
def check_drumroll(self, game_screen, drum_type):
|
||||
def check_drumroll(self, game_screen: GameScreen, drum_type: str):
|
||||
note_type = game_screen.note_type_dict[str(int(drum_type)+self.drumroll_big)]
|
||||
self.draw_arc_list.append(NoteArc(note_type, game_screen.current_ms, self.player_number))
|
||||
self.curr_drumroll_count += 1
|
||||
self.score += 100
|
||||
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
|
||||
color = 255 - (self.curr_drumroll_count*10)
|
||||
if color < 0:
|
||||
self.current_notes_draw[0]['color'] = 0
|
||||
else:
|
||||
self.current_notes_draw[0]['color'] = color
|
||||
color = max(0, 255 - (self.curr_drumroll_count * 10))
|
||||
self.current_notes_draw[0]['color'] = color
|
||||
|
||||
def check_balloon(self, game_screen, drum_type):
|
||||
def check_balloon(self, game_screen: GameScreen, drum_type: str):
|
||||
current_note = self.current_notes[0]
|
||||
if current_note['note'] == '7':
|
||||
current_note = self.current_notes[1]
|
||||
@@ -403,8 +364,10 @@ class Player:
|
||||
self.current_notes_draw[0]['popped'] = True
|
||||
audio.play_sound(game_screen.sound_balloon_pop)
|
||||
self.note_correct(game_screen, self.current_notes[0])
|
||||
if len(self.current_notes) > 1 and self.current_notes[0]['note'] == '8':
|
||||
self.note_correct(game_screen, self.current_notes[0])
|
||||
|
||||
def check_note(self, game_screen, drum_type):
|
||||
def check_note(self, game_screen: GameScreen, drum_type: str):
|
||||
if self.is_drumroll:
|
||||
self.check_drumroll(game_screen, drum_type)
|
||||
elif self.is_balloon and drum_type == '1':
|
||||
@@ -412,12 +375,12 @@ class Player:
|
||||
elif len(self.current_notes) != 0:
|
||||
self.curr_drumroll_count = 0
|
||||
self.curr_balloon_count = 0
|
||||
current_note = self.current_notes[0]
|
||||
#Fix later
|
||||
i = 0
|
||||
while current_note['note'] in {'5', '6', '7', '8'}:
|
||||
i += 1
|
||||
current_note = self.current_notes[i]
|
||||
current_note = next(
|
||||
(note for note in self.current_notes if note['note'] not in {'5', '6', '7', '8'}),
|
||||
None # Default if no matching note is found
|
||||
)
|
||||
if current_note is None:
|
||||
return
|
||||
note_type = current_note['note']
|
||||
note_ms = current_note['ms']
|
||||
#If the wrong key was hit, stop checking
|
||||
@@ -454,7 +417,7 @@ class Player:
|
||||
self.combo = 0
|
||||
self.current_notes.popleft()
|
||||
|
||||
def drumroll_counter_manager(self, game_screen):
|
||||
def drumroll_counter_manager(self, game_screen: GameScreen):
|
||||
if self.is_drumroll and self.curr_drumroll_count > 0:
|
||||
if len(self.drumroll_counter) == 0 or self.drumroll_counter[-1].is_finished:
|
||||
self.drumroll_counter.append(DrumrollCounter(game_screen.current_ms))
|
||||
@@ -467,7 +430,7 @@ class Player:
|
||||
else:
|
||||
self.drumroll_counter[0].update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
|
||||
|
||||
def balloon_animation_manager(self, game_screen):
|
||||
def balloon_animation_manager(self, game_screen: GameScreen):
|
||||
if len(self.balloon_list) <= 0:
|
||||
return
|
||||
|
||||
@@ -479,49 +442,43 @@ class Player:
|
||||
else:
|
||||
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, True)
|
||||
|
||||
def combo_manager(self, game_screen):
|
||||
if self.combo >= 3 and len(self.combo_list) == 0:
|
||||
self.combo_list.append(Combo(self.combo, game_screen.current_ms))
|
||||
elif self.combo < 3 and len(self.combo_list) != 0:
|
||||
self.combo_list.pop(0)
|
||||
elif len(self.combo_list) == 1:
|
||||
self.combo_list[0].update(game_screen, game_screen.current_ms, self.combo)
|
||||
def key_manager(self, game_screen: GameScreen):
|
||||
left_kats = get_config()["keybinds"]["left_kat"]
|
||||
left_dons = get_config()["keybinds"]["left_don"]
|
||||
right_dons = get_config()["keybinds"]["right_don"]
|
||||
right_kats = get_config()["keybinds"]["right_kat"]
|
||||
for left_don in left_dons:
|
||||
if ray.is_key_pressed(ord(left_don)):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L'))
|
||||
audio.play_sound(game_screen.sound_don)
|
||||
self.check_note(game_screen, '1')
|
||||
self.input_log[game_screen.current_ms] = 'DON'
|
||||
for right_don in right_dons:
|
||||
if ray.is_key_pressed(ord(right_don)):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R'))
|
||||
audio.play_sound(game_screen.sound_don)
|
||||
self.check_note(game_screen, '1')
|
||||
self.input_log[game_screen.current_ms] = 'DON'
|
||||
for left_kat in left_kats:
|
||||
if ray.is_key_pressed(ord(left_kat)):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L'))
|
||||
audio.play_sound(game_screen.sound_kat)
|
||||
self.check_note(game_screen, '2')
|
||||
self.input_log[game_screen.current_ms] = 'KAT'
|
||||
for right_kat in right_kats:
|
||||
if ray.is_key_pressed(ord(right_kat)):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R'))
|
||||
audio.play_sound(game_screen.sound_kat)
|
||||
self.check_note(game_screen, '2')
|
||||
self.input_log[game_screen.current_ms] = 'KAT'
|
||||
|
||||
def score_manager(self, game_screen):
|
||||
if len(self.score_list) == 0:
|
||||
self.score_list.append(ScoreCounter(self.score, game_screen.current_ms))
|
||||
elif len(self.score_list) == 1:
|
||||
self.score_list[0].update(game_screen.current_ms, self.score)
|
||||
|
||||
def key_manager(self, game_screen):
|
||||
left_kat = ord(get_config()["keybinds"]["left_kat"])
|
||||
left_don = ord(get_config()["keybinds"]["left_don"])
|
||||
right_don = ord(get_config()["keybinds"]["right_don"])
|
||||
right_kat = ord(get_config()["keybinds"]["right_kat"])
|
||||
if ray.is_key_pressed(left_don):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L'))
|
||||
audio.play_sound(game_screen.sound_don)
|
||||
self.check_note(game_screen, '1')
|
||||
if ray.is_key_pressed(right_don):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R'))
|
||||
audio.play_sound(game_screen.sound_don)
|
||||
self.check_note(game_screen, '1')
|
||||
if ray.is_key_pressed(left_kat):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L'))
|
||||
audio.play_sound(game_screen.sound_kat)
|
||||
self.check_note(game_screen, '2')
|
||||
if ray.is_key_pressed(right_kat):
|
||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R'))
|
||||
audio.play_sound(game_screen.sound_kat)
|
||||
self.check_note(game_screen, '2')
|
||||
|
||||
def update(self, game_screen):
|
||||
def update(self, game_screen: GameScreen):
|
||||
self.note_manager(game_screen)
|
||||
self.combo_manager(game_screen)
|
||||
self.combo_display.update(game_screen, game_screen.current_ms, self.combo)
|
||||
self.drumroll_counter_manager(game_screen)
|
||||
self.balloon_animation_manager(game_screen)
|
||||
self.animation_manager(game_screen, self.draw_judge_list)
|
||||
@@ -529,20 +486,20 @@ class Player:
|
||||
self.animation_manager(game_screen, self.draw_drum_hit_list)
|
||||
self.animation_manager(game_screen, self.draw_arc_list)
|
||||
self.animation_manager(game_screen, self.base_score_list)
|
||||
self.score_manager(game_screen)
|
||||
self.song_info.update(game_screen.current_ms)
|
||||
self.score_counter.update(game_screen.current_ms, self.score)
|
||||
self.key_manager(game_screen)
|
||||
|
||||
def draw_animation_list(self, game_screen, animation_list):
|
||||
def draw_animation_list(self, game_screen: GameScreen, animation_list: list):
|
||||
for animation in animation_list:
|
||||
animation.draw(game_screen)
|
||||
|
||||
def draw_drumroll(self, game_screen, big, position, index, color):
|
||||
def draw_drumroll(self, game_screen: GameScreen, big: bool, position: int, index: int, color: int):
|
||||
drumroll_start_position = position
|
||||
tail = self.current_notes_draw[index+1]
|
||||
i = 0
|
||||
while tail['note'] != '8':
|
||||
i = 1
|
||||
while self.current_notes_draw[index+i]['note'] != '8':
|
||||
i += 1
|
||||
tail = self.current_notes_draw[index+i]
|
||||
tail = self.current_notes_draw[index+i]
|
||||
if big:
|
||||
drumroll_body = 'dai_drumroll_body'
|
||||
drumroll_tail = 'dai_drumroll_tail'
|
||||
@@ -554,14 +511,13 @@ class Player:
|
||||
self.draw_note(game_screen, drumroll_body, (drumroll_start_position+64), color, 8, drumroll_length=length)
|
||||
self.draw_note(game_screen, drumroll_tail, drumroll_end_position, color, 10, drumroll_length=None)
|
||||
|
||||
def draw_balloon(self, game_screen, note, position, index):
|
||||
def draw_balloon(self, game_screen: GameScreen, note: dict, position: int, index: int):
|
||||
if self.current_notes_draw[0].get('popped', None):
|
||||
return
|
||||
end_time = self.current_notes_draw[index+1]
|
||||
i = 0
|
||||
while end_time['note'] != '8':
|
||||
i = 1
|
||||
while self.current_notes_draw[index+i]['note'] != '8':
|
||||
i += 1
|
||||
end_time = self.current_notes_draw[index+i]
|
||||
end_time = self.current_notes_draw[index+i]
|
||||
end_time_position = self.get_position(game_screen, end_time['load_ms'], end_time['ppf'])
|
||||
if game_screen.current_ms >= end_time['ms']:
|
||||
position = end_time_position
|
||||
@@ -569,11 +525,11 @@ class Player:
|
||||
position = 349
|
||||
self.draw_note(game_screen, '7', position, 255, 9)
|
||||
|
||||
def draw_note(self, game_screen, note, position, color, se_note, drumroll_length=None):
|
||||
def draw_note(self, game_screen: GameScreen, note: str, position: int, color: int, se_note: int | None, drumroll_length: int | None=None):
|
||||
note_padding = 64
|
||||
if note == 'barline':
|
||||
y = 184
|
||||
ray.draw_texture(game_screen.texture_barline, position+note_padding-4, y+6, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['lane_syousetsu'][0], position+note_padding-4, y+6, ray.WHITE)
|
||||
return
|
||||
if note not in game_screen.note_type_dict:
|
||||
return
|
||||
@@ -610,7 +566,7 @@ class Player:
|
||||
dest_rect = ray.Rectangle(position-offset - (game_screen.texture_se_moji[se_note].width // 2) + 64, 323, drumroll_length,game_screen.texture_se_moji[se_note].height)
|
||||
ray.draw_texture_pro(game_screen.texture_se_moji[se_note], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
||||
|
||||
def draw_bars(self, game_screen):
|
||||
def draw_bars(self, game_screen: GameScreen):
|
||||
if len(self.current_bars) <= 0:
|
||||
return
|
||||
|
||||
@@ -620,7 +576,7 @@ class Player:
|
||||
position = self.get_position(game_screen, load_ms, pixels_per_frame)
|
||||
self.draw_note(game_screen, 'barline', position, 255, None)
|
||||
|
||||
def draw_notes(self, game_screen):
|
||||
def draw_notes(self, game_screen: GameScreen):
|
||||
if len(self.current_notes_draw) <= 0:
|
||||
return
|
||||
|
||||
@@ -640,28 +596,37 @@ class Player:
|
||||
self.draw_note(game_screen, note_type, position, 255, note['se_note'])
|
||||
#ray.draw_text(str(i), position+64, 192, 25, ray.GREEN)
|
||||
|
||||
def draw(self, game_screen):
|
||||
ray.draw_texture(game_screen.texture_lane, 332, 184, ray.WHITE)
|
||||
def draw_gauge(self, game_screen: GameScreen):
|
||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][0], 327, 128, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][1], 483, 124, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][10], 483, 124, ray.fade(ray.WHITE, 0.15))
|
||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][11], 1038, 141, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][12], 1187, 130, ray.WHITE)
|
||||
|
||||
def draw(self, game_screen: GameScreen):
|
||||
ray.draw_texture(game_screen.textures['lane'][0], 332, 184, ray.WHITE)
|
||||
self.draw_gauge(game_screen)
|
||||
self.draw_animation_list(game_screen, self.draw_effect_list)
|
||||
ray.draw_texture(game_screen.texture_judge_circle, 342, 184, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][17], 342, 184, ray.WHITE)
|
||||
self.draw_animation_list(game_screen, self.draw_judge_list)
|
||||
self.draw_bars(game_screen)
|
||||
self.draw_notes(game_screen)
|
||||
ray.draw_texture(game_screen.texture_lane_cover, 0, 184, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][0], 0, 184, ray.WHITE)
|
||||
ray.draw_texture(game_screen.texture_drum, 211, 206, ray.WHITE)
|
||||
self.draw_animation_list(game_screen, self.draw_drum_hit_list)
|
||||
self.draw_animation_list(game_screen, self.combo_list)
|
||||
ray.draw_texture(game_screen.texture_score_cover, 0, 184, ray.WHITE)
|
||||
ray.draw_texture(game_screen.texture_1p_emblem, 0, 225, ray.WHITE)
|
||||
self.combo_display.draw(game_screen)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][3], 0, 184, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][19], 0, 225, ray.WHITE)
|
||||
ray.draw_texture(game_screen.texture_difficulty[self.difficulty], 50, 222, ray.WHITE)
|
||||
self.song_info.draw(game_screen)
|
||||
self.draw_animation_list(game_screen, self.drumroll_counter)
|
||||
self.draw_animation_list(game_screen, self.draw_arc_list)
|
||||
self.draw_animation_list(game_screen, self.balloon_list)
|
||||
self.draw_animation_list(game_screen, self.score_list)
|
||||
self.score_counter.draw(game_screen)
|
||||
self.draw_animation_list(game_screen, self.base_score_list)
|
||||
|
||||
class Judgement:
|
||||
def __init__(self, current_ms, type, big):
|
||||
def __init__(self, current_ms: float, type: str, big: bool):
|
||||
self.type = type
|
||||
self.big = big
|
||||
self.is_finished = False
|
||||
@@ -680,7 +645,7 @@ class Judgement:
|
||||
self.texture_animation = Animation(current_ms, 100, 'texture_change')
|
||||
self.texture_animation.params['textures'] = [(33, 50, 1), (50, 83, 2), (83, 100, 3), (100, float('inf'), 4)]
|
||||
|
||||
def update(self, current_ms):
|
||||
def update(self, current_ms: float):
|
||||
self.fade_animation_1.update(current_ms)
|
||||
self.fade_animation_2.update(current_ms)
|
||||
self.move_animation.update(current_ms)
|
||||
@@ -689,17 +654,17 @@ class Judgement:
|
||||
if self.fade_animation_2.is_finished:
|
||||
self.is_finished = True
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
y = self.move_animation.attribute
|
||||
index = self.texture_animation.attribute
|
||||
index = int(self.texture_animation.attribute)
|
||||
hit_color = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
|
||||
color = ray.fade(ray.WHITE, self.fade_animation_2.attribute)
|
||||
if self.type == 'GOOD':
|
||||
if self.big:
|
||||
ray.draw_texture(game_screen.texture_good_hit_center_big, 342, 184, color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][21], 342, 184, color)
|
||||
ray.draw_texture(game_screen.texture_good_hit_effect_big[index], 304, 143, hit_color)
|
||||
else:
|
||||
ray.draw_texture(game_screen.texture_good_hit_center, 342, 184, color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][19], 342, 184, color)
|
||||
ray.draw_texture(game_screen.texture_good_hit_effect[index], 304, 143, hit_color)
|
||||
ray.draw_texture(game_screen.texture_good, 370, int(y), color)
|
||||
elif self.type == 'OK':
|
||||
@@ -711,10 +676,10 @@ class Judgement:
|
||||
ray.draw_texture(game_screen.texture_ok_hit_effect[index], 304, 143, hit_color)
|
||||
ray.draw_texture(game_screen.texture_ok, 370, int(y), color)
|
||||
elif self.type == 'BAD':
|
||||
ray.draw_texture(game_screen.texture_bad, 370, int(y), color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit_effect'][10], 370, int(y), color)
|
||||
|
||||
class LaneHitEffect:
|
||||
def __init__(self, current_ms, type):
|
||||
def __init__(self, current_ms: float, type: str):
|
||||
self.type = type
|
||||
self.color = ray.fade(ray.WHITE, 0.5)
|
||||
self.animation = Animation(current_ms, 150, 'fade')
|
||||
@@ -722,23 +687,23 @@ class LaneHitEffect:
|
||||
self.animation.params['initial_opacity'] = 0.5
|
||||
self.is_finished = False
|
||||
|
||||
def update(self, current_ms):
|
||||
def update(self, current_ms: float):
|
||||
self.animation.update(current_ms)
|
||||
fade_opacity = self.animation.attribute
|
||||
self.color = ray.fade(ray.WHITE, fade_opacity)
|
||||
if self.animation.is_finished:
|
||||
self.is_finished = True
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
if self.type == 'GOOD':
|
||||
ray.draw_texture(game_screen.texture_lane_effect_good, 328, 192, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][7], 328, 192, self.color)
|
||||
elif self.type == 'DON':
|
||||
ray.draw_texture(game_screen.texture_lane_effect_don, 328, 192, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][5], 328, 192, self.color)
|
||||
elif self.type == 'KAT':
|
||||
ray.draw_texture(game_screen.texture_lane_effect_kat, 328, 192, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_hit'][6], 328, 192, self.color)
|
||||
|
||||
class DrumHitEffect:
|
||||
def __init__(self, current_ms, type, side):
|
||||
def __init__(self, current_ms: float, type: str, side: str):
|
||||
self.type = type
|
||||
self.side = side
|
||||
self.color = ray.fade(ray.WHITE, 1)
|
||||
@@ -746,7 +711,7 @@ class DrumHitEffect:
|
||||
self.animation = Animation(current_ms, 100, 'fade')
|
||||
self.animation.params['delay'] = 67
|
||||
|
||||
def update(self, current_ms):
|
||||
def update(self, current_ms: float):
|
||||
self.animation.update(current_ms)
|
||||
fade_opacity = self.animation.attribute
|
||||
self.color = ray.fade(ray.WHITE, fade_opacity)
|
||||
@@ -757,17 +722,17 @@ class DrumHitEffect:
|
||||
x, y = 211, 206
|
||||
if self.type == 'DON':
|
||||
if self.side == 'L':
|
||||
ray.draw_texture(game_screen.texture_don_L, x, y, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][16], x, y, self.color)
|
||||
elif self.side == 'R':
|
||||
ray.draw_texture(game_screen.texture_don_R, x, y, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][15], x, y, self.color)
|
||||
elif self.type == 'KAT':
|
||||
if self.side == 'L':
|
||||
ray.draw_texture(game_screen.texture_kat_L, x, y, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][18], x, y, self.color)
|
||||
elif self.side == 'R':
|
||||
ray.draw_texture(game_screen.texture_kat_R, x, y, self.color)
|
||||
ray.draw_texture(game_screen.textures['lane_obi'][17], x, y, self.color)
|
||||
|
||||
class NoteArc:
|
||||
def __init__(self, note_type, current_ms, player_number):
|
||||
def __init__(self, note_type: list, current_ms: float, player_number: int):
|
||||
self.note_type = note_type
|
||||
self.arc_points = 25
|
||||
self.create_ms = current_ms
|
||||
@@ -776,7 +741,7 @@ class NoteArc:
|
||||
self.y_i = 168
|
||||
self.is_finished = False
|
||||
|
||||
def update(self, current_ms):
|
||||
def update(self, current_ms: float):
|
||||
if self.x_i >= 1150:
|
||||
self.is_finished = True
|
||||
radius = 414
|
||||
@@ -808,7 +773,7 @@ class NoteArc:
|
||||
ray.draw_texture(self.note_type[current_eighth % 2], int(self.x_i), int(self.y_i), ray.WHITE)
|
||||
|
||||
class DrumrollCounter:
|
||||
def __init__(self, current_ms):
|
||||
def __init__(self, current_ms: float):
|
||||
self.create_ms = current_ms
|
||||
self.is_finished = False
|
||||
self.total_duration = 1349
|
||||
@@ -817,13 +782,13 @@ class DrumrollCounter:
|
||||
self.fade_animation.params['delay'] = self.total_duration - 166
|
||||
self.stretch_animation = Animation(current_ms, 0, 'text_stretch')
|
||||
|
||||
def update_count(self, current_ms, count, elapsed_time):
|
||||
def update_count(self, current_ms: float, count: int, elapsed_time: float):
|
||||
self.total_duration = elapsed_time + 1349
|
||||
if self.drumroll_count != count:
|
||||
self.drumroll_count = count
|
||||
self.stretch_animation = Animation(current_ms, 50, 'text_stretch')
|
||||
|
||||
def update(self, game_screen, current_ms, drumroll_count):
|
||||
def update(self, game_screen: GameScreen, current_ms: float, drumroll_count: int):
|
||||
self.stretch_animation.update(current_ms)
|
||||
self.fade_animation.update(current_ms)
|
||||
|
||||
@@ -833,19 +798,19 @@ class DrumrollCounter:
|
||||
if self.fade_animation.is_finished:
|
||||
self.is_finished = True
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
color = ray.fade(ray.WHITE, self.fade_animation.attribute)
|
||||
ray.draw_texture(game_screen.texture_drumroll_count, 200, 0, color)
|
||||
ray.draw_texture(game_screen.textures['renda_num'][0], 200, 0, color)
|
||||
counter = str(self.drumroll_count)
|
||||
total_width = len(counter) * 52
|
||||
start_x = 344 - (total_width // 2)
|
||||
source_rect = ray.Rectangle(0, 0, game_screen.texture_drumroll_number[0].width, game_screen.texture_drumroll_number[0].height)
|
||||
for i in range(len(counter)):
|
||||
dest_rect = ray.Rectangle(start_x + (i * 52), 50 - self.stretch_animation.attribute, game_screen.texture_drumroll_number[0].width, game_screen.texture_drumroll_number[0].height + self.stretch_animation.attribute)
|
||||
ray.draw_texture_pro(game_screen.texture_balloon_number[int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, color)
|
||||
ray.draw_texture_pro(game_screen.textures['action_fusen_1p'][int(counter[i])+1], source_rect, dest_rect, ray.Vector2(0,0), 0, color)
|
||||
|
||||
class BalloonAnimation:
|
||||
def __init__(self, current_ms, balloon_total):
|
||||
def __init__(self, current_ms: float, balloon_total: int):
|
||||
self.create_ms = current_ms
|
||||
self.is_finished = False
|
||||
self.total_duration = 83.33
|
||||
@@ -856,12 +821,12 @@ class BalloonAnimation:
|
||||
self.fade_animation = Animation(current_ms, 166, 'fade')
|
||||
self.stretch_animation = Animation(current_ms, 0, 'text_stretch')
|
||||
|
||||
def update_count(self, current_ms, balloon_count):
|
||||
def update_count(self, current_ms: float, balloon_count: int):
|
||||
if self.balloon_count != balloon_count:
|
||||
self.balloon_count = balloon_count
|
||||
self.stretch_animation = Animation(current_ms, 50, 'text_stretch')
|
||||
|
||||
def update(self, game_screen, current_ms, balloon_count, is_popped):
|
||||
def update(self, game_screen: GameScreen, current_ms: float, balloon_count: int, is_popped: bool):
|
||||
self.update_count(current_ms, balloon_count)
|
||||
self.stretch_animation.update(current_ms)
|
||||
self.is_popped = is_popped
|
||||
@@ -876,26 +841,26 @@ class BalloonAnimation:
|
||||
if self.fade_animation.is_finished:
|
||||
self.is_finished = True
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
if self.is_popped:
|
||||
ray.draw_texture(game_screen.texture_balloon[7], 460, 130, self.color)
|
||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][18], 460, 130, self.color)
|
||||
elif self.balloon_count >= 1:
|
||||
balloon_index = (self.balloon_count - 1) * 7 // self.balloon_total
|
||||
ray.draw_texture(game_screen.texture_balloon[balloon_index], 460, 130, self.color)
|
||||
balloon_index = (self.balloon_count - 1) * 7 // self.balloon_total + 11
|
||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][balloon_index], 460, 130, self.color)
|
||||
if self.balloon_count > 0:
|
||||
ray.draw_texture(game_screen.texture_balloon_speech_bubble_p1, 414, 40, ray.WHITE)
|
||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][0], 414, 40, ray.WHITE)
|
||||
counter = str(self.balloon_total - self.balloon_count + 1)
|
||||
x, y = 493, 68
|
||||
margin = 52
|
||||
total_width = len(counter) * margin
|
||||
start_x = x - (total_width // 2)
|
||||
source_rect = ray.Rectangle(0, 0, game_screen.texture_balloon_number[0].width, game_screen.texture_balloon_number[0].height)
|
||||
source_rect = ray.Rectangle(0, 0, game_screen.textures['action_fusen_1p'][1].width, game_screen.textures['action_fusen_1p'][1].height)
|
||||
for i in range(len(counter)):
|
||||
dest_rect = ray.Rectangle(start_x + (i * margin), y - self.stretch_animation.attribute, game_screen.texture_balloon_number[0].width, game_screen.texture_balloon_number[0].height + self.stretch_animation.attribute)
|
||||
ray.draw_texture_pro(game_screen.texture_balloon_number[int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, self.color)
|
||||
dest_rect = ray.Rectangle(start_x + (i * margin), y - self.stretch_animation.attribute, game_screen.textures['action_fusen_1p'][1].width, game_screen.textures['action_fusen_1p'][1].height + self.stretch_animation.attribute)
|
||||
ray.draw_texture_pro(game_screen.textures['action_fusen_1p'][int(counter[i])+1], source_rect, dest_rect, ray.Vector2(0,0), 0, self.color)
|
||||
|
||||
class Combo:
|
||||
def __init__(self, combo, current_ms):
|
||||
def __init__(self, combo: int, current_ms: float):
|
||||
self.combo = combo
|
||||
self.stretch_animation = Animation(current_ms, 0, 'text_stretch')
|
||||
self.color = [ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1)]
|
||||
@@ -908,12 +873,12 @@ class Combo:
|
||||
current_ms + (4 / 3) * self.cycle_time
|
||||
]
|
||||
|
||||
def update_count(self, current_ms, combo):
|
||||
def update_count(self, current_ms: float, combo: int):
|
||||
if self.combo != combo:
|
||||
self.combo = combo
|
||||
self.stretch_animation = Animation(current_ms, 50, 'text_stretch')
|
||||
|
||||
def update(self, game_screen, current_ms, combo):
|
||||
def update(self, game_screen: GameScreen, current_ms: float, combo: int):
|
||||
self.update_count(current_ms, combo)
|
||||
self.stretch_animation.update(current_ms)
|
||||
|
||||
@@ -935,7 +900,9 @@ class Combo:
|
||||
fade = 0
|
||||
self.color[i] = ray.fade(ray.WHITE, fade)
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
if self.combo < 3:
|
||||
return
|
||||
if self.combo < 100:
|
||||
text_color = 0
|
||||
margin = 30
|
||||
@@ -958,21 +925,22 @@ class Combo:
|
||||
ray.draw_texture(game_screen.texture_combo_glimmer, x + (i * 30), y + self.glimmer_dict[j], self.color[j])
|
||||
|
||||
class ScoreCounter:
|
||||
def __init__(self, score, current_ms):
|
||||
def __init__(self, score: int, current_ms: float):
|
||||
self.score = score
|
||||
self.create_ms = current_ms
|
||||
self.stretch_animation = Animation(current_ms, 0, 'text_stretch')
|
||||
|
||||
def update_count(self, current_ms, score):
|
||||
def update_count(self, current_ms: float, score: int):
|
||||
if self.score != score:
|
||||
self.score = score
|
||||
self.stretch_animation = Animation(current_ms, 50, 'text_stretch')
|
||||
|
||||
def update(self, current_ms, score):
|
||||
def update(self, current_ms: float, score: int):
|
||||
self.update_count(current_ms, score)
|
||||
self.stretch_animation.update(current_ms)
|
||||
if self.score > 0:
|
||||
self.stretch_animation.update(current_ms)
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
counter = str(self.score)
|
||||
x, y = 150, 185
|
||||
margin = 20
|
||||
@@ -984,8 +952,8 @@ class ScoreCounter:
|
||||
ray.draw_texture_pro(game_screen.texture_score_numbers[int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
||||
|
||||
class ScoreCounterAnimation:
|
||||
def __init__(self, current_ms, counter):
|
||||
self.counter = int(counter)
|
||||
def __init__(self, current_ms: float, counter: int):
|
||||
self.counter = counter
|
||||
self.fade_animation_1 = Animation(current_ms, 50, 'fade')
|
||||
self.fade_animation_1.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_1.params['final_opacity'] = 1.0
|
||||
@@ -1016,7 +984,7 @@ class ScoreCounterAnimation:
|
||||
self.is_finished = False
|
||||
self.y_pos_list = []
|
||||
|
||||
def update(self, current_ms):
|
||||
def update(self, current_ms: float):
|
||||
self.fade_animation_1.update(current_ms)
|
||||
self.move_animation_1.update(current_ms)
|
||||
self.move_animation_2.update(current_ms)
|
||||
@@ -1034,7 +1002,7 @@ class ScoreCounterAnimation:
|
||||
for i in range(1, len(str(self.counter))+1):
|
||||
self.y_pos_list.append(self.move_animation_4.attribute + i*5)
|
||||
|
||||
def draw(self, game_screen):
|
||||
def draw(self, game_screen: GameScreen):
|
||||
if self.move_animation_1.is_finished:
|
||||
x = self.move_animation_2.attribute
|
||||
else:
|
||||
@@ -1045,7 +1013,7 @@ class ScoreCounterAnimation:
|
||||
margin = 20
|
||||
total_width = len(counter) * margin
|
||||
start_x = x - total_width
|
||||
source_rect = ray.Rectangle(0, 0, game_screen.texture_base_score_numbers[0].width, game_screen.texture_base_score_numbers[0].height)
|
||||
source_rect = ray.Rectangle(0, 0, game_screen.textures['score_add_1p'][0].width, game_screen.textures['score_add_1p'][0].height)
|
||||
for i in range(len(counter)):
|
||||
if self.move_animation_3.is_finished:
|
||||
y = self.y_pos_list[i]
|
||||
@@ -1053,5 +1021,44 @@ class ScoreCounterAnimation:
|
||||
y = self.move_animation_3.attribute
|
||||
else:
|
||||
y = 148
|
||||
dest_rect = ray.Rectangle(start_x + (i * margin), y, game_screen.texture_base_score_numbers[0].width, game_screen.texture_base_score_numbers[0].height)
|
||||
ray.draw_texture_pro(game_screen.texture_base_score_numbers[int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, self.color)
|
||||
dest_rect = ray.Rectangle(start_x + (i * margin), y, game_screen.textures['score_add_1p'][0].width, game_screen.textures['score_add_1p'][0].height)
|
||||
ray.draw_texture_pro(game_screen.textures['score_add_1p'][int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, self.color)
|
||||
|
||||
class SongInfo:
|
||||
def __init__(self, current_ms: float, song_name: str, genre: str):
|
||||
self.fade_in = Animation(current_ms, 366, 'fade')
|
||||
self.fade_in.params['initial_opacity'] = 0.0
|
||||
self.fade_in.params['final_opacity'] = 1.0
|
||||
|
||||
self.fade_out = Animation(current_ms, 366, 'fade')
|
||||
self.fade_out.params['initial_opacity'] = 1.0
|
||||
self.fade_out.params['final_opacity'] = 0.0
|
||||
self.fade_out.params['delay'] = 1666 + self.fade_in.duration
|
||||
|
||||
self.is_finished = False
|
||||
self.song_num_fade = ray.WHITE
|
||||
self.song_name_fade = ray.WHITE
|
||||
codepoint_count = ray.ffi.new('int *', 0)
|
||||
codepoints_no_dup = set()
|
||||
codepoints_no_dup.update(song_name)
|
||||
codepoints = ray.load_codepoints(''.join(codepoints_no_dup), codepoint_count)
|
||||
self.font = ray.load_font_ex('Graphics\\Modified-DFPKanteiryu-XB.ttf', 32, codepoints, 0)
|
||||
self.song_title = OutlinedText(self.font, song_name, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
|
||||
|
||||
def update(self, current_ms: float):
|
||||
self.fade_in.update(current_ms)
|
||||
self.fade_out.update(current_ms)
|
||||
self.song_num_fade = ray.fade(ray.WHITE, self.fade_in.attribute)
|
||||
self.song_name_fade = ray.fade(ray.WHITE, 1 - self.fade_in.attribute)
|
||||
if self.fade_in.is_finished:
|
||||
self.song_num_fade = ray.fade(ray.WHITE, self.fade_out.attribute)
|
||||
self.song_name_fade = ray.fade(ray.WHITE, 1 - self.fade_out.attribute)
|
||||
if self.fade_out.is_finished:
|
||||
self.fade_in.start_ms = current_ms + 1666
|
||||
self.fade_out.start_ms = current_ms + 1666
|
||||
self.fade_in.is_finished = False
|
||||
self.fade_out.is_finished = False
|
||||
|
||||
def draw(self, game_screen: GameScreen):
|
||||
ray.draw_texture(game_screen.textures['song_info'][(global_data.songs_played % 4) + 8], 1132, 25, self.song_num_fade)
|
||||
self.song_title.draw(1252 - self.song_title.texture.width, int(50 - self.song_title.texture.height / 2), self.song_name_fade)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import pyray as ray
|
||||
|
||||
from libs.audio import audio
|
||||
from libs.utils import GlobalData
|
||||
from libs.utils import global_data
|
||||
|
||||
|
||||
class ResultScreen:
|
||||
@@ -12,12 +12,13 @@ class ResultScreen:
|
||||
|
||||
def update(self):
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
|
||||
global_data.songs_played += 1
|
||||
audio.play_sound(self.sound_don)
|
||||
return "SONG_SELECT"
|
||||
|
||||
def draw(self):
|
||||
ray.draw_text(f"{GlobalData.selected_song}", 100, 60, 20, ray.BLACK)
|
||||
ray.draw_text(f"SCORE: {GlobalData.result_score}", 100, 80, 20, ray.BLACK)
|
||||
ray.draw_text(f"GOOD: {GlobalData.result_good}", 100, 100, 20, ray.BLACK)
|
||||
ray.draw_text(f"OK: {GlobalData.result_ok}", 100, 120, 20, ray.BLACK)
|
||||
ray.draw_text(f"BAD: {GlobalData.result_bad}", 100, 140, 20, ray.BLACK)
|
||||
ray.draw_text(f"{global_data.selected_song}", 100, 60, 20, ray.BLACK)
|
||||
ray.draw_text(f"SCORE: {global_data.result_score}", 100, 80, 20, ray.BLACK)
|
||||
ray.draw_text(f"GOOD: {global_data.result_good}", 100, 100, 20, ray.BLACK)
|
||||
ray.draw_text(f"OK: {global_data.result_ok}", 100, 120, 20, ray.BLACK)
|
||||
ray.draw_text(f"BAD: {global_data.result_bad}", 100, 140, 20, ray.BLACK)
|
||||
|
||||
@@ -3,18 +3,19 @@ import os
|
||||
import pyray as ray
|
||||
|
||||
from libs.audio import audio
|
||||
from libs.utils import GlobalData, get_config
|
||||
from libs.utils import get_config, global_data
|
||||
|
||||
|
||||
class SongSelectScreen:
|
||||
def __init__(self, width, height):
|
||||
def __init__(self, width: int, height: int):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.is_song_select = True
|
||||
self.is_difficulty_select = False
|
||||
self.song_list = []
|
||||
self.song_list: list[str] = []
|
||||
self.selected_song = 0
|
||||
self.selected_difficulty = 0
|
||||
self.selected_index = 0
|
||||
self.sound_don = audio.load_sound('Sounds\\inst_00_don.wav')
|
||||
self.sound_kat = audio.load_sound('Sounds\\inst_00_katsu.wav')
|
||||
for dirpath, dirnames, filenames in os.walk(f'{get_config()["paths"]["tja_path"]}'):
|
||||
@@ -37,9 +38,9 @@ class SongSelectScreen:
|
||||
def update_difficulty_select(self):
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
|
||||
audio.play_sound(self.sound_don)
|
||||
GlobalData.selected_song = self.song_list[self.selected_song]
|
||||
GlobalData.selected_difficulty = self.selected_difficulty
|
||||
GlobalData.start_song = True
|
||||
global_data.selected_song = self.song_list[self.selected_song]
|
||||
global_data.selected_difficulty = self.selected_difficulty
|
||||
global_data.start_song = True
|
||||
self.is_song_select = True
|
||||
self.is_difficulty_select = False
|
||||
return "GAME"
|
||||
@@ -48,10 +49,10 @@ class SongSelectScreen:
|
||||
self.is_difficulty_select = False
|
||||
elif ray.is_key_pressed(ray.KeyboardKey.KEY_UP):
|
||||
audio.play_sound(self.sound_kat)
|
||||
self.selected_difficulty -= 1
|
||||
self.selected_difficulty = (self.selected_difficulty - 1) % 5
|
||||
elif ray.is_key_pressed(ray.KeyboardKey.KEY_DOWN):
|
||||
audio.play_sound(self.sound_kat)
|
||||
self.selected_difficulty += 1
|
||||
self.selected_difficulty = (self.selected_difficulty + 1) % 5
|
||||
|
||||
def update(self):
|
||||
if self.is_song_select:
|
||||
@@ -60,12 +61,22 @@ class SongSelectScreen:
|
||||
return self.update_difficulty_select()
|
||||
|
||||
def draw_song_select(self):
|
||||
for i in range(len(self.song_list)):
|
||||
if i == self.selected_song:
|
||||
visible_songs = 36
|
||||
total_songs = len(self.song_list)
|
||||
start_index = max(0, self.selected_song - visible_songs // 2)
|
||||
|
||||
if start_index + visible_songs > total_songs:
|
||||
start_index = max(0, total_songs - visible_songs)
|
||||
|
||||
for i in range(visible_songs):
|
||||
song_index = (start_index + i) % total_songs
|
||||
|
||||
if song_index == self.selected_song:
|
||||
color = ray.GREEN
|
||||
else:
|
||||
color = ray.BLACK
|
||||
ray.draw_text(self.song_list[i], 20, (20*i), 20, color)
|
||||
|
||||
ray.draw_text(self.song_list[song_index], 20, (20*i), 20, color)
|
||||
|
||||
def draw_difficulty_select(self):
|
||||
difficulties = ["Easy", "Normal", "Hard", "Oni", "Ura"]
|
||||
|
||||
407
scenes/title.py
407
scenes/title.py
@@ -1,5 +1,5 @@
|
||||
import os
|
||||
import random
|
||||
from pathlib import Path
|
||||
|
||||
import pyray as ray
|
||||
|
||||
@@ -8,6 +8,7 @@ from libs.audio import audio
|
||||
from libs.utils import (
|
||||
get_config,
|
||||
get_current_ms,
|
||||
load_all_textures_from_zip,
|
||||
load_texture_from_zip,
|
||||
)
|
||||
from libs.video import VideoPlayer
|
||||
@@ -17,45 +18,21 @@ class TitleScreen:
|
||||
def __init__(self, width: int, height: int):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.op_video_list = []
|
||||
self.attract_video_list = []
|
||||
for root, folder, files in os.walk(f'{get_config()["paths"]["video_path"]}\\op_videos'):
|
||||
for file in files:
|
||||
if file.endswith('.mp4'):
|
||||
self.op_video_list.append(root + '\\' + file)
|
||||
for root, folder, files in os.walk(f'{get_config()["paths"]["video_path"]}\\attract_videos'):
|
||||
for file in files:
|
||||
if file.endswith('.mp4'):
|
||||
self.attract_video_list.append(root + '\\' + file)
|
||||
video_dir = Path(get_config()["paths"]["video_path"]) / "op_videos"
|
||||
self.op_video_list = [str(file) for file in video_dir.glob("**/*.mp4")]
|
||||
video_dir = Path(get_config()["paths"]["video_path"]) / "attract_videos"
|
||||
self.attract_video_list = [str(file) for file in video_dir.glob("**/*.mp4")]
|
||||
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
|
||||
self.op_video = VideoPlayer(random.choice(self.op_video_list))
|
||||
self.scene = 'Opening Video'
|
||||
self.load_textures()
|
||||
self.warning_board = WarningBoard(get_current_ms(), self)
|
||||
self.warning_board = WarningScreen(get_current_ms(), self)
|
||||
|
||||
def get_videos(self):
|
||||
return self.op_video, self.attract_video
|
||||
|
||||
def load_textures(self):
|
||||
zip_file = 'Graphics\\lumendata\\attract\\keikoku.zip'
|
||||
self.texture_bg = load_texture_from_zip(zip_file, 'keikoku_img00000.png')
|
||||
self.texture_warning = load_texture_from_zip(zip_file, 'keikoku_img00001.png')
|
||||
self.texture_warning_ch1 = [load_texture_from_zip(zip_file, 'keikoku_img00004.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00009.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00016.png')]
|
||||
self.texture_warning_ch1_base = load_texture_from_zip(zip_file, 'keikoku_img00002.png')
|
||||
self.texture_warning_ch2 = [load_texture_from_zip(zip_file, 'keikoku_img00005.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00006.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00007.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00008.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00010.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00011.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00012.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00013.png'),
|
||||
load_texture_from_zip(zip_file, 'keikoku_img00017.png')]
|
||||
self.texture_warning_ch2_base = load_texture_from_zip(zip_file, 'keikoku_img00003.png')
|
||||
self.texture_warning_bachi = load_texture_from_zip(zip_file, 'keikoku_img00019.png')
|
||||
self.texture_warning_bachi_hit = load_texture_from_zip(zip_file, 'keikoku_img00018.png')
|
||||
|
||||
self.texture_warning_x_1 = load_texture_from_zip(zip_file, 'keikoku_img00014.png')
|
||||
self.texture_warning_x_2 = load_texture_from_zip(zip_file, 'keikoku_img00015.png')
|
||||
self.textures = load_all_textures_from_zip('Graphics\\lumendata\\attract\\keikoku.zip')
|
||||
|
||||
self.sound_bachi_swipe = audio.load_sound('Sounds\\title\\SE_ATTRACT_2.ogg')
|
||||
self.sound_bachi_hit = audio.load_sound('Sounds\\title\\SE_ATTRACT_3.ogg')
|
||||
@@ -69,7 +46,7 @@ class TitleScreen:
|
||||
self.op_video.update()
|
||||
if all(self.op_video.is_finished):
|
||||
self.scene = 'Warning Board'
|
||||
self.warning_board = WarningBoard(get_current_ms(), self)
|
||||
self.warning_board = WarningScreen(get_current_ms(), self)
|
||||
elif self.scene == 'Warning Board':
|
||||
self.warning_board.update(get_current_ms(), self)
|
||||
if self.warning_board.is_finished:
|
||||
@@ -90,188 +67,234 @@ class TitleScreen:
|
||||
if self.scene == 'Opening Video':
|
||||
self.op_video.draw()
|
||||
elif self.scene == 'Warning Board':
|
||||
bg_source = ray.Rectangle(0, 0, self.texture_bg.width, self.texture_bg.height)
|
||||
bg_source = ray.Rectangle(0, 0, self.textures['keikoku'][0].width, self.textures['keikoku'][0].height)
|
||||
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
|
||||
ray.draw_texture_pro(self.texture_bg, bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(self.textures['keikoku'][0], bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
|
||||
self.warning_board.draw(self)
|
||||
elif self.scene == 'Attract Video':
|
||||
self.attract_video.draw()
|
||||
|
||||
ray.draw_text(f"Scene: {self.scene}", 20, 40, 20, ray.BLUE)
|
||||
|
||||
class WarningBoard:
|
||||
def __init__(self, current_ms, title_screen):
|
||||
class WarningScreen:
|
||||
class X:
|
||||
def __init__(self, current_ms: float):
|
||||
self.delay = 4250
|
||||
self.resize = Animation(current_ms, 166.67, 'texture_resize')
|
||||
self.resize.params['initial_size'] = 1.0
|
||||
self.resize.params['final_size'] = 1.5
|
||||
self.resize.params['delay'] = self.delay
|
||||
self.resize.params['reverse'] = 0
|
||||
|
||||
self.fadein = Animation(current_ms, 166.67, 'fade')
|
||||
self.fadein.params['delay'] = self.delay
|
||||
self.fadein.params['initial_opacity'] = 0.0
|
||||
self.fadein.params['final_opacity'] = 1.0
|
||||
self.fadein.params['reverse'] = 166.67
|
||||
|
||||
self.fadein_2 = Animation(current_ms, 166.67, 'fade')
|
||||
self.fadein_2.params['delay'] = self.delay + 166.67 + 166.67
|
||||
self.fadein_2.params['initial_opacity'] = 0.0
|
||||
self.fadein_2.params['final_opacity'] = 1.0
|
||||
|
||||
self.sound_played = False
|
||||
|
||||
def update(self, current_ms: float, sound, elapsed_time):
|
||||
|
||||
self.fadein.update(current_ms)
|
||||
self.fadein_2.update(current_ms)
|
||||
self.resize.update(current_ms)
|
||||
|
||||
if self.delay + self.fadein.duration <= elapsed_time and not self.sound_played:
|
||||
audio.play_sound(sound)
|
||||
self.sound_played = True
|
||||
|
||||
def draw(self, texture):
|
||||
scale = self.resize.attribute
|
||||
width = texture.width
|
||||
height = texture.height
|
||||
x_x = 150 + (width//2) - ((width * scale)//2)
|
||||
x_y = 200 + (height//2) - ((height * scale)//2)
|
||||
x_source = ray.Rectangle(0, 0, width, height)
|
||||
x_dest = ray.Rectangle(x_x, x_y, width*scale, height*scale)
|
||||
ray.draw_texture_pro(texture, x_source, x_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
|
||||
|
||||
class BachiHit:
|
||||
def __init__(self, current_ms: float):
|
||||
self.resize = Animation(current_ms, 233.34, 'texture_resize')
|
||||
self.resize.params['initial_size'] = 0.5
|
||||
self.resize.params['final_size'] = 1.5
|
||||
|
||||
self.fadein = Animation(current_ms, 116.67, 'fade')
|
||||
self.fadein.params['initial_opacity'] = 0.0
|
||||
self.fadein.params['final_opacity'] = 1.0
|
||||
self.fadein.params['reverse'] = 0
|
||||
|
||||
self.sound_played = False
|
||||
|
||||
def update(self, current_ms: float, sound):
|
||||
if not self.sound_played:
|
||||
audio.play_sound(sound)
|
||||
self.sound_played = True
|
||||
self.resize.start_ms = current_ms
|
||||
self.fadein.start_ms = current_ms
|
||||
self.resize.update(current_ms)
|
||||
self.fadein.update(current_ms)
|
||||
|
||||
def draw(self, texture):
|
||||
scale = self.resize.attribute
|
||||
width = texture.width
|
||||
height = texture.height
|
||||
hit_x = 350 + (width//2) - ((width * scale)//2)
|
||||
hit_y = 225 + (height//2) - ((height * scale)//2)
|
||||
hit_source = ray.Rectangle(0, 0, width, height)
|
||||
hit_dest = ray.Rectangle(hit_x, hit_y, width*scale, height*scale)
|
||||
ray.draw_texture_pro(texture, hit_source, hit_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
|
||||
|
||||
class Characters:
|
||||
def __init__(self, current_ms: float, start_ms: float):
|
||||
self.start_ms = start_ms
|
||||
self.current_ms = current_ms
|
||||
self.shadow_fade = Animation(current_ms, 50, 'fade')
|
||||
self.shadow_fade.params['delay'] = 16.67
|
||||
self.shadow_fade.params['initial_opacity'] = 0.75
|
||||
|
||||
self.animation_sequence = [(300.00, 5, 4), (183.33, 6, 4), (166.67, 7, 4), (166.67, 8, 9), (166.67, 11, 9), (166.67, 12, 9), (166.67, 13, 9),
|
||||
(166.67, 5, 4), (150.00, 5, 4), (133.34, 6, 4), (133.34, 7, 4), (133.34, 8, 9), (133.34, 11, 9), (133.34, 12, 9), (133.34, 13, 9),
|
||||
(133.34, 5, 4), (116.67, 5, 4), (100.00, 6, 4), (100.00, 7, 4), (100.00, 8, 9), (100.00, 11, 9), (100.00, 12, 9), (100.00, 13, 9),
|
||||
(100.00, 5, 4), (100.00, 5, 4), (83.330, 6, 4), (83.330, 7, 4), (83.330, 8, 9), (83.330, 11, 9), (83.330, 12, 9), (83.330, 13, 9),
|
||||
(83.330, 5, 4), (83.330, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
|
||||
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
|
||||
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
|
||||
(66.670, 17, 16)]
|
||||
|
||||
|
||||
self.time = 0
|
||||
self.index_val = 0
|
||||
self.is_finished = False
|
||||
|
||||
def character_index(self, index: int) -> int:
|
||||
elapsed_time = self.current_ms - self.start_ms
|
||||
delay = 566.67
|
||||
if self.index_val == len(self.animation_sequence)-1:
|
||||
return int(self.animation_sequence[len(self.animation_sequence)-1][index])
|
||||
elif elapsed_time <= delay:
|
||||
return int(self.animation_sequence[0][index])
|
||||
elif elapsed_time >= delay + self.time:
|
||||
new_index = self.animation_sequence[self.index_val][index]
|
||||
self.index_val += 1
|
||||
self.shadow_fade.start_ms = self.current_ms
|
||||
self.shadow_fade.duration = int(self.animation_sequence[self.index_val][0])
|
||||
self.time += self.animation_sequence[self.index_val][0]
|
||||
return int(new_index)
|
||||
else:
|
||||
return int(self.animation_sequence[self.index_val][index])
|
||||
|
||||
def update(self, current_ms: float):
|
||||
self.shadow_fade.update(current_ms)
|
||||
self.current_ms = current_ms
|
||||
self.is_finished = True if self.character_index(1) == self.animation_sequence[-1][1] else False
|
||||
|
||||
def draw(self, textures, fade: ray.Color, fade_2: ray.Color, y: int):
|
||||
ray.draw_texture(textures['keikoku'][2], 135, y+textures['keikoku'][4].height+110, fade_2)
|
||||
ray.draw_texture(textures['keikoku'][self.character_index(2)], 115, y+150, fade)
|
||||
|
||||
ray.draw_texture(textures['keikoku'][3], 360, y+textures['keikoku'][5].height+60, fade_2)
|
||||
|
||||
if 6 < self.character_index(1) < 17:
|
||||
ray.draw_texture(textures['keikoku'][self.character_index(1) - 1], 315, y+100, ray.fade(ray.WHITE, self.shadow_fade.attribute))
|
||||
ray.draw_texture(textures['keikoku'][self.character_index(1)], 315, y+100, fade)
|
||||
if self.character_index(1) == 17:
|
||||
ray.draw_texture(textures['keikoku'][19], 350, y+135, ray.WHITE)
|
||||
|
||||
class Board:
|
||||
def __init__(self, current_ms: float, screen_width, screen_height, texture):
|
||||
#Move warning board down from top of screen
|
||||
self.move_down = Animation(current_ms, 266.67, 'move')
|
||||
self.move_down.params['start_position'] = -720
|
||||
self.move_down.params['total_distance'] = screen_height + ((screen_height - texture.height)//2) + 20
|
||||
|
||||
#Move warning board up a little bit
|
||||
self.move_up = Animation(current_ms, 116.67, 'move')
|
||||
self.move_up.params['start_position'] = 92 + 20
|
||||
self.move_up.params['delay'] = self.move_down.duration
|
||||
self.move_up.params['total_distance'] = -30
|
||||
|
||||
#And finally into its correct position
|
||||
self.move_center = Animation(current_ms, 116.67, 'move')
|
||||
self.move_center.params['start_position'] = 82
|
||||
self.move_center.params['delay'] = self.move_down.duration + self.move_up.duration
|
||||
self.move_center.params['total_distance'] = 10
|
||||
self.y_pos = 0
|
||||
|
||||
def update(self, current_ms):
|
||||
self.move_down.update(current_ms)
|
||||
self.move_up.update(current_ms)
|
||||
self.move_center.update(current_ms)
|
||||
if self.move_up.is_finished:
|
||||
self.y_pos = int(self.move_center.attribute)
|
||||
elif self.move_down.is_finished:
|
||||
self.y_pos = int(self.move_up.attribute)
|
||||
else:
|
||||
self.y_pos = int(self.move_down.attribute)
|
||||
|
||||
def draw(self, texture):
|
||||
ray.draw_texture(texture, 0, self.y_pos, ray.WHITE)
|
||||
|
||||
|
||||
def __init__(self, current_ms: float, title_screen: TitleScreen):
|
||||
self.start_ms = current_ms
|
||||
self.error_time = 4250
|
||||
|
||||
#Move warning board down from top of screen
|
||||
self.move_animation_1 = Animation(current_ms, 266.67, 'move')
|
||||
self.move_animation_1.params['start_position'] = -720
|
||||
self.move_animation_1.params['total_distance'] = title_screen.height + ((title_screen.height - title_screen.texture_warning.height)//2) + 20
|
||||
|
||||
#Move warning board up a little bit
|
||||
self.move_animation_2 = Animation(current_ms, 116.67, 'move')
|
||||
self.move_animation_2.params['start_position'] = 92 + 20
|
||||
self.move_animation_2.params['delay'] = 266.67
|
||||
self.move_animation_2.params['total_distance'] = -30
|
||||
|
||||
#And finally into its correct position
|
||||
self.move_animation_3 = Animation(current_ms, 116.67, 'move')
|
||||
self.move_animation_3.params['start_position'] = 82
|
||||
self.move_animation_3.params['delay'] = 383.34
|
||||
self.move_animation_3.params['total_distance'] = 10
|
||||
|
||||
self.fade_animation_1 = Animation(current_ms, 300, 'fade')
|
||||
self.fade_animation_1.params['delay'] = 266.67
|
||||
self.fade_animation_1.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_1.params['final_opacity'] = 1.0
|
||||
self.fade_in = Animation(current_ms, 300, 'fade')
|
||||
self.fade_in.params['delay'] = 266.67
|
||||
self.fade_in.params['initial_opacity'] = 0.0
|
||||
self.fade_in.params['final_opacity'] = 1.0
|
||||
|
||||
#Fade to black
|
||||
self.fade_animation_2 = Animation(current_ms, 500, 'fade')
|
||||
self.fade_animation_2.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_2.params['final_opacity'] = 1.0
|
||||
self.fade_animation_2.params['delay'] = 500
|
||||
self.fade_out = Animation(current_ms, 500, 'fade')
|
||||
self.fade_out.params['initial_opacity'] = 0.0
|
||||
self.fade_out.params['final_opacity'] = 1.0
|
||||
self.fade_out.params['delay'] = 1000
|
||||
|
||||
self.fade_animation_3 = Animation(current_ms, 50, 'fade')
|
||||
self.fade_animation_3.params['delay'] = 16.67
|
||||
self.fade_animation_3.params['initial_opacity'] = 0.75
|
||||
|
||||
self.resize_animation_1 = Animation(current_ms, 166.67, 'texture_resize')
|
||||
self.resize_animation_1.params['initial_size'] = 1.0
|
||||
self.resize_animation_1.params['final_size'] = 1.5
|
||||
self.resize_animation_1.params['delay'] = self.error_time
|
||||
self.resize_animation_1.params['reverse'] = 0
|
||||
|
||||
self.fade_animation_4 = Animation(current_ms, 166.67, 'fade')
|
||||
self.fade_animation_4.params['delay'] = self.error_time
|
||||
self.fade_animation_4.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_4.params['final_opacity'] = 1.0
|
||||
self.fade_animation_4.params['reverse'] = 166.67
|
||||
|
||||
self.fade_animation_6 = Animation(current_ms, 166.67, 'fade')
|
||||
self.fade_animation_6.params['delay'] = self.error_time + 166.67 + 166.67
|
||||
self.fade_animation_6.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_6.params['final_opacity'] = 1.0
|
||||
|
||||
#Bachi hit
|
||||
self.resize_animation_3 = Animation(current_ms, 233.34, 'texture_resize')
|
||||
self.resize_animation_3.params['initial_size'] = 0.5
|
||||
self.resize_animation_3.params['final_size'] = 1.5
|
||||
|
||||
#Bachi hit
|
||||
self.fade_animation_7 = Animation(current_ms, 116.67, 'fade')
|
||||
self.fade_animation_7.params['initial_opacity'] = 0.0
|
||||
self.fade_animation_7.params['final_opacity'] = 1.0
|
||||
self.fade_animation_7.params['reverse'] = 0
|
||||
self.board = self.Board(current_ms, title_screen.width, title_screen.height, title_screen.textures['keikoku'][1])
|
||||
self.warning_x = self.X(current_ms)
|
||||
self.warning_bachi_hit = self.BachiHit(current_ms)
|
||||
self.characters = self.Characters(current_ms, self.start_ms)
|
||||
|
||||
self.source_rect = ray.Rectangle(0, 0, title_screen.texture_black.width, title_screen.texture_black.height)
|
||||
self.dest_rect = ray.Rectangle(0, 0, title_screen.width, title_screen.height)
|
||||
|
||||
self.character_time = 0
|
||||
self.character_index_val = 0
|
||||
self.hit_played = False
|
||||
self.error_played = False
|
||||
self.is_finished = False
|
||||
|
||||
self.attract_frame_index = 0
|
||||
|
||||
def load_next_attract(self, title_screen):
|
||||
if title_screen.current_attract_video.convert_frames_background(self.attract_frame_index) == 0:
|
||||
return 0
|
||||
self.attract_frame_index += 1
|
||||
|
||||
def update(self, current_ms, title_screen):
|
||||
self.move_animation_1.update(current_ms)
|
||||
self.move_animation_2.update(current_ms)
|
||||
self.move_animation_3.update(current_ms)
|
||||
self.fade_animation_1.update(current_ms)
|
||||
self.fade_animation_2.update(current_ms)
|
||||
self.fade_animation_3.update(current_ms)
|
||||
self.fade_animation_4.update(current_ms)
|
||||
self.fade_animation_6.update(current_ms)
|
||||
self.resize_animation_1.update(current_ms)
|
||||
def update(self, current_ms: float, title_screen: TitleScreen):
|
||||
self.board.update(current_ms)
|
||||
self.fade_in.update(current_ms)
|
||||
self.fade_out.update(current_ms)
|
||||
delay = 566.67
|
||||
elapsed_time = current_ms - self.start_ms
|
||||
if self.character_index(1) != 8:
|
||||
self.fade_animation_2.params['delay'] = elapsed_time + 500
|
||||
self.warning_x.update(current_ms, title_screen.sound_warning_error, elapsed_time)
|
||||
self.characters.update(current_ms)
|
||||
|
||||
if self.characters.is_finished:
|
||||
self.warning_bachi_hit.update(current_ms, title_screen.sound_bachi_hit)
|
||||
else:
|
||||
self.fade_out.params['delay'] = elapsed_time + 500
|
||||
if delay <= elapsed_time and not audio.is_sound_playing(title_screen.sound_bachi_swipe):
|
||||
audio.play_sound(title_screen.sound_warning_message)
|
||||
audio.play_sound(title_screen.sound_bachi_swipe)
|
||||
elif self.character_index(1) == 8:
|
||||
if not self.hit_played:
|
||||
self.hit_played = True
|
||||
audio.play_sound(title_screen.sound_bachi_hit)
|
||||
self.resize_animation_3.start_ms = current_ms
|
||||
self.fade_animation_7.start_ms = current_ms
|
||||
self.resize_animation_3.update(current_ms)
|
||||
self.fade_animation_7.update(current_ms)
|
||||
|
||||
if self.error_time + 166.67 <= elapsed_time and not self.error_played:
|
||||
self.error_played = True
|
||||
audio.play_sound(title_screen.sound_warning_error)
|
||||
if self.fade_animation_2.is_finished:
|
||||
self.is_finished = True
|
||||
self.is_finished = self.fade_out.is_finished
|
||||
|
||||
def character_index(self, index):
|
||||
elapsed_time = get_current_ms() - self.start_ms
|
||||
delay = 566.67
|
||||
animation = [(300.00, 1, 0), (183.33, 2, 0), (166.67, 3, 0), (166.67, 4, 1), (166.67, 5, 1), (166.67, 6, 1), (166.67, 7, 1),
|
||||
(166.67, 0, 0), (150.00, 1, 0), (133.34, 2, 0), (133.34, 3, 0), (133.34, 4, 1), (133.34, 5, 1), (133.34, 6, 1), (133.34, 7, 1),
|
||||
(133.34, 0, 0), (116.67, 1, 0), (100.00, 2, 0), (100.00, 3, 0), (100.00, 4, 1), (100.00, 5, 1), (100.00, 6, 1), (100.00, 7, 1),
|
||||
(100.00, 0, 0), (100.00, 1, 0), (83.330, 2, 0), (83.330, 3, 0), (83.330, 4, 1), (83.330, 5, 1), (83.330, 6, 1), (83.330, 7, 1),
|
||||
(83.330, 0, 0), (83.330, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
|
||||
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
|
||||
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
|
||||
(66.670, 8, 2)]
|
||||
if self.character_index_val == len(animation)-1:
|
||||
return animation[len(animation)-1][index]
|
||||
elif elapsed_time <= delay:
|
||||
return 0
|
||||
elif elapsed_time >= delay + self.character_time:
|
||||
new_index = animation[self.character_index_val][index]
|
||||
self.character_index_val += 1
|
||||
self.fade_animation_3.start_ms = get_current_ms()
|
||||
self.fade_animation_3.duration = int(animation[self.character_index_val][0])
|
||||
self.character_time += animation[self.character_index_val][0]
|
||||
return new_index
|
||||
else:
|
||||
return animation[self.character_index_val][index]
|
||||
def draw(self, title_screen: TitleScreen):
|
||||
fade = ray.fade(ray.WHITE, self.fade_in.attribute)
|
||||
fade_2 = ray.fade(ray.WHITE, self.fade_in.attribute if self.fade_in.attribute < 0.75 else 0.75)
|
||||
self.board.draw(title_screen.textures['keikoku'][1])
|
||||
ray.draw_texture(title_screen.textures['keikoku'][15], 150, 200, ray.fade(ray.WHITE, self.warning_x.fadein_2.attribute))
|
||||
|
||||
def draw(self, title_screen):
|
||||
if self.move_animation_2.is_finished:
|
||||
y = self.move_animation_3.attribute
|
||||
elif self.move_animation_1.is_finished:
|
||||
y = self.move_animation_2.attribute
|
||||
else:
|
||||
y = self.move_animation_1.attribute
|
||||
ray.draw_texture(title_screen.texture_warning, 0, int(y), ray.WHITE)
|
||||
fade = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
|
||||
fade_2 = ray.fade(ray.WHITE, self.fade_animation_1.attribute if self.fade_animation_1.attribute < 0.75 else 0.75)
|
||||
ray.draw_texture(title_screen.texture_warning_x_2, 150, 200, ray.fade(ray.WHITE, self.fade_animation_6.attribute))
|
||||
ray.draw_texture(title_screen.texture_warning_ch1_base, 135, int(y)+title_screen.texture_warning_ch1[0].height+110, fade_2)
|
||||
ray.draw_texture(title_screen.texture_warning_ch1[self.character_index(2)], 115, int(y)+150, fade)
|
||||
ray.draw_texture(title_screen.texture_warning_ch2_base, 360, int(y)+title_screen.texture_warning_ch2[0].height+60, fade_2)
|
||||
if 0 < self.character_index(1):
|
||||
ray.draw_texture(title_screen.texture_warning_ch2[self.character_index(1)-1], 315, int(y)+100, ray.fade(ray.WHITE, self.fade_animation_3.attribute))
|
||||
ray.draw_texture(title_screen.texture_warning_ch2[self.character_index(1)], 315, int(y)+100, fade)
|
||||
if self.character_index(1) == 8:
|
||||
ray.draw_texture(title_screen.texture_warning_bachi, 350, int(y)+135, ray.WHITE)
|
||||
self.characters.draw(title_screen.textures, fade, fade_2, self.board.y_pos)
|
||||
|
||||
scale = self.resize_animation_1.attribute
|
||||
width = title_screen.texture_warning_x_1.width
|
||||
height = title_screen.texture_warning_x_1.height
|
||||
x_x = 150 + (width//2) - ((width * scale)//2)
|
||||
x_y = 200 + (height//2) - ((height * scale)//2)
|
||||
x_source = ray.Rectangle(0, 0, width, height)
|
||||
x_dest = ray.Rectangle(x_x, x_y, width*scale, height*scale)
|
||||
ray.draw_texture_pro(title_screen.texture_warning_x_1, x_source, x_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_4.attribute))
|
||||
self.warning_x.draw(title_screen.textures['keikoku'][14])
|
||||
|
||||
scale = self.resize_animation_3.attribute
|
||||
width = title_screen.texture_warning_bachi_hit.width
|
||||
height = title_screen.texture_warning_bachi_hit.height
|
||||
hit_x = 350 + (width//2) - ((width * scale)//2)
|
||||
hit_y = 225 + (height//2) - ((height * scale)//2)
|
||||
hit_source = ray.Rectangle(0, 0, width, height)
|
||||
hit_dest = ray.Rectangle(hit_x, hit_y, width*scale, height*scale)
|
||||
ray.draw_texture_pro(title_screen.texture_warning_bachi_hit, hit_source, hit_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_7.attribute))
|
||||
ray.draw_texture_pro(title_screen.texture_black, self.source_rect, self.dest_rect, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_2.attribute))
|
||||
self.warning_bachi_hit.draw(title_screen.textures['keikoku'][18])
|
||||
|
||||
ray.draw_texture_pro(title_screen.texture_black, self.source_rect, self.dest_rect, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))
|
||||
|
||||
Reference in New Issue
Block a user