feat(texture.py): change load_zip to load folders instead

This commit is contained in:
mc08
2025-12-23 16:32:35 -08:00
parent 3c19f84489
commit 40a9cdfea5

View File

@@ -4,7 +4,6 @@ import os
import logging
import sys
import tempfile
import zipfile
from pathlib import Path
from typing import Any, Optional
@@ -184,90 +183,39 @@ class TextureWrapper:
self.animations = parse_animations(anim_json)
logger.info(f"Animations loaded for screen: {screen_name} (from parent)")
# TODO: rename to load_folder, add parent_folder logic
def load_zip(self, screen_name: str, subset: str):
"""Load textures from child zip, using parent texture.json if child doesn't have one."""
zip_path = (self.graphics_path / screen_name / subset).with_suffix('.zip')
parent_zip_path = (self.parent_graphics_path / screen_name / subset).with_suffix('.zip')
folder = (self.graphics_path / screen_name / subset)
if screen_name in self.textures and subset in self.textures[screen_name]:
return
# Child zip must exist
if not zip_path.exists():
logger.warning(f"Zip file not found: {subset} for screen {screen_name}")
return
try:
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
# Try to get texture.json from child first, then parent
tex_mapping_data = None
texture_json_source = "child"
if not os.path.isfile(folder / 'texture.json'):
raise Exception(f"texture.json file missing from {folder}")
if 'texture.json' in zip_ref.namelist():
with zip_ref.open('texture.json') as json_file:
tex_mapping_data = json.loads(json_file.read().decode('utf-8'))
elif self.parent_graphics_path != self.graphics_path and parent_zip_path.exists():
# Fall back to parent's texture.json
with zipfile.ZipFile(parent_zip_path, 'r') as parent_zip_ref:
if 'texture.json' in parent_zip_ref.namelist():
with parent_zip_ref.open('texture.json') as json_file:
tex_mapping_data = json.loads(json_file.read().decode('utf-8'))
for tex_map in tex_mapping_data:
if isinstance(tex_mapping_data[tex_map], list):
for index, item in enumerate(tex_mapping_data[tex_map]):
for key in item:
if key in ["x", "y", "x2", "y2"]:
tex_mapping_data[tex_map][index][key] = tex_mapping_data[tex_map][index][key] * self.screen_scale
else:
for key in tex_mapping_data[tex_map]:
if key in ["x", "y", "x2", "y2"]:
tex_mapping_data[tex_map][key] = tex_mapping_data[tex_map][key] * self.screen_scale
texture_json_source = "parent"
else:
raise Exception(f"texture.json file missing from both {zip_path} and {parent_zip_path}")
with open(folder / 'texture.json') as json_file:
tex_mapping_data: dict[str, dict] = json.load(json_file)
self.textures[folder.stem] = dict()
encoding = sys.getfilesystemencoding()
for tex_name in tex_mapping_data:
tex_dir = folder / tex_name
tex_file = folder / f"{tex_name}.png"
tex_mapping = tex_mapping_data[tex_name]
if tex_dir.is_dir():
frames = [ray.LoadTexture(str(frame).encode(encoding)) for frame in sorted(tex_dir.iterdir(),
key=lambda x: int(x.stem)) if frame.is_file()]
self.textures[folder.stem][tex_name] = Texture(tex_name, frames, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
elif tex_file.is_file():
tex = ray.LoadTexture(str(tex_file).encode(encoding))
self.textures[folder.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
else:
raise Exception(f"texture.json file missing from {zip_path}")
self.textures[zip_path.stem] = dict()
encoding = sys.getfilesystemencoding()
for tex_name in tex_mapping_data:
if f"{tex_name}/" in zip_ref.namelist():
tex_mapping = tex_mapping_data[tex_name]
with tempfile.TemporaryDirectory() as temp_dir:
zip_ref.extractall(temp_dir, members=[name for name in zip_ref.namelist()
if name.startswith(tex_name)])
extracted_path = Path(temp_dir) / tex_name
if extracted_path.is_dir():
frames = [ray.LoadTexture(str(frame).encode(encoding)) for frame in sorted(extracted_path.iterdir(),
key=lambda x: int(x.stem)) if frame.is_file()]
else:
frames = [ray.LoadTexture(str(extracted_path).encode(encoding))]
self.textures[zip_path.stem][tex_name] = FramedTexture(tex_name, frames, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[zip_path.stem][tex_name])
elif f"{tex_name}.png" in zip_ref.namelist():
tex_mapping = tex_mapping_data[tex_name]
png_filename = f"{tex_name}.png"
with tempfile.NamedTemporaryFile(suffix='.png', delete=False) as temp_file:
temp_file.write(zip_ref.read(png_filename))
temp_path = temp_file.name
try:
tex = ray.LoadTexture(temp_path.encode(encoding))
self.textures[zip_path.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[zip_path.stem][tex_name])
finally:
os.unlink(temp_path)
else:
logger.error(f"Texture {tex_name} was not found in {zip_path}")
json_note = f" (texture.json from {texture_json_source})" if texture_json_source == "parent" else ""
logger.info(f"Textures loaded from zip: {zip_path}{json_note}")
logger.error(f"Texture {tex_name} was not found in {folder}")
logger.info(f"Textures loaded from zip: {folder}")
except Exception as e:
logger.error(f"Failed to load textures from zip {zip_path}: {e}")
logger.error(f"Failed to load textures from zip {folder}: {e}")
def load_screen_textures(self, screen_name: str) -> None:
"""Load textures for a screen."""