add funassyi

This commit is contained in:
Anthony Samms
2026-01-23 10:39:35 -05:00
parent ae2702b3dd
commit 46ddce2443
2 changed files with 67 additions and 1 deletions

View File

@@ -0,0 +1,66 @@
from libs.bg_objects.bg_fever import BGFeverBase
from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.don_bg import DonBG4
from libs.bg_objects.renda import RendaController
from libs.bg_objects.fever import Fever0
from libs.bg_objects.footer import Footer
from libs.global_data import PlayerNum
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: PlayerNum, bpm: float, path: str, max_dancers: int):
self.tex_wrapper = tex
self.max_dancers = max_dancers
self.don_bg = DonBG4(tex, 0, player_num, path)
self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
self.bg_fever = BGFever(self.tex_wrapper, 0, path)
self.footer = Footer(self.tex_wrapper, 2)
self.fever = Fever0(self.tex_wrapper, 0, bpm)
self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, max_dancers, path)
self.renda = RendaController(self.tex_wrapper, 0)
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
class DancerGroup(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
self.name = 'dancer_' + str(index)
self.active_count = 0
tex.load_zip(path, f'dancer/{self.name}')
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * max_dancers
self.dancers = [BaseDancer(self.name, 0, bpm, tex),
BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 2, bpm, tex),
BaseDancer(self.name, 3, bpm, tex),
BaseDancer(self.name, 4, bpm, tex)]
self.add_dancer()
class BGFever(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.horizontal_move = tex.get_animation(16)
self.bg_texture_move_down = tex.get_animation(17)
self.bg_texture_move_up = tex.get_animation(18)
def start(self):
self.bg_texture_move_down.start()
self.bg_texture_move_up.start()
def update(self, current_time_ms: float):
self.bg_texture_move_down.update(current_time_ms)
self.bg_texture_move_up.update(current_time_ms)
if self.bg_texture_move_up.is_finished and not self.transitioned:
self.transitioned = True
self.horizontal_move.restart()
if self.transitioned:
self.horizontal_move.update(current_time_ms)
def draw(self, tex: TextureWrapper):
y = self.bg_texture_move_down.attribute - self.bg_texture_move_up.attribute
tex.draw_texture(self.name, 'background', y=y)
tex.draw_texture(self.name, 'overlay', x=-self.horizontal_move.attribute, y=y)
tex.draw_texture(self.name, 'overlay', x=tex.textures[self.name]['overlay'].width - self.horizontal_move.attribute, y=y)