Converting game to new animation framework

This commit is contained in:
Yonokid
2024-08-24 03:49:57 -04:00
parent 10fd480e79
commit 511ae64ccc
2 changed files with 151 additions and 83 deletions

View File

@@ -232,3 +232,86 @@ class tja_parser:
draw_note_list = deque(sorted(play_note_list, key=lambda d: d['load_ms']))
bar_list = deque(sorted(bar_list, key=lambda d: d['load_ms']))
return play_note_list, draw_note_list, bar_list
class Animation:
def __init__(self, current_ms, duration, type):
self.type = type
self.start_ms = current_ms
self.attribute = 0
self.duration = duration
self.params = dict()
self.is_finished = False
def update(self, current_ms):
if self.type == 'fade':
self.fade(current_ms,
self.duration,
initial_opacity=self.params.get('initial_opacity', 1.0),
final_opacity=self.params.get('final_opacity', 0.0),
delay=self.params.get('delay', 0.0),
ease_in=self.params.get('ease_in', None),
ease_out=self.params.get('ease_out', None))
elif self.type == 'move':
self.move(current_ms,
self.duration,
self.params['total_distance'],
self.params['start_position'])
elif self.type == 'texture_change':
self.texture_change(current_ms,
self.duration,
self.params['textures'])
def fade(self, current_ms, duration, initial_opacity, final_opacity, delay, ease_in, ease_out):
def ease_out_progress(progress, ease):
if ease == 'quadratic':
return progress * (2 - progress)
elif ease == 'cubic':
return 1 - pow(1 - progress, 3)
elif ease == 'exponential':
return 1 - pow(2, -10 * progress)
else:
return progress
def ease_in_progress(progress, ease):
if ease == 'quadratic':
return progress * progress
elif ease == 'cubic':
return progress * progress * progress
elif ease == 'exponential':
return pow(2, 10 * (progress - 1))
else:
return progress
elapsed_time = current_ms - self.start_ms
if elapsed_time < delay:
self.attribute = initial_opacity
elapsed_time -= delay
if elapsed_time >= duration:
self.attribute = final_opacity
self.is_finished = True
if ease_in is not None:
progress = ease_in_progress(elapsed_time / duration, ease_in)
elif ease_out is not None:
progress = ease_out_progress(elapsed_time / duration, ease_out)
else:
progress = elapsed_time / duration
current_opacity = initial_opacity + (final_opacity - initial_opacity) * progress
self.attribute = current_opacity
def move(self, current_ms, duration, total_distance, start_position):
elapsed_time = current_ms - self.start_ms
if elapsed_time <= duration:
progress = elapsed_time / duration
self.attribute = start_position + (total_distance * progress)
else:
self.attribute = start_position + total_distance
self.is_finished = True
def texture_change(self, current_ms, duration, textures):
elapsed_time = current_ms - self.start_ms
if elapsed_time <= duration:
for start, end, index in textures:
if start < elapsed_time <= end:
self.attribute = index
else:
self.is_finished = True