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Update audio.py
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@@ -1,4 +1,5 @@
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import cffi
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import ctypes
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import platform
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from pathlib import Path
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@@ -110,6 +111,20 @@ except OSError as e:
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print(f"Failed to load shared library: {e}")
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raise
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def get_short_path_name(long_path: str) -> str:
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"""Convert long path to Windows short path (8.3 format)"""
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if platform.system() != 'Windows':
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return long_path
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# Get short path name
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buffer = ctypes.create_unicode_buffer(512)
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get_short_path = ctypes.windll.kernel32.GetShortPathNameW
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ret = get_short_path(long_path, buffer, 512)
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if ret:
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return buffer.value
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return long_path
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class AudioEngine:
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"""Initialize an audio engine for playing sounds and music."""
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def __init__(self, device_type: int, sample_rate: float, buffer_size: int, volume_presets: dict[str, float]):
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@@ -180,7 +195,8 @@ class AudioEngine:
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"""Load a sound file and return sound ID"""
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try:
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if platform.system() == 'Windows':
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file_path_str = str(file_path).encode('utf-16')
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# Use Windows ANSI codepage (e.g., cp932 for Japanese, cp1252 for Western)
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file_path_str = str(file_path).encode('cp932', errors='replace')
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else:
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file_path_str = str(file_path).encode('utf-8')
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sound = lib.load_sound(file_path_str) # type: ignore
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@@ -297,7 +313,8 @@ class AudioEngine:
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def load_music_stream(self, file_path: Path, name: str) -> str:
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"""Load a music stream and return music ID"""
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if platform.system() == 'Windows':
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file_path_str = str(file_path).encode('utf-16')
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# Use Windows ANSI codepage (e.g., cp932 for Japanese, cp1252 for Western)
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file_path_str = str(file_path).encode('cp932', errors='replace')
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else:
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file_path_str = str(file_path).encode('utf-8')
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music = lib.load_music_stream(file_path_str) # type: ignore
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