add fever bouncers

This commit is contained in:
Anthony Samms
2025-09-05 23:09:57 -04:00
parent 1f01ff3343
commit 5b75d2f6a5
4 changed files with 67 additions and 5 deletions

49
libs/bg_objects/fever.py Normal file
View File

@@ -0,0 +1,49 @@
from libs.animation import Animation
from libs.texture import TextureWrapper
class Fever:
@staticmethod
def create(tex: TextureWrapper, index: int, bpm: float):
map = [Fever0, Fever1, Fever2, Fever3]
selected_obj = map[index]
return selected_obj(tex, index, bpm)
class BaseFever:
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
self.name = 'fever_' + str(index)
tex.load_zip('background', f'fever/{self.name}')
self.bounce_up = Animation.create_move((60000 / bpm) / 2, total_distance=50, ease_out='quadratic')
self.bounce_down = Animation.create_move((60000 / bpm) / 2, total_distance=50, ease_in='quadratic', delay=self.bounce_up.duration)
def start(self):
self.bounce_down.start()
self.bounce_up.start()
def update(self, current_time_ms: int, bpm: float):
self.bounce_up.update(current_time_ms)
self.bounce_down.update(current_time_ms)
if self.bounce_down.is_finished:
self.bounce_up.duration = (60000 / bpm) / 2
self.bounce_down.duration = (60000 / bpm) / 2
self.bounce_up.restart()
self.bounce_down.restart()
class Fever0(BaseFever):
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
class Fever1(BaseFever):
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
class Fever2(BaseFever):
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
class Fever3(BaseFever):
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'overlay', y=self.bounce_down.attribute-self.bounce_up.attribute)