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add fever bouncers
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49
libs/bg_objects/fever.py
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49
libs/bg_objects/fever.py
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from libs.animation import Animation
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from libs.texture import TextureWrapper
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class Fever:
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@staticmethod
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def create(tex: TextureWrapper, index: int, bpm: float):
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map = [Fever0, Fever1, Fever2, Fever3]
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selected_obj = map[index]
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return selected_obj(tex, index, bpm)
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class BaseFever:
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def __init__(self, tex: TextureWrapper, index: int, bpm: float):
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self.name = 'fever_' + str(index)
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tex.load_zip('background', f'fever/{self.name}')
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self.bounce_up = Animation.create_move((60000 / bpm) / 2, total_distance=50, ease_out='quadratic')
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self.bounce_down = Animation.create_move((60000 / bpm) / 2, total_distance=50, ease_in='quadratic', delay=self.bounce_up.duration)
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def start(self):
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self.bounce_down.start()
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self.bounce_up.start()
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def update(self, current_time_ms: int, bpm: float):
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self.bounce_up.update(current_time_ms)
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self.bounce_down.update(current_time_ms)
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if self.bounce_down.is_finished:
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self.bounce_up.duration = (60000 / bpm) / 2
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self.bounce_down.duration = (60000 / bpm) / 2
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self.bounce_up.restart()
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self.bounce_down.restart()
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class Fever0(BaseFever):
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def draw(self, tex: TextureWrapper):
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tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
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tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
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class Fever1(BaseFever):
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def draw(self, tex: TextureWrapper):
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tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
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tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
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class Fever2(BaseFever):
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def draw(self, tex: TextureWrapper):
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tex.draw_texture(self.name, 'overlay_l', y=self.bounce_down.attribute-self.bounce_up.attribute)
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tex.draw_texture(self.name, 'overlay_r', y=self.bounce_down.attribute-self.bounce_up.attribute)
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class Fever3(BaseFever):
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def draw(self, tex: TextureWrapper):
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tex.draw_texture(self.name, 'overlay', y=self.bounce_down.attribute-self.bounce_up.attribute)
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