audio volumes are now changable

This commit is contained in:
Anthony Samms
2025-10-15 15:19:39 -04:00
parent ed12c5a78b
commit 5de43d048f
10 changed files with 90 additions and 74 deletions

View File

@@ -36,6 +36,12 @@ sample_rate = -1
buffer_size = 0 buffer_size = 0
exclusive = false exclusive = false
[volume]
sound = 1.0
music = 1.0
voice = 1.0
hitsound = 1.0
[video] [video]
screen_width = 1280 screen_width = 1280
screen_height = 720 screen_height = 720

View File

@@ -126,7 +126,7 @@ except OSError as e:
raise raise
class AudioEngine: class AudioEngine:
def __init__(self, device_type: int, sample_rate: float, buffer_size: int): def __init__(self, device_type: int, sample_rate: float, buffer_size: int, volume_presets: dict[str, float]):
self.device_type = device_type self.device_type = device_type
if sample_rate == -1: if sample_rate == -1:
sample_rate = 44100 sample_rate = 44100
@@ -135,6 +135,7 @@ class AudioEngine:
self.sounds = {} self.sounds = {}
self.music_streams = {} self.music_streams = {}
self.audio_device_ready = False self.audio_device_ready = False
self.volume_presets = volume_presets
self.sounds_path = Path("Sounds") self.sounds_path = Path("Sounds")
@@ -236,14 +237,20 @@ class AudioEngine:
for name in list(self.sounds.keys()): for name in list(self.sounds.keys()):
self.unload_sound(name) self.unload_sound(name)
def play_sound(self, name: str) -> None: def play_sound(self, name: str, volume_preset: str) -> None:
"""Play a sound""" """Play a sound"""
if name == 'don': if name == 'don':
if volume_preset:
lib.set_sound_volume(self.don, self.volume_presets[volume_preset]) # type: ignore
lib.play_sound(self.don) # type: ignore lib.play_sound(self.don) # type: ignore
elif name == 'kat': elif name == 'kat':
if volume_preset:
lib.set_sound_volume(self.kat, self.volume_presets[volume_preset]) # type: ignore
lib.play_sound(self.kat) # type: ignore lib.play_sound(self.kat) # type: ignore
elif name in self.sounds: elif name in self.sounds:
sound = self.sounds[name] sound = self.sounds[name]
if volume_preset:
lib.set_sound_volume(sound, self.volume_presets[volume_preset]) # type: ignore
lib.play_sound(sound) # type: ignore lib.play_sound(sound) # type: ignore
else: else:
print(f"Sound {name} not found") print(f"Sound {name} not found")
@@ -297,11 +304,13 @@ class AudioEngine:
print(f"Failed to load music: {file_path}") print(f"Failed to load music: {file_path}")
return "" return ""
def play_music_stream(self, name: str) -> None: def play_music_stream(self, name: str, volume_preset: str = '') -> None:
"""Play a music stream""" """Play a music stream"""
if name in self.music_streams: if name in self.music_streams:
music = self.music_streams[name] music = self.music_streams[name]
lib.seek_music_stream(music, 0) # type: ignore lib.seek_music_stream(music, 0) # type: ignore
if volume_preset:
lib.set_music_volume(music, self.volume_presets[volume_preset]) # type: ignore
lib.play_music_stream(music) # type: ignore lib.play_music_stream(music) # type: ignore
else: else:
print(f"Music stream {name} not found") print(f"Music stream {name} not found")
@@ -380,5 +389,5 @@ class AudioEngine:
print(f"Music stream {name} not found") print(f"Music stream {name} not found")
# Create the global audio instance # Create the global audio instance
audio = AudioEngine(get_config()["audio"]["device_type"], get_config()["audio"]["sample_rate"], get_config()["audio"]["buffer_size"]) audio = AudioEngine(get_config()["audio"]["device_type"], get_config()["audio"]["sample_rate"], get_config()["audio"]["buffer_size"], get_config()["volume"])
audio.set_master_volume(0.75) audio.set_master_volume(0.75)

View File

@@ -137,16 +137,16 @@ class Timer:
self.last_time = current_time_ms self.last_time = current_time_ms
self.counter = str(self.time) self.counter = str(self.time)
if self.time < 10: if self.time < 10:
audio.play_sound('timer_blip') audio.play_sound('timer_blip', 'sound')
self.num_resize.start() self.num_resize.start()
self.highlight_fade.start() self.highlight_fade.start()
self.highlight_resize.start() self.highlight_resize.start()
if self.time == 10: if self.time == 10:
audio.play_sound('voice_timer_10') audio.play_sound('voice_timer_10', 'voice')
elif self.time == 5: elif self.time == 5:
audio.play_sound('voice_timer_5') audio.play_sound('voice_timer_5', 'voice')
elif self.time == 0: elif self.time == 0:
audio.play_sound('voice_timer_0') audio.play_sound('voice_timer_0', 'voice')
def draw(self, x: int = 0, y: int = 0): def draw(self, x: int = 0, y: int = 0):
tex = global_tex tex = global_tex
if self.time < 10: if self.time < 10:

View File

@@ -33,7 +33,7 @@ class VideoPlayer:
if self.is_finished_list[1]: if self.is_finished_list[1]:
return return
if not self.audio_played: if not self.audio_played:
audio.play_music_stream(self.audio) audio.play_music_stream(self.audio, 'music')
self.audio_played = True self.audio_played = True
audio.update_music_stream(self.audio) audio.update_music_stream(self.audio)
self.is_finished_list[1] = audio.get_music_time_length(self.audio) <= audio.get_music_time_played(self.audio) self.is_finished_list[1] = audio.get_music_time_length(self.audio) <= audio.get_music_time_played(self.audio)

View File

@@ -51,7 +51,7 @@ class EntryScreen:
self.side_select_fade.start() self.side_select_fade.start()
self.chara = Chara2D(0, 100) self.chara = Chara2D(0, 100)
self.announce_played = False self.announce_played = False
audio.play_sound('bgm') audio.play_sound('bgm', 'music')
def on_screen_end(self, next_screen: str): def on_screen_end(self, next_screen: str):
self.screen_init = False self.screen_init = False
@@ -77,8 +77,8 @@ class EntryScreen:
self.cloud_resize_loop.start() self.cloud_resize_loop.start()
self.cloud_texture_change.start() self.cloud_texture_change.start()
self.cloud_fade.start() self.cloud_fade.start()
audio.play_sound('cloud') audio.play_sound('cloud', 'sound')
audio.play_sound(f'entry_start_{global_data.player_num}p') audio.play_sound(f'entry_start_{global_data.player_num}p', 'voice')
plate_info = global_data.config['nameplate'] plate_info = global_data.config['nameplate']
self.nameplate.unload() self.nameplate.unload()
self.nameplate = Nameplate(plate_info['name'], plate_info['title'], global_data.player_num, plate_info['dan'], plate_info['gold']) self.nameplate = Nameplate(plate_info['name'], plate_info['title'], global_data.player_num, plate_info['dan'], plate_info['gold'])
@@ -88,22 +88,22 @@ class EntryScreen:
self.chara = Chara2D(1, 100) self.chara = Chara2D(1, 100)
else: else:
self.chara = Chara2D(0, 100) self.chara = Chara2D(0, 100)
audio.play_sound('don') audio.play_sound('don', 'sound')
if is_l_kat_pressed(): if is_l_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.side = max(0, self.side - 1) self.side = max(0, self.side - 1)
if is_r_kat_pressed(): if is_r_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.side = min(2, self.side + 1) self.side = min(2, self.side + 1)
elif self.state == State.SELECT_MODE: elif self.state == State.SELECT_MODE:
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound('don') audio.play_sound('don', 'sound')
self.box_manager.select_box() self.box_manager.select_box()
if is_l_kat_pressed(): if is_l_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.box_manager.move_left() self.box_manager.move_left()
if is_r_kat_pressed(): if is_r_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.box_manager.move_right() self.box_manager.move_right()
def update(self): def update(self):
@@ -127,7 +127,7 @@ class EntryScreen:
if self.box_manager.is_finished(): if self.box_manager.is_finished():
return self.on_screen_end(self.box_manager.selected_box()) return self.on_screen_end(self.box_manager.selected_box())
if self.cloud_fade.is_finished and not audio.is_sound_playing(f'entry_start_{global_data.player_num}p') and not self.announce_played: if self.cloud_fade.is_finished and not audio.is_sound_playing(f'entry_start_{global_data.player_num}p') and not self.announce_played:
audio.play_sound('select_mode') audio.play_sound('select_mode', 'voice')
self.announce_played = True self.announce_played = True
return self.handle_input() return self.handle_input()

View File

@@ -206,7 +206,7 @@ class GameScreen:
if current_time >= self.end_ms + 8533.34: if current_time >= self.end_ms + 8533.34:
if not self.result_transition.is_started: if not self.result_transition.is_started:
self.result_transition.start() self.result_transition.start()
audio.play_sound('result_transition') audio.play_sound('result_transition', 'voice')
else: else:
self.write_score() self.write_score()
self.end_ms = current_time self.end_ms = current_time
@@ -215,7 +215,7 @@ class GameScreen:
if self.song_music is not None: if self.song_music is not None:
audio.stop_music_stream(self.song_music) audio.stop_music_stream(self.song_music)
self.init_tja(global_data.selected_song, session_data.selected_difficulty) self.init_tja(global_data.selected_song, session_data.selected_difficulty)
audio.play_sound('restart') audio.play_sound('restart', 'sound')
self.song_started = False self.song_started = False
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE): if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
@@ -581,7 +581,7 @@ class Player:
self.is_balloon = False self.is_balloon = False
note.popped = True note.popped = True
self.balloon_anim.update(current_time, self.curr_balloon_count, note.popped) self.balloon_anim.update(current_time, self.curr_balloon_count, note.popped)
audio.play_sound('balloon_pop') audio.play_sound('balloon_pop', 'hitsound')
self.note_correct(note, current_time) self.note_correct(note, current_time)
self.curr_balloon_count = 0 self.curr_balloon_count = 0
@@ -593,7 +593,7 @@ class Player:
self.score += 100 self.score += 100
self.base_score_list.append(ScoreCounterAnimation(self.player_number, 100)) self.base_score_list.append(ScoreCounterAnimation(self.player_number, 100))
if self.curr_balloon_count == note.count: if self.curr_balloon_count == note.count:
audio.play_sound('kusudama_pop') audio.play_sound('kusudama_pop', 'hitsound')
self.is_balloon = False self.is_balloon = False
note.popped = True note.popped = True
self.curr_balloon_count = 0 self.curr_balloon_count = 0
@@ -710,7 +710,7 @@ class Player:
self.lane_hit_effect = LaneHitEffect(note_type) self.lane_hit_effect = LaneHitEffect(note_type)
self.draw_drum_hit_list.append(DrumHitEffect(note_type, side)) self.draw_drum_hit_list.append(DrumHitEffect(note_type, side))
audio.play_sound(sound) audio.play_sound(sound, 'hitsound')
drum_value = 1 if note_type == 'DON' else 2 drum_value = 1 if note_type == 'DON' else 2
self.check_note(game_screen, drum_value, current_time) self.check_note(game_screen, drum_value, current_time)
@@ -736,7 +736,7 @@ class Player:
self.lane_hit_effect = LaneHitEffect(hit_type) self.lane_hit_effect = LaneHitEffect(hit_type)
self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L' self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L'
self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side)) self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side))
audio.play_sound(game_screen.sound_don) audio.play_sound(game_screen.sound_don, 'hitsound')
note_type = 3 if note.type == 6 else 1 note_type = 3 if note.type == 6 else 1
self.check_note(game_screen, note_type, current_time) self.check_note(game_screen, note_type, current_time)
else: else:
@@ -747,7 +747,7 @@ class Player:
self.lane_hit_effect = LaneHitEffect(hit_type) self.lane_hit_effect = LaneHitEffect(hit_type)
self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L' self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L'
self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side)) self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side))
audio.play_sound(game_screen.sound_don) audio.play_sound(game_screen.sound_don, 'hitsound')
self.check_note(game_screen, 1, current_time) self.check_note(game_screen, 1, current_time)
# Handle KAT notes # Handle KAT notes
@@ -757,7 +757,7 @@ class Player:
self.lane_hit_effect = LaneHitEffect(hit_type) self.lane_hit_effect = LaneHitEffect(hit_type)
self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L' self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L'
self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side)) self.draw_drum_hit_list.append(DrumHitEffect(hit_type, self.autoplay_hit_side))
audio.play_sound(game_screen.sound_kat) audio.play_sound(game_screen.sound_kat, 'hitsound')
self.check_note(game_screen, 2, current_time) self.check_note(game_screen, 2, current_time)
def evaluate_branch(self, current_ms): def evaluate_branch(self, current_ms):
@@ -1716,7 +1716,7 @@ class ComboAnnounce:
self.fade.update(current_time_ms) self.fade.update(current_time_ms)
if not self.audio_played: if not self.audio_played:
audio.play_sound(f'combo_{self.combo}_{global_data.player_num}p') audio.play_sound(f'combo_{self.combo}_{global_data.player_num}p', 'voice')
self.audio_played = True self.audio_played = True
def draw(self): def draw(self):
@@ -1815,7 +1815,7 @@ class FailAnimation:
self.text_fade_in.start() self.text_fade_in.start()
self.name = 'in' self.name = 'in'
self.frame = self.bachio_texture_change.attribute self.frame = self.bachio_texture_change.attribute
audio.play_sound('fail') audio.play_sound('fail', 'sound')
def update(self, current_time_ms: float): def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms) self.bachio_fade_in.update(current_time_ms)
self.bachio_texture_change.update(current_time_ms) self.bachio_texture_change.update(current_time_ms)
@@ -1859,7 +1859,7 @@ class ClearAnimation:
self.draw_clear_full = False self.draw_clear_full = False
self.name = 'in' self.name = 'in'
self.frame = 0 self.frame = 0
audio.play_sound('clear') audio.play_sound('clear', 'sound')
def update(self, current_time_ms: float): def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms) self.bachio_fade_in.update(current_time_ms)
@@ -1916,7 +1916,7 @@ class FCAnimation:
self.draw_clear_full = False self.draw_clear_full = False
self.name = 'in' self.name = 'in'
self.frame = 0 self.frame = 0
audio.play_sound('full_combo') audio.play_sound('full_combo', 'sound')
def update(self, current_time_ms: float): def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms) self.bachio_fade_in.update(current_time_ms)
@@ -1936,7 +1936,7 @@ class FCAnimation:
self.bachio_move_up.start() self.bachio_move_up.start()
self.fan_fade_in.start() self.fan_fade_in.start()
self.fan_texture_change.start() self.fan_texture_change.start()
audio.play_sound('full_combo_voice') audio.play_sound('full_combo_voice', 'voice')
if self.clear_highlight_fade_in.attribute == 1.0: if self.clear_highlight_fade_in.attribute == 1.0:
self.draw_clear_full = True self.draw_clear_full = True
for fade in self.clear_separate_fade_in: for fade in self.clear_separate_fade_in:

View File

@@ -32,7 +32,7 @@ class ResultScreen:
audio.load_screen_sounds('result') audio.load_screen_sounds('result')
self.screen_init = True self.screen_init = True
self.song_info = OutlinedText(session_data.song_title, 40, ray.WHITE, ray.BLACK, outline_thickness=5) self.song_info = OutlinedText(session_data.song_title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
audio.play_sound('bgm') audio.play_sound('bgm', 'music')
self.fade_in = FadeIn() self.fade_in = FadeIn()
self.fade_out = tex.get_animation(0) self.fade_out = tex.get_animation(0)
self.fade_in_bottom = tex.get_animation(1) self.fade_in_bottom = tex.get_animation(1)
@@ -92,9 +92,9 @@ class ResultScreen:
curr_num = self.update_list[self.update_index][0] curr_num = self.update_list[self.update_index][0]
setattr(self, self.update_list[self.update_index][0], self.score_animator.next_score()) setattr(self, self.update_list[self.update_index][0], self.score_animator.next_score())
if self.update_list[self.update_index] != curr_num: if self.update_list[self.update_index] != curr_num:
audio.play_sound('num_up') audio.play_sound('num_up', 'sound')
if self.score_animator.is_finished: if self.score_animator.is_finished:
audio.play_sound('don') audio.play_sound('don', 'sound')
self.score_delay += 750 self.score_delay += 750
if self.update_index == len(self.update_list) - 1: if self.update_index == len(self.update_list) - 1:
self.is_skipped = True self.is_skipped = True
@@ -112,7 +112,7 @@ class ResultScreen:
self.is_skipped = True self.is_skipped = True
else: else:
self.fade_out.start() self.fade_out.start()
audio.play_sound('don') audio.play_sound('don', 'sound')
def update(self): def update(self):
self.on_screen_start() self.on_screen_start()
@@ -280,7 +280,7 @@ class Crown:
self.white_fadein.update(current_ms) self.white_fadein.update(current_ms)
self.gleam.update(current_ms) self.gleam.update(current_ms)
if self.resize_fix.is_finished and not self.sound_played: if self.resize_fix.is_finished and not self.sound_played:
audio.play_sound('crown') audio.play_sound('crown', 'sound')
self.sound_played = True self.sound_played = True
def draw(self, crown_name: str): def draw(self, crown_name: str):

View File

@@ -36,6 +36,7 @@ class SettingsScreen:
audio.device_type = global_data.config["audio"]["device_type"] audio.device_type = global_data.config["audio"]["device_type"]
audio.target_sample_rate = global_data.config["audio"]["sample_rate"] audio.target_sample_rate = global_data.config["audio"]["sample_rate"]
audio.buffer_size = global_data.config["audio"]["buffer_size"] audio.buffer_size = global_data.config["audio"]["buffer_size"]
audio.volume_presets = global_data.config["volume"]
audio.init_audio_device() audio.init_audio_device()
return "ENTRY" return "ENTRY"

View File

@@ -49,8 +49,8 @@ class SongSelectScreen:
audio.load_screen_sounds('song_select') audio.load_screen_sounds('song_select')
audio.set_sound_volume('ura_switch', 0.25) audio.set_sound_volume('ura_switch', 0.25)
audio.set_sound_volume('add_favorite', 3.0) audio.set_sound_volume('add_favorite', 3.0)
audio.play_sound('bgm') audio.play_sound('bgm', 'music')
audio.play_sound('voice_enter') audio.play_sound('voice_enter', 'voice')
self.background_move = tex.get_animation(0) self.background_move = tex.get_animation(0)
self.move_away = tex.get_animation(1) self.move_away = tex.get_animation(1)
self.diff_fade_out = tex.get_animation(2) self.diff_fade_out = tex.get_animation(2)
@@ -122,7 +122,7 @@ class SongSelectScreen:
if self.demo_song is not None: if self.demo_song is not None:
audio.stop_music_stream(self.demo_song) audio.stop_music_stream(self.demo_song)
audio.unload_music_stream(self.demo_song) audio.unload_music_stream(self.demo_song)
audio.play_sound('bgm') audio.play_sound('bgm', 'music')
self.demo_song = None self.demo_song = None
self.navigator.get_current_item().box.wait = get_current_ms() self.navigator.get_current_item().box.wait = get_current_ms()
@@ -131,24 +131,24 @@ class SongSelectScreen:
self.reset_demo_music() self.reset_demo_music()
for _ in range(10): for _ in range(10):
self.navigator.navigate_left() self.navigator.navigate_left()
audio.play_sound('skip') audio.play_sound('skip', 'sound')
self.last_moved = get_current_ms() self.last_moved = get_current_ms()
elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT_CONTROL) or (is_r_kat_pressed() and get_current_ms() <= self.last_moved + 50): elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT_CONTROL) or (is_r_kat_pressed() and get_current_ms() <= self.last_moved + 50):
self.reset_demo_music() self.reset_demo_music()
for _ in range(10): for _ in range(10):
self.navigator.navigate_right() self.navigator.navigate_right()
audio.play_sound('skip') audio.play_sound('skip', 'sound')
self.last_moved = get_current_ms() self.last_moved = get_current_ms()
elif is_l_kat_pressed(): elif is_l_kat_pressed():
self.reset_demo_music() self.reset_demo_music()
self.navigator.navigate_left() self.navigator.navigate_left()
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.last_moved = get_current_ms() self.last_moved = get_current_ms()
elif is_r_kat_pressed(): elif is_r_kat_pressed():
self.reset_demo_music() self.reset_demo_music()
self.navigator.navigate_right() self.navigator.navigate_right()
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.last_moved = get_current_ms() self.last_moved = get_current_ms()
# Select/Enter # Select/Enter
@@ -156,7 +156,7 @@ class SongSelectScreen:
selected_item = self.navigator.items[self.navigator.selected_index] selected_item = self.navigator.items[self.navigator.selected_index]
if selected_item is not None and selected_item.box.is_back: if selected_item is not None and selected_item.box.is_back:
self.navigator.go_back() self.navigator.go_back()
audio.play_sound('cancel') audio.play_sound('cancel', 'sound')
elif isinstance(selected_item, Directory) and selected_item.collection == Directory.COLLECTIONS[3]: elif isinstance(selected_item, Directory) and selected_item.collection == Directory.COLLECTIONS[3]:
self.state = State.DIFF_SORTING self.state = State.DIFF_SORTING
self.diff_sort_selector = DiffSortSelect(self.navigator.diff_sort_statistics, self.navigator.diff_sort_diff, self.navigator.diff_sort_level) self.diff_sort_selector = DiffSortSelect(self.navigator.diff_sort_statistics, self.navigator.diff_sort_diff, self.navigator.diff_sort_level)
@@ -171,8 +171,8 @@ class SongSelectScreen:
elif (4 in selected_song.tja.metadata.course_data and elif (4 in selected_song.tja.metadata.course_data and
3 not in selected_song.tja.metadata.course_data): 3 not in selected_song.tja.metadata.course_data):
self.is_ura = True self.is_ura = True
audio.play_sound('don') audio.play_sound('don', 'sound')
audio.play_sound('voice_select_diff') audio.play_sound('voice_select_diff', 'voice')
self.move_away.start() self.move_away.start()
self.diff_fade_out.start() self.diff_fade_out.start()
self.text_fade_out.start() self.text_fade_out.start()
@@ -185,7 +185,7 @@ class SongSelectScreen:
current_box = self.navigator.get_current_item().box current_box = self.navigator.get_current_item().box
current_box.is_favorite = not current_box.is_favorite current_box.is_favorite = not current_box.is_favorite
if success: if success:
audio.play_sound('add_favorite') audio.play_sound('add_favorite', 'sound')
def handle_input_selected(self): def handle_input_selected(self):
# Handle song selection confirmation or cancel # Handle song selection confirmation or cancel
@@ -195,28 +195,28 @@ class SongSelectScreen:
elif is_r_kat_pressed(): elif is_r_kat_pressed():
self.neiro_selector.move_right() self.neiro_selector.move_right()
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound('don') audio.play_sound('don', 'sound')
self.neiro_selector.confirm() self.neiro_selector.confirm()
return return
if self.modifier_selector is not None: if self.modifier_selector is not None:
if is_l_kat_pressed(): if is_l_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.modifier_selector.left() self.modifier_selector.left()
elif is_r_kat_pressed(): elif is_r_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
self.modifier_selector.right() self.modifier_selector.right()
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound('don') audio.play_sound('don', 'sound')
self.modifier_selector.confirm() self.modifier_selector.confirm()
return return
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
if self.selected_difficulty == -3: if self.selected_difficulty == -3:
self._cancel_selection() self._cancel_selection()
elif self.selected_difficulty == -2: elif self.selected_difficulty == -2:
audio.play_sound('don') audio.play_sound('don', 'sound')
self.modifier_selector = ModifierSelector() self.modifier_selector = ModifierSelector()
elif self.selected_difficulty == -1: elif self.selected_difficulty == -1:
audio.play_sound('don') audio.play_sound('don', 'sound')
self.neiro_selector = NeiroSelector() self.neiro_selector = NeiroSelector()
else: else:
self._confirm_selection() self._confirm_selection()
@@ -228,7 +228,7 @@ class SongSelectScreen:
return selected_song return selected_song
if is_l_kat_pressed() or is_r_kat_pressed(): if is_l_kat_pressed() or is_r_kat_pressed():
audio.play_sound('kat') audio.play_sound('kat', 'sound')
selected_song = get_current_song() selected_song = get_current_song()
diffs = sorted(selected_song.tja.metadata.course_data) diffs = sorted(selected_song.tja.metadata.course_data)
prev_diff = self.selected_difficulty prev_diff = self.selected_difficulty
@@ -251,13 +251,13 @@ class SongSelectScreen:
raise Exception("Diff sort selector was not able to be created") raise Exception("Diff sort selector was not able to be created")
if is_l_kat_pressed(): if is_l_kat_pressed():
self.diff_sort_selector.input_left() self.diff_sort_selector.input_left()
audio.play_sound('kat') audio.play_sound('kat', 'sound')
if is_r_kat_pressed(): if is_r_kat_pressed():
self.diff_sort_selector.input_right() self.diff_sort_selector.input_right()
audio.play_sound('kat') audio.play_sound('kat', 'sound')
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
tuple = self.diff_sort_selector.input_select() tuple = self.diff_sort_selector.input_select()
audio.play_sound('don') audio.play_sound('don', 'sound')
if tuple is None: if tuple is None:
return return
diff, level = tuple diff, level = tuple
@@ -286,8 +286,8 @@ class SongSelectScreen:
def _confirm_selection(self): def _confirm_selection(self):
"""Confirm song selection and create game transition""" """Confirm song selection and create game transition"""
audio.play_sound('don') audio.play_sound('don', 'sound')
audio.play_sound(f'voice_start_song_{global_data.player_num}p') audio.play_sound(f'voice_start_song_{global_data.player_num}p', 'voice')
self.selected_diff_highlight_fade.start() self.selected_diff_highlight_fade.start()
self.selected_diff_text_resize.start() self.selected_diff_text_resize.start()
self.selected_diff_text_fadein.start() self.selected_diff_text_fadein.start()
@@ -352,7 +352,7 @@ class SongSelectScreen:
self.ura_toggle = 0 self.ura_toggle = 0
self.is_ura = not self.is_ura self.is_ura = not self.is_ura
self.ura_switch_animation.start(not self.is_ura) self.ura_switch_animation.start(not self.is_ura)
audio.play_sound('ura_switch') audio.play_sound('ura_switch', 'sound')
self.selected_difficulty = 7 - self.selected_difficulty self.selected_difficulty = 7 - self.selected_difficulty
def handle_input(self): def handle_input(self):
@@ -742,7 +742,7 @@ class SongBox:
if get_current_ms() >= self.history_wait + 3000: if get_current_ms() >= self.history_wait + 3000:
self.history_wait = get_current_ms() self.history_wait = get_current_ms()
if self.tja is None and self.texture_index != 17 and not audio.is_sound_playing('voice_enter'): if self.tja is None and self.texture_index != 17 and not audio.is_sound_playing('voice_enter'):
audio.play_sound(f'genre_voice_{self.texture_index}') audio.play_sound(f'genre_voice_{self.texture_index}', 'voice')
elif not self.is_open and is_open_prev and audio.is_sound_playing(f'genre_voice_{self.texture_index}'): elif not self.is_open and is_open_prev and audio.is_sound_playing(f'genre_voice_{self.texture_index}'):
audio.stop_sound(f'genre_voice_{self.texture_index}') audio.stop_sound(f'genre_voice_{self.texture_index}')
if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None: if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None:
@@ -1167,7 +1167,7 @@ class DiffSortSelect:
] ]
for course, levels in self.diff_sort_statistics.items() for course, levels in self.diff_sort_statistics.items()
} }
audio.play_sound('voice_diff_sort_enter') audio.play_sound('voice_diff_sort_enter', 'voice')
def update(self, current_ms): def update(self, current_ms):
self.bg_resize.update(current_ms) self.bg_resize.update(current_ms)
@@ -1210,7 +1210,7 @@ class DiffSortSelect:
self.bounce_up_2.start() self.bounce_up_2.start()
self.bounce_down_2.start() self.bounce_down_2.start()
self.confirm_index = 1 self.confirm_index = 1
audio.play_sound('voice_diff_sort_confirm') audio.play_sound('voice_diff_sort_confirm', 'voice')
return None return None
if self.selected_box == -1: if self.selected_box == -1:
return (-1, -1) return (-1, -1)
@@ -1218,7 +1218,7 @@ class DiffSortSelect:
return (0, -1) return (0, -1)
elif self.selected_box == 4: elif self.selected_box == 4:
return self.get_random_sort() return self.get_random_sort()
audio.play_sound('voice_diff_sort_level') audio.play_sound('voice_diff_sort_level', 'voice')
self.in_level_select = True self.in_level_select = True
self.bg_resize.start() self.bg_resize.start()
self.diff_fade_in.start() self.diff_fade_in.start()
@@ -1374,7 +1374,7 @@ class NeiroSelector:
self.sounds = neiro_list.readlines() self.sounds = neiro_list.readlines()
self.sounds.append('無音') self.sounds.append('無音')
self.load_sound() self.load_sound()
audio.play_sound(f'voice_hitsound_select_{global_data.player_num}p') audio.play_sound(f'voice_hitsound_select_{global_data.player_num}p', 'voice')
self.is_finished = False self.is_finished = False
self.is_confirmed = False self.is_confirmed = False
self.move = tex.get_animation(28) self.move = tex.get_animation(28)
@@ -1408,7 +1408,7 @@ class NeiroSelector:
self.direction = -1 self.direction = -1
if self.selected_sound == len(self.sounds): if self.selected_sound == len(self.sounds):
return return
audio.play_sound(self.curr_sound) audio.play_sound(self.curr_sound, 'hitsound')
def move_right(self): def move_right(self):
if self.move.is_started and not self.move.is_finished: if self.move.is_started and not self.move.is_finished:
@@ -1423,7 +1423,7 @@ class NeiroSelector:
self.direction = 1 self.direction = 1
if self.selected_sound == len(self.sounds): if self.selected_sound == len(self.sounds):
return return
audio.play_sound(self.curr_sound) audio.play_sound(self.curr_sound, 'hitsound')
def confirm(self): def confirm(self):
if self.move.is_started and not self.move.is_finished: if self.move.is_started and not self.move.is_finished:
@@ -1503,7 +1503,7 @@ class ModifierSelector:
self.move_sideways = tex.get_animation(31) self.move_sideways = tex.get_animation(31)
self.fade_sideways = tex.get_animation(32) self.fade_sideways = tex.get_animation(32)
self.direction = -1 self.direction = -1
audio.play_sound(f'voice_options_{global_data.player_num}p') audio.play_sound(f'voice_options_{global_data.player_num}p', 'sound')
self.text_name = [OutlinedText(ModifierSelector.NAME_MAP[mod.name], 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) for mod in self.mods] self.text_name = [OutlinedText(ModifierSelector.NAME_MAP[mod.name], 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) for mod in self.mods]
self.text_true = OutlinedText('する', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_true = OutlinedText('する', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5)
self.text_false = OutlinedText('しない', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_false = OutlinedText('しない', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5)

View File

@@ -94,7 +94,7 @@ class TitleScreen:
self.scene_manager(current_time) self.scene_manager(current_time)
if is_l_don_pressed() or is_r_don_pressed(): if is_l_don_pressed() or is_r_don_pressed():
self.fade_out.start() self.fade_out.start()
audio.play_sound('don') audio.play_sound('don', 'sound')
def draw(self): def draw(self):
if self.state == State.OP_VIDEO and self.op_video is not None: if self.state == State.OP_VIDEO and self.op_video is not None:
@@ -133,7 +133,7 @@ class WarningScreen:
self.fadein_2.update(current_ms) self.fadein_2.update(current_ms)
if self.resize.attribute > 1 and not self.sound_played: if self.resize.attribute > 1 and not self.sound_played:
audio.play_sound('error') audio.play_sound('error', 'sound')
self.sound_played = True self.sound_played = True
def draw_bg(self): def draw_bg(self):
@@ -151,7 +151,7 @@ class WarningScreen:
def update(self, current_ms: float): def update(self, current_ms: float):
if not self.sound_played: if not self.sound_played:
audio.play_sound('bachi_hit') audio.play_sound('bachi_hit', 'sound')
self.sound_played = True self.sound_played = True
self.fadein.start() self.fadein.start()
self.resize.start() self.resize.start()
@@ -248,8 +248,8 @@ class WarningScreen:
else: else:
self.fade_out.delay = elapsed_time + 500 self.fade_out.delay = elapsed_time + 500
if delay <= elapsed_time and not audio.is_sound_playing('bachi_swipe'): if delay <= elapsed_time and not audio.is_sound_playing('bachi_swipe'):
audio.play_sound('warning_voiceover') audio.play_sound('warning_voiceover', 'voice')
audio.play_sound('bachi_swipe') audio.play_sound('bachi_swipe', 'sound')
self.is_finished = self.fade_out.is_finished self.is_finished = self.fade_out.is_finished