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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
fixed gogotime alpha
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@@ -1117,14 +1117,10 @@ class NoteArc:
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tex.draw_texture('balloon', 'rainbow_mask', src=src, x=crop_start_x, x2=-rainbow.width + crop_width)
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ray.end_shader_mode()
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ray.begin_blend_mode(ray.BlendMode.BLEND_ADDITIVE)
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tex.draw_texture('balloon', 'explosion', x=self.explosion_x, y=self.explosion_y-30, frame=self.explosion_anim.attribute)
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ray.end_blend_mode()
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'''
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elif self.is_big:
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ray.begin_blend_mode(ray.BlendMode.BLEND_ADDITIVE)
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tex.draw_texture('hit_effect', 'explosion', x=self.explosion_x, y=self.explosion_y-30, frame=self.explosion_anim.attribute)
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ray.end_blend_mode()
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'''
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tex.draw_texture('notes', str(self.note_type), x=self.x_i, y=self.y_i)
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@@ -1501,10 +1497,8 @@ class GogoTime:
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def draw(self):
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tex.draw_texture('gogo_time', 'fire', scale=self.fire_resize.attribute, frame=self.fire_change.attribute, fade=0.5, center=True)
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if not self.explosion_anim.is_finished:
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ray.begin_blend_mode(ray.BlendMode.BLEND_ADDITIVE)
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for i in range(5):
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tex.draw_texture('gogo_time', 'explosion', frame=self.explosion_anim.attribute, index=i)
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ray.end_blend_mode()
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class Gauge:
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def __init__(self, player_num: str, difficulty: int, level: int, total_notes: int):
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@@ -197,9 +197,7 @@ class ResultScreen:
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if self.state == State.FAIL:
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tex.draw_texture('background', 'gradient_fail', fade=min(0.4, self.fade_in_bottom.attribute))
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else:
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ray.begin_blend_mode(ray.BlendMode.BLEND_ADDITIVE)
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tex.draw_texture('background', 'gradient_clear', fade=min(0.4, self.fade_in_bottom.attribute))
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ray.end_blend_mode()
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self.bottom_characters.draw()
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def draw_modifiers(self):
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@@ -1,13 +0,0 @@
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// fragment shader
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#version 330
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in vec2 fragTexCoord;
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uniform sampler2D texture0;
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out vec4 finalColor;
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uniform float ext_alpha;
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void main() {
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vec4 texColor = texture(texture0, fragTexCoord);
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vec3 last_color = vec3(1.0, 253.0/255.0, (186.0*0.80)/255.0);
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// Use luminance as alpha (0.0 = transparent, 1.0 = opaque)
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float alpha = ((texColor.r + texColor.g + texColor.b)/3)*0.70;
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finalColor = vec4(last_color, alpha * ext_alpha);
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}
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