add oshiri collab

This commit is contained in:
Anthony Samms
2025-10-24 18:54:15 -04:00
parent 6dae4acd34
commit 63a0a11d64
6 changed files with 84 additions and 28 deletions

View File

@@ -16,7 +16,8 @@ class Background:
COLLABS = {
"A3": libs.bg_collabs.a3.Background,
"ANIMAL": libs.bg_collabs.animal.Background,
"BUTTOBURST": libs.bg_collabs.buttoburst.Background
"BUTTOBURST": libs.bg_collabs.buttoburst.Background,
"OSHIRI": libs.bg_collabs.oshiri.Background,
}
def __init__(self, player_num: int, bpm: float, scene_preset: str = ''):
"""

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@@ -1,3 +1,4 @@
from . import a3
from . import animal
from . import buttoburst
from . import oshiri

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@@ -4,7 +4,6 @@ from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.fever import Fever3
from libs.bg_objects.footer import Footer
from libs.bg_objects.renda import RendaController
from libs.texture import TextureWrapper
from libs.bg_objects.don_bg import DonBG4

74
libs/bg_collabs/oshiri.py Normal file
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@@ -0,0 +1,74 @@
from libs.animation import Animation
from libs.bg_objects.fever import Fever3
from libs.bg_objects.bg_fever import BGFeverBase
from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.don_bg import DonBGBase
from libs.bg_objects.footer import Footer
from libs.bg_objects.renda import RendaController
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float):
self.tex_wrapper = tex
path = 'background/collab/oshiri'
self.max_dancers = 5
self.don_bg = DonBG(self.tex_wrapper, 0, 1, path)
self.bg_normal = BGNormal(self.tex_wrapper, 0, path)
self.bg_fever = BGFever(self.tex_wrapper, 0, path)
self.footer = Footer(self.tex_wrapper, 0, path)
self.fever = Fever3(self.tex_wrapper, 0, bpm, path)
self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, self.max_dancers, path)
self.renda = RendaController(self.tex_wrapper, 0, path)
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
class DancerGroup(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
self.name = 'dancer_' + str(index)
self.active_count = 0
tex.load_zip(path, f'dancer/{self.name}')
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * max_dancers
self.dancers = [BaseDancer(self.name, 0, bpm, tex),
BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 1, bpm, tex)]
self.add_dancer()
class DonBG(DonBGBase):
def __init__(self, tex: TextureWrapper, index: int, player_num: int, path: str):
super().__init__(tex, index, player_num, path)
self.move = Animation.create_move(20000, total_distance=-1344)
self.move.start()
self.move.loop = True
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(16):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*168)+self.move.attribute, y=y)
for j in range(3):
tex.draw_texture(self.name, 'overlay', frame=self.is_clear, fade=fade, x=(i*168)+self.move.attribute, y=y+(j*70))
class BGNormal(BGNormalBase):
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'background')
class BGFever(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.overlay_texture_change = Animation.create_texture_change(2049, textures=[(0, 683, 0), (683, 1366, 1), (1366, 2049, 2)])
def start(self):
self.overlay_texture_change.start()
self.overlay_texture_change.loop = True
self.transitioned = True
def update(self, current_time_ms: float):
self.overlay_texture_change.update(current_time_ms)
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'background')
tex.draw_texture(self.name, 'overlay', frame=self.overlay_texture_change.attribute)

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@@ -16,6 +16,8 @@ class BGNormalBase:
def __init__(self, tex: TextureWrapper, index: int, path: str):
self.name = "bg_" + str(index)
tex.load_zip(path, f'bg_normal/{self.name}')
def update(self, current_time_ms: float):
pass
class BGNormal1(BGNormalBase):
def __init__(self, tex: TextureWrapper, index: int, path: str):

View File

@@ -17,6 +17,11 @@ class DonBGBase:
self.is_clear = False
self.clear_fade = tex.get_animation(1)
def draw(self, tex: TextureWrapper, y: float=0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def update(self, current_time_ms: float, is_clear: bool):
if not self.is_clear and is_clear:
self.clear_fade.start()
@@ -31,10 +36,6 @@ class DonBG1(DonBGBase):
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float=0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(5):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*328)+self.move.attribute, y=y)
@@ -50,10 +51,6 @@ class DonBG2(DonBGBase):
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float = 0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(5):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*328)+self.move.attribute, y=y)
@@ -79,11 +76,6 @@ class DonBG3(DonBGBase):
self.overlay_move.update(current_time_ms)
self.overlay_move_2.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float = 0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(10):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*164)+self.move.attribute, y=y)
@@ -98,10 +90,6 @@ class DonBG4(DonBGBase):
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float = 0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(5):
@@ -126,11 +114,6 @@ class DonBG5(DonBGBase):
self.bounce_down.restart()
self.adjust.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float = 0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(5):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*328)+self.move.attribute, y=y)
@@ -144,10 +127,6 @@ class DonBG6(DonBGBase):
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
def draw(self, tex: TextureWrapper, y: float = 0):
self._draw_textures(tex, 1.0, y)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute, y)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(5):