music streaming experiment

This commit is contained in:
Anthony Samms
2025-09-13 02:28:55 -04:00
parent 513d6ffa39
commit 647ccbc642
3 changed files with 10 additions and 10 deletions

View File

@@ -73,9 +73,9 @@ class GameScreen:
else:
self.movie = None
session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file():
self.song_music = audio.load_sound(self.tja.metadata.wave)
audio.normalize_sound(self.song_music, 0.1935)
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave)
audio.normalize_music_stream(self.song_music, 0.1935)
self.player_1 = Player(self, global_data.player_num, difficulty)
if self.tja is not None:
@@ -109,7 +109,7 @@ class GameScreen:
self.screen_init = False
tex.unload_textures()
if self.song_music is not None:
audio.unload_sound(self.song_music)
audio.unload_music_stream(self.song_music)
self.song_started = False
self.end_ms = 0
self.movie = None
@@ -152,8 +152,8 @@ class GameScreen:
if self.tja is not None:
if (self.current_ms >= self.tja.metadata.offset*1000 + self.start_delay - global_data.config["general"]["judge_offset"]) and not self.song_started:
if self.song_music is not None:
if not audio.is_sound_playing(self.song_music):
audio.play_sound(self.song_music)
if not audio.is_music_stream_playing(self.song_music):
audio.play_music_stream(self.song_music)
print(f"Song started at {self.current_ms}")
if self.movie is not None:
self.movie.start(get_current_ms())
@@ -184,14 +184,14 @@ class GameScreen:
if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
if self.song_music is not None:
audio.stop_sound(self.song_music)
audio.stop_music_stream(self.song_music)
self.init_tja(global_data.selected_song, session_data.selected_difficulty)
audio.play_sound(self.sound_restart)
self.song_started = False
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
if self.song_music is not None:
audio.stop_sound(self.song_music)
audio.stop_music_stream(self.song_music)
return self.on_screen_end('SONG_SELECT')
def draw(self):