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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
minor fixes
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@@ -1,15 +1,11 @@
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import pyray as ray
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from libs.utils import get_current_ms, is_l_don_pressed, is_r_don_pressed
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from scenes.song_select import Transition
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class DevScreen:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.screen_init = False
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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def on_screen_start(self):
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if not self.screen_init:
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@@ -21,16 +17,11 @@ class DevScreen:
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def update(self):
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self.on_screen_start()
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self.transition.update(get_current_ms())
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if is_l_don_pressed() or is_r_don_pressed():
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self.transition = Transition(self.height, 'TRIPLE HELIX', 'Yonokid')
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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return self.on_screen_end('GAME')
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def draw(self):
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self.transition.draw(self.height)
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pass
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def draw_3d(self):
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pass
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@@ -26,10 +26,10 @@ class EntryScreen:
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self.width = width
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self.height = height
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self.screen_init = False
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self.box_titles: list[tuple[OutlinedText, OutlinedText]] = [(OutlinedText('演奏ゲーム', 50, ray.Color(255, 255, 255, 255), ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True),
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OutlinedText('演奏ゲーム', 50, ray.Color(255, 255, 255, 255), ray.Color(0, 0, 0, 255), outline_thickness=5, vertical=True)),
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(OutlinedText('ゲーム設定', 50, ray.Color(255, 255, 255, 255), ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True),
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OutlinedText('ゲーム設定', 50, ray.Color(255, 255, 255, 255), ray.Color(0, 0, 0, 255), outline_thickness=5, vertical=True))]
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self.box_titles: list[tuple[OutlinedText, OutlinedText]] = [(OutlinedText('演奏ゲーム', 50, ray.WHITE, ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True),
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OutlinedText('演奏ゲーム', 50, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True)),
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(OutlinedText('ゲーム設定', 50, ray.WHITE, ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True),
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OutlinedText('ゲーム設定', 50, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True))]
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def load_textures(self):
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self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/entry.zip'))
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