mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
update workflow, fix huge memory leak
This commit is contained in:
168
libs/video.py
168
libs/video.py
@@ -1,119 +1,125 @@
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import moviepy
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import pyray as ray
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from cv2 import CAP_PROP_FPS, COLOR_BGR2RGB, VideoCapture, cvtColor
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from libs.audio import audio
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from libs.utils import get_current_ms
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class VideoPlayer:
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def __init__(self, path: str):
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def __init__(self, path):
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self.is_finished_list = [False, False]
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self.video_path = path
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self.start_ms = None
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self.current_frame = None
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self.last_frame = self.current_frame
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self.frame_index = 0
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self.frames = []
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self.cap = VideoCapture(self.video_path)
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self.fps = self.cap.get(CAP_PROP_FPS)
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self.is_finished_list = [False, False, False] # Added third flag for frame conversion
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self.all_frames_converted = False
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self.video = moviepy.VideoFileClip(path)
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audio_path = path[:-4] + '.ogg'
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self.audio = audio.load_music_stream(audio_path)
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def is_finished(self) -> bool:
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return all(self.is_finished_list)
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self.buffer_size = 10 # Number of frames to keep in memory
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self.frame_buffer = {} # Dictionary to store frames {timestamp: texture}
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self.frame_timestamps = [(i * 1000) / self.video.fps for i in range(int(self.video.duration * self.video.fps) + 1)]
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def _convert_frames(self):
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"""Legacy method that converts all frames at once"""
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if not self.cap.isOpened():
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raise ValueError("Error: Could not open video file.")
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frame_count = 0
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success, frame = self.cap.read()
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while success:
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timestamp = (frame_count / self.fps * 1000)
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frame_rgb = cvtColor(frame, COLOR_BGR2RGB)
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new_frame = ray.Image(frame_rgb.tobytes(), frame_rgb.shape[1], frame_rgb.shape[0], 1, ray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8)
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self.frames.append((timestamp, new_frame))
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success, frame = self.cap.read()
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frame_count += 1
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self.cap.release()
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print(f"Extracted {len(self.frames)} frames.")
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self.start_ms = get_current_ms()
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self.all_frames_converted = True
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self.is_finished_list[2] = True
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def convert_frames_background(self):
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"""Converts a single frame each time it's called"""
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if self.all_frames_converted:
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return
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if not self.cap.isOpened():
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self.cap = VideoCapture(self.video_path)
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if not self.cap.isOpened():
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raise ValueError("Error: Could not open video file.")
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# Process one frame
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success, frame = self.cap.read()
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if success:
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timestamp = (len(self.frames) / self.fps * 1000)
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frame_rgb = cvtColor(frame, COLOR_BGR2RGB)
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new_frame = ray.Image(frame_rgb.tobytes(), frame_rgb.shape[1], frame_rgb.shape[0], 1, ray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8)
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self.frames.append((timestamp, new_frame))
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else:
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# No more frames to convert
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self.cap.release()
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print(f"Extracted {len(self.frames)} frames.")
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self.all_frames_converted = True
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self.is_finished_list[2] = True
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def _check_for_start(self):
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# Start audio once we have at least one frame
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if len(self.frames) > 0 and not audio.is_music_stream_playing(self.audio):
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audio.play_music_stream(self.audio)
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self.start_ms = None
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self.frame_index = 0
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self.current_frame = None
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self.fps = self.video.fps
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self.frame_duration = 1000 / self.fps
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def _audio_manager(self):
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if not audio.is_music_stream_playing(self.audio):
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audio.play_music_stream(self.audio)
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audio.update_music_stream(self.audio)
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time_played = audio.get_music_time_played(self.audio) / audio.get_music_time_length(self.audio)
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ending_lenience = 0.95
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if time_played > ending_lenience:
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self.is_finished_list[1] = True
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def _load_frame(self, index):
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"""Load a specific frame into the buffer"""
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if index >= len(self.frame_timestamps) or index < 0:
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return None
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timestamp = self.frame_timestamps[index]
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if timestamp in self.frame_buffer:
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return self.frame_buffer[timestamp]
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try:
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time_sec = timestamp / 1000
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frame_data = self.video.get_frame(time_sec)
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image = ray.Image(frame_data, self.video.w, self.video.h, 1, ray.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8)
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texture = ray.load_texture_from_image(image)
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self.frame_buffer[timestamp] = texture
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self._manage_buffer()
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return texture
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except Exception as e:
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print(f"Error loading frame at index {index}: {e}")
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return None
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def _manage_buffer(self):
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if len(self.frame_buffer) > self.buffer_size:
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keep_range = set()
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half_buffer = self.buffer_size // 2
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for i in range(max(0, self.frame_index - half_buffer),
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min(len(self.frame_timestamps), self.frame_index + half_buffer + 1)):
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keep_range.add(self.frame_timestamps[i])
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buffer_timestamps = list(self.frame_buffer.keys())
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buffer_timestamps.sort()
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for ts in buffer_timestamps:
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if ts not in keep_range and len(self.frame_buffer) > self.buffer_size:
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texture = self.frame_buffer.pop(ts)
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ray.unload_texture(texture)
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def is_started(self):
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return self.start_ms is not None
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def start(self, current_ms):
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self.start_ms = current_ms
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for i in range(min(self.buffer_size, len(self.frame_timestamps))):
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self._load_frame(i)
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def is_finished(self):
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return all(self.is_finished_list)
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def set_volume(self, volume):
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audio.set_music_volume(self.audio, volume)
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def update(self):
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self._check_for_start()
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self._audio_manager()
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# Check if we've reached the end of available frames
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if self.frame_index == len(self.frames) - 1 and self.all_frames_converted:
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if self.frame_index >= len(self.frame_timestamps) - 1:
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self.is_finished_list[0] = True
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return
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if self.start_ms is None:
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return
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# Only proceed if we have frames to display
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if self.frame_index < len(self.frames):
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timestamp, frame = self.frames[self.frame_index][0], self.frames[self.frame_index][1]
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elapsed_time = get_current_ms() - self.start_ms
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elapsed_time = get_current_ms() - self.start_ms
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if elapsed_time >= timestamp:
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self.current_frame = ray.load_texture_from_image(frame)
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if self.last_frame != self.current_frame and self.last_frame is not None:
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ray.unload_texture(self.last_frame)
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self.frame_index += 1
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self.last_frame = self.current_frame
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while (self.frame_index < len(self.frame_timestamps) and
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elapsed_time >= self.frame_timestamps[self.frame_index]):
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self.frame_index += 1
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current_index = max(0, self.frame_index - 1)
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self.current_frame = self._load_frame(current_index)
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for i in range(1, 5):
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if current_index + i < len(self.frame_timestamps):
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self._load_frame(current_index + i)
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def draw(self):
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if self.current_frame is not None:
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ray.draw_texture(self.current_frame, 0, 0, ray.WHITE)
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def stop(self):
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if hasattr(self, 'current_frame') and self.current_frame:
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ray.unload_texture(self.current_frame)
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if hasattr(self, 'last_frame') and self.last_frame:
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ray.unload_texture(self.last_frame)
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for timestamp, texture in self.frame_buffer.items():
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ray.unload_texture(texture)
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self.frame_buffer.clear()
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if audio.is_music_stream_playing(self.audio):
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audio.stop_music_stream(self.audio)
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if hasattr(self, 'cap') and self.cap.isOpened():
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self.cap.release()
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