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update workflow, fix huge memory leak
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1
main.py
1
main.py
@@ -60,6 +60,7 @@ def main():
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}
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target = ray.load_render_texture(screen_width, screen_height)
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ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
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ray.gen_texture_mipmaps(target.texture)
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#lmaooooooooooooo
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#rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
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ray.rl_set_blend_factors_separate(0x302, 0x303, 1, 0x303, 0x8006, 0x8006)
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