make bootup faster

This commit is contained in:
Yonokid
2025-07-24 16:06:09 -04:00
parent d8acf8a4d6
commit 718d97cba7
7 changed files with 190 additions and 172 deletions

27
shader/outline.vs Normal file
View File

@@ -0,0 +1,27 @@
#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matView;
uniform mat4 matProjection;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
// Calculate final vertex position
gl_Position = mvp * vec4(vertexPosition, 1.0);
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
}