tests (alleged)

This commit is contained in:
Yonokid
2025-12-27 18:30:58 -05:00
parent fbcd181667
commit 7afb1da1cd
11 changed files with 2956 additions and 4 deletions

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test/libs/test_audio.py Normal file
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import shutil
import struct
import unittest
import wave
from pathlib import Path
from unittest.mock import patch
from libs.audio import AudioEngine, audio
from libs.config import VolumeConfig
DEFAULT_CONFIG = VolumeConfig(sound=0.8, music=0.7, voice=0.6, hitsound=0.5, attract_mode=0.4)
class TestAudioEngine(unittest.TestCase):
"""Integration tests using the audio library."""
@classmethod
def setUpClass(cls):
"""Set up test fixtures once for all tests."""
# Create temporary directory for test audio files
cls.test_dir = Path().cwd() / Path("temp")
cls.test_dir.mkdir(exist_ok=True)
cls.sounds_dir = Path(cls.test_dir) / "Sounds"
cls.sounds_dir.mkdir(exist_ok=True)
# Create test WAV files
cls._create_test_wav(cls.sounds_dir / "don.wav")
cls._create_test_wav(cls.sounds_dir / "ka.wav")
cls._create_test_wav(cls.sounds_dir / "test_sound.wav")
cls._create_test_wav(cls.sounds_dir / "test_music.wav", duration=2.0)
# Create screen sounds directory
cls.screen_sounds = cls.sounds_dir / "menu"
cls.screen_sounds.mkdir()
cls._create_test_wav(cls.screen_sounds / "click.wav")
cls._create_test_wav(cls.screen_sounds / "hover.wav")
# Create global sounds directory
cls.global_sounds = cls.sounds_dir / "global"
cls.global_sounds.mkdir()
cls._create_test_wav(cls.global_sounds / "confirm.wav")
cls.volume_presets = DEFAULT_CONFIG
@classmethod
def tearDownClass(cls):
"""Clean up test files."""
shutil.rmtree(cls.test_dir)
@staticmethod
def _create_test_wav(filepath, duration=0.1, frequency=440):
"""Create a simple test WAV file."""
sample_rate = 44100
num_samples = int(sample_rate * duration)
with wave.open(str(filepath), 'w') as wav_file:
wav_file.setnchannels(1) # Mono
wav_file.setsampwidth(2) # 16-bit
wav_file.setframerate(sample_rate)
for i in range(num_samples):
# Generate a simple sine wave
value = int(32767.0 * 0.3 *
(i % (sample_rate // frequency)) /
(sample_rate // frequency))
wav_file.writeframes(struct.pack('h', value))
def setUp(self):
"""Set up each test."""
self.mock_config_path = self.sounds_dir
# Store original audio singleton state to avoid test pollution
self._original_audio_sounds_path = audio.sounds_path
def tearDown(self):
"""Tear down each test."""
# Restore original audio singleton state
audio.sounds_path = self._original_audio_sounds_path
# Clear any sounds or music loaded during tests
if hasattr(audio, 'sounds') and isinstance(audio.sounds, dict):
audio.sounds.clear()
if hasattr(audio, 'music_streams') and isinstance(audio.music_streams, dict):
audio.music_streams.clear()
@patch('libs.audio.get_config')
def test_initialization(self, mock_config):
"""Test AudioEngine initialization."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(
device_type=0,
sample_rate=44100.0,
buffer_size=512,
volume_presets=self.volume_presets,
sounds_path=self.sounds_dir
)
self.assertEqual(engine.device_type, 0)
self.assertEqual(engine.target_sample_rate, 44100.0)
self.assertEqual(engine.buffer_size, 512)
self.assertEqual(engine.volume_presets, self.volume_presets)
self.assertFalse(engine.audio_device_ready)
@patch('libs.audio.get_config')
def test_init_and_close_audio_device(self, mock_config):
"""Test initializing and closing audio device."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
# Initialize
success = engine.init_audio_device()
self.assertTrue(success)
self.assertTrue(engine.audio_device_ready)
self.assertTrue(engine.is_audio_device_ready())
# Close
engine.close_audio_device()
self.assertFalse(engine.audio_device_ready)
@patch('libs.audio.get_config')
def test_master_volume(self, mock_config):
"""Test master volume control."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Set and get master volume
engine.set_master_volume(0.75)
volume = engine.get_master_volume()
self.assertAlmostEqual(volume, 0.75, places=2)
# Test clamping
engine.set_master_volume(1.5)
volume = engine.get_master_volume()
self.assertLessEqual(volume, 1.0)
engine.set_master_volume(-0.5)
volume = engine.get_master_volume()
self.assertGreaterEqual(volume, 0.0)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_load_and_unload_sound(self, mock_config):
"""Test loading and unloading sounds."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Load sound
sound_path = self.sounds_dir / "test_sound.wav"
sound_id = engine.load_sound(sound_path, "test")
self.assertEqual(sound_id, "test")
self.assertIn("test", engine.sounds)
# Unload sound
engine.unload_sound("test")
self.assertNotIn("test", engine.sounds)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_load_nonexistent_sound(self, mock_config):
"""Test loading a non-existent sound file."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
sound_id = engine.load_sound(Path("nonexistent.wav"), "bad")
self.assertEqual(sound_id, "")
self.assertNotIn("bad", engine.sounds)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_play_and_stop_sound(self, mock_config):
"""Test playing and stopping sounds."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Load and play sound
sound_path = self.sounds_dir / "test_sound.wav"
engine.load_sound(sound_path, "test")
engine.play_sound("test", "sound")
# Give it a moment to start
import time
time.sleep(0.05)
# Check if playing (might not be if audio is very short)
# Just verify no exceptions were raised
is_playing = engine.is_sound_playing("test")
self.assertIsInstance(is_playing, bool)
# Stop sound
engine.stop_sound("test")
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_play_don_and_kat(self, mock_config):
"""Test playing the special don and kat sounds."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Play don
engine.play_sound("don", "sound")
is_playing = engine.is_sound_playing("don")
self.assertIsInstance(is_playing, bool)
engine.stop_sound("don")
# Play kat
engine.play_sound("kat", "sound")
is_playing = engine.is_sound_playing("kat")
self.assertIsInstance(is_playing, bool)
engine.stop_sound("kat")
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_sound_volume_control(self, mock_config):
"""Test setting sound volume."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
sound_path = self.sounds_dir / "test_sound.wav"
engine.load_sound(sound_path, "test")
# Set volume (should not raise exception)
engine.set_sound_volume("test", 0.5)
engine.play_sound("test", "")
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_sound_pan_control(self, mock_config):
"""Test setting sound pan."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
sound_path = self.sounds_dir / "test_sound.wav"
engine.load_sound(sound_path, "test")
# Set pan (should not raise exception)
engine.set_sound_pan("test", -0.5) # Left
engine.set_sound_pan("test", 0.5) # Right
engine.set_sound_pan("test", 0.0) # Center
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_load_screen_sounds(self, mock_config):
"""Test loading sounds for a screen."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
engine.load_screen_sounds("menu")
# Check that screen sounds were loaded
self.assertIn("click", engine.sounds)
self.assertIn("hover", engine.sounds)
# Check that global sounds were loaded
self.assertIn("confirm", engine.sounds)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_unload_all_sounds(self, mock_config):
"""Test unloading all sounds."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Load multiple sounds
engine.load_sound(self.sounds_dir / "test_sound.wav", "s1")
engine.load_sound(self.sounds_dir / "test_sound.wav", "s2")
engine.load_sound(self.sounds_dir / "test_sound.wav", "s3")
self.assertEqual(len(engine.sounds), 3)
# Unload all
engine.unload_all_sounds()
self.assertEqual(len(engine.sounds), 0)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_load_and_play_music_stream(self, mock_config):
"""Test loading and playing music streams."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
music_path = self.sounds_dir / "test_music.wav"
music_id = engine.load_music_stream(music_path, "bgm")
print(music_id)
self.assertEqual(music_id, "bgm")
self.assertIn("bgm", engine.music_streams)
# Play music
engine.play_music_stream("bgm", "music")
# Update music stream
engine.update_music_stream("bgm")
# Check if playing
is_playing = engine.is_music_stream_playing("bgm")
self.assertIsInstance(is_playing, bool)
# Stop music
engine.stop_music_stream("bgm")
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_music_time_functions(self, mock_config):
"""Test getting music time length and played."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
music_path = self.sounds_dir / "test_music.wav"
music_file = engine.load_music_stream(music_path, "bgm")
# Get time length
length = engine.get_music_time_length(music_file)
self.assertGreater(length, 0.0)
self.assertLess(length, 10.0) # Should be around 2 seconds
# Play and get time played
engine.play_music_stream(music_file, "music")
engine.update_music_stream(music_file)
import time
time.sleep(0.1)
engine.update_music_stream(music_file)
played = engine.get_music_time_played(music_file)
self.assertGreaterEqual(played, 0.0)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_music_volume_control(self, mock_config):
"""Test setting music volume."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
music_path = self.sounds_dir / "test_music.wav"
engine.load_music_stream(music_path, "bgm")
# Set volume (should not raise exception)
engine.set_music_volume("bgm", 0.6)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_seek_music_stream(self, mock_config):
"""Test seeking in music stream."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
music_path = self.sounds_dir / "test_music.wav"
engine.load_music_stream(music_path, "bgm")
# Seek to position (should not raise exception)
engine.seek_music_stream("bgm", 0.5)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_unload_music_stream(self, mock_config):
"""Test unloading music stream."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
music_path = self.sounds_dir / "test_music.wav"
engine.load_music_stream(music_path, "bgm")
self.assertIn("bgm", engine.music_streams)
engine.unload_music_stream("bgm")
self.assertNotIn("bgm", engine.music_streams)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_unload_all_music(self, mock_config):
"""Test unloading all music streams."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Load multiple music streams
music_path = self.sounds_dir / "test_music.wav"
engine.load_music_stream(music_path, "bgm1")
engine.load_music_stream(music_path, "bgm2")
self.assertEqual(len(engine.music_streams), 2)
engine.unload_all_music()
self.assertEqual(len(engine.music_streams), 0)
finally:
engine.close_audio_device()
@patch('libs.audio.get_config')
def test_host_api_functions(self, mock_config):
"""Test host API query functions."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
engine.init_audio_device()
# List host APIs (should not crash)
engine.list_host_apis()
# Get host API name
name = engine.get_host_api_name(0)
self.assertIsInstance(name, str)
@patch('libs.audio.get_config')
def test_full_lifecycle(self, mock_config):
"""Test complete audio engine lifecycle."""
mock_config.return_value = {"paths": {"skin": f"{self.sounds_dir}"}}
engine = AudioEngine(0, 44100.0, 512, self.volume_presets, sounds_path=self.sounds_dir)
engine.set_log_level(10)
if engine.init_audio_device():
try:
# Load sounds and music
engine.load_sound(self.sounds_dir / "test_sound.wav", "sfx")
engine.load_music_stream(self.sounds_dir / "test_music.wav", "bgm")
# Set volumes
engine.set_master_volume(0.8)
engine.set_sound_volume("sfx", 0.7)
engine.set_music_volume("bgm", 0.6)
# Play audio
engine.play_sound("sfx", "sound")
engine.play_music_stream("bgm", "music")
import time
time.sleep(0.1)
# Update music
engine.update_music_stream("bgm")
# Stop
engine.stop_sound("sfx")
engine.stop_music_stream("bgm")
# Cleanup
engine.unload_sound("sfx")
engine.unload_music_stream("bgm")
finally:
engine.close_audio_device()
if __name__ == '__main__':
# Run tests
unittest.main(verbosity=2)