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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 03:30:13 +01:00
upgrade to uv, many fxes
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@@ -29,7 +29,9 @@ class Animation:
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self.duration,
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self.params['total_distance'],
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self.params['start_position'],
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delay=self.params.get('delay', 0.0))
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delay=self.params.get('delay', 0.0),
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ease_in=self.params.get('ease_in', None),
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ease_out=self.params.get('ease_out', None))
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elif self.type == 'texture_change':
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self.texture_change(current_ms,
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self.duration,
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@@ -50,25 +52,26 @@ class Animation:
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initial_size=self.params.get('final_size', 1.0),
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delay=self.params.get('delay', 0.0) + self.duration)
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def _ease_out_progress(self, progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * (2 - progress)
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elif ease == 'cubic':
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return 1 - pow(1 - progress, 3)
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elif ease == 'exponential':
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return 1 - pow(2, -10 * progress)
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else:
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return progress
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def _ease_in_progress(self, progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * progress
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elif ease == 'cubic':
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return progress * progress * progress
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elif ease == 'exponential':
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return pow(2, 10 * (progress - 1))
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else:
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return progress
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def fade(self, current_ms: float, duration: float, initial_opacity: float, final_opacity: float, delay: float, ease_in: str | None, ease_out: str | None) -> None:
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def _ease_out_progress(progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * (2 - progress)
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elif ease == 'cubic':
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return 1 - pow(1 - progress, 3)
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elif ease == 'exponential':
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return 1 - pow(2, -10 * progress)
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else:
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return progress
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def _ease_in_progress(progress: float, ease: str | None) -> float:
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if ease == 'quadratic':
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return progress * progress
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elif ease == 'cubic':
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return progress * progress * progress
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elif ease == 'exponential':
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return pow(2, 10 * (progress - 1))
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else:
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return progress
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elapsed_time = current_ms - self.start_ms
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if elapsed_time < delay:
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self.attribute = initial_opacity
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@@ -79,27 +82,32 @@ class Animation:
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self.is_finished = True
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if ease_in is not None:
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progress = _ease_in_progress(elapsed_time / duration, ease_in)
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progress = self._ease_in_progress(elapsed_time / duration, ease_in)
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elif ease_out is not None:
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progress = _ease_out_progress(elapsed_time / duration, ease_out)
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progress = self._ease_out_progress(elapsed_time / duration, ease_out)
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else:
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progress = elapsed_time / duration
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current_opacity = initial_opacity + (final_opacity - initial_opacity) * progress
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self.attribute = current_opacity
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def move(self, current_ms: float, duration: float, total_distance: float, start_position: float, delay: float) -> None:
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def move(self, current_ms: float, duration: float, total_distance: float, start_position: float, delay: float, ease_in: str | None, ease_out: str | None) -> None:
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elapsed_time = current_ms - self.start_ms
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if elapsed_time < delay:
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self.attribute = start_position
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elapsed_time -= delay
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if elapsed_time <= duration:
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progress = elapsed_time / duration
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if ease_in is not None:
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progress = self._ease_in_progress(elapsed_time / duration, ease_in)
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elif ease_out is not None:
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progress = self._ease_out_progress(elapsed_time / duration, ease_out)
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else:
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progress = elapsed_time / duration
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self.attribute = start_position + (total_distance * progress)
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else:
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self.attribute = start_position + total_distance
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self.is_finished = True
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def texture_change(self, current_ms: float, duration: float, textures: list[tuple[float, float, float]]) -> None:
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def texture_change(self, current_ms: float, duration: float, textures: list[tuple[float, float, int]]) -> None:
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elapsed_time = current_ms - self.start_ms
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if elapsed_time <= duration:
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for start, end, index in textures:
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