This commit is contained in:
Anthony Samms
2025-10-24 00:08:53 -04:00
parent 21c90d8530
commit 8b7ba3acbd
13 changed files with 2597 additions and 2070 deletions

View File

@@ -1,12 +1,12 @@
import copy
from pathlib import Path
from libs.global_data import Modifiers
from libs.tja import TJAParser
from libs.utils import get_current_ms
from libs.audio import audio
from libs.utils import global_data, session_data
from libs.utils import global_data
from libs.video import VideoPlayer
from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH
import pyray as ray
from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH, ResultTransition
class TwoPlayerGameScreen(GameScreen):
def on_screen_start(self):
@@ -16,27 +16,52 @@ class TwoPlayerGameScreen(GameScreen):
if self.background is not None:
self.background.unload()
self.background = Background(3, self.bpm, scene_preset=scene_preset)
self.result_transition = ResultTransition(3)
def load_hitsounds(self):
"""Load the hit sounds"""
sounds_dir = Path("Sounds")
if global_data.hit_sound == -1:
# Load hitsounds for 1P
if global_data.hit_sound[0] == -1:
audio.load_sound(Path('none.wav'), 'hitsound_don_1p')
audio.load_sound(Path('none.wav'), 'hitsound_kat_1p')
if global_data.hit_sound == 0:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat_1p')
audio.set_sound_pan('hitsound_don_1p', 1.0)
audio.set_sound_pan('hitsound_kat_1p', 1.0)
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don_2p.wav", 'hitsound_don_2p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka_2p.wav", 'hitsound_kat_2p')
audio.set_sound_pan('hitsound_don_2p', 0.0)
audio.set_sound_pan('hitsound_kat_2p', 0.0)
elif global_data.hit_sound[0] == 0:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "don.wav", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "ka.wav", 'hitsound_kat_1p')
else:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "don.ogg", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "ka.ogg", 'hitsound_kat_1p')
audio.set_sound_pan('hitsound_don_1p', 1.0)
audio.set_sound_pan('hitsound_kat_1p', 1.0)
def init_tja(self, song: Path, difficulty: int):
# Load hitsounds for 2P
if global_data.hit_sound[1] == -1:
audio.load_sound(Path('none.wav'), 'hitsound_don_2p')
audio.load_sound(Path('none.wav'), 'hitsound_kat_2p')
elif global_data.hit_sound[1] == 0:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "don_2p.wav", 'hitsound_don_2p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "ka_2p.wav", 'hitsound_kat_2p')
else:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "don.ogg", 'hitsound_don_2p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "ka.ogg", 'hitsound_kat_2p')
audio.set_sound_pan('hitsound_don_2p', 0.0)
audio.set_sound_pan('hitsound_kat_2p', 0.0)
def global_keys(self):
if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
self.init_tja(global_data.selected_song)
audio.play_sound('restart', 'sound')
self.song_started = False
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
return self.on_screen_end('SONG_SELECT_2P')
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
@@ -44,24 +69,28 @@ class TwoPlayerGameScreen(GameScreen):
self.movie.set_volume(0.0)
else:
self.movie = None
session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
global_data.session_data[0].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
tja_copy = copy.deepcopy(self.tja)
self.player_1 = Player(self.tja, 1, difficulty, False, global_data.modifiers)
self.player_2 = Player(tja_copy, 2, difficulty-1, True, Modifiers())
self.player_1 = Player(self.tja, 1, global_data.session_data[0].selected_difficulty, False, global_data.modifiers[0])
self.player_2 = Player(tja_copy, 2, global_data.session_data[1].selected_difficulty, True, global_data.modifiers[1])
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
def spawn_ending_anims(self):
if session_data.result_bad == 0:
if global_data.session_data[0].result_bad == 0:
self.player_1.ending_anim = FCAnimation(self.player_1.is_2p)
self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
elif self.player_1.gauge.is_clear:
self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p)
self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
elif not self.player_1.gauge.is_clear:
self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
if global_data.session_data[1].result_bad == 0:
self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
elif self.player_2.gauge.is_clear:
self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
elif not self.player_2.gauge.is_clear:
self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
def update(self):
@@ -80,10 +109,14 @@ class TwoPlayerGameScreen(GameScreen):
self.song_info.update(current_time)
self.result_transition.update(current_time)
if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
return self.on_screen_end('RESULT')
return self.on_screen_end('RESULT_2P')
elif self.current_ms >= self.player_1.end_time:
session_data = global_data.session_data[0]
session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
session_data.result_gauge_length = self.player_1.gauge.gauge_length
session_data = global_data.session_data[1]
session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_2.get_result_score()
session_data.result_gauge_length = self.player_2.gauge.gauge_length
if self.end_ms != 0:
if current_time >= self.end_ms + 1000:
if self.player_1.ending_anim is None:

View File

@@ -0,0 +1,36 @@
from libs.utils import get_current_ms
from scenes.result import Background, FadeIn, ResultPlayer, ResultScreen
class TwoPlayerResultScreen(ResultScreen):
def __init__(self):
super().__init__()
def on_screen_start(self):
if not self.screen_init:
super().on_screen_start()
self.background = Background('3', self.width)
self.fade_in = FadeIn('3')
self.player_1 = ResultPlayer('1', True, False)
self.player_2 = ResultPlayer('2', True, True)
def update(self):
self.on_screen_start()
current_time = get_current_ms()
self.fade_in.update(current_time)
self.player_1.update(current_time, self.fade_in.is_finished, self.is_skipped)
self.player_2.update(current_time, self.fade_in.is_finished, self.is_skipped)
if current_time >= self.start_ms + 5000 and not self.fade_out.is_started:
self.handle_input()
self.fade_out.update(current_time)
if self.fade_out.is_finished:
self.fade_out.update(current_time)
return self.on_screen_end("SONG_SELECT_2P")
def draw(self):
self.background.draw()
self.draw_song_info()
self.player_1.draw()
self.player_2.draw()
self.draw_overlay()

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@@ -0,0 +1,166 @@
from libs.file_navigator import SongFile
from libs.transition import Transition
from scenes.song_select import DiffSortSelect, SongSelectPlayer, SongSelectScreen, State
from libs.utils import get_current_ms, global_data
from libs.audio import audio
class TwoPlayerSongSelectScreen(SongSelectScreen):
def on_screen_start(self):
if not self.screen_init:
super().on_screen_start()
self.player_1 = SongSelectPlayer('1', self.text_fade_in)
self.player_2 = SongSelectPlayer('2', self.text_fade_in)
def finalize_song(self):
global_data.selected_song = self.navigator.get_current_item().path
global_data.session_data[0].genre_index = self.navigator.get_current_item().box.name_texture_index
def handle_input_browsing(self):
"""Handle input for browsing songs."""
action = self.player_1.handle_input_browsing(self.last_moved, self.navigator.items[self.navigator.selected_index] if self.navigator.items else None)
if action is None:
action = self.player_2.handle_input_browsing(self.last_moved, self.navigator.items[self.navigator.selected_index] if self.navigator.items else None)
if action is None:
return
current_time = get_current_ms()
if action == "skip_left":
self.reset_demo_music()
for _ in range(10):
self.navigator.navigate_left()
self.last_moved = current_time
elif action == "skip_right":
self.reset_demo_music()
for _ in range(10):
self.navigator.navigate_right()
self.last_moved = current_time
elif action == "navigate_left":
self.reset_demo_music()
self.navigator.navigate_left()
self.last_moved = current_time
elif action == "navigate_right":
self.reset_demo_music()
self.navigator.navigate_right()
self.last_moved = current_time
elif action == "go_back":
self.navigator.go_back()
elif action == "diff_sort":
self.state = State.DIFF_SORTING
self.diff_sort_selector = DiffSortSelect(self.navigator.diff_sort_statistics, self.navigator.diff_sort_diff, self.navigator.diff_sort_level)
self.text_fade_in.start()
self.text_fade_out.start()
elif action == "select_song":
selected_song = self.navigator.select_current_item()
if selected_song:
self.state = State.SONG_SELECTED
self.player_1.on_song_selected(selected_song)
audio.play_sound('don', 'sound')
audio.play_sound('voice_select_diff', 'voice')
self.move_away.start()
self.diff_fade_out.start()
self.text_fade_out.start()
self.text_fade_in.start()
self.player_1.selected_diff_bounce.start()
self.player_1.selected_diff_fadein.start()
self.player_2.selected_diff_bounce.start()
self.player_2.selected_diff_fadein.start()
elif action == "add_favorite":
self.navigator.add_favorite()
current_box = self.navigator.get_current_item().box
current_box.is_favorite = not current_box.is_favorite
def handle_input_selected(self):
"""Handle input for selecting difficulty."""
p2_result = False
result = self.player_1.handle_input_selected(self.navigator.get_current_item())
if result is None:
result = self.player_2.handle_input_selected(self.navigator.get_current_item())
if result is None:
return
p2_result = True
if result is not None:
print(result, p2_result)
if result == "cancel":
self._cancel_selection()
elif result == "confirm":
if p2_result:
self._confirm_selection(2)
else:
self._confirm_selection(1)
elif result == "ura_toggle":
if p2_result:
self.ura_switch_animation.start(not self.player_2.is_ura)
else:
self.ura_switch_animation.start(not self.player_1.is_ura)
def handle_input_diff_sort(self):
"""
Handle input for sorting difficulty.
"""
if self.diff_sort_selector is None:
raise Exception("Diff sort selector was not able to be created")
result = self.player_1.handle_input_diff_sort(self.diff_sort_selector)
if result is not None:
diff, level = result
self.diff_sort_selector = None
self.state = State.BROWSING
self.text_fade_out.reset()
self.text_fade_in.reset()
if diff != -1:
if level != -1:
self.navigator.diff_sort_diff = diff
self.navigator.diff_sort_level = level
self.navigator.select_current_item()
def _cancel_selection(self):
"""Reset to browsing state"""
super()._cancel_selection()
self.player_2.selected_song = None
def _confirm_selection(self, player_selected: int):
"""Confirm song selection and create game transition"""
audio.play_sound('don', 'sound')
audio.play_sound(f'voice_start_song_{global_data.player_num}p', 'voice')
if player_selected == 1:
global_data.session_data[0].selected_difficulty = self.player_1.selected_difficulty
self.player_1.selected_diff_highlight_fade.start()
self.player_1.selected_diff_text_resize.start()
self.player_1.selected_diff_text_fadein.start()
elif player_selected == 2:
global_data.session_data[1].selected_difficulty = self.player_2.selected_difficulty
self.player_2.selected_diff_highlight_fade.start()
self.player_2.selected_diff_text_resize.start()
self.player_2.selected_diff_text_fadein.start()
def check_for_selection(self):
if (self.player_1.selected_diff_highlight_fade.is_finished and
self.player_2.selected_diff_highlight_fade.is_finished and
not audio.is_sound_playing(f'voice_start_song_{global_data.player_num}p') and self.game_transition is None):
selected_song = self.navigator.get_current_item()
if not isinstance(selected_song, SongFile):
raise Exception("picked directory")
title = selected_song.tja.metadata.title.get(
global_data.config['general']['language'], '')
subtitle = selected_song.tja.metadata.subtitle.get(
global_data.config['general']['language'], '')
self.game_transition = Transition(title, subtitle)
self.game_transition.start()
def update_players(self, current_time):
self.player_1.update(current_time)
self.player_2.update(current_time)
if self.text_fade_out.is_finished:
self.player_1.selected_song = True
self.player_2.selected_song = True
return "GAME_2P"
def draw_background_diffs(self):
self.player_1.draw_background_diffs(self.state)
self.player_2.draw_background_diffs(self.state)
def draw_players(self):
self.player_1.draw(self.state)
self.player_2.draw(self.state)