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https://github.com/Yonokid/PyTaiko.git
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Add 2P
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@@ -1,12 +1,12 @@
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import copy
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from pathlib import Path
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from libs.global_data import Modifiers
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from libs.tja import TJAParser
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from libs.utils import get_current_ms
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from libs.audio import audio
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from libs.utils import global_data, session_data
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from libs.utils import global_data
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from libs.video import VideoPlayer
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from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH
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import pyray as ray
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from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH, ResultTransition
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class TwoPlayerGameScreen(GameScreen):
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def on_screen_start(self):
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@@ -16,27 +16,52 @@ class TwoPlayerGameScreen(GameScreen):
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if self.background is not None:
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self.background.unload()
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self.background = Background(3, self.bpm, scene_preset=scene_preset)
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self.result_transition = ResultTransition(3)
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def load_hitsounds(self):
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"""Load the hit sounds"""
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sounds_dir = Path("Sounds")
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if global_data.hit_sound == -1:
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# Load hitsounds for 1P
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if global_data.hit_sound[0] == -1:
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audio.load_sound(Path('none.wav'), 'hitsound_don_1p')
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audio.load_sound(Path('none.wav'), 'hitsound_kat_1p')
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if global_data.hit_sound == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat_1p')
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audio.set_sound_pan('hitsound_don_1p', 1.0)
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audio.set_sound_pan('hitsound_kat_1p', 1.0)
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don_2p.wav", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka_2p.wav", 'hitsound_kat_2p')
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audio.set_sound_pan('hitsound_don_2p', 0.0)
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audio.set_sound_pan('hitsound_kat_2p', 0.0)
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elif global_data.hit_sound[0] == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "don.wav", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "ka.wav", 'hitsound_kat_1p')
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else:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "don.ogg", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "ka.ogg", 'hitsound_kat_1p')
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audio.set_sound_pan('hitsound_don_1p', 1.0)
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audio.set_sound_pan('hitsound_kat_1p', 1.0)
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def init_tja(self, song: Path, difficulty: int):
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# Load hitsounds for 2P
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if global_data.hit_sound[1] == -1:
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audio.load_sound(Path('none.wav'), 'hitsound_don_2p')
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audio.load_sound(Path('none.wav'), 'hitsound_kat_2p')
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elif global_data.hit_sound[1] == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "don_2p.wav", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "ka_2p.wav", 'hitsound_kat_2p')
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else:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "don.ogg", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "ka.ogg", 'hitsound_kat_2p')
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audio.set_sound_pan('hitsound_don_2p', 0.0)
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audio.set_sound_pan('hitsound_kat_2p', 0.0)
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def global_keys(self):
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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self.init_tja(global_data.selected_song)
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audio.play_sound('restart', 'sound')
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self.song_started = False
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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return self.on_screen_end('SONG_SELECT_2P')
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def init_tja(self, song: Path):
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"""Initialize the TJA file"""
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self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
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@@ -44,24 +69,28 @@ class TwoPlayerGameScreen(GameScreen):
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self.movie.set_volume(0.0)
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else:
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self.movie = None
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session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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global_data.session_data[0].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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tja_copy = copy.deepcopy(self.tja)
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self.player_1 = Player(self.tja, 1, difficulty, False, global_data.modifiers)
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self.player_2 = Player(tja_copy, 2, difficulty-1, True, Modifiers())
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self.player_1 = Player(self.tja, 1, global_data.session_data[0].selected_difficulty, False, global_data.modifiers[0])
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self.player_2 = Player(tja_copy, 2, global_data.session_data[1].selected_difficulty, True, global_data.modifiers[1])
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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def spawn_ending_anims(self):
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if session_data.result_bad == 0:
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if global_data.session_data[0].result_bad == 0:
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self.player_1.ending_anim = FCAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
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elif self.player_1.gauge.is_clear:
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self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
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elif not self.player_1.gauge.is_clear:
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self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
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if global_data.session_data[1].result_bad == 0:
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self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
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elif self.player_2.gauge.is_clear:
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self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
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elif not self.player_2.gauge.is_clear:
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self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
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def update(self):
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@@ -80,10 +109,14 @@ class TwoPlayerGameScreen(GameScreen):
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self.song_info.update(current_time)
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self.result_transition.update(current_time)
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if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
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return self.on_screen_end('RESULT')
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return self.on_screen_end('RESULT_2P')
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elif self.current_ms >= self.player_1.end_time:
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session_data = global_data.session_data[0]
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session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
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session_data.result_gauge_length = self.player_1.gauge.gauge_length
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session_data = global_data.session_data[1]
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session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_2.get_result_score()
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session_data.result_gauge_length = self.player_2.gauge.gauge_length
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if self.end_ms != 0:
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if current_time >= self.end_ms + 1000:
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if self.player_1.ending_anim is None:
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