backgrounds refactor

This commit is contained in:
Anthony Samms
2025-09-11 20:03:00 -04:00
parent 82d283376d
commit 8b9daee785
3 changed files with 102 additions and 626 deletions

View File

@@ -116,27 +116,11 @@ class BGNormal5(BGNormalBase):
def draw(self, tex: TextureWrapper): def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'background') tex.draw_texture(self.name, 'background')
tex.draw_texture(self.name, 'paper_lamp', frame=9, index=0) for i in range(10):
tex.draw_texture(self.name, 'paper_lamp', frame=8, index=1) tex.draw_texture(self.name, 'paper_lamp', frame=9-i, index=i)
tex.draw_texture(self.name, 'paper_lamp', frame=7, index=2)
tex.draw_texture(self.name, 'paper_lamp', frame=6, index=3)
tex.draw_texture(self.name, 'paper_lamp', frame=5, index=4)
tex.draw_texture(self.name, 'paper_lamp', frame=4, index=5)
tex.draw_texture(self.name, 'paper_lamp', frame=3, index=6)
tex.draw_texture(self.name, 'paper_lamp', frame=2, index=7)
tex.draw_texture(self.name, 'paper_lamp', frame=1, index=8)
tex.draw_texture(self.name, 'paper_lamp', frame=0, index=9)
tex.draw_texture(self.name, 'light_overlay', index=0, fade=self.flicker.attribute) for i in range(10):
tex.draw_texture(self.name, 'light_overlay', index=1, fade=self.flicker.attribute) tex.draw_texture(self.name, 'light_overlay', index=i, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=2, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=3, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=4, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=5, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=6, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=7, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=8, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'light_overlay', index=9, fade=self.flicker.attribute)
tex.draw_texture(self.name, 'overlay', fade=0.75) tex.draw_texture(self.name, 'overlay', fade=0.75)

View File

@@ -7,25 +7,26 @@ import pyray as ray
class Chibi: class Chibi:
@staticmethod @staticmethod
def create(index: int, bpm: float, bad: bool): def create(index: int, bpm: float, bad: bool, tex: TextureWrapper):
if bad: if bad:
return ChibiBad(index, bpm) return ChibiBad(index, bpm, tex)
map = [Chibi0, Chibi1, Chibi2, Chibi3, Chibi4, Chibi5, Chibi6, map = [Chibi0, BaseChibi, Chibi2, BaseChibi, Chibi4, Chibi5, BaseChibi,
Chibi7, Chibi8, Chibi9, Chibi10, Chibi11, Chibi12, Chibi13] BaseChibi, Chibi8, BaseChibi, BaseChibi, BaseChibi, BaseChibi, Chibi13]
selected_obj = map[index] selected_obj = map[index]
return selected_obj(index, bpm) return selected_obj(index, bpm, tex)
class BaseChibi: class BaseChibi:
def __init__(self, index: int, bpm: float): def __init__(self, index: int, bpm: float, tex: TextureWrapper):
self.name = 'chibi_' + str(index) self.name = 'chibi_' + str(index)
self.bpm = bpm self.bpm = bpm
self.hori_move = Animation.create_move(60000 / self.bpm * 5, total_distance=1280) self.hori_move = Animation.create_move(60000 / self.bpm * 5, total_distance=1280)
self.hori_move.start() self.hori_move.start()
self.vert_move = Animation.create_move(60000 / self.bpm / 2, total_distance=50, reverse_delay=0) self.vert_move = Animation.create_move(60000 / self.bpm / 2, total_distance=50, reverse_delay=0)
self.vert_move.start() self.vert_move.start()
self.keyframes = [0] self.index = random.randint(0, len(tex.textures[self.name])-1)
tex_list = tex.textures[self.name][str(self.index)].texture
def keyframe(self): keyframe_len = tex_list if isinstance(tex_list, list) else [0]
self.keyframes = [i for i in range(len(keyframe_len))]
duration = (60000 / self.bpm) / 2 duration = (60000 / self.bpm) / 2
textures = [((duration / len(self.keyframes))*i, (duration / len(self.keyframes))*(i+1), index) for i, index in enumerate(self.keyframes)] textures = [((duration / len(self.keyframes))*i, (duration / len(self.keyframes))*(i+1), index) for i, index in enumerate(self.keyframes)]
self.texture_change = Animation.create_texture_change(duration, textures=textures) self.texture_change = Animation.create_texture_change(duration, textures=textures)
@@ -40,9 +41,12 @@ class BaseChibi:
if self.texture_change.is_finished: if self.texture_change.is_finished:
self.texture_change.restart() self.texture_change.restart()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class ChibiBad(BaseChibi): class ChibiBad(BaseChibi):
def __init__(self, index: int, bpm: float): def __init__(self, index: int, bpm: float, tex: TextureWrapper):
super().__init__(index, bpm) super().__init__(index, bpm, tex)
self.index = random.randint(0, 2) self.index = random.randint(0, 2)
self.keyframes = [3, 4] self.keyframes = [3, 4]
duration = (60000 / self.bpm) / 2 duration = (60000 / self.bpm) / 2
@@ -69,32 +73,14 @@ class ChibiBad(BaseChibi):
tex.draw_texture('chibi_bad', '0', frame=self.texture_change.attribute, x=self.hori_move.attribute, y=self.vert_move.attribute) tex.draw_texture('chibi_bad', '0', frame=self.texture_change.attribute, x=self.hori_move.attribute, y=self.vert_move.attribute)
class Chibi0(BaseChibi): class Chibi0(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 2)
self.keyframes = [0, 1, 2, 3, 2, 1]
self.keyframe()
def draw(self, tex: TextureWrapper): def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=self.vert_move.attribute) tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=self.vert_move.attribute)
class Chibi1(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [0, 1, 2, 3, 4, 3, 2, 1]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi2(BaseChibi): class Chibi2(BaseChibi):
def __init__(self, index: int, bpm: float): def __init__(self, index: int, bpm: float, tex: TextureWrapper):
super().__init__(index, bpm) super().__init__(index, bpm, tex)
self.index = random.randint(0, 3)
self.rotate = Animation.create_move(60000 / self.bpm / 2, total_distance=360, reverse_delay=0) self.rotate = Animation.create_move(60000 / self.bpm / 2, total_distance=360, reverse_delay=0)
self.rotate.start() self.rotate.start()
self.keyframe()
def update(self, current_time_ms: float): def update(self, current_time_ms: float):
super().update(current_time_ms) super().update(current_time_ms)
@@ -106,116 +92,25 @@ class Chibi2(BaseChibi):
origin = ray.Vector2(64, 64) origin = ray.Vector2(64, 64)
tex.draw_texture(self.name, str(self.index), x=self.hori_move.attribute+origin.x, y=origin.y, origin=origin, rotation=self.rotate.attribute) tex.draw_texture(self.name, str(self.index), x=self.hori_move.attribute+origin.x, y=origin.y, origin=origin, rotation=self.rotate.attribute)
class Chibi3(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(8)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi4(BaseChibi): class Chibi4(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(7)]
self.keyframe()
def draw(self, tex: TextureWrapper): def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute) tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute)
class Chibi5(BaseChibi): class Chibi5(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 6, 7, 6, 7, 8]
self.keyframe()
def draw(self, tex: TextureWrapper): def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute) tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute)
class Chibi6(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(10)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi7(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(3) if self.index < 2]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi8(BaseChibi): class Chibi8(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(5)]
self.keyframe()
def draw(self, tex: TextureWrapper): def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute) tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute)
class Chibi9(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(7)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi10(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(7)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi11(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 1)
self.keyframes = [i for i in range(10)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi12(BaseChibi):
def __init__(self, index: int, bpm: float):
super().__init__(index, bpm)
self.index = random.randint(0, 1)
self.keyframes = [i for i in range(6)]
self.keyframe()
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, str(self.index), frame=self.texture_change.attribute, x=self.hori_move.attribute, y=-self.vert_move.attribute)
class Chibi13(BaseChibi): class Chibi13(BaseChibi):
def __init__(self, index: int, bpm: float): def __init__(self, index: int, bpm: float, tex: TextureWrapper):
super().__init__(index, bpm) super().__init__(index, bpm, tex)
self.index = random.randint(0, 3)
self.keyframes = [i for i in range(7)]
duration = (60000 / self.bpm) duration = (60000 / self.bpm)
self.scale = Animation.create_fade(duration, initial_opacity=1.0, final_opacity=0.75, delay=duration, reverse_delay=duration) self.scale = Animation.create_fade(duration, initial_opacity=1.0, final_opacity=0.75, delay=duration, reverse_delay=duration)
self.scale.start() self.scale.start()
self.frame = 0 self.frame = 0
self.keyframe()
def update(self, current_time_ms: float): def update(self, current_time_ms: float):
super().update(current_time_ms) super().update(current_time_ms)
@@ -246,7 +141,7 @@ class ChibiController:
tex.load_zip('background', f'chibi/chibi_bad') tex.load_zip('background', f'chibi/chibi_bad')
def add_chibi(self, bad=False): def add_chibi(self, bad=False):
self.chibis.add(Chibi.create(self.index, self.bpm, bad)) self.chibis.add(Chibi.create(self.index, self.bpm, bad, self.tex))
def update(self, current_time_ms: float, bpm: float): def update(self, current_time_ms: float, bpm: float):
self.bpm = bpm self.bpm = bpm

View File

@@ -7,23 +7,25 @@ class Dancer:
@staticmethod @staticmethod
def create(tex: TextureWrapper, index: int, bpm: float): def create(tex: TextureWrapper, index: int, bpm: float):
map = [DancerGroup0, DancerGroup0, DancerGroup0, DancerGroup1, DancerGroup2, DancerGroup3, map = [DancerGroup0, DancerGroup0, DancerGroup0, BaseDancerGroup, BaseDancerGroup, BaseDancerGroup,
DancerGroup4, DancerGroup5, DancerGroup6, DancerGroup7, DancerGroup8, DancerGroup9, BaseDancerGroup, DancerGroupPoof1, DancerGroupPoof1, BaseDancerGroup, BaseDancerGroup, BaseDancerGroup,
DancerGroup10, DancerGroup11, DancerGroup12, DancerGroup13, DancerGroup14, DancerGroup15, DancerGroupPoof2, DancerGroupPoof2, BaseDancerGroup, BaseDancerGroup, DancerGroupPoof2, BaseDancerGroup,
DancerGroup16, DancerGroup17, DancerGroup18] BaseDancerGroup, BaseDancerGroup, BaseDancerGroup]
selected_obj = map[index] selected_obj = map[index]
return selected_obj(tex, index, bpm) return selected_obj(tex, index, bpm)
class BaseDancer: class BaseDancer:
def __init__(self, name: str, index: int, bpm: float): def __init__(self, name: str, index: int, bpm: float, tex: TextureWrapper):
self.name = name self.name = name
self.index = index self.index = index
self.bpm = bpm self.bpm = bpm
self.keyframes = [] tex_list = tex.textures[self.name][str(self.index) + '_loop'].texture
self.start_keyframes = [] keyframe_len = tex_list if isinstance(tex_list, list) else [0]
self.keyframes = [i for i in range(len(keyframe_len))]
tex_list = tex.textures[self.name][str(self.index) + '_start'].texture
s_keyframe_len = tex_list if isinstance(tex_list, list) else [0]
self.start_keyframes = [i for i in range(len(s_keyframe_len))]
self.is_started = False self.is_started = False
def keyframe(self):
duration = (60000 / self.bpm) / 2 duration = (60000 / self.bpm) / 2
self.total_duration = duration * len(self.keyframes) self.total_duration = duration * len(self.keyframes)
self.textures = [(duration*i, duration*(i+1), index) for i, index in enumerate(self.keyframes)] self.textures = [(duration*i, duration*(i+1), index) for i, index in enumerate(self.keyframes)]
@@ -66,35 +68,9 @@ class BaseDancer:
else: else:
tex.draw_texture(self.name, str(self.index) + '_loop', frame=self.texture_change.attribute, x=x) tex.draw_texture(self.name, str(self.index) + '_loop', frame=self.texture_change.attribute, x=x)
class Dancer0_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4]
self.keyframes = [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 7, 8, 5, 9, 4, 10, 4, 9, 4, 10, 4, 9, 11, 12, 13, 12, 11, 12, 13, 12, 11, 9, 4, 10, 4, 9, 4, 10, 4, 9, 11, 12, 13, 12, 11, 12, 13, 12, 11]
class Dancer0_1(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4]
self.keyframes = [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 7, 8, 5, 9, 4, 10, 4, 9, 4, 10, 4, 9, 11, 12, 13, 12, 11, 12, 13, 12, 11, 9, 4, 10, 4, 9, 4, 10, 4, 9, 11, 12, 13, 12, 11, 12, 13, 12, 11]
class Dancer0_2(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]
self.keyframes = [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 7, 8, 5, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12]
class Dancer0_3(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]
self.keyframes = [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 7, 8, 5, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12]
class Dancer0_4(BaseDancer): class Dancer0_4(BaseDancer):
def __init__(self, name: str, index: int, bpm: float): def __init__(self, name: str, index: int, bpm: float, tex: TextureWrapper):
super().__init__(name, index, bpm) super().__init__(name, index, bpm, tex)
self.keyframes = [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 7, 8, 5, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12, 9, 10, 11, 10, 9, 10, 11, 10, 9, 12, 13, 14, 13, 12, 13, 14, 13, 12]
self.start_keyframes = [0, 0, 0, 0, 1, 2, 2, 3, 4, 4, 5, 5, 5, 6, 6]
duration = (60000 / bpm) / 2 duration = (60000 / bpm) / 2
self.bounce_up = Animation.create_move(duration, total_distance=20, ease_out='quadratic', delay=duration*2) self.bounce_up = Animation.create_move(duration, total_distance=20, ease_out='quadratic', delay=duration*2)
self.bounce_down = Animation.create_move(duration, total_distance=20, ease_in='quadratic', delay=duration*2+self.bounce_up.duration) self.bounce_down = Animation.create_move(duration, total_distance=20, ease_in='quadratic', delay=duration*2+self.bounce_up.duration)
@@ -117,42 +93,16 @@ class Dancer0_4(BaseDancer):
tex.draw_texture(self.name, '4_start', frame=self.s_texture_change.attribute, x=x, y=-self.s_bounce_up.attribute + self.s_bounce_down.attribute) tex.draw_texture(self.name, '4_start', frame=self.s_texture_change.attribute, x=x, y=-self.s_bounce_up.attribute + self.s_bounce_down.attribute)
else: else:
if 0 <= self.texture_change.attribute <= 3: if 0 <= self.texture_change.attribute <= 3:
tex.draw_texture(self.name, '4_loop', frame=15, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute) tex.draw_texture(self.name, '4_loop', frame=54, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute)
elif 5 <= self.texture_change.attribute <= 8: elif 5 <= self.texture_change.attribute <= 8:
tex.draw_texture(self.name, '4_loop', frame=17, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute) tex.draw_texture(self.name, '4_loop', frame=56, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute)
elif self.texture_change.attribute == 4: elif self.texture_change.attribute == 4:
tex.draw_texture(self.name, '4_loop', frame=16, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute) tex.draw_texture(self.name, '4_loop', frame=55, x=x, y=-self.bounce_up.attribute + self.bounce_down.attribute)
tex.draw_texture(self.name, '4_loop', frame=self.texture_change.attribute, x=x) tex.draw_texture(self.name, '4_loop', frame=self.texture_change.attribute, x=x)
class Dancer1_0(BaseDancer): class DancerPoof(BaseDancer):
def __init__(self, name: str, index: int, bpm: float): def __init__(self, name: str, index: int, bpm: float, tex: TextureWrapper):
super().__init__(name, index, bpm) super().__init__(name, index, bpm, tex)
self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
class Dancer2_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
class Dancer3_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
class Dancer4_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
class Dancer5_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
duration = (60000 / self.bpm) duration = (60000 / self.bpm)
poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)] poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250) self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
@@ -167,153 +117,39 @@ class Dancer5_0(BaseDancer):
if not self.poof_texture_change.is_finished: if not self.poof_texture_change.is_finished:
tex.draw_texture(self.name, 'poof', x=x, frame=self.poof_texture_change.attribute) tex.draw_texture(self.name, 'poof', x=x, frame=self.poof_texture_change.attribute)
class Dancer6_0(BaseDancer): class DancerPoof2(DancerPoof):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4]
self.keyframes = [0, 1, 2, 3, 2, 1, 0, 4, 5, 6, 5, 4, 0, 1, 2, 3, 2, 1, 2, 3, 0, 4, 5, 6, 5, 4, 5, 6, 0]
duration = (60000 / self.bpm)
poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
self.poof_texture_change.start()
def update(self, current_time_ms: float, bpm: float):
super().update(current_time_ms, bpm)
self.poof_texture_change.update(current_time_ms)
def draw(self, tex: TextureWrapper, x: int): def draw(self, tex: TextureWrapper, x: int):
super().draw(tex, x) if not self.is_started:
if not self.poof_texture_change.is_finished: return
tex.draw_texture(self.name, 'poof', x=x, frame=self.poof_texture_change.attribute) if not self.s_texture_change.is_finished:
tex.draw_texture(self.name, str(self.index) + '_start', frame=self.s_texture_change.attribute, x=x, y=-self.s_bounce_up.attribute + self.s_bounce_down.attribute)
class Dancer7_0(BaseDancer): else:
def __init__(self, name: str, index: int, bpm: float): tex.draw_texture(self.name, str(self.index) + '_loop', frame=self.texture_change.attribute, x=x)
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6]
self.keyframes = [0, 1, 0, 1, 0, 2, 3, 4, 0, 1, 0, 1, 0, 5, 6, 7]
class Dancer8_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
class Dancer9_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3]
self.keyframes = [i for i in range(21)]
class Dancer10_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5]
self.keyframes = [0, 1, 2, 3, 4, 5, 4, 6, 7, 8]
duration = (60000 / self.bpm)
poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
self.poof_texture_change.start()
def update(self, current_time_ms: float, bpm: float):
super().update(current_time_ms, bpm)
self.poof_texture_change.update(current_time_ms)
def draw(self, tex: TextureWrapper, x: int):
super().draw(tex, x)
if not self.poof_texture_change.is_finished: if not self.poof_texture_change.is_finished:
tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute) tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
class Dancer11_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5]
self.keyframes = [0, 1, 2, 3, 4, 5, 6, 5, 6, 4, 7, 8, 9, 10, 11, 3, 12, 13]
duration = (60000 / self.bpm)
poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
self.poof_texture_change.start()
def update(self, current_time_ms: float, bpm: float):
super().update(current_time_ms, bpm)
self.poof_texture_change.update(current_time_ms)
def draw(self, tex: TextureWrapper, x: int):
super().draw(tex, x)
if not self.poof_texture_change.is_finished:
tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
class Dancer12_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3]
self.keyframes = [0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1,
7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 9, 10, 11, 12, 13, 7,
14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15,
14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15]
class Dancer13_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3, 4, 5]
self.keyframes = [i for i in range(20)]
class Dancer14_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0]
self.keyframes = [i for i in range(19)]
duration = (60000 / self.bpm)
poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
self.poof_texture_change.start()
def update(self, current_time_ms: float, bpm: float):
super().update(current_time_ms, bpm)
self.poof_texture_change.update(current_time_ms)
def draw(self, tex: TextureWrapper, x: int):
super().draw(tex, x)
if not self.poof_texture_change.is_finished:
tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
class Dancer15_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3, 4, 5]
self.keyframes = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
1, 2, 3, 4, 5, 6, 7, 16, 17, 18, 9, 10, 11, 12, 13, 14,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
20, 21, 22, 23, 24]
class Dancer16_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3]
self.keyframes = [0, 1, 2, 3, 0, 1, 2, 3,
4, 5, 6, 7, 8, 6, 7, 8, 9]
class Dancer17_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3]
self.keyframes = [i for i in range(14)]
class Dancer18_0(BaseDancer):
def __init__(self, name: str, index: int, bpm: float):
super().__init__(name, index, bpm)
self.start_keyframes = [0, 1, 2, 3, 4, 5]
self.keyframes = [i for i in range(44)]
class BaseDancerGroup(): class BaseDancerGroup():
def __init__(self, tex: TextureWrapper, index: int, bpm: float): def __init__(self, tex: TextureWrapper, index: int, bpm: float):
self.name = 'dancer_' + str(index) self.name = 'dancer_' + str(index)
self.active_count = 0 self.active_count = 0
tex.load_zip('background', f'dancer/{self.name}') tex.load_zip('background', f'dancer/{self.name}')
self.dancers = [] # center (2), left (1), right (3), far left (0), far right (4)
# Define spawn positions: center (2), left (1), right (3), far left (0), far right (4)
self.spawn_positions = [2, 1, 3, 0, 4] self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * 5 self.active_dancers = [None] * 5
dancer_classes = [BaseDancer]
tex_set = set()
tex_dict = tex.textures['dancer_' + str(index)]
for key in tex_dict.keys():
if key[0].isdigit():
tex_set.add(int(key[0]))
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % len(tex_set), bpm, tex)
self.dancers.append(dancer)
random.shuffle(self.dancers)
self.add_dancer()
def add_dancer(self): def add_dancer(self):
if self.active_count < len(self.dancers) and self.active_count < len(self.spawn_positions): if self.active_count < len(self.dancers) and self.active_count < len(self.spawn_positions):
@@ -334,299 +170,60 @@ class BaseDancerGroup():
class DancerGroup0(BaseDancerGroup): class DancerGroup0(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float): def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm) self.name = 'dancer_' + str(index)
self.dancers = [Dancer0_0(self.name, 0, bpm), Dancer0_1(self.name, 1, bpm), self.active_count = 0
Dancer0_2(self.name, 2, bpm), Dancer0_3(self.name, 3, bpm), tex.load_zip('background', f'dancer/{self.name}')
Dancer0_4(self.name, 4, bpm)] # center (2), left (1), right (3), far left (0), far right (4)
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * 5
self.dancers = [BaseDancer(self.name, 0, bpm, tex), BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 2, bpm, tex), BaseDancer(self.name, 3, bpm, tex),
Dancer0_4(self.name, 4, bpm, tex)]
random.shuffle(self.dancers) random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer() self.add_dancer()
class DancerGroup1(BaseDancerGroup): class DancerGroupPoof1(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float): def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm) self.name = 'dancer_' + str(index)
dancer_classes = [Dancer1_0] self.active_count = 0
tex.load_zip('background', f'dancer/{self.name}')
# center (2), left (1), right (3), far left (0), far right (4)
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * 5
dancer_classes = [DancerPoof]
tex_set = set()
tex_dict = tex.textures['dancer_' + str(index)]
for key in tex_dict.keys():
if key[0].isdigit():
tex_set.add(int(key[0]))
self.dancers = [] self.dancers = []
for i in range(5): for i in range(5):
DancerClass = random.choice(dancer_classes) DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm) dancer = DancerClass(self.name, i % len(tex_set), bpm, tex)
self.dancers.append(dancer) self.dancers.append(dancer)
random.shuffle(self.dancers) random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer() self.add_dancer()
class DancerGroup2(BaseDancerGroup): class DancerGroupPoof2(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float): def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm) self.name = 'dancer_' + str(index)
dancer_classes = [Dancer2_0] self.active_count = 0
tex.load_zip('background', f'dancer/{self.name}')
# center (2), left (1), right (3), far left (0), far right (4)
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * 5
dancer_classes = [DancerPoof2]
tex_set = set()
tex_dict = tex.textures['dancer_' + str(index)]
for key in tex_dict.keys():
if key[0].isdigit():
tex_set.add(int(key[0]))
self.dancers = [] self.dancers = []
for i in range(5): for i in range(5):
DancerClass = random.choice(dancer_classes) DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm) dancer = DancerClass(self.name, i % len(tex_set), bpm, tex)
self.dancers.append(dancer) self.dancers.append(dancer)
random.shuffle(self.dancers) random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup3(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer3_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup4(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer4_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup5(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer5_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 2, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup6(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer6_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 2, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup7(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer7_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup8(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer8_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup9(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer9_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup10(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer10_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup11(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer11_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup12(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer12_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup13(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer13_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup14(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer14_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup15(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer15_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 3, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup16(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer16_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup17(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer17_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 4, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer()
class DancerGroup18(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
super().__init__(tex, index, bpm)
dancer_classes = [Dancer18_0]
self.dancers = []
for i in range(5):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % 2, bpm)
self.dancers.append(dancer)
random.shuffle(self.dancers)
for dancer in self.dancers:
dancer.keyframe()
self.add_dancer() self.add_dancer()