modify outlinedtext drawing

This commit is contained in:
Anthony Samms
2025-10-29 12:26:52 -04:00
parent 627d238794
commit 8c2447c912
12 changed files with 105 additions and 121 deletions

View File

@@ -141,7 +141,7 @@ class Background:
self.is_clear = gauge_1p.is_clear self.is_clear = gauge_1p.is_clear
self.is_rainbow = gauge_1p.is_rainbow self.is_rainbow = gauge_1p.is_rainbow
self.don_bg.update(current_time_ms, self.is_clear) self.don_bg.update(current_time_ms, self.is_clear)
if self.don_bg_2 is not None: if self.don_bg_2 is not None and gauge_2p is not None:
self.don_bg_2.update(current_time_ms, gauge_2p.is_clear) self.don_bg_2.update(current_time_ms, gauge_2p.is_clear)
if self.bg_normal is not None: if self.bg_normal is not None:
self.bg_normal.update(current_time_ms) self.bg_normal.update(current_time_ms)

View File

@@ -20,7 +20,7 @@ class BaseFever:
self.bounce_down.start() self.bounce_down.start()
self.bounce_up.start() self.bounce_up.start()
def update(self, current_time_ms: int, bpm: float): def update(self, current_time_ms: float, bpm: float):
self.bounce_up.update(current_time_ms) self.bounce_up.update(current_time_ms)
self.bounce_down.update(current_time_ms) self.bounce_down.update(current_time_ms)
if self.bounce_down.is_finished: if self.bounce_down.is_finished:

View File

@@ -57,7 +57,6 @@ class SongBox:
if audio.is_sound_playing(f'genre_voice_{i}'): if audio.is_sound_playing(f'genre_voice_{i}'):
audio.stop_sound(f'genre_voice_{i}') audio.stop_sound(f'genre_voice_{i}')
self.name = None self.name = None
self.black_name = None
self.hori_name = None self.hori_name = None
self.yellow_box = None self.yellow_box = None
self.open_anim = Animation.create_move(133, start_position=0, total_distance=150, delay=83.33) self.open_anim = Animation.create_move(133, start_position=0, total_distance=150, delay=83.33)
@@ -83,9 +82,6 @@ class SongBox:
if self.box_texture is not None: if self.box_texture is not None:
ray.unload_texture(self.box_texture) ray.unload_texture(self.box_texture)
self.box_texture = None self.box_texture = None
if self.black_name is not None:
self.black_name.unload()
self.black_name = None
if self.hori_name is not None: if self.hori_name is not None:
self.hori_name.unload() self.hori_name.unload()
self.hori_name = None self.hori_name = None
@@ -156,13 +152,11 @@ class SongBox:
self.score_history = ScoreHistory(self.scores, get_current_ms()) self.score_history = ScoreHistory(self.scores, get_current_ms())
if not is_open_prev and self.is_open: if not is_open_prev and self.is_open:
if self.black_name is None:
self.black_name = OutlinedText(self.text_name, 40, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True)
if self.tja is not None or self.is_back: if self.tja is not None or self.is_back:
self.yellow_box = YellowBox(self.black_name, self.is_back, tja=self.tja) self.yellow_box = YellowBox(self.name, self.is_back, tja=self.tja)
self.yellow_box.create_anim() self.yellow_box.create_anim()
else: else:
self.hori_name = OutlinedText(self.text_name, 40, ray.WHITE, ray.BLACK, outline_thickness=5) self.hori_name = OutlinedText(self.text_name, 40, ray.WHITE, outline_thickness=5)
self.open_anim.start() self.open_anim.start()
self.open_fade.start() self.open_fade.start()
self.wait = get_current_ms() self.wait = get_current_ms()
@@ -173,7 +167,7 @@ class SongBox:
elif not self.is_open and is_open_prev and audio.is_sound_playing(f'genre_voice_{self.texture_index}'): elif not self.is_open and is_open_prev and audio.is_sound_playing(f'genre_voice_{self.texture_index}'):
audio.stop_sound(f'genre_voice_{self.texture_index}') audio.stop_sound(f'genre_voice_{self.texture_index}')
if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None: if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None:
self.tja_count_text = OutlinedText(str(self.tja_count), 35, ray.WHITE, ray.BLACK, outline_thickness=5)#, horizontal_spacing=1.2) self.tja_count_text = OutlinedText(str(self.tja_count), 35, ray.WHITE, outline_thickness=5)#, horizontal_spacing=1.2)
if self.box_texture is None and self.box_texture_path is not None: if self.box_texture is None and self.box_texture_path is not None:
self.box_texture = ray.load_texture(self.box_texture_path) self.box_texture = ray.load_texture(self.box_texture_path)
@@ -181,7 +175,7 @@ class SongBox:
self.open_fade.update(get_current_ms()) self.open_fade.update(get_current_ms())
if self.name is None: if self.name is None:
self.name = OutlinedText(self.text_name, 40, ray.WHITE, SongBox.OUTLINE_MAP.get(self.name_texture_index, ray.Color(101, 0, 82, 255)), outline_thickness=5, vertical=True) self.name = OutlinedText(self.text_name, 40, ray.WHITE, outline_thickness=5, vertical=True)
if self.score_history is not None: if self.score_history is not None:
self.score_history.update(get_current_ms()) self.score_history.update(get_current_ms())
@@ -202,8 +196,7 @@ class SongBox:
if self.is_back: if self.is_back:
tex.draw_texture('box', 'back_text', x=x, y=y) tex.draw_texture('box', 'back_text', x=x, y=y)
elif self.name is not None: elif self.name is not None:
dest = ray.Rectangle(x + 47 - int(self.name.texture.width / 2), y+35, self.name.texture.width, min(self.name.texture.height, 417)) self.name.draw(outline_color=SongBox.OUTLINE_MAP.get(self.name_texture_index, ray.Color(101, 0, 82, 255)), x=x + 47 - int(self.name.texture.width / 2), y=y+35, y2=min(self.name.texture.height, 417)-self.name.texture.height)
self.name.draw(self.name.default_src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
if self.tja is not None and self.tja.ex_data.new: if self.tja is not None and self.tja.ex_data.new:
tex.draw_texture('yellow_box', 'ex_data_new_song_balloon', x=x, y=y) tex.draw_texture('yellow_box', 'ex_data_new_song_balloon', x=x, y=y)
@@ -235,8 +228,7 @@ class SongBox:
tex.draw_texture('box', 'folder_top', x=x, y=y - self.open_anim.attribute, color=color, frame=self.texture_index) tex.draw_texture('box', 'folder_top', x=x, y=y - self.open_anim.attribute, color=color, frame=self.texture_index)
tex.draw_texture('box', 'folder_top_edge', x=x+268, y=y - self.open_anim.attribute, color=color, frame=self.texture_index) tex.draw_texture('box', 'folder_top_edge', x=x+268, y=y - self.open_anim.attribute, color=color, frame=self.texture_index)
dest_width = min(300, self.hori_name.texture.width) dest_width = min(300, self.hori_name.texture.width)
dest = ray.Rectangle((x + 48) - (dest_width//2), y + 107 - self.open_anim.attribute, dest_width, self.hori_name.texture.height) self.hori_name.draw(outline_color=ray.BLACK, x=(x + 48) - (dest_width//2), y=y + 107 - self.open_anim.attribute, x2=dest_width-self.hori_name.texture.width, color=color)
self.hori_name.draw(self.hori_name.default_src, dest, ray.Vector2(0, 0), 0, color)
tex.draw_texture('box', 'folder_texture_left', frame=self.texture_index, x=x - self.open_anim.attribute) tex.draw_texture('box', 'folder_texture_left', frame=self.texture_index, x=x - self.open_anim.attribute)
offset = 1 if self.texture_index == 3 or self.texture_index >= 9 and self.texture_index not in {10,11,12} else 0 offset = 1 if self.texture_index == 3 or self.texture_index >= 9 and self.texture_index not in {10,11,12} else 0
@@ -256,8 +248,7 @@ class SongBox:
tex.draw_texture('yellow_box', 'song_count_num', color=color) tex.draw_texture('yellow_box', 'song_count_num', color=color)
tex.draw_texture('yellow_box', 'song_count_songs', color=color) tex.draw_texture('yellow_box', 'song_count_songs', color=color)
dest_width = min(124, self.tja_count_text.texture.width) dest_width = min(124, self.tja_count_text.texture.width)
dest = ray.Rectangle(560 - (dest_width//2), 126, dest_width, self.tja_count_text.texture.height) self.tja_count_text.draw(outline_color=ray.BLACK, x=560 - (dest_width//2), y=126, x2=dest_width-self.tja_count_text.texture.width, color=color)
self.tja_count_text.draw(self.tja_count_text.default_src, dest, ray.Vector2(0, 0), 0, color)
if self.texture_index != 9: if self.texture_index != 9:
tex.draw_texture('box', 'folder_graphic', color=color, frame=self.texture_index) tex.draw_texture('box', 'folder_graphic', color=color, frame=self.texture_index)
tex.draw_texture('box', 'folder_text', color=color, frame=self.texture_index) tex.draw_texture('box', 'folder_text', color=color, frame=self.texture_index)
@@ -268,6 +259,7 @@ class SongBox:
if self.is_open and get_current_ms() >= self.wait + 83.33: if self.is_open and get_current_ms() >= self.wait + 83.33:
if self.score_history is not None and get_current_ms() >= self.history_wait + 3000: if self.score_history is not None and get_current_ms() >= self.history_wait + 3000:
self.score_history.draw() self.score_history.draw()
def draw(self, x: int, y: int, is_ura: bool, fade_override=None): def draw(self, x: int, y: int, is_ura: bool, fade_override=None):
if self.is_open and get_current_ms() >= self.wait + 83.33: if self.is_open and get_current_ms() >= self.wait + 83.33:
if self.yellow_box is not None: if self.yellow_box is not None:
@@ -288,7 +280,7 @@ class YellowBox:
if self.tja is not None: if self.tja is not None:
subtitle_text = self.tja.metadata.subtitle.get(global_data.config['general']['language'], '') subtitle_text = self.tja.metadata.subtitle.get(global_data.config['general']['language'], '')
font_size = 30 if len(subtitle_text) < 30 else 20 font_size = 30 if len(subtitle_text) < 30 else 20
self.subtitle = OutlinedText(subtitle_text, font_size, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True) self.subtitle = OutlinedText(subtitle_text, font_size, ray.WHITE, outline_thickness=5, vertical=True)
self.left_out = tex.get_animation(9) self.left_out = tex.get_animation(9)
self.right_out = tex.get_animation(10) self.right_out = tex.get_animation(10)
@@ -458,13 +450,11 @@ class YellowBox:
tex.draw_texture('box', 'back_text_highlight', x=x) tex.draw_texture('box', 'back_text_highlight', x=x)
elif self.name is not None: elif self.name is not None:
texture = self.name.texture texture = self.name.texture
dest = ray.Rectangle(x + 30, 35 + self.top_y_out.attribute, texture.width, min(texture.height, 417)) self.name.draw(outline_color=ray.BLACK, x=x + 30, y=35 + self.top_y_out.attribute, y2=min(texture.height, 417)-texture.height, color=ray.WHITE)
self.name.draw(self.name.default_src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
if self.subtitle is not None: if self.subtitle is not None:
texture = self.subtitle.texture texture = self.subtitle.texture
y = self.bottom_y - min(texture.height, 410) + 10 + self.top_y_out.attribute - self.top_y_out.start_position y = self.bottom_y - min(texture.height, 410) + 10 + self.top_y_out.attribute - self.top_y_out.start_position
dest = ray.Rectangle(x - 15, y, texture.width, min(texture.height, 410)) self.subtitle.draw(outline_color=ray.BLACK, x=x-15, y=y, y2=min(texture.height, 410)-texture.height)
self.subtitle.draw(self.subtitle.default_src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
def _draw_yellow_box(self): def _draw_yellow_box(self):
tex.draw_texture('yellow_box', 'yellow_box_bottom_right', x=self.right_x) tex.draw_texture('yellow_box', 'yellow_box_bottom_right', x=self.right_x)
@@ -542,8 +532,7 @@ class GenreBG:
tex.draw_texture('box', 'folder_background_folder_edge', x=((offset+dest_width)//2)+20, y=y-2, fade=self.fade_in.attribute, frame=self.end_box.texture_index) tex.draw_texture('box', 'folder_background_folder_edge', x=((offset+dest_width)//2)+20, y=y-2, fade=self.fade_in.attribute, frame=self.end_box.texture_index)
if self.diff_num is not None: if self.diff_num is not None:
tex.draw_texture('diff_sort', 'star_num', frame=self.diff_num, x=-150 + (dest_width//2), y=-143) tex.draw_texture('diff_sort', 'star_num', frame=self.diff_num, x=-150 + (dest_width//2), y=-143)
dest = ray.Rectangle((1280//2) - (dest_width//2)-(offset//2), y-60, dest_width, self.title.texture.height) self.title.draw(outline_color=ray.BLACK, x=(1280//2) - (dest_width//2)-(offset//2), y=y-60, x2=dest_width - self.title.texture.width, color=ray.fade(ray.WHITE, self.fade_in.attribute))
self.title.draw(self.title.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.fade_in.attribute))
class ScoreHistory: class ScoreHistory:
"""The score information that appears while hovering over a song""" """The score information that appears while hovering over a song"""
@@ -1042,7 +1031,7 @@ class FileNavigator:
if selected_item.collection == Directory.COLLECTIONS[3]: if selected_item.collection == Directory.COLLECTIONS[3]:
diff_sort = self.diff_sort_level diff_sort = self.diff_sort_level
diffs = ['かんたん', 'ふつう', 'むずかしい', 'おに'] diffs = ['かんたん', 'ふつう', 'むずかしい', 'おに']
hori_name = OutlinedText(diffs[min(3, self.diff_sort_diff)], 40, ray.WHITE, ray.BLACK, outline_thickness=5) hori_name = OutlinedText(diffs[min(3, self.diff_sort_diff)], 40, ray.WHITE, outline_thickness=5)
self.genre_bg = GenreBG(start_box, end_box, hori_name, diff_sort) self.genre_bg = GenreBG(start_box, end_box, hori_name, diff_sort)
def select_current_item(self): def select_current_item(self):

View File

@@ -17,8 +17,8 @@ class Nameplate:
dan (int): The player's dan level. dan (int): The player's dan level.
is_gold (bool): Whether the player's dan is gold. is_gold (bool): Whether the player's dan is gold.
""" """
self.name = OutlinedText(name, 22, ray.WHITE, ray.BLACK, outline_thickness=3.0) self.name = OutlinedText(name, 22, ray.WHITE, outline_thickness=3.0)
self.title = OutlinedText(title, 20, ray.BLACK, ray.WHITE, outline_thickness=0) self.title = OutlinedText(title, 20, ray.BLACK, outline_thickness=0)
self.dan_index = dan self.dan_index = dan
self.player_num = player_num self.player_num = player_num
self.is_gold = is_gold self.is_gold = is_gold
@@ -64,10 +64,8 @@ class Nameplate:
if self.player_num != -1: if self.player_num != -1:
tex.draw_texture('nameplate', f'{self.player_num}p', x=x, y=y, fade=fade) tex.draw_texture('nameplate', f'{self.player_num}p', x=x, y=y, fade=fade)
dest = ray.Rectangle(x+136 - (min(255 - offset*4, self.name.texture.width)//2) + offset, y+24, min(255 - offset*4, self.name.texture.width), self.name.texture.height) self.name.draw(outline_color=ray.BLACK, x=x+136 - (min(255 - offset*4, self.name.texture.width)//2) + offset, y=y+24, x2=min(255 - offset*4, self.name.texture.width)-self.name.texture.width, color=ray.fade(ray.WHITE, fade))
self.name.draw(self.name.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, fade)) self.title.draw(x=x+136 - (min(255 - offset*2, self.title.texture.width)//2) + title_offset, y=y-3, x2=min(255 - offset*2, self.title.texture.width)-self.title.texture.width, color=ray.fade(ray.WHITE, fade))
dest = ray.Rectangle(x+136 - (min(255 - offset*2, self.title.texture.width)//2) + title_offset, y-3, min(255 - offset*2, self.title.texture.width), self.title.texture.height)
self.title.draw(self.title.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, fade))
class Indicator: class Indicator:
"""Indicator class for displaying drum navigation.""" """Indicator class for displaying drum navigation."""

View File

@@ -519,8 +519,10 @@ class TJAParser:
return return
current_note = play_note_list[-1] current_note = play_note_list[-1]
if current_note.type in {1, 2}: if current_note.type == 1:
current_note.moji = se_notes[current_note.type][0] current_note.moji = 0
elif current_note.type == 2:
current_note.moji = 3
else: else:
current_note.moji = se_notes[current_note.type] current_note.moji = se_notes[current_note.type]

View File

@@ -16,8 +16,8 @@ class Transition:
self.chara_down = global_tex.get_animation(2) self.chara_down = global_tex.get_animation(2)
self.song_info_fade = global_tex.get_animation(3) self.song_info_fade = global_tex.get_animation(3)
self.song_info_fade_out = global_tex.get_animation(4) self.song_info_fade_out = global_tex.get_animation(4)
self.title = OutlinedText(title, 40, ray.WHITE, ray.BLACK, outline_thickness=5) self.title = OutlinedText(title, 40, ray.WHITE)
self.subtitle = OutlinedText(subtitle, 30, ray.WHITE, ray.BLACK, outline_thickness=5) self.subtitle = OutlinedText(subtitle, 30, ray.WHITE)
self.is_second = is_second self.is_second = is_second
def start(self): def start(self):
@@ -48,13 +48,13 @@ class Transition:
global_tex.draw_texture('rainbow_transition', 'text_bg', y=-self.rainbow_up.attribute - offset, color=color_2) global_tex.draw_texture('rainbow_transition', 'text_bg', y=-self.rainbow_up.attribute - offset, color=color_2)
texture = self.title.texture texture = self.title.texture
y = 1176 - texture.height//2 - int(self.rainbow_up.attribute) - offset x = 1280//2 - texture.width//2
dest = ray.Rectangle(1280//2 - texture.width//2, y - 20, texture.width, texture.height) y = 1176 - texture.height//2 - int(self.rainbow_up.attribute) - offset - 20
self.title.draw(self.title.default_src, dest, ray.Vector2(0, 0), 0, color_1) self.title.draw(outline_color=ray.BLACK, x=x, y=y, color=color_1)
texture = self.subtitle.texture texture = self.subtitle.texture
dest = ray.Rectangle(1280//2 - texture.width//2, y + 30, texture.width, texture.height) x = 1280//2 - texture.width//2
self.subtitle.draw(self.subtitle.default_src, dest, ray.Vector2(0, 0), 0, color_1) self.subtitle.draw(outline_color=ray.BLACK, x=x, y=y + 30, color=color_1)
def draw(self): def draw(self):
"""Draw the transition effect.""" """Draw the transition effect."""

View File

@@ -262,7 +262,7 @@ for file in Path('cache/image').iterdir():
class OutlinedText: class OutlinedText:
"""Create an outlined text object.""" """Create an outlined text object."""
def __init__(self, text: str, font_size: int, color: ray.Color, outline_color: ray.Color, outline_thickness=5.0, vertical=False): def __init__(self, text: str, font_size: int, color: ray.Color, outline_thickness=5.0, vertical=False):
""" """
Create an outlined text object. Create an outlined text object.
@@ -286,30 +286,15 @@ class OutlinedText:
else: else:
self.texture = self._create_text_horizontal(text, font_size, color, ray.BLANK, self.font) self.texture = self._create_text_horizontal(text, font_size, color, ray.BLANK, self.font)
outline_size = ray.ffi.new('float*', self.outline_thickness) outline_size = ray.ffi.new('float*', self.outline_thickness)
if isinstance(outline_color, tuple):
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color[0] / 255.0,
outline_color[1] / 255.0,
outline_color[2] / 255.0,
outline_color[3] / 255.0
])
else:
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color.r / 255.0,
outline_color.g / 255.0,
outline_color.b / 255.0,
outline_color.a / 255.0
])
texture_size = ray.ffi.new("float[2]", [self.texture.width, self.texture.height]) texture_size = ray.ffi.new("float[2]", [self.texture.width, self.texture.height])
self.shader = ray.load_shader('shader/outline.vs', 'shader/outline.fs') self.shader = ray.load_shader('shader/outline.vs', 'shader/outline.fs')
outline_size_loc = ray.get_shader_location(self.shader, "outlineSize") self.outline_size_loc = ray.get_shader_location(self.shader, "outlineSize")
outline_color_loc = ray.get_shader_location(self.shader, "outlineColor") self.outline_color_loc = ray.get_shader_location(self.shader, "outlineColor")
texture_size_loc = ray.get_shader_location(self.shader, "textureSize") self.texture_size_loc = ray.get_shader_location(self.shader, "textureSize")
self.alpha_loc = ray.get_shader_location(self.shader, "alpha") self.alpha_loc = ray.get_shader_location(self.shader, "alpha")
ray.set_shader_value(self.shader, outline_size_loc, outline_size, SHADER_UNIFORM_FLOAT) ray.set_shader_value(self.shader, self.outline_size_loc, outline_size, SHADER_UNIFORM_FLOAT)
ray.set_shader_value(self.shader, outline_color_loc, outline_color_alloc, SHADER_UNIFORM_VEC4) ray.set_shader_value(self.shader, self.texture_size_loc, texture_size, SHADER_UNIFORM_VEC2)
ray.set_shader_value(self.shader, texture_size_loc, texture_size, SHADER_UNIFORM_VEC2)
self.default_src = ray.Rectangle(0, 0, self.texture.width, self.texture.height) self.default_src = ray.Rectangle(0, 0, self.texture.width, self.texture.height)
@@ -517,25 +502,50 @@ class OutlinedText:
ray.unload_image(image) ray.unload_image(image)
return texture return texture
def draw(self, src: ray.Rectangle, dest: ray.Rectangle, origin: ray.Vector2, rotation: float, color: ray.Color): def draw(self, outline_color: ray.Color=ray.BLANK, color: ray.Color=ray.WHITE, scale: float = 1.0, center: bool = False,
x: float = 0, y: float = 0, x2: float = 0, y2: float = 0,
origin: ray.Vector2 = ray.Vector2(0,0), rotation: float = 0, fade: float = 1.1) -> None:
""" """
Draw the outlined text object. Wrapper function for raylib's draw_texture_pro().
Parameters:
Args: outline_color (ray.Color): The color to outline the text.
src (ray.Rectangle): The source rectangle of the texture. color (ray.Color): The color to tint the text.
dest (ray.Rectangle): The destination rectangle of the texture. x (float): An x-value added to the top-left corner of the text.
origin (ray.Vector2): The origin of the texture. y (float): The y-value added to the top-left corner of the text.
rotation (float): The rotation of the texture. x2 (float): The x-value added to the bottom-right corner of the text.
color (ray.Color): The color of the text. y2 (float): The y-value added to the bottom-right corner of the text.
origin (ray.Vector2): The origin point of the text.
rotation (float): The rotation angle of the text.
fade (float): The fade factor to apply to the text.
""" """
if isinstance(outline_color, tuple):
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color[0] / 255.0,
outline_color[1] / 255.0,
outline_color[2] / 255.0,
outline_color[3] / 255.0
])
else:
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color.r / 255.0,
outline_color.g / 255.0,
outline_color.b / 255.0,
outline_color.a / 255.0
])
ray.set_shader_value(self.shader, self.outline_color_loc, outline_color_alloc, SHADER_UNIFORM_VEC4)
if isinstance(color, tuple): if isinstance(color, tuple):
alpha_value = ray.ffi.new('float*', color[3] / 255.0) alpha_value = ray.ffi.new('float*', color[3] / 255.0)
else: else:
alpha_value = ray.ffi.new('float*', color.a / 255.0) alpha_value = ray.ffi.new('float*', color.a / 255.0)
ray.set_shader_value(self.shader, self.alpha_loc, alpha_value, SHADER_UNIFORM_FLOAT) ray.set_shader_value(self.shader, self.alpha_loc, alpha_value, SHADER_UNIFORM_FLOAT)
if fade != 1.1:
final_color = ray.fade(color, fade)
else:
final_color = color
dest_rect = ray.Rectangle(x, y, self.texture.width+x2, self.texture.height+y2)
if self.outline_thickness > 0: if self.outline_thickness > 0:
ray.begin_shader_mode(self.shader) ray.begin_shader_mode(self.shader)
ray.draw_texture_pro(self.texture, src, dest, origin, rotation, color) ray.draw_texture_pro(self.texture, self.default_src, dest_rect, origin, rotation, final_color)
if self.outline_thickness > 0: if self.outline_thickness > 0:
ray.end_shader_mode() ray.end_shader_mode()

View File

@@ -4,8 +4,8 @@ from libs.screen import Screen
class DevScreen(Screen): class DevScreen(Screen):
def on_screen_start(self, screen_name: str): def on_screen_start(self):
super().on_screen_start(screen_name) super().on_screen_start()
def on_screen_end(self, next_screen: str): def on_screen_end(self, next_screen: str):
return super().on_screen_end(next_screen) return super().on_screen_end(next_screen)

View File

@@ -351,8 +351,8 @@ class EntryPlayer:
class Box: class Box:
"""Box class for the entry screen""" """Box class for the entry screen"""
def __init__(self, text: tuple[OutlinedText, OutlinedText], location: str): def __init__(self, text: OutlinedText, location: str):
self.text, self.text_highlight = text self.text = text
self.location = location self.location = location
self.box_tex_obj = tex.textures['mode_select']['box'] self.box_tex_obj = tex.textures['mode_select']['box']
if isinstance(self.box_tex_obj.texture, list): if isinstance(self.box_tex_obj.texture, list):
@@ -419,11 +419,10 @@ class Box:
if self.is_selected: if self.is_selected:
text_x += self.open.attribute text_x += self.open.attribute
text_y = self.y + 20 text_y = self.y + 20
text_dest = ray.Rectangle(text_x, text_y, self.text.texture.width, self.text.texture.height)
if self.is_selected: if self.is_selected:
self.text_highlight.draw(self.text.default_src, text_dest, ray.Vector2(0, 0), 0, color) self.text.draw(outline_color=ray.BLACK, x=text_x, y=text_y, color=color)
else: else:
self.text.draw(self.text.default_src, text_dest, ray.Vector2(0, 0), 0, color) self.text.draw(outline_color=ray.Color(109, 68, 24, 255), x=text_x, y=text_y, color=color)
def draw(self, fade: float): def draw(self, fade: float):
color = ray.fade(ray.WHITE, fade) color = ray.fade(ray.WHITE, fade)
@@ -435,11 +434,9 @@ class Box:
class BoxManager: class BoxManager:
"""BoxManager class for the entry screen""" """BoxManager class for the entry screen"""
def __init__(self): def __init__(self):
self.box_titles: list[tuple[OutlinedText, OutlinedText]] = [ self.box_titles: list[OutlinedText] = [
(OutlinedText('演奏ゲーム', 50, ray.WHITE, ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True), OutlinedText('演奏ゲーム', 50, ray.WHITE, outline_thickness=5, vertical=True),
OutlinedText('演奏ゲーム', 50, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True)), OutlinedText('ゲーム設定', 50, ray.WHITE, outline_thickness=5, vertical=True)]
(OutlinedText('ゲーム設定', 50, ray.WHITE, ray.Color(109, 68, 24, 255), outline_thickness=5, vertical=True),
OutlinedText('ゲーム設定', 50, ray.WHITE, ray.BLACK, outline_thickness=5, vertical=True))]
self.box_locations = ["SONG_SELECT", "SETTINGS"] self.box_locations = ["SONG_SELECT", "SETTINGS"]
self.num_boxes = len(self.box_titles) self.num_boxes = len(self.box_titles)
self.boxes = [Box(self.box_titles[i], self.box_locations[i]) for i in range(len(self.box_titles))] self.boxes = [Box(self.box_titles[i], self.box_locations[i]) for i in range(len(self.box_titles))]

View File

@@ -1751,7 +1751,7 @@ class SongInfo:
def __init__(self, song_name: str, genre: int): def __init__(self, song_name: str, genre: int):
self.song_name = song_name self.song_name = song_name
self.genre = genre self.genre = genre
self.song_title = OutlinedText(song_name, 40, ray.WHITE, ray.BLACK, outline_thickness=5) self.song_title = OutlinedText(song_name, 40, ray.WHITE, outline_thickness=5)
self.fade = tex.get_animation(3) self.fade = tex.get_animation(3)
def update(self, current_ms: float): def update(self, current_ms: float):
@@ -1762,8 +1762,7 @@ class SongInfo:
text_x = 1252 - self.song_title.texture.width text_x = 1252 - self.song_title.texture.width
text_y = 50 - self.song_title.texture.height//2 text_y = 50 - self.song_title.texture.height//2
dest = ray.Rectangle(text_x, text_y, self.song_title.texture.width, self.song_title.texture.height) self.song_title.draw(outline_color=ray.BLACK, x=text_x, y=text_y, color=ray.fade(ray.WHITE, 1 - self.fade.attribute))
self.song_title.draw(self.song_title.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, 1 - self.fade.attribute))
if self.genre < 9: if self.genre < 9:
tex.draw_texture('song_info', 'genre', fade=1 - self.fade.attribute, frame=self.genre) tex.draw_texture('song_info', 'genre', fade=1 - self.fade.attribute, frame=self.genre)

View File

@@ -26,7 +26,7 @@ class State:
class ResultScreen(Screen): class ResultScreen(Screen):
def on_screen_start(self): def on_screen_start(self):
super().on_screen_start() super().on_screen_start()
self.song_info = OutlinedText(global_data.session_data[0].song_title, 40, ray.WHITE, ray.BLACK, outline_thickness=5) self.song_info = OutlinedText(global_data.session_data[0].song_title, 40, ray.WHITE, outline_thickness=5)
audio.play_sound('bgm', 'music') audio.play_sound('bgm', 'music')
self.fade_in = FadeIn(str(global_data.player_num)) self.fade_in = FadeIn(str(global_data.player_num))
self.fade_out = tex.get_animation(0) self.fade_out = tex.get_animation(0)
@@ -72,8 +72,7 @@ class ResultScreen(Screen):
def draw_song_info(self): def draw_song_info(self):
tex.draw_texture('song_info', 'song_num', frame=global_data.songs_played%4) tex.draw_texture('song_info', 'song_num', frame=global_data.songs_played%4)
dest = ray.Rectangle(1252 - self.song_info.texture.width, 35 - self.song_info.texture.height / 2, self.song_info.texture.width, self.song_info.texture.height) self.song_info.draw(x=1252 - self.song_info.texture.width, y=35 - self.song_info.texture.height / 2)
self.song_info.draw(self.song_info.default_src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
def draw(self): def draw(self):
self.background.draw() self.background.draw()

View File

@@ -975,8 +975,8 @@ class NeiroSelector:
self.move.start() self.move.start()
self.blue_arrow_fade = tex.get_animation(29, is_copy=True) self.blue_arrow_fade = tex.get_animation(29, is_copy=True)
self.blue_arrow_move = tex.get_animation(30, is_copy=True) self.blue_arrow_move = tex.get_animation(30, is_copy=True)
self.text = OutlinedText(self.sounds[self.selected_sound], 50, ray.WHITE, ray.BLACK) self.text = OutlinedText(self.sounds[self.selected_sound], 50, ray.WHITE)
self.text_2 = OutlinedText(self.sounds[self.selected_sound], 50, ray.WHITE, ray.BLACK) self.text_2 = OutlinedText(self.sounds[self.selected_sound], 50, ray.WHITE)
self.move_sideways = tex.get_animation(31, is_copy=True) self.move_sideways = tex.get_animation(31, is_copy=True)
self.fade_sideways = tex.get_animation(32, is_copy=True) self.fade_sideways = tex.get_animation(32, is_copy=True)
self.direction = -1 self.direction = -1
@@ -1064,11 +1064,8 @@ class NeiroSelector:
for i in range(len(counter)): for i in range(len(counter)):
tex.draw_texture('neiro', 'counter', frame=int(counter[i]), x=x-(total_width // 2) + (i * 20) + 60, y=y) tex.draw_texture('neiro', 'counter', frame=int(counter[i]), x=x-(total_width // 2) + (i * 20) + 60, y=y)
dest = ray.Rectangle(x+235 - (self.text.texture.width//2) + (self.move_sideways.attribute*self.direction), y+1000, self.text.texture.width, self.text.texture.height) self.text.draw(outline_color=ray.BLACK, x=x+235 - (self.text.texture.width//2) + (self.move_sideways.attribute*self.direction), y=y+1000, color=ray.fade(ray.WHITE, self.fade_sideways.attribute))
self.text.draw(self.text.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.fade_sideways.attribute)) self.text_2.draw(outline_color=ray.BLACK, x=x+(self.direction*-100) + 235 - (self.text_2.texture.width//2) + (self.move_sideways.attribute*self.direction), y=y+1000, color=ray.fade(ray.WHITE, 1 - self.fade_sideways.attribute))
dest = ray.Rectangle(x+(self.direction*-100) + 235 - (self.text_2.texture.width//2) + (self.move_sideways.attribute*self.direction), y+1000, self.text_2.texture.width, self.text_2.texture.height)
self.text_2.draw(self.text_2.default_src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, 1 - self.fade_sideways.attribute))
class ModifierSelector: class ModifierSelector:
"""The menu for selecting the game modifiers.""" """The menu for selecting the game modifiers."""
@@ -1100,19 +1097,19 @@ class ModifierSelector:
self.fade_sideways = tex.get_animation(32, is_copy=True) self.fade_sideways = tex.get_animation(32, is_copy=True)
self.direction = -1 self.direction = -1
audio.play_sound(f'voice_options_{self.player_num}p', 'sound') audio.play_sound(f'voice_options_{self.player_num}p', 'sound')
self.text_name = [OutlinedText(ModifierSelector.NAME_MAP[mod.name], 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) for mod in self.mods] self.text_name = [OutlinedText(ModifierSelector.NAME_MAP[mod.name], 30, ray.WHITE, outline_thickness=3.5) for mod in self.mods]
self.text_true = OutlinedText('する', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_true = OutlinedText('する', 30, ray.WHITE, outline_thickness=3.5)
self.text_false = OutlinedText('しない', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_false = OutlinedText('しない', 30, ray.WHITE, outline_thickness=3.5)
self.text_speed = OutlinedText(str(global_data.modifiers[int(self.player_num)-1].speed), 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_speed = OutlinedText(str(global_data.modifiers[int(self.player_num)-1].speed), 30, ray.WHITE, outline_thickness=3.5)
self.text_kimagure = OutlinedText('きまぐれ', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_kimagure = OutlinedText('きまぐれ', 30, ray.WHITE, outline_thickness=3.5)
self.text_detarame = OutlinedText('でたらめ', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_detarame = OutlinedText('でたらめ', 30, ray.WHITE, outline_thickness=3.5)
# Secondary text objects for animation # Secondary text objects for animation
self.text_true_2 = OutlinedText('する', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_true_2 = OutlinedText('する', 30, ray.WHITE, outline_thickness=3.5)
self.text_false_2 = OutlinedText('しない', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_false_2 = OutlinedText('しない', 30, ray.WHITE, outline_thickness=3.5)
self.text_speed_2 = OutlinedText(str(global_data.modifiers[int(self.player_num)-1].speed), 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_speed_2 = OutlinedText(str(global_data.modifiers[int(self.player_num)-1].speed), 30, ray.WHITE, outline_thickness=3.5)
self.text_kimagure_2 = OutlinedText('きまぐれ', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_kimagure_2 = OutlinedText('きまぐれ', 30, ray.WHITE, outline_thickness=3.5)
self.text_detarame_2 = OutlinedText('でたらめ', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_detarame_2 = OutlinedText('でたらめ', 30, ray.WHITE, outline_thickness=3.5)
def update(self, current_ms): def update(self, current_ms):
self.is_finished = self.is_confirmed and self.move.is_finished self.is_finished = self.is_confirmed and self.move.is_finished
@@ -1130,7 +1127,7 @@ class ModifierSelector:
if current_mod.name == 'speed': if current_mod.name == 'speed':
self.text_speed.unload() self.text_speed.unload()
self.text_speed = OutlinedText(str(current_value), 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_speed = OutlinedText(str(current_value), 30, ray.WHITE, outline_thickness=3.5)
def confirm(self): def confirm(self):
if self.is_confirmed: if self.is_confirmed:
@@ -1151,7 +1148,7 @@ class ModifierSelector:
if current_mod.name == 'speed': if current_mod.name == 'speed':
self.text_speed_2.unload() self.text_speed_2.unload()
self.text_speed_2 = OutlinedText(str(current_value), 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) self.text_speed_2 = OutlinedText(str(current_value), 30, ray.WHITE, outline_thickness=3.5)
def left(self): def left(self):
if self.is_confirmed: if self.is_confirmed:
@@ -1183,23 +1180,16 @@ class ModifierSelector:
setattr(global_data.modifiers[int(self.player_num)-1], current_mod.name, (current_value+1) % 3) setattr(global_data.modifiers[int(self.player_num)-1], current_mod.name, (current_value+1) % 3)
self._start_text_animation(1) self._start_text_animation(1)
def _draw_animated_text(self, text_primary, text_secondary, x, y, should_animate): def _draw_animated_text(self, text_primary: OutlinedText, text_secondary: OutlinedText, x: float, y: float, should_animate: bool):
if should_animate and not self.move_sideways.is_finished: if should_animate and not self.move_sideways.is_finished:
# Draw primary text moving out # Draw primary text moving out
dest = ray.Rectangle(x + (self.move_sideways.attribute * self.direction), y, text_primary.draw(outline_color=ray.BLACK, x=x + (self.move_sideways.attribute * self.direction), y=y, color=ray.fade(ray.WHITE, self.fade_sideways.attribute))
text_primary.texture.width, text_primary.texture.height)
text_primary.draw(text_primary.default_src, dest, ray.Vector2(0, 0), 0,
ray.fade(ray.WHITE, self.fade_sideways.attribute))
# Draw secondary text moving in # Draw secondary text moving in
dest = ray.Rectangle((self.direction * -100) + x + (self.move_sideways.attribute * self.direction), y, text_secondary.draw(outline_color=ray.BLACK, x=(self.direction * -100) + x + (self.move_sideways.attribute * self.direction), y=y, color=ray.fade(ray.WHITE, 1 - self.fade_sideways.attribute))
text_secondary.texture.width, text_secondary.texture.height)
text_secondary.draw(text_secondary.default_src, dest, ray.Vector2(0, 0), 0,
ray.fade(ray.WHITE, 1 - self.fade_sideways.attribute))
else: else:
# Draw static text # Draw static text
dest = ray.Rectangle(x, y, text_primary.texture.width, text_primary.texture.height) text_primary.draw(outline_color=ray.BLACK, x=x, y=y)
text_primary.draw(text_primary.default_src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
def draw(self): def draw(self):
if self.is_confirmed: if self.is_confirmed: