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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 19:50:12 +01:00
minor bug fix
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@@ -11,6 +11,7 @@ from libs.animation import Animation
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from libs.audio import audio
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from libs.background import Background
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from libs.chara_2d import Chara2D
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from libs.global_data import Modifiers
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from libs.global_objects import AllNetIcon, Nameplate
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from libs.texture import tex
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from libs.tja import (
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@@ -81,7 +82,7 @@ class GameScreen:
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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self.player_1 = Player(self.tja, global_data.player_num, difficulty, False)
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self.player_1 = Player(self.tja, global_data.player_num, difficulty, False, global_data.modifiers)
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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def on_screen_start(self):
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@@ -217,7 +218,6 @@ class GameScreen:
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audio.update_music_stream(self.song_music)
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self.player_1.update(self.current_ms, current_time, self.background)
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self.player_2.update(self.current_ms, current_time, self.background)
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self.song_info.update(current_time)
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self.result_transition.update(current_time)
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if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
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@@ -262,14 +262,14 @@ class Player:
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TIMING_OK_EASY = 108.441665649414
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TIMING_BAD_EASY = 125.125
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def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool):
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def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool, modifiers: Modifiers):
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self.is_2p = is_2p
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self.player_number = str(player_number)
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self.difficulty = difficulty
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self.visual_offset = global_data.config["general"]["visual_offset"]
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notes, self.branch_m, self.branch_e, self.branch_n = tja.notes_to_position(self.difficulty)
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self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes)
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self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes, modifiers)
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self.end_time = 0
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if self.play_notes:
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self.end_time = self.play_notes[-1].hit_ms
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@@ -1,82 +0,0 @@
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import copy
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from pathlib import Path
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from libs.tja import TJAParser
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from libs.utils import get_current_ms
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from libs.audio import audio
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from libs.utils import global_data, session_data
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from libs.video import VideoPlayer
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from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH
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class TwoPlayerGameScreen(GameScreen):
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def on_screen_start(self):
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if not self.screen_init:
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super().on_screen_start()
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scene_preset = self.tja.metadata.scene_preset
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if self.background is not None:
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self.background.unload()
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self.background = Background(3, self.bpm, scene_preset=scene_preset)
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def load_hitsounds(self):
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"""Load the hit sounds"""
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sounds_dir = Path("Sounds")
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if global_data.hit_sound == -1:
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audio.load_sound(Path('none.wav'), 'hitsound_don_1p')
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audio.load_sound(Path('none.wav'), 'hitsound_kat_1p')
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if global_data.hit_sound == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat_1p')
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audio.set_sound_pan('hitsound_don_1p', 1.0)
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audio.set_sound_pan('hitsound_kat_1p', 1.0)
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don_2p.wav", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka_2p.wav", 'hitsound_kat_2p')
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audio.set_sound_pan('hitsound_don_2p', 0.0)
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audio.set_sound_pan('hitsound_kat_2p', 0.0)
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else:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat_1p')
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def init_tja(self, song: Path, difficulty: int):
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"""Initialize the TJA file"""
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self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
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self.movie = VideoPlayer(self.tja.metadata.bgmovie)
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self.movie.set_volume(0.0)
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else:
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self.movie = None
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session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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tja_copy = copy.deepcopy(self.tja)
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self.player_1 = Player(self.tja, 1, difficulty, False)
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self.player_2 = Player(tja_copy, 2, difficulty-1, True)
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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def spawn_ending_anims(self):
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if session_data.result_bad == 0:
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self.player_1.ending_anim = FCAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
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elif self.player_1.gauge.is_clear:
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self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
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elif not self.player_1.gauge.is_clear:
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self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
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def update_background(self, current_time):
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if self.movie is not None:
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self.movie.update()
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else:
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if len(self.player_1.current_bars) > 0:
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self.bpm = self.player_1.bpm
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if self.background is not None:
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self.background.update(current_time, self.bpm, self.player_1.gauge, self.player_2.gauge)
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def draw(self):
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if self.movie is not None:
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self.movie.draw()
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elif self.background is not None:
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self.background.draw()
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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self.player_2.draw(self.current_ms, self.start_ms, self.mask_shader)
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self.draw_overlay()
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