minor bug fix

This commit is contained in:
Anthony Samms
2025-10-23 10:25:00 -04:00
parent 7e72205add
commit 93f3d61e68
6 changed files with 22 additions and 98 deletions

View File

@@ -19,7 +19,7 @@ from libs.utils import (
from scenes.devtest import DevScreen
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.game_2p import TwoPlayerGameScreen
from scenes.two_player.game import TwoPlayerGameScreen
from scenes.loading import LoadScreen
from scenes.result import ResultScreen
from scenes.settings import SettingsScreen
@@ -129,7 +129,7 @@ def main():
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.gen_texture_mipmaps(target.texture)
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.set_exit_key(ord(global_data.config["keys"]["exit_key"]))
ray.set_exit_key(ord(global_data.config["keys_1p"]["exit_key"]))
while not ray.window_should_close():
if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):

View File

@@ -25,6 +25,12 @@ left_don = ['F']
right_don = ['J']
right_kat = ['K']
[keys_2p]
left_kat = ["Z"]
left_don = ["X"]
right_don = ["C"]
right_kat = ["V"]
[gamepad]
left_kat = [10]
left_don = [16]

View File

@@ -7,6 +7,7 @@ from dataclasses import dataclass, field, fields
from functools import lru_cache
from pathlib import Path
from libs.global_data import Modifiers
from libs.utils import get_pixels_per_frame, global_data, strip_comments
@@ -818,7 +819,6 @@ class TJAParser:
bisect.insort(curr_draw_list, note, key=lambda x: x.load_ms)
self.get_moji(curr_note_list, ms_per_measure)
index += 1
# https://stackoverflow.com/questions/72899/how-to-sort-a-list-of-dictionaries-by-a-value-of-the-dictionary-in-python
# Sorting by load_ms is necessary for drawing, as some notes appear on the
# screen slower regardless of when they reach the judge circle
# Bars can be sorted like this because they don't need hit detection
@@ -887,12 +887,12 @@ def modifier_random(notes: NoteList, value: int):
modded_notes[i].type = type_mapping[modded_notes[i].type]
return modded_notes
def apply_modifiers(notes: NoteList):
def apply_modifiers(notes: NoteList, modifiers: Modifiers):
"""Applies all selected modifiers from global_data to the given NoteList."""
if global_data.modifiers.display:
if modifiers.display:
draw_notes = modifier_display(notes)
if global_data.modifiers.inverse:
if modifiers.inverse:
play_notes = modifier_inverse(notes)
play_notes = modifier_random(notes, global_data.modifiers.random)
draw_notes, bars = modifier_speed(notes, global_data.modifiers.speed)
play_notes = modifier_random(notes, modifiers.random)
draw_notes, bars = modifier_speed(notes, modifiers.speed)
return deque(play_notes), deque(draw_notes), deque(bars)

View File

@@ -96,7 +96,7 @@ def is_l_don_pressed() -> bool:
"""Check if the left don button is pressed"""
if global_data.input_locked:
return False
keys = global_data.config["keys"]["left_don"]
keys = global_data.config["keys_1p"]["left_don"]
gamepad_buttons = global_data.config["gamepad"]["left_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
@@ -121,7 +121,7 @@ def is_r_don_pressed() -> bool:
"""Check if the right don button is pressed"""
if global_data.input_locked:
return False
keys = global_data.config["keys"]["right_don"]
keys = global_data.config["keys_1p"]["right_don"]
gamepad_buttons = global_data.config["gamepad"]["right_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
@@ -148,7 +148,7 @@ def is_l_kat_pressed() -> bool:
"""Check if the left kat button is pressed"""
if global_data.input_locked:
return False
keys = global_data.config["keys"]["left_kat"]
keys = global_data.config["keys_1p"]["left_kat"]
gamepad_buttons = global_data.config["gamepad"]["left_kat"]
for key in keys:
if ray.is_key_pressed(ord(key)):
@@ -175,7 +175,7 @@ def is_r_kat_pressed() -> bool:
"""Check if the right kat button is pressed"""
if global_data.input_locked:
return False
keys = global_data.config["keys"]["right_kat"]
keys = global_data.config["keys_1p"]["right_kat"]
gamepad_buttons = global_data.config["gamepad"]["right_kat"]
for key in keys:
if ray.is_key_pressed(ord(key)):

View File

@@ -11,6 +11,7 @@ from libs.animation import Animation
from libs.audio import audio
from libs.background import Background
from libs.chara_2d import Chara2D
from libs.global_data import Modifiers
from libs.global_objects import AllNetIcon, Nameplate
from libs.texture import tex
from libs.tja import (
@@ -81,7 +82,7 @@ class GameScreen:
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1 = Player(self.tja, global_data.player_num, difficulty, False)
self.player_1 = Player(self.tja, global_data.player_num, difficulty, False, global_data.modifiers)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
def on_screen_start(self):
@@ -217,7 +218,6 @@ class GameScreen:
audio.update_music_stream(self.song_music)
self.player_1.update(self.current_ms, current_time, self.background)
self.player_2.update(self.current_ms, current_time, self.background)
self.song_info.update(current_time)
self.result_transition.update(current_time)
if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
@@ -262,14 +262,14 @@ class Player:
TIMING_OK_EASY = 108.441665649414
TIMING_BAD_EASY = 125.125
def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool):
def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool, modifiers: Modifiers):
self.is_2p = is_2p
self.player_number = str(player_number)
self.difficulty = difficulty
self.visual_offset = global_data.config["general"]["visual_offset"]
notes, self.branch_m, self.branch_e, self.branch_n = tja.notes_to_position(self.difficulty)
self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes)
self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes, modifiers)
self.end_time = 0
if self.play_notes:
self.end_time = self.play_notes[-1].hit_ms

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@@ -1,82 +0,0 @@
import copy
from pathlib import Path
from libs.tja import TJAParser
from libs.utils import get_current_ms
from libs.audio import audio
from libs.utils import global_data, session_data
from libs.video import VideoPlayer
from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH
class TwoPlayerGameScreen(GameScreen):
def on_screen_start(self):
if not self.screen_init:
super().on_screen_start()
scene_preset = self.tja.metadata.scene_preset
if self.background is not None:
self.background.unload()
self.background = Background(3, self.bpm, scene_preset=scene_preset)
def load_hitsounds(self):
"""Load the hit sounds"""
sounds_dir = Path("Sounds")
if global_data.hit_sound == -1:
audio.load_sound(Path('none.wav'), 'hitsound_don_1p')
audio.load_sound(Path('none.wav'), 'hitsound_kat_1p')
if global_data.hit_sound == 0:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat_1p')
audio.set_sound_pan('hitsound_don_1p', 1.0)
audio.set_sound_pan('hitsound_kat_1p', 1.0)
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don_2p.wav", 'hitsound_don_2p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka_2p.wav", 'hitsound_kat_2p')
audio.set_sound_pan('hitsound_don_2p', 0.0)
audio.set_sound_pan('hitsound_kat_2p', 0.0)
else:
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat_1p')
def init_tja(self, song: Path, difficulty: int):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.tja.metadata.bgmovie)
self.movie.set_volume(0.0)
else:
self.movie = None
session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
tja_copy = copy.deepcopy(self.tja)
self.player_1 = Player(self.tja, 1, difficulty, False)
self.player_2 = Player(tja_copy, 2, difficulty-1, True)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
def spawn_ending_anims(self):
if session_data.result_bad == 0:
self.player_1.ending_anim = FCAnimation(self.player_1.is_2p)
self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
elif self.player_1.gauge.is_clear:
self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p)
self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
elif not self.player_1.gauge.is_clear:
self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
def update_background(self, current_time):
if self.movie is not None:
self.movie.update()
else:
if len(self.player_1.current_bars) > 0:
self.bpm = self.player_1.bpm
if self.background is not None:
self.background.update(current_time, self.bpm, self.player_1.gauge, self.player_2.gauge)
def draw(self):
if self.movie is not None:
self.movie.draw()
elif self.background is not None:
self.background.draw()
self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
self.player_2.draw(self.current_ms, self.start_ms, self.mask_shader)
self.draw_overlay()